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View Full Version : Oleg: Please don't include dark blue hi alt sky in BoB



Buzzsaw-
03-05-2005, 12:14 PM
Hello Oleg

This has been mentioned before, but I wanted to bring it up again.

The dark blue upper altitude sky we have in IL-2/PF starting at about 6500 meters is not what is seen at those altitudes. It is more similar to what is seen up at 18,000 meters or higher.

The dark blue sky affects vision in the game, specifically ability to see aircraft which are higher or the same altitude.

There should be no darkening of sky till much higher altitudes.

Please give us clear, light coloured sky in BoB.

Looking forward to the game! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif


Thanks Buzzsaw

Buzzsaw-
03-05-2005, 12:14 PM
Hello Oleg

This has been mentioned before, but I wanted to bring it up again.

The dark blue upper altitude sky we have in IL-2/PF starting at about 6500 meters is not what is seen at those altitudes. It is more similar to what is seen up at 18,000 meters or higher.

The dark blue sky affects vision in the game, specifically ability to see aircraft which are higher or the same altitude.

There should be no darkening of sky till much higher altitudes.

Please give us clear, light coloured sky in BoB.

Looking forward to the game! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif


Thanks Buzzsaw

Blackdog5555
03-05-2005, 12:37 PM
Thats funny. I was just asking the same question just as you posted. I agree. It is so far off I consider it a "Bug". I was watching that P47 vid with the Jugs flying very high in contrails on the ETO and noticed how blue (bright blue gray) the sky was and how easy it was to pick out a/c. I like the star effect, but not during the day. LOL.

Stackhouse25th
03-05-2005, 01:02 PM
dang YOURE RIGHT!!!! We dont see darker sky when flying in an airliner, so why should we in the game?

LStarosta
03-05-2005, 01:31 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Stackhouse25th:
dang YOURE RIGHT!!!! We dont see darker sky when flying in an airliner, so why should we in the game? <HR></BLOCKQUOTE>


... I do...

Choctaw111
03-05-2005, 02:17 PM
I just hpe that we will get some realistic ground features from that alitude. When you look down at the ground from that high in the sim you can hardley see anything. The ground features should still be very visible from any altitude that you can fly in this sim. Camparing to what it is in real life is very easy. Most of us have flown at the operational altitudes of these planes whenever we travel somewhere in a jet liner. Obviously this will need some changes for BoB.

Agamemnon22
03-05-2005, 02:18 PM
It's pretty dark at 10,000m, the average transatlantic flight altitude. Not AS dark as we have in game, and not quite as blue. It fades to grey.

Don't take what you see in a video, film (especially ww2 colour film) isn't a good colour reference.

LEXX_Luthor
03-05-2005, 05:12 PM
Be careful what you ask for. Bad flight sims out there make the sky too white at sea level. FB sea level sky could be a little more deep blue *but* not turn dark at higher altitude. Summer clear sky is (generally) hazy white blue at SEA LEVEL, Winter clear sky is (generally) deep blue AT SEA LEVEL.

Oleg is photographer ~~&gt; <span class="ev_code_yellow">Oleg turn your Lens to the sky</span>. Trust us. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif


<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
A towering cumulus is actually just another congestus or calvus cloud. Here, however, I try to show what the real effect of a towering cumulus is. A cloud growing straight up with few or no clouds around it. Hence, it looks like a tower.
http://www.chitambo.com/clouds/cloudsimages/low/towercu_saopaulo_mar02.jpg

~~&gt; http://www.chitambo.com
<HR></BLOCKQUOTE>
For any flight simmers of the Future here, I guess that cloud has base at mmmm ~1km and top at 6km to 7km altitude.

For the Tank Simmers http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif the Static Building Object on the left is maybe 80m tall and the Static Tree Object on the right is maybe 15m tall. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

heywooood
03-05-2005, 07:08 PM
hmmm..to accurately depict massive 3D cloud structures that are modified by simulated air currents and prevailing wind gusts aloft might be requiring too much processor - but would be awesome to navigate through in virtual air combat scenario.

Oh - and on topic - one of my small complaints if you will has to do with switching views between friendly and enemy flights at different altitudes and taking the 'sky tone' along momentarily.....then it snaps to the local tone...(dark at high alt. or light at low alt.)

Kinda de-immersifying if I may say so.

There should only be three to five points of tone separation between the low and high alt. sky tone...not 25-30 points, like it is now...in my own oppinion only ofcourse.

LEXX_Luthor
03-05-2005, 08:30 PM
heywooood:: <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>hmmm..to accurately depict massive 3D cloud structures that are modified by simulated air currents and prevailing wind gusts aloft might be requiring too much processor - but would be awesome to navigate through in virtual air combat scenario. <HR></BLOCKQUOTE>
http://forums.ubi.com/images/smilies/51.gif Good large flight sim clouds don't have to be modified by simulated air currents and prevailing wind gusts. Why did you post that?

If they want to simulate Dynamic Changing Clouds , they can do it scripted. This means slight pre-made changes in appearance that are contained in data that only need be done once every minute or so. This won't take any CPU processor power. For clouds pushed by the wind, simple linear translation of the coordinate origin of each cloud is all that is required.

I would be Happy just with unchanging Static towering cumulus clouds, not moving or growing or changing. Even large 5km tall Static clouds would be more than what what any flight sim has done before.

heywooood, you are thinking real time Meteorology Sim, not air combat sim. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

heywooood
03-05-2005, 09:19 PM
LEXX said...
http://forums.ubi.com/images/smilies/51.gif Good large flight sim clouds don't have to be modified by simulated air currents and prevailing wind gusts. _Why did you post that?_
_____________________________________________
..to see if you were still shepherding your bigger better clouds campaign...
_________________________________________

Then LEXX said...
heywooood, you are thinking real time Meteorology Sim, not air combat sim. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif[/QUOTE]
____________________________________________
yes...I would rather just watch the bigger better clouds drift and sail past my static camera position than fly noisy, filthy airplanes around in virtual combat. pffff. http://forums.ubi.com/images/smilies/784.gif

ofcourse - ensuing complaints of cumulo-nimbus airspeed being overmodeled vs strato-cumulus ad nauseum on these boards might get tiring...but I'm willing to take that chance.

Longjocks
03-07-2005, 10:08 PM
Maybe it isn't accurate, I've only been at high alt a couple of times IRL. But I simply love the darkening as a nice effect that creates an artificial sense of altitude. Although I must admit that for spotting planes in a more realistic sense it may be better to change. I'm easy either way.

airjunkie
03-09-2005, 10:44 AM
dark blue souds fine if it includes trails at a lower alt .