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View Full Version : AI aircraft are easier to track, harder to kill...



SeaFireLIV
06-17-2005, 04:52 AM
Yep.
The new patch has done a great balancing job regarding AI fighter combats. I`ve discovered this on
CAMPAIGN MISSION DIFFICULTY: HIGH
CAMPAIGN AI DIFFICULTY: NORMAL
AIR INTENSITY: HIGH

So far i`ve flown the I16, p40 Spitfire, P39 and now on the LA5 and in the last campaign before Berlin. From the P39 onwards I`m finding I can keep with the AI more instead of being always left behind.

It`s interesting to note that chases of AI aircraft appear to be easier, and yet more difficult because of the constant trim adjustment to get on target. Since the AI must follow real FM laws he cannot just instantly break to lose you, so it`s quite an exciting fight having him twist and turn while you frantically try to keep with him and hit.

Interestingly one enemy fighter actually barrel rolled me and to my surprise I overshot him in the P39. Very nice.

Also, tactics against AI work well to make him overshoot, but he`ll also use 1-2 Wingmen tactics to get you (always watch your six). He also fires shorter, accurate burst. Dogfights are so much more immersive and feel realistic.

Other noted AI things.

1. In Campaigns, sometimes the AI does surprise attacks at your takeoff, normally he`ll hang on after the first strike, but now in 4.01, he`ll strike, and as soon as it looks like more than a couple of aircraft are in the air he and his wingie will run. They tend not to hang around if the odds start to look bad. Makes life really hard in slower allied planes, even in the LA5 we couldn`t catch them cos they ran almost immediately after striking the AF.

2. Much more blind. In several missions I`ve snuk up on AI that haven`t seen me. The only reason I missed was excitement and the new torque when I slowed down. They seem to have the right amount of reaction too; tracer passes the cockpit and a second or 2 later they react. Very similar to real life footage. I always felt IL2 AI reactions were too fast, even online aircraft spun around like spinning tops. Now aircarft will react more slowly even if flown by a Human.

3. Bombing AI fighters. They tend to stay on target much longer. I don`t know if this is blindness or a determination to get to the target, but they`ll often stay on course as long as possible, sometimes enabling me to get a shot in before everyone breaks up.

4. I`ve noticed certain packs of AI will break off chasing a bogey if there appears to be 5 or so already chasing just one enemy AI. In one case about 5 or 6 AI friends were chasing a solo bogey, another 4 friendlies on patrol arrived passing right over head. Normally the extra 4 would attack, but they hovered over, split into 2 pairs then rejoined and carried on. I watched all this from the back in my aircraft.

5. AI collisions are very rare now. I think the FMs have helped this.

6. Escorting fighters now fly an `S` pattern in escorts. IT keeps them more with the bombers. Actually, wasn`t I who noticed this first. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

7. Oh and you can ask the Tower if the front is clear on takeoff and it`ll tell you whether it is or not. (This might have been in 3.03...)

That`s it for now, but there`s quite a big change to AI in many ways that takes time to find.

PikeBishop
06-17-2005, 05:03 AM
Yes, I think so too.....much more immersive and bloody hard work when you are too close!!
regards,
SLP

Malik_VII
06-17-2005, 08:54 AM
I havn't played much of my campaign but I created a mission with some P47's and A20's attacking an airbase. I noticed on the way that the ai A20 flights changed to line astern formation on the way to the target. Didn't the ai always stay in a vic or finger four in 3.xx.

stubby
06-17-2005, 09:06 AM
You can get the AI to stall a lot more now. If you get in a bind, hit the deck. You can force the AI plane to collide with the ground a lot more now than you could ever do under 3.04.

BOttom line - you're dead on. Add in the incredible clouds, the game is a lot more lively and immersive than ever before. If this is a hint of what to expect in BoB, we'll be blown away.

Saunders1953
06-17-2005, 09:37 AM
Good points here, but I'm pretty certain AI flew in "S" patterns on escort before the patch, and I know I've seen bombers string out into line astern before. Maybe this behavior was specific to only certain aircraft before, though. Anyway, everything about this sim from the aestetic to the functional has improved and fantastic, AFAIAC. Thanks Oleg!

The190Flyer
06-17-2005, 10:08 AM
I agree, AI is a bit more tougher to down now, should be a good time trying!

knightflyte
06-17-2005, 10:27 AM
I'm lovin the AI.

Your second point is SO right on.
I noticed I was able to sneek up too, and like you I missed. But it felt good.

I've been messing with QMB mostly, but I did try the BF109 verses P51s over Tapulka airfield in the single mission folder.

Everytime I fly that mission pre 4.01 I'd have several of my squadies muscle in on me for a kill. I flew it 3 times lastnight just to see. NO kill stealing. I HOPE this has been remedied and not wishful thinking.