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XyZspineZyX
07-15-2003, 06:59 PM
Gentlemen 1st let me start off by saying...

Yakkety-Yak Yak!

Now would anyone like to share their tips or experiences using the big guns on enemy aircraft or ground/ naval target ?

I've found that long distance shots can be quite effective against bombers and the like. While short range is devastating it can be fun to open up out side the other fellows effective range. (insert evil grin here)

http://neelix.ti1.tu-harburg.de/pics/nepal96/trek-yak-portrait-600.jpg




http://www.ciudadfutura.com/aviones/yak-1.jpg

"Anytime you have an opportunity to make things better and you don't, then you are wasting your time on this earth." -Roberto Clemente

XyZspineZyX
07-15-2003, 06:59 PM
Gentlemen 1st let me start off by saying...

Yakkety-Yak Yak!

Now would anyone like to share their tips or experiences using the big guns on enemy aircraft or ground/ naval target ?

I've found that long distance shots can be quite effective against bombers and the like. While short range is devastating it can be fun to open up out side the other fellows effective range. (insert evil grin here)

http://neelix.ti1.tu-harburg.de/pics/nepal96/trek-yak-portrait-600.jpg




http://www.ciudadfutura.com/aviones/yak-1.jpg

"Anytime you have an opportunity to make things better and you don't, then you are wasting your time on this earth." -Roberto Clemente

XyZspineZyX
07-15-2003, 07:34 PM
I don't fly big gun Yaks but I do fly a P-39 so I can relate.
I generally use the cannon as a kill shot or sniper rifle and use the MGs to wear an opponent down.
I set my cannon convergence to 100 meters.



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XyZspineZyX
07-15-2003, 07:57 PM
I don't understand how setting convergence on a nose mounted cannon could effect anything. Convergence with what? Is this a bug or am I missing something.

XyZspineZyX
07-15-2003, 08:04 PM
sw33p wrote:
- I don't understand how setting convergence on a nose
- mounted cannon could effect anything. Convergence
- with what? Is this a bug or am I missing something.



It sets the "lob" for nose-mounted cannons.
The convergence is where the shell passes the straight plane of the cannon barrel.
100 meters gives you a straight screaming shot out of the barrel as opposed to a lobbing shot towards the target.




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XyZspineZyX
07-15-2003, 08:08 PM
sw33p
convergence also sets what might be called elevation. At 100 meters the shell should be right on the pipper.

i usually set mine at 300 meters because when I'm in close I often seen to go low, under the target, so my shells will fly a little higher than my nose. Also think it's kind of an all around setting, also good for bombers & ground targets. (but i really havent had time to play around with it) i'll give the 100 m. thing a try & see if it helps.



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"Anytime you have an opportunity to make things better and you don't, then you are wasting your time on this earth." -Roberto Clemente

fluke39
07-15-2003, 08:08 PM
BpGemini wrote:
- I don't fly big gun Yaks but I do fly a P-39 so I
- can relate.
- I generally use the cannon as a kill shot or sniper
- rifle and use the MGs to wear an opponent down.
- I set my cannon convergence to 100 meters.
-

(i don't quite understand single gun convergence either) but
edit.. ahh thanks for explaining
Also:

mg's can also be useful for an aid for aiming your cannon - mainly against ground targets as usually by the time youre getting hits on a moving aircraft it you've probably moved off the target again.

mg's also useful for 'scaring' opponent into maneuvering and losing speed when your chasing him so you can get closer and get a cannon shot in.--Also sometimes i find it's fun to scare opponent when he's flying near the ground by letting one or two cannon shots off into the ground near his plane - especially with the big cannon the K has (can't remember calibre) they make a big explosion which can really make the enemy think about what will happen to his plane when you do hit! - 'tis a bit of a waste of ammo though


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Message Edited on 07/15/0308:09PM by fluke39

XyZspineZyX
07-15-2003, 08:11 PM
I think cannon convergence is where your round crosses the gunsight after being lobbed upwards to counter gravity. Like a rifle shot it's just the zero point. Of course this could well be utter nonsense.


Lixma,

Blitzpig.

XyZspineZyX
07-15-2003, 09:07 PM
not just all that.
Convergence sets how far away the rounds will be exactly in the center of your reticule.
Just like in a rifle, The reticule is some distance above the actual cannon. So at 100 meters, the cannon is firing up, while you look forward through the reticule. with the 100 setting, at 200 meters, the round will be roughly the distance from cannon to ret. above your ret.

So at 500 meters, with a setting of 1000, your will have to aim slightly above your target (assuming your exactly behind the target, like a bomber).

I like the setting of 400, because further out I tend not to shoot (wastes ammo, I try to open up at around 250), and closer, you don't have to account for the distance unlese your shooting at a wing, which isn't hard to figure out on the fly.

XyZspineZyX
07-15-2003, 09:11 PM
Note on the Rifle analogy, in an AR-15 for example, a scope zeroed at 100 yards will hit the target dead-on at 100 yards. But with bullet drop, you will also hit a target dead-on at I belive 400 or 450 yards /i/smilies/16x16_robot-happy.gif (well, your groups would be big at that point, but you get the idea)

Think of the scope/reticule at pointing straight forward on a line. Your cannon's trajectory is a parabola that crosses that line at two points. Zeroed at 200 meters, your cannon rounds will cross that line at 200 meters, and depending on the distance from cannon to start of trajectory, will cross it again some ways down.

XyZspineZyX
07-15-2003, 09:26 PM
with Yak 9k I set cannon convergence to 550- either I take long-range sniper shots at that range or I shoot from up close (10-20 meters) where convergence doesn't really matter. my mgs are set to 150 for up close shooting only (I use the cannon primarily).

For "big cannon sniper shooting" in accuracy I would rate the P-39 as the best- the rounds hit very close to the reticle center;
the Lagg 3IT is also accurate but not quite as the p-39; the Yak 9K is not all that accurate (and not at all accurate after 1st round- never shoot more than one at a time)- but I fly the yak9k because the P-39 demands boom n zoom flying which just is not my style; and the Lagg3 IT is just a dog in acceleration- so the 9K is the best all around (plus it's got that massive cannon which simply desintegrates the ennemy /i/smilies/16x16_smiley-happy.gif

The k's cannon is 47 mm IIRC, and you can take down an ennemy scooting along the ground with the force of the impact of the round in the ground. I've done it chasing an ennemy and I tried to hit him directly from a 6-high position; the round missed him but slammed into the ground right ahead of him and he lost his wing flying into the dustcloud of the burst- I had a good laugh! /i/smilies/16x16_smiley-very-happy.gif

Cheers fellow Yak drivers Meeeuuuuuuhhhh!
Cold_Gambler

XyZspineZyX
07-15-2003, 09:30 PM
Gambler,

I don't understand one of your statements. The P-39 turns much better than the Yak9K. Especially the Q-10. Why would you turn fight the Yak, and not the P-39?

Da Buzz
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XyZspineZyX
07-15-2003, 09:34 PM
With the Yak-9K, if you know where the enemy is, it will never be worse than an even fight . . because you can usually get that one head on pass.

And once you get that, all you gotta do is hit once.


I use it exclusively online, and I have only one tip: If your target is not flying straight and level, hold your fire until he fills your gunsight.

Ok, I lied, I have more.

In the 9K, the 45mm cannon has stagered rounds, one HE, one AP, one HE, etc. The AP's are virtually useless against enemy AC (unless you hit the engine, itll just pass right through leaving nothing but a 45mm hole and a fuel tank leak) so, after firing an HE round (first up in the gun) i will sometimes (only sometimes) fire my AP shell at nothing to bring the next HE round up. Usually, you only get one shot ( RECOIL ) and its a pain to hit something win the wing with that cannon only to see a fuel leak. if the HE hits . . . well, you get a MUCH BIGGER fuel leak . . . and some other 'assorted' damage.

However, the AP shells are god for engine kills. No engine can withstand a 45 mm AP shell goin through the works, iffen you knows what I say.

XyZspineZyX
07-15-2003, 10:14 PM
Thanks for the clarification regarding convergence guys.

XyZspineZyX
07-15-2003, 10:37 PM
BpGemini wrote:
- I don't fly big gun Yaks but I do fly a P-39 so I
- can relate.
- I generally use the cannon as a kill shot or sniper
- rifle and use the MGs to wear an opponent down.
- I set my cannon convergence to 100 meters.
-
-
-
-
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- src="http://www.blitzpigs.com/forum/images/avatars
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- <table style="filter:glow[color=black,strength=1)">
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hmmmm isn't a bit hard to brind down the enemy with 2mg's on p39/i/smilies/16x16_smiley-happy.gif what version are u talkin about?/i/smilies/16x16_smiley-happy.gif

XyZspineZyX
07-15-2003, 10:54 PM
oleg86 wrote:
-
- BpGemini wrote:
-- I don't fly big gun Yaks but I do fly a P-39 so I
-- can relate.
-- I generally use the cannon as a kill shot or sniper
-- rifle and use the MGs to wear an opponent down.
-- I set my cannon convergence to 100 meters.
--
-
- hmmmm isn't a bit hard to brind down the enemy with
- 2mg's on p39/i/smilies/16x16_smiley-happy.gif what version are u talkin
- about?/i/smilies/16x16_smiley-happy.gif



I like the N1 and Q1 the best.
The N1 has good MG firepower and can bring an opponent down.
However, what I was saying is "wear" your opponent down not "bring" him down.
An opponent with holes in his wings is a slower and more sluggish opponent.

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XyZspineZyX
07-15-2003, 11:17 PM
I'd never flown the Yak 9D until I read this thread. So I tried it out. Wow... I was getting torn apart by a Veteran AI Bf109, and got my one and only shot off of the whole thing. A close range cannon shot. Tore him in half. Pure luck, but that gun is unreal. Puts a whole new meaning to the saying "one shot, one kill".


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XyZspineZyX
07-15-2003, 11:19 PM
oh ok /i/smilies/16x16_smiley-happy.gif sry then/i/smilies/16x16_smiley-happy.gif
good plane, but seems like an easy target 4 almost any plane/i/smilies/16x16_smiley-sad.gif I can kill N1 or q1 in b-239/i/smilies/16x16_smiley-sad.gif /i/smilies/16x16_smiley-happy.gif

XyZspineZyX
07-15-2003, 11:28 PM
2 fifties on the P39 re quite nice. Unfortunately Yak T & K only have one, which i find difficult to use very effectively-noty alot of ammo for it either.
I like to use mgs for wearing bad guys down too. & occasionally you can even get a radiator hit.


Gotta say that idea about firing the K into the ground to get'em with the splash effect is perty darn cool! Gotta give that a try.

I've noticed that if i swoop into a bomber formation & blow up the leader, it tends to shake the other fellows up a bit. I think this game has some special value placed upon leaders shich is very interesting.



http://www.ciudadfutura.com/aviones/yak-1.jpg

"Anytime you have an opportunity to make things better and you don't, then you are wasting your time on this earth." -Roberto Clemente

Message Edited on 07/15/0307:38PM by Saburo_0

XyZspineZyX
07-16-2003, 12:59 AM
Nice little piece of info about the staggered types of ammo- that's gonna be useful /i/smilies/16x16_smiley-happy.gif

TO Buzz who wrote:
"I don't understand one of your statements. The P-39 turns much better than the Yak9K. Especially the Q-10. Why would you turn fight the Yak, and not the P-39?"

----This fits in the "what you feel comfortable with" category. I find the 9K stall to be clean and predictable - so I have more confidence turning hard, it also has a low(er) low-alt stall speed so it's not bad in low speed turning fights. The P-39 may turn better but it's twitchiness (high speed stalls or near-stalls with forceful inputs) makes me lose my confidence in turn fights and avoid them altogether..

However, in the final analysis, BnZ should probably be used almost all the time for both Yak9K and Airacobra [unless confronted with a better BnZ'er (ie:FW, Me 262 etc...) in which case a switch to TnB tactics would be logical].
But I like to get down into the furball, not drop through it and missing all my shots at 550 km/h /i/smilies/16x16_smiley-happy.gif Once my high speed gunnery improves then maybe I'll BnZ...

Oh--- btw, these comments are in relation to original IL2 FM, not FB's FM.

Cheers /i/smilies/16x16_smiley-happy.gif

XyZspineZyX
07-16-2003, 05:07 AM
Tonight in a QMB, flying a Yak 9T, I downed two He111's (in a foramtion of four) with one pass, nose cannon blazin'!

Love this plane!


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Message Edited on 07/15/0309:07PM by rexcarrs

XyZspineZyX
07-16-2003, 02:37 PM
rexcarrs wrote:
- Tonight in a QMB, flying a Yak 9T, I downed two
- He111's (in a foramtion of four) with one pass, nose
- cannon blazin'!
-
- Love this plane!

Fun ain't it?!

You can just see those ai bomber boys messin their pants once they hear that big gun go Boom!

I got a nice head on pilot kill on a He 111 this past weekend. That was fun too. Yo still have to get good shots tobring down an Me323 tho' they take a alot of damage if ya just hit non-essential parts.


http://www.ciudadfutura.com/aviones/yak-1.jpg

"Anytime you have an opportunity to make things better and you don't, then you are wasting your time on this earth." -Roberto Clemente

XyZspineZyX
07-16-2003, 03:16 PM
oleg86 wrote:
- oh ok /i/smilies/16x16_smiley-happy.gif sry then/i/smilies/16x16_smiley-happy.gif good plane, but seems like an easy target 4 almost any plane/i/smilies/16x16_smiley-sad.gif
- I can kill N1 or q1 in b-239/i/smilies/16x16_smiley-happy.gif



Do you play online or offline?
Online you have to factor in who's flying the P-39.

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XyZspineZyX
07-16-2003, 09:07 PM
They are almost like using 109s with MK108.. except for actually beeing devastating.. Boom&zoom tactits is the best.. like with 109s. I use convergience at around 150 m for cannons and 300 for machine guns.

It is pretty easy to hit assuming you get into someone's six.. and stay there.. the cannon don't have a big recoil at all, when in real life on Yak 9K firing the cannon slowed down speed up to 400km/h.. and that is a lot! /i/smilies/16x16_smiley-happy.gif

Patch should make big cannon yaks harder to fly.. (or not)

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XyZspineZyX
07-16-2003, 09:12 PM
Not.

Da Buzz
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XyZspineZyX
07-16-2003, 10:11 PM
Read somewhere on here about setting the big gun convergence out to 600-650m.. so last nite in an inner-squad skimmage, I tried it in a big gun Yak (the one with the 45mm)... finally got one of my squadies to hold still long enuff (I had been shooting at him from .2 - .3 and missing) at about .55 and lobbed a shot at him... musta been an HE 'cause it hit his wing about 2/3 the way out and blew he wing off...(he was in a p-47 I think)... all he said was "what the h#ll was that loud POP"...

Not something I would want to make a living at.. but it is a heck of a gun...



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Alpha Wing
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XyZspineZyX
07-16-2003, 10:59 PM
Nice anecdote.
Yeah that gun sure has an effect on people doesn't it.

Makes it FUN!


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XyZspineZyX
07-17-2003, 01:09 AM
The 9K is the only plane with which i have downed two planes with one shot.

I blew the wing off an La-7, flew throught the explosion in the hopes of shaking the 109 on my tail . . and the loose wing sheared its counterpart off the 109.

Of course, according to the server, the La-7 killed the 109, but we all knew what was what.

This was also the only time I have survived a one on two against an La-7 and a 109. you can turn with the La-7, but then the 109 will get you. you can try to get alt on the 109, but then the La-7 will get you . . .

it was great.



I fly 9K probably 90% of the time online now.

I posted earlier about staggered ammo (HE rounds leave trail, AP ones do not.

However, only drop your AP ones if you really want to.

If you hit a bomber from its six with an HE round it will explode and leave a hole, and maybe kill a gunner, and little else (I talk of BIG bombers, it will cut a 111 in half.) However, the AP round will go all the way through and gives you a better chance of downing the plane.

Still, with a HE round you will destroy any fighter, almost regardless of WHERE you hit it. An AP will only deal the death blow if you hit pilot, engine, get a lucky wing or tail shot.

So . . . save your AP rounds if you are downing bombers (or if you have really good aim)

Many times you only get one shot, and it sucks when it does nothing but tear some fabric.



Message Edited on 07/17/0312:48AM by Aflak

XyZspineZyX
07-17-2003, 01:19 AM
my longest range kill online was actually with the 37mm cannon in the LAgg 3 IT .. a little over 700 metres .. something of a lucky shot at that range