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View Full Version : AFTER 08-04-03 will FM at high altitudes be fixed???



XyZspineZyX
07-30-2003, 04:00 AM
note i did not use the P word. anything above 6000 meters now stalls even at high speeds. most air battles on west started over 20000 ft correct? and the planes didnt all stall all the time. but in fb if you try to turn or climb even at high speeds you stall. even in the k4 and jug which were superb high altitude performers. has anyone any input on fights above 18,000 ft ? and yes i know most east front battles happened about 6000 to 10000 ft .

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XyZspineZyX
07-30-2003, 04:00 AM
note i did not use the P word. anything above 6000 meters now stalls even at high speeds. most air battles on west started over 20000 ft correct? and the planes didnt all stall all the time. but in fb if you try to turn or climb even at high speeds you stall. even in the k4 and jug which were superb high altitude performers. has anyone any input on fights above 18,000 ft ? and yes i know most east front battles happened about 6000 to 10000 ft .

www.fighterjocks.net (http://www.fighterjocks.net) home of the 11 time Champions Team AFJ. 6 Years Flying http://www.world-data-systems.com/aerofiles/albums/userpics/p47-22.jpg

XyZspineZyX
07-30-2003, 04:42 AM
Get your units straight for starters. 3000m is approxamatly 10,000 ft (rounded to the nearest thousand feet). Performance up to 5000m seems believable to me. Some specifics such as top speed have some issues but they have been mostly resolved in the Beta08 patch. Hopefully they will improve it some more in the final version. IL2/FB was never intended to have fights above 3000m. The only reason they are working on it is because alot of people play VEF and VOW. Both of these online wars force people to fly at higher altitudes than most do in dogfight servers or offline. I would be happy with realistic performance up to 9,000m but I doubt they will make it work right above 7,000m/i/smilies/16x16_smiley-sad.gif .

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XyZspineZyX
07-30-2003, 06:59 AM
IL2 was never intended for fights above 3000 meters? man. thats a low max ceiling for planes.

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XyZspineZyX
07-30-2003, 07:02 AM
How often did IL-2s fly that high?

Thats why high alt isn't modeled so well.

michapma
07-30-2003, 08:42 AM
You can't wait until August 4 to see for yourself? How should we know whether it's "fixed"?

Of course I hope the flight model is improved for high-altitude flights. It will be important especially since we are getting a western map (or at least western theater objects) and the B-17 and such.

Regards,
Mike

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Manifold Pressure sucks (http://www.avweb.com/news/columns/182081-1.html)
Those Marvelous Props (http://www.avweb.com/news/columns/182082-1.html)
Mixture Magic (http://www.avweb.com/news/columns/182084-1.html)
Putting It All Together (http://www.avweb.com/news/columns/182085-1.html)
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Flight Simulation Performance Analyzed (http://www.simhq.com/_air/air_062a.html)
Building a home-made throttle quadrant step by step (http://forums.ubi.com/messages/message_view-topic.asp?name=us_il2sturmovik_gd&id=zkavv)
Sound Can Be Hazardous for Games (http://www6.tomshardware.com/game/20030405/index.html)</td></tr></table>

XyZspineZyX
07-30-2003, 11:01 AM
Korolov wrote:
- How often did IL-2s fly that high?
-
- Thats why high alt isn't modeled so well.
-
-

Well now that they're adding mustangs and b-17s, don't you think that they ought to improve high alt modelling?

XyZspineZyX
07-30-2003, 11:08 AM
Naw,I suspect changes won`t be even noticeable.Everyone knows that in FB it won`t be possible to fly bomberbusting missions starting at 10000m.

However,I think that if in VOW bombers tend to fly even at 4500m,they could be put on 6000m without a problem.

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