View Full Version : Bad day in the Far East

10-21-2010, 08:46 AM
Having gotten shot down on the third mission of this particular campaign (The Ace Of Spades from Mission4Today), I restarted the campaign, figuring that I'd have just as much success on the first mission this time as I did last time. Last time I "shot down" five aircraft. Understand my gunnery needs practice (LOTS!) so I cheat a little (okay, maybe more than a little) by using time compression when shooting. I just figure, hey, adrenaline slows time, right http://forums.ubi.com/images/smilies/halo.gif).

So we get to the target area, I go right, wingman goes left... yeah, there's a little problem with that! (Big *crunch* followed by confetti that used to be airplane parts)

End result, and the reason I'm writing this: twenty feet above the ground or so it said "Player Captured". Now I know, behind the lines with only a small chance of "escape" (which hasn't happened to me yet), but to have it decided while I'm still in the silly parachute is a bit much. At least wait until the pilot's on the ground!

That's a first for me.

Grumble... http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif http://forums.ubi.com/images/smilies/51.gif

10-21-2010, 01:36 PM
You will never be captured on enemy land if your side is advancing there on next move (mission).
I was surprised to see that sometimes I' not captured (make that most times in German campaign) at the beginning and in later stages I'm almost always captured... http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Best thing is to avoid being shot down at all, which you can accomplish if you hug your altitude... even Ai can't get you on your fav alts providing that you don't climb or something like that that makes you burn your speed.

10-22-2010, 12:26 PM
Ah, I think that might have been covered in the original manual, it seems to be vaguely familiar.

I had one on one of those missions that was just fabulous. AI jumped us out of the sun. Must have taken some tweaking by the mission designer to get that just right. Nice setup, but then two things happened.

I found that the only thing I could do to get out of their gun sights was to pull straight up, and roll to provide the smallest possible area toward them. This worked, but then

1. Lead started yelling (as always) about getting back on the stupid course (excuse me, sir, I'm getting shot at here)

2. When I tried to tell him so (TAB 7: "Anyone HELP ME!"), the message wouldn't send, almost like the radio was broken.

I'll have to check out M4T and see if there's a package to turn off that "Get Back Here!" message from the leader. I have one that turns off the landing pattern radio traffic, which is soooo nice.

By the way, I like your airplane of choice. Good airplane.