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View Full Version : Any way to slow down the AI?



BrotherJayne
02-06-2007, 07:05 PM
The campaigns would be quite a bit of fun if not for the fact that the AI can outrun my 109 in biplanes...
What the heck?
I don't wanna turn on the cheesesucker flight mode just to have realistic relative speeds

p-11.cAce
02-06-2007, 07:07 PM
Anyway to slow down the AI?
Yeah...practice flying more! http://forums.ubi.com/images/smilies/25.gif
If you fly properly you will sit right there with them no sweat. Flub your engine managment, improperly utilize your controls, and basically ham-fist your flying they will always leave you in the dust. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

XyZspineZyX
02-06-2007, 07:09 PM
Well, that's a very vague but common statement:

"my plane is too slow, everyone outruns me"

Even friendlies flying the same plane http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

How good a 109 pilot are you? Are you sure you're acheiving top performance in the plane? Have you tried manual prop pitch?

WB_Outlaw
02-06-2007, 09:43 PM
Fly coordinated and it will help, however, the AI does not suffer from overheat so they can run at higher power settings. OTOH, I don't believe the lower skill AI will even use WEP so that may not be an issue.

Whenever I fly offline I turn overheat off. I hate doing it but since I fly with higher skill level AI it's the only way to be competetive (at least for me).

--Outlaw.

Waldo.Pepper
02-06-2007, 11:04 PM
Your plane should come with bullets. I would use them.

flox
02-07-2007, 01:27 PM
The AI planes (Ace setting in particular) can outperform us due to a few things like a simplified flight model (and physics modeling, if memory serves).

They can fly faster without breaking apart, don't black out, don't overheat, and accelerate much faster than they should-- especially in a dive. Kinda stinks, but that's how it is at present.

To answer the question, there is no way to make them slow down although they might not try outrun you as often at lower skill level settings.

Zeus-cat
02-07-2007, 01:43 PM
The AI tend to fly very fast right after takeoff. Here is how to stay with them.

1) Do NOT climb with them after takeoff. Climb gradually and keep your speed up so you can stay with them. You will eventually get to their altitude after 20-30 km.

2) Learn how to use radiator, prop pitch and your throttle to maximize the power you get out of your engine. The lower the prop pitch the more the blades "cut" the air. Some engines work better at a lower prop pitch than others.

3) Cutting inside the corners on waypoints will also help.

p-11.cAce
02-07-2007, 01:56 PM
http://forums.ubi.com/images/smilies/agreepost.gif
Remember that you always need to fly an intercept course - if you point your nose at them you will NEVER catch up. Unless you are flying lead when the guy in front of you starts his takeoff roll gogogogogo - do not wait! As soon as he starts rolling throttle up and get moving! Once airborne get the gear up, level off at 50M, do any housekeeping (suck up the flaps, adjust prop, etc) while your speed builds, then fly an intercept course to your assigned heading and altitude. If you point your nose at your wingman and try to climb with him you will just bleed E and never catch up. Just fly the same heading and soon the AI will level off at the assigned altitude and slow to cruise speed. By that point you should be pretty close and close the remaining distance with ease.
The ONLY guys that fly perfect formation takeoffs and clime outs are aerobatic teams - the "real" combat flights take some time to organize.

SeaFireLIV
02-07-2007, 02:34 PM
In similar performance palnes, it`s not hard to keep up. I used to wonder how the Ai used to take off and fly away from me, but now I routinely take off and join up with the AI.

I think it`s simply because the AI (depending on skill) tends to be prefectly trimmed or setup, so if you are all over the place, causing wind drag with radiater open, climbing, wobbling about, the enemy will steadily leave you.

If you you trim straight, adjust your mixture (120 if on the ground), prop-pitch and supercharger you should at least keep with him if not catch up.

Now if you`re in an I16 versus a 109, you`ll probably NEVEr catch up since 109s are just faster, AI or not. But a 109 chasing an I16 or biplane should catch up relatively easily, all they need to watch out for are the turns. I`m flying the P40C in the Pacific against zeros and my problem isn`t in catching them as such but hitting them before they turn and avoiding them getting on my tail!

I spend most of my time being shot down over the jungle at mo!

capt_frank
02-07-2007, 02:36 PM
Today was the first time I've been able to stay with the pack in the campaign mode. Like what has been suggested, I began to cut a tighter arc while the rest of the squids were off doing their big barn maneuvers. Before I knew it, I was in formation, even took the lead until I was yelled at.

p-11.cAce
02-07-2007, 03:03 PM
http://forums.ubi.com/images/smilies/metal.gif way to go! In '109's I can usually stay right with my wingman from takeoff through to landing - in any other plane I'm L O S T http://forums.ubi.com/images/smilies/bigtears.gif

DKoor
02-07-2007, 03:08 PM
Originally posted by BrotherJayne:
The campaigns would be quite a bit of fun if not for the fact that the AI can outrun my 109 in biplanes...
What the heck?
I don't wanna turn on the cheesesucker flight mode just to have realistic relative speeds You can not get outrun by VVS Ai in biplanes, never.
But sometimes they will catch you in climb, if you don't have enough separation.

Anyway Ai cheats all right, they cheat heavily. I have proofs of what I'm talking about, they cheat not only achieving unrealistic RoC, they cheat in small things like when you get their cannon in one wing (let's say IL-2) they got NO wing swing (like player does when that happens) when fire whatsoever. They do not fall apart in +950kp/h A6M dives on around 1000m alt etc. etc.
Unrealistic RoC is achieved thru the fact that they never overheat so they can run at full settings all the time.

To be able to properly see the difference use Ai on Ace level for testing.

Also; how to defeat Ai? It's better that I show you how to do it, but as a rule, I never try to climb from Ai unless we're miles away, I always try to outrun them first. Then climb.
See the tracks, vs. Yak Ai and I-153 Ai. I flew against both groups in 109 E & F.
Against 153s I actually used attacks from above since I have unmatched RoC and they really are no match for 109 in any respect. Even mixed it up in the end (not a wise thing - online). http://forums.ubi.com/images/smilies/59.gif
http://www.esnips.com/web/il2

leitmotiv
02-07-2007, 03:13 PM
Blow the buggers out of the sky. Eat their lunch. Kick 'em in the nadgers. Head butt them.

leitmotiv
02-07-2007, 03:36 PM
Fighting the I-153 in a 109 was a serious proposition. See Christer Bergstrom's RED STAR/BLACK CROSS series. A top-scoring 109 pilot got clipped by an I-153. It cannot outrun you, but it can keep turning when you try to set up a shot. The only way you can get him is to get above him and try to hit him in a diving attack. The best way to deal with the I-153 is a team attack. Box it in. The 109 is a remarkably good low speed performer---if you cleverly use your throttle, you should be able to get on the tail of an AI I-153 and shoot him down. Online would be another matter entirely. No I-153 should ever go down against a single 109 unless he gets ambushed.

joeap
02-07-2007, 04:00 PM
Damn Seafire that's one of your best drawings yet!!! A perfect illustration of the particular quote from Sun-Tzu you have in your sig. Bloody marvellous and appropriate for this forum, and dare I say life as well. http://forums.ubi.com/images/smilies/clap.gif

SeaFireLIV
02-07-2007, 05:12 PM
THANKS! http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif More to come. My art drawing bug has returned!

leitmotiv
02-07-2007, 06:39 PM
Great work, SF---reminds me of driving on I-5!

lowfighter
02-08-2007, 04:43 AM
It's quite a pleasant feeling when you start to fight in a 109 with an I-16 and after a while you see him 1000m down below, crawling at 300 Km/h http://forums.ubi.com/images/smilies/partyhat.gif
One thing I noticed, if you come on them with a big speed difference (say 200-300 Km/h more)they don't react or don't have time to react fast enough so for that brief time you have, you can shoot at him while he's still flying straight or almost.

SeaFireLIV
02-08-2007, 08:09 AM
There was a time once when you could catch up a 109 AI in an I16. many whines about this changed it.

It makes the game harder, especially if in an I16 (as I frequently am) or any slower plane versus a faster AI aircraft, but I do believe it`s for the better, as a faster aircraft with a competent pilot would run if you got on his six.