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Coffee999
11-08-2004, 02:45 PM
I come from the Jet sim era, so props are very new to me. But I love PF.

My question. I'm having a hard time adjusting to props. I spin easily. I know that too much throttle, turning too hard, and stalling produces spins, but what about prop pitch??

I usually keep it at 100% when dogfighting. Is that what's getting me now.

I know that many will tell me practise and getting a feal for the plane is what I need, and I know that. But can I get some feed back as to how I would approch the initial merge to a fight, given all thing equal at the merge.

Thanks for any and all help.
Coffee

Coffee999
11-08-2004, 02:45 PM
I come from the Jet sim era, so props are very new to me. But I love PF.

My question. I'm having a hard time adjusting to props. I spin easily. I know that too much throttle, turning too hard, and stalling produces spins, but what about prop pitch??

I usually keep it at 100% when dogfighting. Is that what's getting me now.

I know that many will tell me practise and getting a feal for the plane is what I need, and I know that. But can I get some feed back as to how I would approch the initial merge to a fight, given all thing equal at the merge.

Thanks for any and all help.
Coffee

uberchuckie
11-08-2004, 03:05 PM
Go easy on the stick. Yanking the stick hard will put you in a spin quite easily.

The plane will shake when it's about to stall. That is a good indicator that you should back off on the stick.

Kompan
11-08-2004, 03:09 PM
Best thing to do is avoid spins. Keep your airspeed up. If you get too slow you could stall the aircraft and enter a spin. Best thing to do is stop the spin first then worry about getting the wings flying again.

Apply opposite rudder until the spin stops. Push the stick forward to reduce the angle of attack. As the aircraft pitches down, the airflow goes over the wing again. At this point the aircraft will be pointing down and picking up airspeed. You can then pull back on the stick back to level flight. Be sure not to pull back to quickly or you could enter another stall.

If you enter a spin too low to the ground, you will have a difficult time recovering. Keep your airspeed up and and be sure not to pull too hard on the stick in tight "G" turns so you don't stall the wing. The aircraft can stall at high speeds if you pull too hard, disrupting the airflow over the wings.

Good luck. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

brasil66
11-08-2004, 04:37 PM
Its interesting to read a "noob" (no offense) telling how easy it is too spin in this game, when I've seen so many posts from "expert" IL2 players...saying it's way too difficult to spin.

Just goes to show ya. What...I am not sure.

aerick2
11-08-2004, 04:45 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by brasil66:
Its interesting to read a "noob" (no offense) telling how easy it is too spin in this game... <HR></BLOCKQUOTE>

He's not telling us it's too easy to spin, he's asking for advice on how to avoid it.

Coffee, I'd recommend changing your joystick settings. I use Oleg's (creator of the game) joystick settings and I rarely stall. Try inserting this into the proper section of "conf.ini" (found in your main IL2 directory):

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 10 20 30 40 50 60 70 80 90 100 0
1Y=0 5 9 15 23 31 42 54 67 79 91 0
1RZ=0 0 4 11 17 28 38 49 61 78 98 0
1U=0 100 100 100 100 100 100 100 100 100 100 0
1V=0 100 100 100 100 100 100 100 100 100 100 0
1RX=0 100 100 100 100 100 100 100 100 100 100 0

^just copy and paste this over the numbers that are already there. I hope this helps you out.

PBNA-Flanker
11-08-2004, 06:16 PM
it's way easy to spin any of the a/c in this game..

Athosd
11-08-2004, 07:59 PM
As noted by aerick2 the problem is likely to be the overly sensitive default joystick settings, they make it Very easy to over control and spin out.

I agree with Flanker - most planes enter a spin far to easily following a stall.

Prop pitch is complex in concept (lots of detailed info about it, and the different types of props, in this forum and elsewhere) but fairly easy to manage in the game.
At 100% your prop will turn fastest - good for acceleration and climbing, bad for diving as you can over rev the engine.
As a very general rule 90 - 100% prop pitch is good for combat. For the most part you won't need to go below 80% unless in a power dive.
As you become more accustomed to the game start regularly checking your rpm and manifold pressure gauges - this will let you know if you are over working the engine.

What to do at the merge? Andy Bush (a real fighter pilot) over at www.simhq.com (http://www.simhq.com) as written some very interesting pieces on Basic and Advanced air combat manouvering - with specific reference to a number of sims including the IL2 series.
The basic merge tactic though is to try and get height or position on the enemy - a good rule is always climb after the merge (whether turning or looping). If you turn a lot quicker than the other guy you may go for a more lateral quick turn - however if he just climbs and ends up 500m+ above, you will have gained nothing.

Salute

Athos

noshens
11-08-2004, 08:52 PM
forcefeed back helps too (at least for me) i never stall with my ms ffb2

Tully__
11-08-2004, 10:55 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Athosd:
What to do at the merge? Andy Bush (a real fighter pilot) over at http://www.simhq.com as written some very interesting pieces on Basic and Advanced air combat manouvering - with specific reference to a number of sims including the IL2 series.
The basic merge tactic though is to try and get height or position on the enemy - a good rule is always climb after the merge (whether turning or looping). If you turn a lot quicker than the other guy you may go for a more lateral quick turn - however if he just climbs and ends up 500m+ above, you will have gained nothing.

Salute

Athos <HR></BLOCKQUOTE>

Andy's articles (and others) can be found in SimHQ's Air Combat Library (http://www.simhq.com/_air/acc_library.html)