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faelas
07-24-2005, 02:44 PM
During the Coral Sea single player campaign, most of the time a small Japanese fishing boat spawns about a mile off the starboard side of the US fleet. For the US player this is bad, because the US destroyers start shooting at it immediately, putting rounds right across the flight deck of the USS Yorktown, blowing away the planes waiting to launch. Does anyone know a way to edit the fishing boa

Utchoud
07-24-2005, 02:48 PM
http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif Now, that's a great bug.

Open the mission in the Full Mission Builder and delete the fishing boat. Nothing can be simplier. You may wish to switch off "show aircraft" in the FMB menu, so that you don't know what surprises the mission has for you.

Utchoud
07-24-2005, 02:52 PM
As for the DGen edit you are asking for in the duplicite thread you (probably and hopefully) accidentally started, it could be a little more difficult. I think the first method is easier. You will find the mission in Campaigns -> UN -> dgen***something folder.

faelas
07-26-2005, 02:44 PM
Hey thanks for the info! Sorry for the dupe topics, that was an accident.

Clawed1970
08-01-2005, 03:00 PM
I am experiencing the same bug using DCG's Coral Sea Campaign, with full auto-generation mode enabled and DGEN replaced by DCG.

Does anyone know how to rectify this humorous, but fatal, situation ?

Atomic_Marten
08-02-2005, 06:29 AM
Use Full mission builder to remove (delete) that naughty fishing boats from your mission. Load up your mission in question in FMB.

Like Utchoud said, path is something like Campaigns -> UN -> dgen***something folder. My path for Marine campaign looks like \IL-2 Sturmovik Forgotten Battles\Missions\Campaign\UM\dgen_1_wakedoe0

For example your mission file will look like

50520-0.mis

Numbers being
<span class="ev_code_RED">5</span>0520-0.mis -- mission year 1945
5<span class="ev_code_RED">0520</span>-0.mis -- date of mission, 20th May
50520<span class="ev_code_RED">-0</span>.mis -- number of the mission flown that day; for example you may flown one more mission on 20th May 1845, then it would be 50520<span class="ev_code_YELLOW">-1</span>.mis

Raider_Hater
08-02-2005, 06:53 AM
This remove the boats from that particular mission but will it remove the boats from the next mission?

Atomic_Marten
08-02-2005, 07:31 AM
No. Unfortunately you must remove it constantly from mission to mission.

What I am trying to say that your action will produce no outcome to future mission creating by game. They may spawn, or they may not spawn but there is nothing you can do about it except to edit the mission.

However this isn't 100% sure, just IMO, I have not properly tested that. But from experience I had with editing some career missions I have came up to this conclusion.

Nonetheless try it..

Utchoud
08-02-2005, 09:53 AM
Hi again,

I'm just curious - what version of the game are you running? Because I tried to start the Coral Sea camapign several times, and no fishing boat appeared.

Utchoud

Clawed1970
08-02-2005, 12:54 PM
FB+AEP+PF Version 4.01

DCG Version 3.17

This glitch has thus far occurred every time I have attempted to commence DCG's Coral Sea Campaign as a carrier-based US Navy pilot.

Does anyone have a way of remedying this without entering the DCG program after every mission, as this somewhat defeats the purpose and utility of full auto-generation mode with DGen replaced by DCG.

Thanks.

Utchoud
08-02-2005, 01:13 PM
Aha - I don't have DCG. Unfortunately, I'm also not experienced in using DCG.

Perhaps you can try this: DGen has files where the information about ships and other objects that may be spawned stored in a file that looks like this (DGen\CoralSeaBlue.mis - objects of the blue side):

************************************************
[MAIN]
MAP CoralSea/load.ini
TIME 12.0
CloudType 0
CloudHeight 1000.0
army 1
playerNum 0
[Wing]
g0100
g0101
g0102
[g0100]
Planes 1
Skill 1
Class air.KI_84_IA
Fuel 100
weapons default
[g0100_Way]
NORMFLY -188795.18 -587389.56 500.00 300.00 &0
NORMFLY -280160.64 -587389.56 500.00 300.00 &0
[g0101]
Planes 1
Skill 1
Class air.G4M1_11
Fuel 100
weapons default
[g0101_Way]
NORMFLY -400492.03 -520001.50 500.00 300.00 &0
NORMFLY -410347.02 -509270.52 500.00 300.00 &0
[g0102]
Planes 1
Skill 1
Class air.A6M2N
Fuel 100
weapons default
[g0102_Way]
TAKEOFF -416819.07 -545417.67 0 0 &0
LANDING -429037.93 -544862.27 0 0 &0
[Chiefs]
0_Chief Ships.IJNShokakuCV 2 0 2
1_Chief Ships.IJNZuikakuCV 2 0 2
2_Chief Ships.IJNAmatsukazeDD41 2 0 2
3_Chief Ships.IJNKageroDD41 2 0 2
4_Chief Ships.IJNArashiDD41 2 0 2
5_Chief Ships.Tanker 2 0 2
6_Chief Ships.Tanker 2 0 2
7_Chief Ships.Tramp 2 0 2
8_Chief Ships.IJNShokakuCV 2 0 2
9_Chief Ships.IJNZuikakuCV 2 0 2
10_Chief Ships.Tramp 2 0 2
11_Chief Ships.Tanker 2 0 2
12_Chief Ships.Tanker 2 0 2
14_Chief Ships.IJNKageroDD41 2 0 2
13_Chief Ships.Tanker 2 0 2
15_Chief Ships.Tanker 2 0 2
16_Chief Ships.IJNArashiDD41 2 0 2
17_Chief Ships.IJNArashiDD41 2 0 2
18_Chief Ships.Tramp 2 0 2
19_Chief Ships.Tramp 2 0 2
20_Chief Ships.Tramp 2 0 2
21_Chief Ships.Tramp 2 0 2
[0_Chief_Road]
-409762.41 -590150.63 120.00 0 2 11.11111111111111
-439883.19 -560196.88 120.00
[1_Chief_Road]
-409913.59 -595926.19 120.00 0 2 11.11111111111111
-445116.31 -560027.94 120.00
[2_Chief_Road]
-416019.00 -596969.56 120.00 0 2 7.973888874053955
-450255.69 -560027.94 120.00
[3_Chief_Road]
-409720.38 -588120.56 120.00 0 2 6.94444465637207
-442875.13 -555275.00 120.00
[4_Chief_Road]
-412000.25 -597162.75 120.00 0 2 6.94444465637207
-449830.63 -558018.56 120.00
[5_Chief_Road]
-412154.81 -586845.38 120.00 0 2 6.94444465637207
-445193.53 -554077.25 120.00
[6_Chief_Road]
-409952.22 -593916.81 120.00 0 2 3.729722261428833
-446893.84 -555970.56 120.00
[7_Chief_Road]
-411922.97 -599326.69 120.00 0 2 3.729722261428833
-451376.22 -557516.19 120.00
[8_Chief_Road]
-409769.44 -480134.22 120.00 0 2 7.973888874053955
-430797.31 -531652.56 120.00
[9_Chief_Road]
-411121.34 -474877.38 120.00 0 2 11.11111111111111
-432449.56 -526095.25 120.00
[10_Chief_Road]
-410520.44 -477130.25 120.00 0 2 2.5722224712371826
-432900.13 -529699.94 120.00
[11_Chief_Road]
-415176.63 -477580.84 120.00 0 2 2.5722224712371826
-436354.69 -527747.38 120.00
[12_Chief_Road]
-415911.31 -475233.75 120.00 0 2 2.5722224712371826
-437538.19 -525517.94 120.00
[14_Chief_Road]
-416279.59 -473425.94 120.00 0 2 6.94444465637207
-438743.41 -524212.25 120.00
[13_Chief_Road]
-475714.50 -507120.91 120.00 0 2 3.729722261428833
-487144.78 -566244.75 120.00
[15_Chief_Road]
-481940.75 -503238.81 120.00 0 2 3.729722261428833
-492836.88 -564151.25 120.00
[16_Chief_Road]
-472552.22 -504121.91 120.00 0 2 3.729722261428833
-484135.06 -567836.88 120.00
[17_Chief_Road]
-479244.19 -506140.16 120.00 0 2 9.131389617919922
-491255.63 -567237.25 120.00
[18_Chief_Road]
-485038.78 -503158.88 120.00 0 2 3.729722261428833
-497435.06 -572331.13 120.00
[19_Chief_Road]
-482235.59 -500936.13 120.00 0 2 2.5722224712371826
-495417.44 -575315.75 120.00
[20_Chief_Road]
-477164.19 -505747.75 120.00 0 2 2.5722224712371826
-490499.31 -575629.44 120.00
[21_Chief_Road]
-474325.63 -505514.50 120.00 0 2 2.5722224712371826
-486171.38 -570908.25 120.00
[NStationary]
[Buildings]
[Bridge]
[House]
************************************************

Similarly, there's a "CoralSeaRed.mis" file with objects of the red side. DCG should generate a similar file for the campaign, I guess. Try to locate it, probably somewhere in the DCG folder. If you succeed, post it here - or maybe you will already know how to proceed.

Utchoud