View Full Version : Full scale lost

08-16-2007, 08:55 PM
What happens if the americans or russians were to get to the point where the world was theres and then actually took it all over would the map be reset or is there ai that can stop this effect completely

08-16-2007, 09:01 PM
perhaps the losing team may be given extra equipent or etc

08-16-2007, 09:02 PM
I'll quote the Endwar preview found in EGM's online review:

The global battle for online supremacy
"We're trying to make the online and offline game as seamless as possible," says EndWar Creative Director Michael de Plater. To that end, there are no explicit "multiplayer" or "single-player" modes, just one global map on which both game types play out. It works like this: The solo missions introduce the game, narrating the run-up to war. But when the global fight finally breaks out, you pick one of the three factions (U.S. Joint Strike Force, European Enforcers, and Russian Spetsnaz) and battle it out against other real-world commanders. "We've got this persistent world where North America, Europe, and Russia are divided up into territories, much like a Risk board," says de Plater. "All the players are participating in this single, global campaign." Does that mean that one side can eventually win? Yes. "A campaign ends when one faction conquers the majority of territories," says de Plater. "The course of the war is totally up to the players." But that doesn't mean the game's over -- when one campaign ends, the EndWar developers initiate a new one, tweaking a few variables to help push the story along. "We can edit the start and victory conditions," says de Plater. "For example, if America's been conquered, we could choose to start the next campaign to liberate U.S. soil with a massive new 'D-Day' landing on the East Coast." Sounds mighty ambitious...to which de Plater shrugs, "The buzzword [here] is 'big

Here's the link: http://www.1up.com/do/previewPage?pager.offset=1&cId=3160170

08-16-2007, 09:05 PM
ok that make sense

08-17-2007, 08:30 PM
When one faction wins it just restarts but shuffles the pre controlled areas up. EX. In one mmo campaighn russia and usa start at paris france. Eventually Us works it war to russia take moscow campaighn over and the system restarts but!!!!! its not the same start out. This time russians are in the new york area and bassiclly americans are defending. Russians push foward eventually destroy Us game over campaign restarts. This time americans and russians are fighting i guess in poland russia is defending and usa is attacking. Russia is pushed back into moscow america takes over moscow usa wins! then campeign shuffles and we start somewere els... thats how it works i think something like that.