ianath
07-28-2010, 10:56 AM
Often, it feels like Ezio's actions in ACII don't have a huge impact beyond possibly increasing notoriety. Renaissance Italy dealt so heavily with powerful families that I would like to see some sort of dynamic dealing with that in the game. Powerful families would "own" spheres of influence. Ezio would hold certain standings amongst the family- if he kills a guard (and is noticed) his standing decreases and the family (and their soldiers) become hostile towards Ezio and his notoriety increasing on their territory. Assassination contracts and errands could be offered through friendly/ neutral families and would improve Ezio's status with said family. Some of these errands could also have effects on other families, as assignments may entail killing the head of another family or delivering letters in a Romeo and Juliet-esque romance.