View Full Version : New Release of SEOW: Now with Detailed Supply Tracking

08-11-2007, 07:44 PM
The SEOW Development Team is pleased to announce a milestone release of the Scorched Earth Online War system. This tool allows the creation of the most detailed, dynamic and credible online wars available to the flight sim community. Air, sea and ground operations are supported simultaneously and to a high level of fidelity, across 32 maps in Europe, the Mediterranean, Asia and the Pacific. Carrier operations, reconnaissance, resupply, glider operations, fighter CAP/escorts/interdiction, tactical and strategic bombing, industrial production, infrastructure demolition etc etc, are all supported.

As a little taster as to what the SEOW looks like, here are some screenshots of the SEOW Mission Planner:

First, showing the available sectors of operations:

Next, the Prokhorovka War Room:

Now, a look at the Axis Commander's view at the beginning of Warg's classic TankFighters43 campaign template. This view is where the commander personally issues orders for combat actions (air, sea and ground).

In this picture, you see that the Axis commander has created an armoured task force called Valkyrie (led by a Tiger tank), and is opening hostilities by ordering it to drive 6km north to engage a Soviet position. Meanwhile the Soviet commander is making his/her own plans, unseen by the Axis commander.

For more information on SEOW, join the discussion at the Official SEOW Forum at http://www.raf74.net/seow .


08-12-2007, 06:07 AM
Great SEOW again evolves.

~S~ 4Shades.

Any squads who have not yet tried SEOW do not know what they are missing, once it is set up this makes for a totally absorbing co-op that you just can't get enough off.

The Dangerdogz and Hellhounds have run several, some just between the squad(s) but have also found it fantastic when run against another squad.

08-12-2007, 07:05 PM
Excellent work Shades and all contributors!

08-13-2007, 06:41 PM
... bump

08-13-2007, 07:45 PM
Very good online campaign engine. Recommended.

08-13-2007, 07:59 PM
Nice!....and if I understand you correctly from the title, "supply" can now be factored in....

Meaning to me, route fuel/supply trucks/trains and if they don't get there (attacked and destroyed)...Other units be they planes/tanks etc. grind to a halt....

Or am I assuming too much?

08-13-2007, 10:22 PM
Hi Billfish,

You are not assuming too much. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Units without supply will eventually desert or surrender. If you get supply to them in time, their morale will improve and they will start fighting again.


08-13-2007, 10:31 PM
can this system/version/software be done without the use of AI planes for use in a DF server?

example, run a mission on a DF server, then report it to the software. then start another mission based on those results, then rinse and repeat?

08-13-2007, 11:16 PM
Fantastic work Shades, sticky for 10 days...

08-13-2007, 11:41 PM

I am not sure what the file format difference is between coops and DF missions. I suspect that it is a very simple mission file edit.

Be that as it may, I can't see why you would want to run the missions on a DF server. SEOW presently is integrated with rnzoli's coop server software, so there is automated support for reasonably rapid mission turnover already.

AFAIK, the essential point of DF servers is that they allow multiple pilot lives, multiple takeoffs etc. That is not the SEOW style. Furthermore, SEOW supports mobile objects inside the missions (moving ships/vehicles/tanks) which I don't think happens inside DF missions.

Maybe you could explain more about what you were thinking, THRUD...


08-14-2007, 02:38 PM
LLv16_Paddington (ex VFsMA)
Tested a Dogfight campaign to make it work for Seow but the problem is that the log file is so much different then the coop file that it's a huge work to translate it to resemble a coop file.

DF log does not write any squadron id:s on the log so you really can't tell what squadron the planes belong to...

I think he is still trying to work it out?

Our team talked about this problem and the best solution we came up with would be a 3rd party parser that could try to make it's own "coop log" when running a DF mission on the fly.

Keep up the good work 4Shades http://forums.ubi.com/images/smilies/agreepost.gif

08-15-2007, 12:22 PM
knowing that AI things don't move in a DF map, the goal i was thinking of would be to run missions with a time limit. once mission is done the results are processed and a new mission is generated based on those results. the missions wouldn't run back to back, maybe once a day for 90-120 mins.

08-16-2007, 03:22 PM
So when do we get the single player version?

08-16-2007, 07:25 PM
Hi Avimimus,

Sounds like you are volunteering to write it! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

I personally think it would be nice to have a "single player SEOW". However, to make the machine a credible opponent in strategic terms would require a very large amount of AI programming. For now, I think DGEN and DCG are the best options for people who want machine-generated opposition.

Of course, it is perfectly possible to use SEOW in single-player mode. You could simply plan both sides movements for each mission (the schizophrenic option). Or you could build a strategic bombing scenario where one side must destroy assets guarded by heavy flak. Or you could go on ship-sinking missions, etc etc. SEOW is flexible enough for all that.


08-21-2007, 08:09 PM
This is awesome, I can't wait to upgrade and get into it!

09-05-2007, 07:18 AM
Originally posted by avimimus:
So when do we get the single player version?


Sorta kinda done...Being a lazy git I have copied my post verbatim from the great SEOW forums Over here (http://raf74.net/seow/viewtopic.php?p=678#678)

If any Apache gurus can point out any improvements I can make please do, and I will keep this updated.

If it is of any interest to some here, I have taken the current SEOW and packaged it up with Uniform Server (http://www.uniformserver.com/).

It's the whole shebang, and weighs in at 124Mb, nice thing is you just un pack it and it's ready to use.

The SEOW Server in a box....
Now on the SEOW SourceForge at:

It's a self extractor and will default to install in a folder called 'Uniform Server' (how appropriate) in the root of whichever folder you have it in.
It should work wherever...

Now the all important stuff:

Once extracted go to the folder, in Windows Explorer, look for and double click 'UniController.exe'.
This will start the web server, and the fun can now begin...no installation required and no changes to your system (apart from firewall prompts).

It will create a new temporary drive, W:, that is a mirror of the folder in which it is installed.
Backing this up will also back up the databases.

All web files are 'served' out of x:\Uniform Server\udrive\www.
x:\Uniform Server\udrive\www\mp4 is the SEOW system, you can add other folders here (in x:\Uniform Server\udrive\www) and referencing them via http://localhost/your_folder_name will server your site (providing there is an index/default.html/php file there).

SEOW pages are accessed using:

Passwords are default, for commanders and admin.

They are:
admin - password is 'admin'

alliedhq (user) london (password)

axishq (user) berlin (password)

Password for MySQL database access is:

root (user) root (password)

This is what you need for DCS.

If you go to http://localhost/apanel you will get the admin panel for the server, where no end of goodies await, including the means to change passwords etc.

I have populated the database with all SEOW campaign sectors, and all maps SEOW supports are available.

There is an anomaly, the titles on the SE campaign page have an errant character in place of the '|' and I don't know why.

Enjoy http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

09-13-2007, 08:39 AM
Where can I find a server to play this?

09-13-2007, 08:49 AM
Originally posted by smetzger:
Where can I find a server to play this?

Try here:

10-13-2007, 03:52 PM
How do I get involved in an online war?

10-16-2007, 07:36 AM
Originally posted by Ishmael_Herman:
How do I get involved in an online war?
Try the link I posted in the post above yours, or join a squad (if not in one already) who either is running SEOW or plans to.

There are one or two online war scenario servers running on HL too IIRC.

For a squad to run it's own SEOW it either needs a web server host that has mySQL provision, or use the SEOW server I created on a broad band connection. The server would need a configuration change (minor) to allow it to be addressed from the internet.
The server is used only for planning and mission creation, then updating post mission run, so this is possible.

10-16-2007, 07:40 AM
If you are determined to take part in one, the best way is to hook up with a virtual squadron playing SEOW, and fly missions with them. You can work your way up from a lowly tail gunner position to recon/patrol or bomber/ground-attack role, and if they like your results, you can join them, pass training and lead entire flights as well. Since the outcome of SEOW missions depends on narrow margins, teamwork is essential, hence voice comms (TeamSpeak) are essential too.

Before you do that, you can get a good teaser through flying in one of the open campaigns, where the stakes aren't so high.

One example was:
SE Xtreme Open Test Missions (http://www.raf74.net/seow/viewtopic.php?t=182)

Another open campaign I am aware of is run by 22GCT_Gross, you can page him on HL to know more, see campaign statistics so far at

10-16-2007, 08:15 PM
I don't know so i'm going to ask....

What are the required game settings for this online war? Is it Full Switch or is it more relaxed. Persoanlly full switch will never do for our squadron. Some of m y boys are as green as Kentuky Blue Grass, and are compleatly new to the sim. Hell, i'm still trying to get some of them to where they can fly with out externals on. Something more closer to Warclouds settings would be our speed. the whole full switch thing is full boring and vastly overated. But on the same token....i'd throw any of my pilots in the brigg if i catch them flying Wonder Woman. that's just no class at all. So we need something more middle of the road settings wise.

10-17-2007, 02:49 AM
Hi Copperhead.

Settings are determined by the host, so if you start/run your own it could be WWV or locked pit or whatever.

If your squad has the resources (web server or a PC equipped with a web server) then you can pretty much do this the way you want, and get hooked!

The Dangerdogz run these, and we have our settings quite tight with warclouds type icon settings.

It is very immersing and well worth the effort setting it up.

I am toying with the idea of making one of my servers available as an SEOW server for the community at large too, would need to work out how to model it etc.

10-24-2007, 09:07 AM
bump for new SEOW squads and pilots http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

11-09-2007, 10:04 PM
how do you get real insignia for finish and german plans? http://forums.ubi.com/images/smilies/touche.gif

11-16-2007, 12:58 AM
Huh? Please elaborate the question. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

11-20-2007, 03:25 AM
Hi 4Shades,

I think chris1 is referring to programs that enables "swastikas & hakencrosses", which is altogether seperate issue to SE.

Chris1, I personally use IL-2 Stab, for ease of use, but there is another program which I've also used called IL2 Mat. This is a much larger file, but is much more detailed and covers the markings and insignia's of many nations.

Regards, Warg