PDA

View Full Version : @ watteville: How busy are you in your cockpit?



BaldieJr
11-10-2004, 07:38 PM
I'm not using external switches yet, but will be soon.

So.. how busy are you with view changes and stuff? I can't imagine having to reach out to switch something, especially after using a HOTAS for so long. Are you thinking real WWII pilots were pre-programmed machines? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

BaldieJr
11-10-2004, 07:38 PM
I'm not using external switches yet, but will be soon.

So.. how busy are you with view changes and stuff? I can't imagine having to reach out to switch something, especially after using a HOTAS for so long. Are you thinking real WWII pilots were pre-programmed machines? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Freycinet
11-11-2004, 01:32 AM
ahem, *cough*....TrackIR...*cough*...

watteville
11-11-2004, 07:09 AM
I fly a lot lately and I also give a lot of rides to pilots and sometimes to complete neophites. A real corsair pilot will come the 26th and I will try to record his impressions while he tests it

When I fly, I like Full real with Trackir and I can pretty much shoot down anything very naturally using only Toggle FOV and THAT'S IT.

I have gotten incredebly better in the rocket because:

-1-it is very comfortable and the monitor is in a great position, and I do mean very very comfortable, very much like reading a book in a recliner.

-2- because the rocket is tight my head springs back to perfect center and I don't have to Re-center the trackIR at all, so it feels very natural.

-3- Controls are the best, it is all made with CH potentiometers (they are huge) and you can place the plane where you want because the stick length is about double and it makes for some very precise control near center. It is also hard to get full control deflection without hitting your tights your balls or the panel, so the pilot naturally flies much smoother and it is a very good thing. even turbulent kids "pilot" instead of banging controls around like in a nintendo.

I made some ergonomics mistakes as some switches are totally misplaced or completely missing. For example I did not use the "ENTER" button and it creates some problem with the operation of the PC, the supercharger switches are almost impossible to use at full power. and I should rethink the placement of some "instrumrnts".

All the changes will be incorporated in the Mk-IV plans and manual.

http://www.simpit.net/sitebuilder/images/rocket_on-431x360.jpg

tHeBaLrOgRoCkS
11-11-2004, 11:41 AM
Are you publishing this Watteville? I only ask as I am curious what kind of tools/ machines you used for this project are we talking a full machine shop here?

BaldieJr
11-11-2004, 11:56 AM
Thats what I was curious about. Switch placement and the mechanics of using them.

I was in a good fight the other day. I realized then just how much of an advantage a HOTAS is. I'm working zoom views, power settings, flaps, trim, prop, mix, and all sorts of thing while fighting... things that I may not be able to do in a cockpit because of control placement.

I think the redeeming quality (speaking purely in a combat-setting) is going to be the stick precision. I threw together a stick out of scrap wood and pvc and it was soooooo precise around center. For the few minutes I played with it, my gunnery went from not-so-good to insta-ace instantly.

Anyways, now that I know what I know, I'm going to halt the crafting of my throttle quad until I've worked out a few ergonomic issues. I'd hate to spend so much effort creating this thing only to find its a hinderance.

watteville
11-11-2004, 01:37 PM
Yes ergonomics; it is incredible what a little extra leverage on the stick can do, and how important switches placements are.

as for building the Rocket, I did mine in my Manhattan apartment using hand tools a small band saw and a small drill press.

I have designed the Rocket purely for fun, My dream would be to have a dozen of them and play some really serious games; 6v6, where each team flies one round blue one round red.

As I said in full real all you need is FOV, the rest of the controls are like a real plane, even the map could be removed. I have also included in the Rocket a regular... Telephone line...
http://electronics.howstuffworks.com/telephone5.htm

I think that in the future is is the best, cheapest best quality way to communicate with your partners, it doesn't tax the system at all and one can use it with the sounds all the way up, using $2 headsets.

I am also looking at this http://www.ivibe.com as it could be a really interesting way to integrate sensations and for my rocket it is very very elegant because invisible.

Plans and construction manual will be ready end of April, If you guys have any ideas on how to improve this machine let's discuss them, it is fun and educational, ha ha ha

BaldieJr
11-11-2004, 02:11 PM
Tactile feedback on the cheap: aura interactor backpack (or something like that.. i prolly mispelled the name). I found em for $20.

Its a dumb idea really, but when you strip the transducer from the silly plastic backpack and mount it (along with the amp) to your seat-back, you get incredible effects. One thing that is very important in using vibration is to vibrate everything you can: seat, stick, throttle, pedals, and any other place where your body contacts hardware. When just your rear vibrates in tune to the engine rpm its cool, but when you are surrounded by the feeling of a running engine, the experience becomes much more life-like. It only takes a few practice flights to get yourself tuned into engine RPM (to the point where you don't even look at guages any more).

Best of all is taking a few rounds to your plane. It'll scare you silly if you're jumped!

Vibration is a must-have http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

tHeBaLrOgRoCkS
11-11-2004, 02:12 PM
Well to be honest the only thing I would have done different to you would have been to incorporate an overhead projector of some sort. Although that doesn't realy work with your design approach as the whole thing is more of a contained unit and I would think a projector would possibly require a more drastic change to the frame? Still its something I have always fancied myself but price has been the main restriction one day perhaps.

El Turo
11-11-2004, 03:00 PM
http://forums.ubi.com/images/smilies/10.gif I would give a testicle for something that cool.


Wow.


http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif