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four-O-one
01-05-2007, 03:42 PM
Hi everyone,

I run water 4 in IL2 1946 and I was wondering what the big difference is with water 3. Seems my FPS doesn't take any hit on my 8800GTX, but I was wondering what the visual effects are. They both look pretty much the same to me......any ideas?

four-O-one
01-05-2007, 03:42 PM
Hi everyone,

I run water 4 in IL2 1946 and I was wondering what the big difference is with water 3. Seems my FPS doesn't take any hit on my 8800GTX, but I was wondering what the visual effects are. They both look pretty much the same to me......any ideas?

woofiedog
01-06-2007, 12:36 AM
Check this Link: http://www.airwarfare.com/guides/config_guide.htm

Water=1 Water = 0

Fastest water, without ground reflection
Water = 1

Normal water: ground and clouds reflections, cloud shadows
Water = 2

Perfect water: same as Water = 1, plus wavy ground reflections and weather-dependant wave types
Water = 3

Perfect water: same as Water = 1, plus wavy ground reflections and weather-dependant wave types. Nvidia SM3.0 only. Use water=2 for ATI cards<div class="ev_tpc_signature">

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-HH-Quazi
01-06-2007, 01:00 AM
I noticed a difference in the way the water looks set to 3 or 4 between 4.05m & 4.07. In 4.05m there was a visual difference between the two and also a fr difference. In 4.07 water set to 3 or 4 look no different and my fr's hardly take a hit btween using the two. I actually think the water looks better in 4.07. In 4.05m on water=3 it looked like the wind was running perpendicular to each other every 100 square yards or so. In 4.07 it seems the wind is running in the same direction according t the wave action. Makes it allot more believable to me.<div class="ev_tpc_signature">

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SeaFireLIV
01-06-2007, 05:12 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by four-O-one:
Hi everyone,

I run water 4 in IL2 1946 and I was wondering what the big difference is with water 3. Seems my FPS doesn't take any hit on my 8800GTX, but I was wondering what the visual effects are. They both look pretty much the same to me......any ideas? </div></BLOCKQUOTE>

I don`t think Water 4 is meant to run on ATI at all. It`s not well explained in the latest readme, but I`m sure only Nvidia 6800 and later can represent the Water4 level.



Latest Readme:

"To select water rendering mode please modify the Water section in the file conf.ini in the [Render_OpenGL] section (Water = 1 by default).

Water = 0 ? Water with flat geometry (fastest).
Water = 1 ? Water with flat geometry (fast).


High quality water rendering modes with correct wave geometry
Water = 2 ? This mode is visually similar to water = 3 but it runs on ATI cards 9800, X800, X1800 and later models.
Water = 3 ? Fast render mode with Vertex Shaders 3.0 (NVIDIA 6600 and later models)
Water = 4 ? Better quality mode with Vertex Shaders 3.0 (NVIDIA 6800 and later models) "

JFC_Rautaristi
01-06-2007, 05:53 AM
Water 2 might be designed for ATI and 3 and 4 for Nvidia, but for some reason my geforce 7600GS runs the game best on 2. It looks good, but with the settings 3 and 4, the fps drop is clear. Haven't tested with my new processor yet though, but isn't this more of a gfx card thing?<div class="ev_tpc_signature">

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Jasko76
01-06-2007, 06:02 AM
I also have to run water 2 on my 7800GS as I get severe stutters on water 4, but that is probably down on me having only 512 Mb of RAM http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif<div class="ev_tpc_signature">

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Freude am fahren!

WhiteSnake_76
01-06-2007, 08:11 AM
I run Water 4 too on my system with out any problems and also dont notice any difrence between Water 3 and 4.
(Geforce 6800Xtreme)

major_setback
01-06-2007, 01:54 PM
From the 4.03m readme:

"Water=4 from readme 4.03m

Graphics:

Reworked water render

To see the updated water render please modify the Water section in the file conf.ini in the [Render_OpenGL] section.

Water = 0 or 1 ? No changes in version 4.03.
Water = 2 ? This mode is visually similar to water = 3 but it runs on ATI cards 9800, X800, X1800 and later models.
Water = 3 ? Fast render mode with Vertex Shaders 3.0 (NVIDIA 6600 and later models)
Water = 4 ? Better quality mode with Vertex Shaders 3.0 (NVIDIA 6800 and later models)
Reminder:
ATI supports modes: 0, 1, 2
NVIDIA 6600 and later models support: 0, 1, 2, 3, 4
NVIDIA cards before the series 6xxx support 0, 1, 2 (2 is not recommended)".<div class="ev_tpc_signature">

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SeaFireLIV
01-06-2007, 02:46 PM
Just started up Water4 (been using 2) in 4.071m and I gotta say i`m impressed. I haven`t tried measuring the FPS but I can see no difference to Water 2. There must be some slowdown and I may test later to see exactly how much fps I`m losing. But for the realistic water and reflections i reckon I`ll leave it on 4 for now as long as performance stays like this.<div class="ev_tpc_signature">


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JSG72
01-06-2007, 05:52 PM
HI woofiedog.

Just like to ask.

How is your Combo?

I am running the same as you (I think?).

And you posted once or thrice within my original threads a few months back.


Perhaps we could compare and contrast? http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif.<div class="ev_tpc_signature">

Is it just me? or can, anyone sook the truth.

woofiedog
01-06-2007, 06:12 PM
JSG72... The one most improtant idem that I find with my Rig... it does what it's suppose to Do.

Been have a Great time finding out what it can't do.

I guess that's what your paying... and Playing For! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif


FX 57 Processor
7800 GTX KO SLI
2x 1G PC-3200 Low Latency Memory
XtremeMusic Sound Card<div class="ev_tpc_signature">

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JSG72
01-06-2007, 06:28 PM
Nice to see you are happy woofiedog.

You/We are certainly reaping the benefits now, of our original Forum posts http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=2
Water=4
Effects=2 (I Know but I am sticking with it!)
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

Min, Max, Avg
11, 63, 38.603.

How are you?

Also running.

7800GTX SLI on an ASUS 32 sli Deluxe
FX 57 "San Diego"
With 2GB RAM

BTW. Core Temps seem to be agreeable?
Also running:

Nvidea settings.

antialiasing 4X
Anisotropic filtering 16x
Vertical sync OFF (changed days)
Force mipmaps Bilinear
Trilinear optimization on
Triple buffering On
SLI rendering SFR

How are you?

Cheers http://forums.ubi.com/images/smilies/25.gif<div class="ev_tpc_signature">

Is it just me? or can, anyone sook the truth.

VW-IceFire
01-06-2007, 07:50 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by JFC_Rautaristi:
Water 2 might be designed for ATI and 3 and 4 for Nvidia, but for some reason my geforce 7600GS runs the game best on 2. It looks good, but with the settings 3 and 4, the fps drop is clear. Haven't tested with my new processor yet though, but isn't this more of a gfx card thing? </div></BLOCKQUOTE>
Water=2 just uses a different means of doing the same thing as Water=3 and Water=4 does. What 3 and 4 do uses a Shader Model 3.0 feature (texture prefetch) that is not officially part of the specification. Only the nVidia cards support it. ATI fully supports SM3.0 as well but doesn't have support for the one feature that makes Water 3 and 4 work. Water 2 uses a different method (to be honest I'm not sure what it is) that works on all SM2.0 and later cards.

Water 2 even worked on my old Radeon 9700Pro before it died. Not that fast with the 3D waves and all, but it rendered it properly.<div class="ev_tpc_signature">

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woofiedog
01-07-2007, 02:44 AM
JSG72... Yes it been a Long Trip down the IL-2 Trail... and a Good One http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

I never made this many changes to my 61's Pontiac 4 barrel carburetor.

I'd have to say... we must be reading and following the same post's or threads. LoL

Was doing a bit more testing... and made the following settings changes.

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0*
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0*
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=4
Effects=2
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0