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WTE_Ibis
03-21-2006, 12:42 AM
Do you think he sees what we see in game if he looks to his six, bearing in mind it is a bubble canopy on the Tempest.

Am interested in opinions.
Thanks.
http://premium1.uploadit.org/Ibissix//kendallphoto-1.jpg

.

WOLFMondo
03-21-2006, 01:08 AM
THat same problem with not being able to move the pilots head, the rear view in the Tempest was said to be excellent but then a real pilot could move there head.

Capt.LoneRanger
03-21-2006, 01:09 AM
Here we go again.... http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

Opinions? Okay, once again: IL2/PF doesn't modell turning heads, but turning views. As the eyeballs in a human head are not mounted on a single spot that also marks the pivot, any pilot in real-life will see different things than it is shown in the game.

That is one major reason why we will get a moveable PointOfVFiew in BoB. http://forums.ubi.com/images/smilies/10.gif


On the other hand, anybody depending on having a clear and unobscured sight on his six to check for pursuing enemies, belongs into the category of the conveyor-belt-flyers and deserves no better view. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

LEBillfish
03-21-2006, 01:14 AM
It's a beautiful red X, infact, though I have seen many like it, it is very symetrical and a lovely shade of red. Use of the white background to place the red X upon though rather common is still practical for a reason....Naturally a red X upon a red background would be so blah. So the choice of white fine.

However, I think the concept of a red X upon a white background in the shape of a square has been overdone. I'd strongly suggest a circle, or if feeling rather daring perhaps even a triangle.

Yet in the end, it is a very nicely done red X. Nice work http://forums.ubi.com/images/smilies/25.gif

pourshot
03-21-2006, 01:25 AM
My opinion is that with the porked rear view and rapid overheat the tempest is easy to bounce and easier to catch than it should be. http://forums.ubi.com/images/smilies/51.gif

stathem
03-21-2006, 01:33 AM
Originally posted by pourshot:
My opinion is that with the porked rear view and rapid overheat the tempest is easy to bounce and easier to catch than it should be. http://forums.ubi.com/images/smilies/51.gif

http://forums.ubi.com/images/smilies/agreepost.gif

Added to the point that it ain't the easiest plane to swing round and check the blind spot, not without scubbing off all that hard won speed.

jds1978
03-21-2006, 04:07 AM
w/o a couple buddies around you are deadmeat in the Tempest..

I keep my rads wide open when not in combat.

I still like this plane

WTE_Ibis
03-21-2006, 05:13 AM
Thanks pourshot, my opinion also, I don't think one has to lean to one side any more so in the Tempest than other aircraft but the rear armour just seems too big in game.
I just wondered if others thought so as well. Not whining just curious as this aircraft seems more vulnerable than anecdotel evidence suggests.


.ps. Sorry about your red x Billfish, maybe they'll find a cure someday.

.

Capt.LoneRanger
03-21-2006, 05:30 AM
The rear armor is not too big - look at your own picture. It's very accurate modelled. But you're comparing a game with a 30?field of view and a fixed point of view to something real.

Just a small hint: Try looking backwards in your car. You'll see along the side of your neck-support, when turning your head. If you turn a camera in the same position, without moving it, you'll see nothing but the front of your seat.

This is not dependend on head-movement, but on the pivot and as long as this stays the same, you won't see any difference.

JG53Frankyboy
03-21-2006, 05:50 AM
yep, the last threat about this isnt very old

http://forums.ubi.com/eve/forums/a/tpc/f/23110283/m/1651031224/p/1

http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Capt.LoneRanger
03-21-2006, 05:55 AM
yep, the last threat about this isnt very old

http://forums.ubi.com/eve/forums/a/tpc/f/23110283/m/1651031224/p/1

Man, I love 6DOF - can't wait for BoB!

Did you see this one?

http://media.naturalpoint.com/video/games/LockOn-BlackShark-6DOF-Demo.wmv

Real chin-dropper

Monty_Thrud
03-21-2006, 06:04 AM
Yes totally agree with you on this WTE_Ibis, its a shame because the Tempest has to be the best model inside and out, its a pity it hasnt got the rear view of the other bubble canopy aircraft...this series is virtually finished but i dont think it would be fixed even if it wasnt...still!, nice plane... http://forums.ubi.com/images/smilies/winky.gif

WOLFMondo
03-21-2006, 06:19 AM
Originally posted by pourshot:
My opinion is that with the porked rear view and rapid overheat the tempest is easy to bounce and easier to catch than it should be. http://forums.ubi.com/images/smilies/51.gif

Sorry but the Tempest was noted for its overheating at full power. I've not seen any documentation on exact details though but its in the pilots notes and trials documents although nothing specific.

Brain32
03-21-2006, 06:27 AM
Rear view is what it is, I already got used to it http://forums.ubi.com/images/smilies/sadeyes.gif As for overheat, OK, but I bet it's not specific in it's overheat, also I found no specific docs about it. What hurts me most is the fact it's 9lbs'er, while 11lbs would be a proper Tempest, this I believe, we can still get http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

bazzaah2
03-21-2006, 06:40 AM
would be great to have a +11lb but I also wonder if it would be good to have a +9lb. The tests at spitfireperformance (at work don't have the link to hand) show that the speeds we have were obtained on a Tempest that did not/could not obtain +9lb boost. Speeds obtainable in game compare to these non-boosted speeds. My feeling at this stage is that the Tempest is too slow.

Brain32
03-21-2006, 06:54 AM
Re-read it agin m8, our Tempest perfectly matches all books and data I found http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
But the fact that 11lbs was most commonly used and as such should be presented in game remains.

carguy_
03-21-2006, 06:58 AM
Yeah...ok,it can be wrongly modelled.

What I wonder is why ppl are so lazy to do a barrel roll instead of whining. http://forums.ubi.com/images/smilies/354.gif

rnzoli
03-21-2006, 07:52 AM
Originally posted by Capt.LoneRanger:
Man, I love 6DOF - can't wait for BoB!

Did you see this one?

http://media.naturalpoint.com/video/games/LockOn-BlackShark-6DOF-Demo.wmv

Real chin-dropper

Thanks for posting, first time I see 6DOF in action, makes me cry in fact when I look at IL2 again.... http://forums.ubi.com/images/smilies/bigtears.gif

danjama
03-21-2006, 08:02 AM
Originally posted by LEBillfish:
It's a beautiful red X, infact, though I have seen many like it, it is very symetrical and a lovely shade of red. Use of the white background to place the red X upon though rather common is still practical for a reason....Naturally a red X upon a red background would be so blah. So the choice of white fine.

However, I think the concept of a red X upon a white background in the shape of a square has been overdone. I'd strongly suggest a circle, or if feeling rather daring perhaps even a triangle.

Yet in the end, it is a very nicely done red X. Nice work http://forums.ubi.com/images/smilies/25.gif

http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

zunzun
03-21-2006, 08:26 AM
Originally posted by WOLFMondo:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by pourshot:
My opinion is that with the porked rear view and rapid overheat the tempest is easy to bounce and easier to catch than it should be. http://forums.ubi.com/images/smilies/51.gif

Sorry but the Tempest was noted for its overheating at full power. I've not seen any documentation on exact details though but its in the pilots notes and trials documents although nothing specific. </div></BLOCKQUOTE>

ok, but the fact is that in tempest you get the overheat message with power settings lower than "full". I mean, you can´t cruise at high speed without overheating and in RL one of the tempest`s strong points was a high cruise speed.

Regarding the rear view. If you compare where your "virtual head" is, in the cockpit, between Tempest and P47 you`ll notice that if you look right down in the tempest you will see the bottom of your seat. If you do the same in the jug you will see your stick (much forward). So that is why when you look back in the jug you see the armor plate smaller than in the tempest (and you could see even part of the elevators).

mortoma
03-21-2006, 08:38 AM
The armor head rest appears to be way too wide from side to side to me, as it's presented graphically/visually in the game. Just my opinion. Seems likes it's a foot and a half or two feet across, when you can see that the real thing in the picture is only about a foot, maybe less.

danjama
03-21-2006, 08:43 AM
Originally posted by mortoma:
The armor head rest appears to be way too wide from side to side to me, as it's presented graphically/visually in the game. Just my opinion. Seems likes it's a foot and a half or two feet across, when you can see that the real thing in the picture is only about a foot, maybe less.

did you even read the whole thread? THATY is what everyone is saying, in the game we dont have a physically moveable point of view, only a small rotation is possible, we cant peer around the armour like a real life pilot could, the view in game is *fixed* the way it is, so of course the armour will look wider than actually is

mortoma
03-21-2006, 08:46 AM
Another thing is that the view seems to be from the very middle of the seat, as if the pilot, when he turned his head, would have his eyes at the very back of his head. So whoever did the pit did not give us a slight "lean to one side" view as you get with some of the cockpits that are better done in this way. When you turn your head, your eyes are closer to the side of the cockpit than the middle. Several other view schemes in other aircraft we have in the game get this correct, however it seems to be messed up in this case. Look at the views from several other similar cockpits and you may in fact see what I'm taking about.

mortoma
03-21-2006, 08:55 AM
Originally posted by danjama:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by mortoma:
The armor head rest appears to be way too wide from side to side to me, as it's presented graphically/visually in the game. Just my opinion. Seems likes it's a foot and a half or two feet across, when you can see that the real thing in the picture is only about a foot, maybe less.

did you even read the whole thread? THATY is what everyone is saying, in the game we dont have a physically moveable point of view, only a small rotation is possible, we cant peer around the armour like a real life pilot could, the view in game is *fixed* the way it is, so of course the armour will look wider than actually is </div></BLOCKQUOTE>No so badly presented in other cockpits we have though. See my last post. I think I figured out what the problem is. With the Tempest, the view is too much from the center of the seat. True, we don't have 6DOF, or anything close, but the cockpit maker should make the right rear and the left rear view as if ones head/eyes are over to one side. This is well done in some cockpits. Try this view in some cockpits and you might end up agreeing with me. Also possibly he ( cockpit maker ) places our "eyes" too close to the seatback armor itself, as if we have our heads butt up against the head rest once turned around. Like I said, I think I figured it all out.

And no, quite often I don't read an entire thread, don't always have the time to do so.

Capt.LoneRanger
03-21-2006, 09:11 AM
http://forums.ubi.com/images/smilies/disagree.gif

TX-Zen
03-21-2006, 09:15 AM
Originally posted by carguy_:


What I wonder is why ppl are so lazy to do a barrel roll instead of whining. http://forums.ubi.com/images/smilies/354.gif


Not picking on the Tempest crowd because I agree the fixed head system makes that rear view atrocious, but the barrel roll is the obvious solution/workaround. I do this in the Dora all the time even though it has an excellent rearview.

Barrel rolls cost little energy and imho all pilots should be doing it when cruising to or from the engagement area.

Another thing I do consistently in the Dora is to fly 45 degrees offset from the engagement area in order to take advantage of the excellent front quarter view. This helps any aircraft and will definately aid the Tempest. When near the engagement area make a habit of flying parallel to it and barrel rolling, when combined with vertical changes of direction, this will keep your E state high and allow you full view of your surroundings.

During a dogfight barrel roll when zooming...few aircraft can see well at low 6 and if someone is pursuing you, rolling during the vertical will immediately give you good vis all around.

I wish we had 6DOF in game, but since we don't and are stuck with our fixed head rotation, doing these tricks will help minimize the very poor rear visibility of the Tempest.

BAG.LordDante
03-21-2006, 09:25 AM
http://forums.ubi.com/images/smilies/agreepost.gif

Alex_Voicu
03-21-2006, 09:27 AM
I already posted this image a while ago, but it looks like some people didn't see it, because they're pretty sure i modelled it about 1 foot too wide. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif It's a render of the cockpit, showing the head armor, seat and canopy frames so you can compare their sizes. I really don't think the head armor is too big; even if i make it 20% smaller the visibility won't improve too much because the viewpoint is so close to the armor plate.
The viewpoint is in a totally different position than i expected; unfortunately this way some areas of the cockpit that should have been hidden are now visible in game (the big empty space behind the seat, problems with the ducts on the firewall, etc.)

http://alexvoicu.domeniuweb.ro/head_armor.jpg

JG53Frankyboy
03-21-2006, 09:32 AM
you did a marvelous job with the Tempest cockpit Alex ! my compliments !

and im sure you are not the responsible man who fixed the Head position in your pit .....

Brain32
03-21-2006, 09:35 AM
I saw that picture in the previous thread Alex, and it matches pictures of the real thing, I think you did an awsome job overall. I also think most of us are actually whining about view point which is a general problem in the engine and not the moddeling http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
I hope you don't take all this personal as it really isn't. Thanks again for you awsome work http://forums.ubi.com/images/smilies/25.gif http://forums.ubi.com/images/smilies/25.gif http://forums.ubi.com/images/smilies/25.gif

WOLFMondo
03-21-2006, 09:36 AM
The view point seems to be right next to the plate instead of the width of a head away from it.

This can be remedied a little by going to gunsight view then changing the perspective of the view to zoomed out.

Alex_Voicu
03-21-2006, 09:50 AM
Well, i must say that in a way, i'm responsible for the viewpoint. As you probably saw in the development update images posted before the patch release, one of the viewpoints was too far forward and the gunsight cushion was covering the instrument panel. I asked Oleg to move this viewpoint significantly to the rear and the other one as well, but only just by a very small distance. Unfortunately it seems there has been a misunderstanding between me and Oleg, because the viewpoints were changed the other way around, and now one of them is still too far forward and the other one too close to the head armor. There simply wasn't enough time to change the viewpoints again before the patch release.

Stackhouse25th
03-21-2006, 09:53 AM
he is likely sitting on his chute

JG53Frankyboy
03-21-2006, 09:58 AM
Originally posted by Alex_Voicu:
Well, i must say that in a way, i'm responsible for the viewpoint. As you probably saw in the development update images posted before the patch release, one of the viewpoints was too far forward and the gunsight cushion was covering the instrument panel. I asked Oleg to move this viewpoint significantly to the rear and the other one as well, but only just by a very small distance. Unfortunately it seems there has been a misunderstanding between me and Oleg, because the viewpoints were changed the other way around, and now one of them is still too far forward and the other one too close to the head armor. There simply wasn't enough time to change the viewpoints again before the patch release.

a brave man ! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

major_setback
03-21-2006, 11:54 AM
Originally posted by Alex_Voicu:
Well, i must say that in a way, i'm responsible for the viewpoint. As you probably saw in the development update images posted before the patch release, one of the viewpoints was too far forward and the gunsight cushion was covering the instrument panel. I asked Oleg to move this viewpoint significantly to the rear and the other one as well, but only just by a very small distance. Unfortunately it seems there has been a misunderstanding between me and Oleg, because the viewpoints were changed the other way around, and now one of them is still too far forward and the other one too close to the head armor. There simply wasn't enough time to change the viewpoints again before the patch release.

Thank you very much for that explanation. No need now for anymore speculation on the size of the seat armour.

BTW thanks for an excellent cockpit!

bazzaah2
03-21-2006, 12:56 PM
Originally posted by Brain32:
Re-read it agin m8, our Tempest perfectly matches all books and data I found http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
But the fact that 11lbs was most commonly used and as such should be presented in game remains.

yep you're quite right, my mistake.

Here's hoping for the 11lb boost.

WTE_Ibis
03-21-2006, 01:00 PM
Yes thank you Alex_Voicu, it is indeed a wonderful
cockpit and greatly appreciated.

.

jds1978
03-21-2006, 01:27 PM
personally, i think its the best rendered cockpit in the game! http://forums.ubi.com/images/smilies/25.gif

Kwiatos
03-21-2006, 03:39 PM
Originally posted by Alex_Voicu:
Well, i must say that in a way, i'm responsible for the viewpoint. As you probably saw in the development update images posted before the patch release, one of the viewpoints was too far forward and the gunsight cushion was covering the instrument panel. I asked Oleg to move this viewpoint significantly to the rear and the other one as well, but only just by a very small distance. Unfortunately it seems there has been a misunderstanding between me and Oleg, because the viewpoints were changed the other way around, and now one of them is still too far forward and the other one too close to the head armor. There simply wasn't enough time to change the viewpoints again before the patch release.

So is it still possible to fix it in future patch?

and with corrected point of view Tempest 11+ boost would be great plane http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Stay fast and hit hard http://forums.ubi.com/images/smilies/784.gif

MLudner
03-21-2006, 03:59 PM
The armor plate is the right size and dimension. However, unlike in game a human head does not rotate like an owl's; a human seated like that will lean left when looking over the left shoulder, right looking over the right, thus looking around the armor plate rather than right into it. The game is not perfect.

Myself, I am now treating the Tempest as a Typhoon after repeated attempts to tackle AI Bf-109's and FW-190's have produced no satisfactory results. I cannot out-run them. I cannot even turn with them, let alone out-turn them, nor dive or climb with them. Even with the radiator wide open the engine overheats in seconds with the boost on at which point I become a sitting duck.

When they were introduced as AI only I thought they would present a significant challenge to my late war campaign LW pilots off-line. However, I shredded them with relative ease each time I encountered them. I figured that was because the AI did not know how to fly them.

I was wrong. I have decided the "Tempest V" was a typo for Typhoon. It seems a handy-dandy and very effective ground-attack platform, but well-nigh hapless in air-to-air.

Just like the Typhoon.

jds1978
03-21-2006, 04:04 PM
Originally posted by MLudner:
The armor plate is the right size and dimension. However, unlike in game a human head does not rotate like an owl's; a human seated like that will lean left when looking over the left shoulder, right looking over the right, thus looking around the armor plate rather than right into it. The game is not perfect.

Myself, I am now treating the Tempest as a Typhoon after repeated attempts to tackle AI Bf-109's and FW-190's have produced no satisfactory results. I cannot out-run them. I cannot even turn with them, let alone out-turn them, nor dive or climb with them. Even with the radiator wide open the engine overheats in seconds with the boost on at which point I become a sitting duck.

When they were introduced as AI only I thought they would present a significant challenge to my late war campaign LW pilots off-line. However, I shredded them with relative ease each time I encountered them. I figured that was because the AI did not know how to fly them.

I was wrong. I have decided the "Tempest V" was a typo for Typhoon. It seems a handy-dandy and very effective ground-attack platform, but well-nigh hapless in air-to-air.

Just like the Typhoon.

i use it exclusively as a Jabo/CAS plane....or to hunt JU88's http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

MLudner
03-21-2006, 04:26 PM
Ju-88's seem about their limit. Even my Bf-110 pilot, Lt. Kurt Kessler, shot one up very badly then scared the wee out of his wingman and sent him running twice over (He and his leader came after us after we had raided their base. The lead Tempest attacked my Schwarmfuhrer, I shot him off of mein schwarmfuhrer then pursued him thinking how cool it would be to have an air-to-air victory in a 110 at this stage of the war [Novemeber, '44]! The wingman came after me and I had to break-off to go after him. Before the Tommi knew what had happened I was on his tail and stayed there no matter what he did. The only thing that saved him was the fact that a Temphoon can out-run a 110. He eventually ran heading east. All alone, I then vectored back for my flugplatz......which was also east. Eventually, he reappeared heading west. I watched him pass over, muttering: "If you keep on goin' I won't kill yer AI ***." He winged over and split "S"ed back at me and I turned into him again. Once again, before he even knew what had happened I was behind him again and this time he avoided getting creamed only by the hair of his chinny-chin-chin. He soon got the point and ran away and stayed ran away.)

bazzaah2
03-21-2006, 04:53 PM
I'm not sure about the Tempest. You just have to keep low and keep your speed up and it can deal with most opponents. Still, I feel it lacks a bit of oomph, getting decent (ie 550km/h+TAS) level speed up takes some time and e-bleed is vicious, but I kind of like it. I'm not really convinced that it's half the plane it should be though.

MLudner
03-21-2006, 05:32 PM
I like it, too. The cockpit is done excellently; one of the best in the game and I like flying it ...... just not when Bf-109's or FW-190's show up.

I am going to just use it as a Typhoon. I want a flyable Typhoon, anyway, so the Tempest V will serve fine.

BTW: I fly on-line as 334th_PROXIMVS. Finally scored some victories! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif The first was in a Spit attacking a Spit.

ImpStarDuece
03-21-2006, 05:50 PM
Some Tempest tips:

Cruise at 85% throttle with WEP engaged and 8 notches of radiator. This will give you a cruising speed of 320 mph plus and 2-3 minutes at full WEP before overheat, for when you need it.

Combat flaps are your friend, especially for gaining firing angles and solutions. Use them sparingly, generally only if you have to turn more than 90 degrees. The Tempest will out-turn a 190A and just lose out to a 190D. It will not out turn a 109 unless your moving fast.

Accleration is better than a 190A, 109G6 or 109G10 but slightly worse than a 190D or K4. Don't count on straight line speed to save you though.

Fire in sustained 2-3 second bursts. The Hispano V's have lower M/V but higher RoF than their Mk II counterparts on the Hurricane, Spitfire, Beaufighter and Mosquito.

Zoom climb is excellent as is energy retention, provided you concentrate on keeping your speed. Never drop down to best climb speed. Stay fast.

Rate of roll is good at combat speeds. This means that you can and should be able to effectively use the scissors as both an offensive and defensive tactic.

Control response is very good at all speed. High speed slashing attacks are easy because unlike the Spitfire, the elevator and alierons stay positive past 450mph.

The best altitudes for the Tempest should be around 2,000m/ 6,600 feet and 5,500m/ 18,000 feet. Avoid the 2,500-4,000m / 7,000-13,000 foot altitude band and going above 6,500m/ 20,000 feet, historically and in the game, this is where Tempest performance was at its worst, with the engine losing power at these altitudes.

MLudner
03-21-2006, 05:56 PM
Thank you, ISD. That might prove useful. Interesting in that I have been at 10,000 ft ASL each time I have fought in one. Though, that encounter I described above when flying a Bf-110G2 happened on the deck cause we had snuck in and were then in the process of trying to sneak back out.

danjama
03-21-2006, 06:23 PM
Good post above, i agree wholly on the combat flaps, i never usually use them but they really do help in the Tempest at short intervals when your speed is low. Everything else you said was good. I was really enjoying the Tempest on warclouds before i went offline. Its great for ground pounding and also mixes it up well at 10k+ with anything except Ta's IMO!

VW-IceFire
03-21-2006, 06:37 PM
Originally posted by WTE_Ibis:
Do you think he sees what we see in game if he looks to his six, bearing in mind it is a bubble canopy on the Tempest.

Am interested in opinions.
Thanks.
http://premium1.uploadit.org/Ibissix//kendallphoto-1.jpg

.
He'd see what we can see if he for some reason had his neck on a servo and could only spin it around rather than looking side to side like a normal human.

In short...our virtual pilots are robots...get used to it http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

pourshot
03-22-2006, 12:53 AM
I found these pilot notes today and find the climb limit very interesting as i dont think we could do that in our Tempest (3,500rpm@+6 for 1 Hour)Can we even get 3,500rpm without WEP?

http://members.optusnet.com.au/~andycarroll68/tempestpilotnote.jpg

flakwagen
03-22-2006, 02:34 AM
I think criticising the rear views in flight sims will be a moot point until we get a sim that accurately models the turning of a human neck.

Flak

pourshot
03-22-2006, 10:39 PM
Originally posted by flakwagen:
I think criticising the rear views in flight sims will be a moot point until we get a sim that accurately models the turning of a human neck.

Flak

And yet planes with poor/average rear views like the spit and 109 are not affected by this problem?

flakwagen
03-23-2006, 05:30 AM
Originally posted by pourshot:
And yet planes with poor/average rear views like the spit and 109 are not affected by this problem?

Well, they'd have poor rear views regardless of the modeling, would they not?

Flak

triggerhappyfin
03-23-2006, 12:03 PM
Actually, this makes me wonder how much he could see looking over his shoulder?
Consider him beeing strapped hard into his seat and the cramped headspace in that canopy witch he almost touches with his head, upwards.

I think He only was able to get a glimpse in the corner of his eye if he wasnt wayving back and forth. The view could not in my opinion be as free as you think.

WTE_Ibis
03-23-2006, 05:32 PM
This post received some criticism when I placed it here but I'm glad that I did for now we know the cause and need wonder no longer.
Thanks Alex for yor kind response it's much appreciated.

quote:
Originally posted by Alex_Voicu:
Well, i must say that in a way, i'm responsible for the viewpoint. As you probably saw in the development update images posted before the patch release, one of the viewpoints was too far forward and the gunsight cushion was covering the instrument panel. I asked Oleg to move this viewpoint significantly to the rear and the other one as well, but only just by a very small distance. Unfortunately it seems there has been a misunderstanding between me and Oleg, because the viewpoints were changed the other way around, and now one of them is still too far forward and the other one too close to the head armor. There simply wasn't enough time to change the viewpoints again before the patch release.

.

pourshot
03-23-2006, 10:12 PM
Originally posted by flakwagen:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by pourshot:
And yet planes with poor/average rear views like the spit and 109 are not affected by this problem?

Well, they'd have poor rear views regardless of the modeling, would they not?


Flak </div></BLOCKQUOTE>

You would think so but they dont, I have no problem seeing behind me the in spit and 109.