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View Full Version : Ships in Port Fix Maybe



Sockeye45
04-04-2005, 08:09 PM
Not too sure if this will work, but here it is:

The Campaign_RND.mis is the file for all random shipping in the campaign. By either opening it with Notepad, or with the SH3 Mission Editor, you'll notice that most, if not all the shipping has "Delete On Last Waypoint" checked as true.

Now, change Delete On Last Waypoint to "false", then the ships should stay at their port of call, if that's their last waypoint. (In the Campaign_SCR.mis file, which is the scripted aspects of the campaign, these ships have Delete On Last waypoint checked as false)

In theory, that's how it should work.

I tried this earlier today with an on-going campaign, which caused a crash. Luckily, I backed up the original file, but also saved the edited for future use. I plan on giving the edited file another shot when I start a new patrol; and if that doesn't work, I'll try it using a fresh campaign.

If anybody wants to give this a try for themselves, I'd suggest starting a fresh career to test this out, while also keeping the original Campaign_RND file just in case. (Some type of "Back to the Future" deal goin' on, where "X Campaign" works in "X World", and "Y Campaign" in "Y World", and if interchanged, the space-time continuam collapses or somethin' like that)

As well, I would suggest copying the entire text from this file, and then pasting it into a program such as Microsoft Word. Its just alot faster when replacing all the lines at once (Notepad froze up on my machine when doing this, but Word didn't). Then of course, copying the text from Word back into Notepad, and saving. This file is actually something like six thousand pages long, so be sure to use your "Replace All" feature or you'll be at it for awhile.

Don't forget to back up your original if you're going to try this out. And I'm not promisin' anything http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

Did I forget anything?

Sockeye45
04-04-2005, 08:09 PM
Not too sure if this will work, but here it is:

The Campaign_RND.mis is the file for all random shipping in the campaign. By either opening it with Notepad, or with the SH3 Mission Editor, you'll notice that most, if not all the shipping has "Delete On Last Waypoint" checked as true.

Now, change Delete On Last Waypoint to "false", then the ships should stay at their port of call, if that's their last waypoint. (In the Campaign_SCR.mis file, which is the scripted aspects of the campaign, these ships have Delete On Last waypoint checked as false)

In theory, that's how it should work.

I tried this earlier today with an on-going campaign, which caused a crash. Luckily, I backed up the original file, but also saved the edited for future use. I plan on giving the edited file another shot when I start a new patrol; and if that doesn't work, I'll try it using a fresh campaign.

If anybody wants to give this a try for themselves, I'd suggest starting a fresh career to test this out, while also keeping the original Campaign_RND file just in case. (Some type of "Back to the Future" deal goin' on, where "X Campaign" works in "X World", and "Y Campaign" in "Y World", and if interchanged, the space-time continuam collapses or somethin' like that)

As well, I would suggest copying the entire text from this file, and then pasting it into a program such as Microsoft Word. Its just alot faster when replacing all the lines at once (Notepad froze up on my machine when doing this, but Word didn't). Then of course, copying the text from Word back into Notepad, and saving. This file is actually something like six thousand pages long, so be sure to use your "Replace All" feature or you'll be at it for awhile.

Don't forget to back up your original if you're going to try this out. And I'm not promisin' anything http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

Did I forget anything?

Lovo_Kasistan
04-04-2005, 08:13 PM
You are crazy, if they are not deleted on their last waypoint they will stop their engines directly at the last waypoint. This will only get you more ghostships but no ships in the port. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Sockeye45
04-04-2005, 08:17 PM
Depends on if the ships' last waypoint is in the middle of the ocean or in a harbour.

Can always move the last waypoint if necessary http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Lovo_Kasistan
04-04-2005, 08:22 PM
Another problem is that if they stay they can't be replaced. After some time all ships would be in the harbour (clustered together but not docked) and none on the ocean anymore.

bweiss
04-04-2005, 11:26 PM
Be a bit like bowling then huh... http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif