View Full Version : Convoy Milling About When Sub Is In Area?

09-09-2011, 03:23 PM
Training is slow and painful. However, I did get my first kill today in the subschool convoy mission. However, I paid for it with the lives of my crew, myself and my beautiful sub.

Anyway...on to the question/comment:

I'm no historian and admittedly much of what I learn comes from TV and Movies so take this with a grain.

It seems a bit odd to me that when I overtake a convoy they slow down and start milling around each other.

First off that would be incredibly dangerous. Danger of collision would be prohibitive.

Also, it has always been my understanding that the convoy would not stop or flag for ANYTHING. Not even to pick up survivors in the water. During a war, I understood that getting through was the only thing that mattered and that speed was their greatest ally.

What say the naval history buffs?

09-09-2011, 05:24 PM
Do you play stock, if you do it's much worse than with one of the supermods? If I recall, with stock the ships often crashed into each other.

It's still a problem that bothers me and I myself tinker with it. With mods, if a group knows you're there, they go into such a short zig pattern that it seems to slow them down, but it's common for the group to reduce speed.

Using RSRD campaign mod convoys tend to be larger and usually they will break up and go in different directions at different speeds and eventually the group gets back in formation, much more realistic. TF on the other hand tend to reduce speed and zig. However, there appears no set pattern, convoys may just reduce and zig.

I've asked several times about it, I agree the ships would haul arse at best speed. I keep playing with it with some success and failure.

I think crew ratings come into play. I get better results when I set merchants to elie status, they seem to go nuts trying to evade.

09-09-2011, 06:18 PM
I concur. Like MWolfe says, some types of convoys/TFs will follow a scripted procedure, but there will still be times when they behave in an unpredictable manner. This of course, all depends on what mods you're running. Even in the stock version, there will be unpredictable patterns. I played that convoy practice scenario (at least) a dozen times and do not recall ever seeing them just "milling about".

They did, however, react differently each time I attacked, depending upon my angle of approach and what ships got hit first. nSome convoys move very slowly, so what at first appears to be milling about, might actually just be a kneejerk, panic, reaction to your attack. In time, you would've seen them regroup and try to reorganize, but you got sunk before you witnessed this. Keep at it. The more you play that practice session, the sharper you will hone your skills. I finally ended up sinking all the DDs and all but one small freighter before I ran out of ammo. That's when I felt I was ready to start a career.

Good luck sir. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

09-09-2011, 07:23 PM
I have noticed the same thing. Instead of scattering, they seem to hover around sinking ships. If only I could fire torpedoes at 300 feet. LOL

In the North Atlantic, they never stopped. Especially in winter. You would die from exposure or drowning before someone could turn around and come back for you.

09-10-2011, 05:54 AM
Welcome to the theater, CptGlub. http://forums.ubi.com/images/smilies/25.gif

The noted behavior is an artifact of the vanilla version. Remedied by adding a supermod like TMO. Then, your convoys will run all zig zag and the escorts will just kill you quicker.

09-29-2011, 07:12 PM
In WW2 subs hunted in Wolfpacks in the Pacific. (Copied from the Germans) So if a convoy took off at top speed in one directon it could endanger itself more. Here is where the destroyers come in or the anti-sub ships. Also high spped runs would interfere with the destroyers sonar going from long range pinging to short range "attack pinging". Also a single sub did not try to sink the entire convoy, simply pick out the one of most value within range sink move on and come back if you could.