PDA

View Full Version : Release 2.2 of SH3 Commander now available



Pr0metheus 1962
10-18-2005, 12:07 AM
Release 2.2 of SH3 Commander is now available. This is a full minor release - no previous version of SH3 Commander is required.

Changes:
- Improved insertion of date based variable menu text. No more need to include *_menu.txt files in the Date folder structure
- Now recognises when a career is "mid-patrol" and ignores realistic career length and realistic crew transfer options accordingly
- "U-Boat Aces" listing now includes other player Commanders (marked with single asterisk)
- Added "Use real ship names" option which if selected replaces standard SH3 ship labels in patrol logs with real ship names. Note that changes are irreversable (credit to Observer for the extensive research undertaken on this one)
- Improved random tonnage calculations (essentially Observer's mod re-engineered and integrated within SH3 Commander)
- Now randomises the time Escorts spend looking for U-Boats after losing contact (by default between 15 and 45 minutes)
- "Randomise crew names" renamed to "Use realistic crew configurations". Functionality is unchanged
- Moving the mouse cursor over text "hidden" under the Commander's image now shows the text
- Improved the robustness of recording a Commander's pre-career history
- Improved the insertion method of Basic.cfg modifications
- Modders can now use a /nolaunch switch to stop SH3 loading (ie for mod testing purposes)

New mod inclusions:
Skins added for Sergbuto's two new merchants (credit to iambecomelife for early war skins and Beery for late war skins)

No screenshots this time as this release focusses on "under the bonnet" tweaks and improvements. The interface is largely unchanged.

Note that this release marks the separation of SH3 Commander and RUb. You'll notice that SH3 Commander no longer copies in full versions of the *_menu.txt files, only the labels that it is asked to adjust (by default #46 for the NewsMod and #902-904 for the pre-1940 Flotilla names - but you can add whatever you like by following the instructions outlined in SH3Cmdr Help.html). This means no more text "side effects". Likewise, real U-Boat availability dates are now written individually to Basic.cfg, meaning that there are no Basic.cfg files included with SH3 Commander either.

These improvements mean that major mods can now work harmoniously with SH3 Commander.

One key thing to remember about SH3 Commander is that it can be modded and tweaked too - you can browse any file within the Cfg sub-folder and by following the instructions outlined at the top, you can tweak to suit your individual gameplay style and preference. Just remember to back up the original files first as neither Jaesen or I have the resources to answer every "I've stuffed up an SH3Cmdr file" question. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

And modders, if you have created camo skins, dials or whatever that are U-Boat, Flotilla or Date related, you can zip them up to run with SH3 Commander just as you can with JSGME. Let Beery or me know if you have questions or if you would like your creations included in a future release of SH3 Commander. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

<span class="ev_code_RED">To download, use your SH3 Commander "Updates" feature or click here (http://www.beerymod.com/SH3Cmdr22.exe). To make it easier for users, this release comes with full install/uninstall support - no more .7z file. When installing, please ensure that you read the !!PLEASE READ BEFORE CONTINUING!! information.</span>

Notes:
-When you first load SH3 Commander please review the "SH3 Options" screen. Failing to review prior to launching Silent Hunter III may result in unwanted (albeit temporary) gameplay experience.
-For efficiency and dynamic reasons, I have slightly changed the Fatigue key names in "Crew fatigue models.cfg". Please note this when reinserting your own models. This change now allows you to add other CREW_* block values that exist, such as FatigueMin and so on.
-The setup wizard version is approximately 43mb. Alternatively, the same release is available as a 31mb .7z download at http://www.beerymod.com/SH3Cmdr22.7z. Please read SH3Cmdr Help.html before installing the .7z version. Should demand call, a "Lite" version will be made available which will include everything except for the random ship skins.

As always, please post your questions/feedback/problems to this thread...

Pr0metheus 1962
10-18-2005, 12:07 AM
Release 2.2 of SH3 Commander is now available. This is a full minor release - no previous version of SH3 Commander is required.

Changes:
- Improved insertion of date based variable menu text. No more need to include *_menu.txt files in the Date folder structure
- Now recognises when a career is "mid-patrol" and ignores realistic career length and realistic crew transfer options accordingly
- "U-Boat Aces" listing now includes other player Commanders (marked with single asterisk)
- Added "Use real ship names" option which if selected replaces standard SH3 ship labels in patrol logs with real ship names. Note that changes are irreversable (credit to Observer for the extensive research undertaken on this one)
- Improved random tonnage calculations (essentially Observer's mod re-engineered and integrated within SH3 Commander)
- Now randomises the time Escorts spend looking for U-Boats after losing contact (by default between 15 and 45 minutes)
- "Randomise crew names" renamed to "Use realistic crew configurations". Functionality is unchanged
- Moving the mouse cursor over text "hidden" under the Commander's image now shows the text
- Improved the robustness of recording a Commander's pre-career history
- Improved the insertion method of Basic.cfg modifications
- Modders can now use a /nolaunch switch to stop SH3 loading (ie for mod testing purposes)

New mod inclusions:
Skins added for Sergbuto's two new merchants (credit to iambecomelife for early war skins and Beery for late war skins)

No screenshots this time as this release focusses on "under the bonnet" tweaks and improvements. The interface is largely unchanged.

Note that this release marks the separation of SH3 Commander and RUb. You'll notice that SH3 Commander no longer copies in full versions of the *_menu.txt files, only the labels that it is asked to adjust (by default #46 for the NewsMod and #902-904 for the pre-1940 Flotilla names - but you can add whatever you like by following the instructions outlined in SH3Cmdr Help.html). This means no more text "side effects". Likewise, real U-Boat availability dates are now written individually to Basic.cfg, meaning that there are no Basic.cfg files included with SH3 Commander either.

These improvements mean that major mods can now work harmoniously with SH3 Commander.

One key thing to remember about SH3 Commander is that it can be modded and tweaked too - you can browse any file within the Cfg sub-folder and by following the instructions outlined at the top, you can tweak to suit your individual gameplay style and preference. Just remember to back up the original files first as neither Jaesen or I have the resources to answer every "I've stuffed up an SH3Cmdr file" question. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

And modders, if you have created camo skins, dials or whatever that are U-Boat, Flotilla or Date related, you can zip them up to run with SH3 Commander just as you can with JSGME. Let Beery or me know if you have questions or if you would like your creations included in a future release of SH3 Commander. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

<span class="ev_code_RED">To download, use your SH3 Commander "Updates" feature or click here (http://www.beerymod.com/SH3Cmdr22.exe). To make it easier for users, this release comes with full install/uninstall support - no more .7z file. When installing, please ensure that you read the !!PLEASE READ BEFORE CONTINUING!! information.</span>

Notes:
-When you first load SH3 Commander please review the "SH3 Options" screen. Failing to review prior to launching Silent Hunter III may result in unwanted (albeit temporary) gameplay experience.
-For efficiency and dynamic reasons, I have slightly changed the Fatigue key names in "Crew fatigue models.cfg". Please note this when reinserting your own models. This change now allows you to add other CREW_* block values that exist, such as FatigueMin and so on.
-The setup wizard version is approximately 43mb. Alternatively, the same release is available as a 31mb .7z download at http://www.beerymod.com/SH3Cmdr22.7z. Please read SH3Cmdr Help.html before installing the .7z version. Should demand call, a "Lite" version will be made available which will include everything except for the random ship skins.

As always, please post your questions/feedback/problems to this thread...

Chrystine
10-18-2005, 12:39 AM
*

That is most excellent, Beeryus, thank you!

Thanks equally to Jaeson, Observer and the other modders who all continue to €˜freshen our stores€ so to speak.

As you extend the offer to ask Q.s as well€¦ http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
I do have two, which I€ve not proven able to resolve on my own €" try tho€ I have.

1 €" I only wish to have the SH III default textures (and *.cfg€s) for the Ships; I don€t like and don€t wish to have any of those modified. However, every time I use SH III Comm. to launch SH III, I have to again close it, and manually copy the entire €˜Sea€ folder over to the data directory again, with all the default textures and my hand-edited *.cfg files for each one of them: the same too, for the Basic.cfg (although if I understand correctly, the SH III Comm. v2.2 eliminates this issue regarding the Basic.cfg).
My question is thus €" is there any way I can disable the SH III Commander's auto-insertion of mods to the Ships? I so wish my SH III Commander would just leave my €˜Sea€ folder alone. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

2 - At some point, I believe it must be SH III Commander which changed my own, my Officers€ and crews€ ranks to German.
I€ve looked and looked, but not found any way to get this put back into English.
If any help on this as well €" I€ll be most deeply grateful.

Much thanks again!

Best,
~ C.

*

JScones
10-18-2005, 01:06 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">1 €" I only wish to have the SH III default textures (and *.cfg€s) for the Ships; I don€t like and don€t wish to have any of those modified. However, every time I use SH III Comm. to launch SH III, I have to again close it, and manually copy the entire €˜Sea€ folder over to the data directory again, with all the default textures and my hand-edited *.cfg files for each one of them: the same too, for the Basic.cfg (although if I understand correctly, the SH III Comm. v2.2 eliminates this issue regarding the Basic.cfg).
My question is thus €" is there any way I can disable the SH III Commander's auto-insertion of mods to the Ships? I so wish my SH III Commander would just leave my €˜Sea€ folder alone. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>
Yucky. Simply follow these steps and there'll be no more "sea shuffle":
1. In MS Explorer (or equivalent) do a search for "sea" under the SH3 Commander folder. Delete all ten found folders (r2.2).
2. Now search for "tga". Apart from the Bismarck and Hipper skins, there will only be two merchant skins left. Either delete all files *not* titled "startcampain.tga" or just delete the two NKC3.tga files (ie if you still want to keep the Bismarck and Hipper skins). The skins are now gone.
3. If you *don't* want random tonnage, open "\Cfg\Ship displacements.cfg" and delete all ship classes, leaving only the SETTINGS and DEFAULTS sections**. No more adjustments will be made to the ship .cfg files.

That's it! Look at the Cfg folder files and you'll see see that SH3 Commander is very dynamic and flexible to *your* needs.

**You can also simply add a semicolon to the front of each ship class - ie ;[NKC3]. Then, if you change your mind, the data is still there and can be easily reversed.
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">2 - At some point, I believe it must be SH III Commander which changed my own, my Officers€ and crews€ ranks to German.
I€ve looked and looked, but not found any way to get this put back into English.
If any help on this as well €" I€ll be most deeply grateful. </div></BLOCKQUOTE>
Most likely not SH3Cmdr - unless you have chosen German as your language of choice through SH3Cmdr's Options screen. Anyway, again, easy fixed - go into the SH3Cmdr's Options screen and set the "Rank translations" to British (Commonwealth WWII ranks) or American (US WWII ranks). Done, and will always be forced no matter what mods you have installed!

Chrystine
10-20-2005, 06:08 AM
*

Hi Jaeson,

Many thanks for that kind reply and the careful enumeration of the steps needed.
My apology as well that it€s taken this long to say thank you.

I€ve spent the bulk of the past two and a half days trying to get my SH III to €˜work€ (at-all) again. For some reason, it just suddenly decided it didn€t want to initialize any more.
Even after a complete purge, un/re-installation, etc.

It will initialize any Save created by SH III at base €" but is having some trouble initializing User-created Saves.
Don€t have a clue what€s up with that, but it€s horribly inconvenient. http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

At the same time I did the un/re-installation of SH III, I made the move to the newest version of SH III Commander (v2.2), and it€s great!
I also followed all the steps as you€ve outlined them here, and it indeed seems to have done the trick just as expected €" so, again, many warm thanks for that.

I don€t know how my ranks got switched into German, but SH3 Comm. v2.2 sure makes dealing with that issue a piece of cake!
That is excellent! (Works like a charm, too!).

Over-all, €˜despite€ Beeryus€ perhaps modest statement that €œthis is a full minor release,€ I have to say, there really are a considerable number of €˜changes€ and refinements made to SH III Comm. in this version €" a number of which I€d not call €˜minor,€ and all of which are outstanding.
I think I may have liked the blue (un-lined) page for the Personnel File of v2.1 a little more than this new one €" but only because I was having fun with it in PS! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

For overall kudos, I don€t know if I can say anything more, or more deserved than simply €" you guys know what you€re doing, you do it brilliantly, and that it€s offered to all of us as freeware is just a testament to you€re being as gracious & generous as you are bright.

Many, many thanks..!

Best, as ever €"
~ C.

*

JScones
10-20-2005, 06:26 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I think I may have liked the blue (un-lined) page for the Personnel File of v2.1 a little more than this new one €" but only because I was having fun with it in PS! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif </div></BLOCKQUOTE>
Hehe. You won't be surprised to find out that you can get your blue background back by simply deleting all instances of the file called "background.jpg". There is one in the Personnel Files folder, and there will be one in every Career sub-folder. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Chrystine
10-20-2005, 07:14 AM
*

http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Thanks €" again €" Jaeson€¦

Good & nice to know€¦
I think tho€ I€ll keep the BG offered in v2.2 as really, for what it is it does look €˜better.€
My above reference to the blue page was said half-in-jest€¦

I did have some fun with it in Photo Shop, but nothing to stop me from doing the same over the new BG as well€¦ http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Best,

~ C.

*