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Driverman2006
09-04-2007, 02:20 PM
Yeah I know Ubisoft doesn't publish the Stuntman series. But I know that some of us are Stuntman fans. Looking back on the Atari Forums, the Stuntman 2/Ignition Wishlist came out after THQ and Paradigm were responsible for the next Stuntman game. So I guess it's OK to talk about it here (considering how Reflections did work a little bit on Stuntman: Ignition). I wonder if Ubisoft and Reflections will officially take the series back someday...http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif Anyway, here are my wishes:

Should be available for the PS3, XBOX 360, and PC only, making it so that there can be as much stuff as possible.

Movies: These are the movies I want to have, it doesn't matter what order they're in.
"The Black Brothers"- This movie is set in the late 70s in Chicago. You'll double for the Black Brothers (John and Woody), The Good Ol' Guys, and random state troopers. It will be filmed in Chicago, as well as other parts of Illinois, and Wisconsin. This movie is like an obvious parody of The Blues Brothers, it's about 2 singers who get themselves into trouble with the law.

"Warboys"- This movie is set in the 1910s in France. This is the first movie in which you'll be flying airplanes. You'll double for American pilots trying to destroy German planes and blimps and win World War One. It will be filmed in the French countryside and Paris. This movie is like an obvious parody of Flyboys, it's a military/plane action movie.

"Simon Crown and The Casino Conspiracy"- This is a sequel to the last Simon Crown movie "Never Kill me Again", in Simon Crown's new adventure. This movie is set in the present day in Las Vegas. You'll double for Simon Crown in all of the stunts. SCATCC will be filmed in Las Vegas, as well as the Mojave Desert outside of Vegas. This movie is like an obvious parody of James Bond, it's about an international spy from England.

"Miami Crime"- This movie is set in the present day in Miami. You'll double for Undercover officers Tommy Boy Crocker and Richard Tubman. You will be doing stunts in a variety of different vehicles, like cars, bikes, and boats. It will be your first movie for driving boats. Miami Crime will be filmed in Miami. This movie is like a parody of Miami Vice, it's about undercover cops trying to stop hispanic drug lords in Miami.

"Hot Cops"- This movie is set in the present day in the English Countryside village of Settle. You'll double for Police Sargent Mike Hansel and Police Constible Barney Waterman. You will do stunts behind the wheel of cars, and on foot stunts too, it will be the first movie for on foot stunts. This movie will be filmed up in the English Countryside. Hot Cops is like an obvious parody of Hot Fuzz, it's about a currupt village in the English Countryside and about 2 cops (one from London) who want to put an end to the curruption, it's also a hardcore action-comedy too.

"The Classy and the Crappy: Tokyo Drive"- This movie is set in the present day in Tokyo. You'll double for the main character Shawn Bossman, as well as the Japanese rival street racer, BK (Burnout King). The movie is set in the present day Tokyo. TCATC:TD is like an obvious parody of The Fast and the Furious: Tokyo Drift, it's about an American street racer ready to take down the king of Japanese street racing.


Stunt Constructor:
Stunt constructor should be just the same as it was in the last Stuntman game, but even better. In stunt constuctor, you should be able to do all of the things you could do before, but more like customizing your vehicle (with VERY deep customization options, like in Midnight Club 3, D:PL, and Forza Motorsport 2), customize your stuntman, do stunt constructor in the filming locations once you've completed the movie (not just an arena). You should be able to drive any vehicle that can steer, making it so you can drive a HUGE variety of cars, bikes, trucks, boats, planes, buses, etc.


Gameplay:
One thing I don't like about Stuntman: Ignition is the point system. The point system sucks. You can't do anymore "Idle Driving", and what I mean by that is you MUST be drifting and getting close to things within every 2 seconds in order to get a high score.

They need to bring back the money system, and this time, you can spend the money on some stunt toys, some vehicles, and parts for your vehicles.

You should be able to operate any vehicle that can steer (cars, bikes, trucks, buses, boats, planes, etc). Making it so that there will be plane and boat stunts this time.

On foot stunts would be a cool new concept, they need a stuntman for that!

I'd like to have the driving games back from the first Stuntman too so you can earn extra money, vehicles, toys, and parts. I'd also like the Multiclash games back from Stuntman: Ignition too, but I'd like it if you can select how many racers you want in the single player mode.

I'd also like it if they could put the speedometer and the horn button back on the vehicles. Why the f**k did they remove that from Stuntman: Ignition. I'd also like to have a very realistic 1st person view too.

Locations:
Here are the locations I'd like to see in the next Stuntman:

*Chicago, ILL, USA with extentions to the Illinois-Wisconsin border (and all points in between). This is for The Black Brothers Movie.

*France (with Paris and some of the northern countryside). This is for the Warboys movie.
*Las Vegas, NV, USA with extentions to the Mojave Desert outside of Vegas. This is for the Simon Crown movie.

*Miami, FL, USA. This is for the Miami Crime movie.
*England (set around the English village of Settle, up in the English countryside). This is for the Hot Cops movie.

*Tokyo, Japan. This is for The Classy and the Crappy: Tokyo Drive movie.
*Los Angeles, CA, USA. This is for the backlot stunt arenas in Hollywood.
*Indianapolis, IN, USA. This will just be the Indy 500 track for Stunt Constructor.
*Daytona Beach, FL, USA. This will just be the Daytona Beach track for Stunt Constructor.
*Westfield, MA, USA. This will be the Barns airstrip for Stunt Constructor.
*The Caribbean Sea. This will be part of the Caribbean Sea with a bunch of small little islands, it will be another Stunt Constructor location.


So there you have it! These are my wishes for the next Stuntman game. I hope whoever is in charge of the next Stuntman game will put all of my wishes in the game (I hope it's Reflections the next time around, THQ kind of f**ked it up in some ways). What are you wishes for the next Stuntman game? And please, don't give me a hard time, just enjoy the thread for godsake. If anybody says that I'm "Spamming" or that I should "F**k off", I WILL report you. Enjoy the thread!http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

InsaneDriver06
09-04-2007, 03:34 PM
If Stuntman took place in a giant open city, where all the stunts took place during the movie, but there was also a FREE RIDE mode, I'd be right on it release day, but the game doesn't offer such a free play option.

The strict guidelines are the main reason I avoid the Stuntman series, compared to the open city of Driver.

Driverman2006
09-04-2007, 04:44 PM
Well, that's what I just addressed (and I agree). We should have Stunt Constructor in the movie locations (and all other locations). But you could have it work out like a "Free Ride" mode by not putting any objects in place and just cruising around the sets. You should also be able to select what weather and time of day you want to. This will really change your driving.

InsaneDriver06
09-05-2007, 02:52 PM
Sounds like a good idea.

Of course I wouldn't mind if Driver offered a similar opportunity with the Director mode in the wide open city map, as it would also offer on foot.

Stuntman could be a great career option in the Driver game, but it's very unlikely they'd consider it for Driver, along with the other career ideas.

Driverman2006
09-05-2007, 03:00 PM
Oh yeah I forgot about that! GPS/maps of the places and film director. I forgot that I wanted those! I wanted them all along.

Assaultmachine1
09-09-2007, 02:25 PM
About Stuntman: Ignition, I heard that it was a good game, but it seems to have had more flaws than the original, considering the fact that Reflections is more experienced at making games with driving than Pardigm has ever been. I find it possible that I will rent the second Stuntman game (Ignition), but I don't find it as the right option to make another Stuntman game. The stuntman idea seems interesting, but it's not as if it's the greatest idea that any developer can make for a driving game.

Personally, I don't like having too many sequels around as it gets annoying and a formula from the original starts to drain away, so it's better to start off fresh once again after an original game or even after a sequel to it.

Although I find it likely to play any upcoming driving games in this generation, I don't hope for them to always be too similar. Quite frankly, I believe that 2007's best racing game will either be GT5, PGR4, Burnout: Paradise, or NFS: Prostreet. The reason that I'm not giving MCLA a very big chance is because not very much is changed in this next sequel and helping push forward the racing game with a new concept is very needed, which NFS: Prostreet and Burnout: Paradise as well as PGR4 and GT5 will be able to handle doing rather well. Here is the reason why I feel this way. First of all, PGR4 and GT5 are both going to offer motorbikes and have a great amount of vehicles in which GT5 will dominate because it's been one of the greatest racing franchises ever since its start. Burnout: Paradise will offer no front-end menu, instead making it open-ended and offering a huge city called Paradise city as well as the biggest crashes you've ever seen in any driving game, which will make it one of the most promising racing games of the year. NFS: Prostreet will be very interesting too because it's making it feel like the real street racing culture and being closed circuit as well as offering you to take down the biggest street racers in what seems to be as one of the best storylines to have for any racing game and among one of NFS's best so far. Also, it will likely do very well with the customization options. MCLA, on the other hand, will offer a couple of new options, but that is only the fact that the races will be not only at night time and there will likely be better drifting as well as more customization options, which doesn't seem to me as if it'll be enough. Also, LA has been the center of racing games for a long while and is a city that would grow old around today's time, so I don't find it as a very much interesting city for a racing game.

InsaneDriver06
09-10-2007, 11:26 PM
Originally posted by Assaultmachine1:
About Stuntman: Ignition, I heard that it was a good game, but it seems to have had more flaws than the original, considering the fact that Reflections is more experienced at making games with driving than Pardigm has ever been. I find it possible that I will rent the second Stuntman game (Ignition), but I don't find it as the right option to make another Stuntman game. The stuntman idea seems interesting, but it's not as if it's the greatest idea that any developer can make for a driving game.

Personally, I don't like having too many sequels around as it gets annoying and a formula from the original starts to drain away, so it's better to start off fresh once again after an original game or even after a sequel to it.

Although I find it likely to play any upcoming driving games in this generation, I don't hope for them to always be too similar. Quite frankly, I believe that 2007's best racing game will either be GT5, PGR4, Burnout: Paradise, or NFS: Prostreet. The reason that I'm not giving MCLA a very big chance is because not very much is changed in this next sequel and helping push forward the racing game with a new concept is very needed, which NFS: Prostreet and Burnout: Paradise as well as PGR4 and GT5 will be able to handle doing rather well. Here is the reason why I feel this way. First of all, PGR4 and GT5 are both going to offer motorbikes and have a great amount of vehicles in which GT5 will dominate because it's been one of the greatest racing franchises ever since its start. Burnout: Paradise will offer no front-end menu, instead making it open-ended and offering a huge city called Paradise city as well as the biggest crashes you've ever seen in any driving game, which will make it one of the most promising racing games of the year. NFS: Prostreet will be very interesting too because it's making it feel like the real street racing culture and being closed circuit as well as offering you to take down the biggest street racers in what seems to be as one of the best storylines to have for any racing game and among one of NFS's best so far. Also, it will likely do very well with the customization options. MCLA, on the other hand, will offer a couple of new options, but that is only the fact that the races will be not only at night time and there will likely be better drifting as well as more customization options, which doesn't seem to me as if it'll be enough. Also, LA has been the center of racing games for a long while and is a city that would grow old around today's time, so I don't find it as a very much interesting city for a racing game.

Some good points made. I agree that innovation in Driving games is key, though I value the freedom of an open city game like MCLA, which also features sportbikes and a day/night cycle.

PGR4 looks awesome, will be buying it. The closed tracks are okay, but the inclusion of weather really sets another level of racing, along with the sportbikes vs cars feature.

Gran Turismo will have sportbikes? Cool. If I ever trade in my 360 for a PS3, it'll be a must buy, though Tourist Trophy wasn't the best motorcycle game I've played, also from Polyphony Digital for the PS2.

NFS Prostreet looks interesting, just prefer games with an open world, being a fan of exploration/adventure/racing games.

Driverman2006
09-11-2007, 12:45 PM
Does anybody like my ideas for the movie parodies? Which one would be your favorite (if they came true)?

InsaneDriver06
09-12-2007, 11:26 AM
Originally posted by Driverman2006:
Does anybody like my ideas for the movie parodies? Which one would be your favorite (if they came true)?

The flying one I'd pick first. But I'd also want the freedom to fly anywhere, not just during the stunt requests.

Driverman2006
09-12-2007, 12:36 PM
OK, that's cool. I see your favorite movie idea I have would be the Warboys movie (parody of "Flyboys"), InsaneDriver06. And yes, a free roaming mode is manditory (but still having a front end menu, it should work just like the take-a-ride mode in the Driver games that had the take-a-ride mode). I would love to just drive around the movie locations without being bossed around sometimes.

Assaultmachine1
09-14-2007, 04:50 PM
I wonder if we'll ever see a game with as much improvement of an already existing and somewhat new experience such as that of Gears of War. After all, Gears of War improved on so many existing things, previously found in other games. This is what it was able to improve upon:

- Over-the-shoulder view (the aiming of a Third-Person Shooter and that of RE4 (also a Third-Person Shooter) combined to make the most unique experience ever)

- Killswitch, a game that was very well known for its taking cover tactics for a shooter and while it wasn't a huge success, Gears of War was able to bring this feature to greater heights)

- Jumping: Gears of War, while it doesn't allow you to jump at any time, gives you the ability to jump over the kinds of obstacles that you would most likely jump over, especially in real life, as opposed to huge areas of ground. It is kind of linear, but it is for the best purpose that suits it.

- Squad-based tactics: Although Gears of War doesn't necessarily have the best AI of any game involving squad-based tactics or even of any game that we've ever seen, it is great considering that we have similar options as seen in Ghost Recon, where you can force your team to attack, come to your location, stand where they are, etc.

- The environments: It's environments are really suitable and make the story feel great, despite the fact that there aren't very many to keep the story going for any longer. Now if you combine the environments of the Xbox 360 and PC versions, which are entirely different in chapters from one another, there, you would see a game with the right amount of areas and hours to play throughout the story and not leave it a short one. One last thing about the environments is that they are much different than that of most shooters, considering the fact that they take some survival horror elements into play along with other elements as well. It isn't typically a realistic battlefield nor the largest one in any shooter, but it still makes it feel quite a unique experience as the buildings and environments make it feel like our Earth.

- Multiplayer: There has never been such a game with a great multiplayer as that of Gears of War, or aside from that, Halo 2. While GOW's multiplayer may or may not be considered the greatest of all-time, it certainly is raises the bar higher for the early 360 Xbox Live games that are currently available and there is likely no game to defeat it at multiplayer other than Halo 3. The only flaw is that maps aren't quite as large and are based most of the time on the story's locations rather than something being aside from it. Also, it would've been nice to create your own character as everyone could keep that character and have their own personalities, which would add a great deal of realism.

- Story: Shooters have usually not been able to incorporate a remarkable story as opposed to other genres including RPGs and Action-Adventure games, but the Half-Life games, Halo games, and now GOW itself, helped change that. Gears of War takes place right when Earth is being destroyed and it is referred to as Emergence Day, when the Locusts come to destroy the human race and soldiers are doing whatever they can to fight off the locusts. Marcus Fenix and his fire team are sent in to help resolve the problem. What makes this fire-team squad-based game unique is that the story is in a science fictional setting and not with terrorists being the problem. The cutscenes and practically everything else seems to push the story very well, despite the fact that it was short.

- Halo's recover system: Halo came up with a recovery system that you don't pick up health kits, but are forced to take cover after shot, otherwise you would die, so more strategy is involved as a result, eliminating any needs of health packs/kits.

- Graphics: This is truly it's biggest achievement. No game has had the graphics of any 7th generation console pushed as far as GOW. The amount of detail and realism makes it such a remarkable experience and is one of the reasons, for those of you that are looking for the graphics rather than the innovation, to buy either a PS3 or Xbox 360. Unreal Tournament 3 will likely push that even further, but so far, GOW has been the one game to push realism in graphics the furthest, excluding Crysis, which is a PC game and is truly the greatest looking game in graphics.

- Sound, Weapons, and Characters: To speed this up, I'll just display all else over here and try to make it as short as possible. The weapons are futuristic and resemble ones of today and in the past, except looking more remarkable and advanced than you could ever imagine. The boomshot, torque bow, and the Hammer of Dawn as well as the Lancer are the best examples as they were the most creative. Most FPS and other types of shooters haven't gone as far of this new generation, in terms of creativity, for the weapons, except of course, Resistance Fall of Man. The characters have a nice realistic feel to the game because of their different personalities and how the story develops around each of their lives. The bosses are what I'd include as the characters and are very unique to the game. Lastly, the sound, generally the music and the sound effects are truly extroardinary because of the realism and how it almost perfectly fits a shooter.

This game has been able to do what many shooters couldn't do in quality or quantity. Now, getting to the point, I hope after some years Driver will be able to push many elements of driving and on-foot (not going to the unimportant features) further than any other game.

I've already mentioned that I want a remake of Driver: You Are The Wheelman, getting Reflections to focus on the most important aspects of Driver and helping push car-chases a lot further. Then, after this game, they can take those skills even further, but by including other vehicle types, multiple career paths, and the best needed on-foot experience for a Driver game that is actually not repetitve after a while.

To be on-topic, I hope that the second Driver game, if offering multiple career paths and a stuntman career as one of them, we won't need another sequel of Stuntman because Driver will offer such an amazing package that anyone would love for getting the most out of any driving experience.

Driverman2006
09-14-2007, 06:30 PM
Well whatever it is, REMOVE THE DUMB STRINGING SYSTEM FROM STUNTMAN: IGNITION DAMMIT.http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif The stringing system sucks massive balls in Stuntman: Ignition. You aren't allowed to do anymore "Idle Driving". Idle Driving is "La-da-da-de-da" driving, you could get away with that in the first Stuntman game. But in Stuntman: Ignition... now that's a different story, you must be doing stunts constantly like drifting and getting close to things in between director's stunts and it's as frusterating as hell. In fact, in the next Stuntman, remove that f**king stupid point and stringing system, and bring back the money system (like what real stunt people make).

KORTECK
09-24-2007, 05:16 AM
I finally got around to playing Stuntman: Ignition and was totally disappointed.
They dumbed down the car handling and made it much more arcade.

I'm sure this was done to facilitate the new easier gameplay, but they ruined the whole game in the process.

Enough with the cheesy arcade graphics already!
I want to play a new simulation style driving game like DRIV3R and the original Stuntman.

Can such a game be made and also be fun?
Apparently not.

A few years ago, I thought video games were heading towards a more realistic, virtual reality type of game play.
Games that would make you feel as if you were actually there, but unfortunately for me, the trend seems to be going the other way.

InsaneDriver06
09-24-2007, 07:44 PM
Originally posted by KORTECK:
I finally got around to playing Stuntman: Ignition and was totally disappointed.
They dumbed down the car handling and made it much more arcade.

I'm sure this was done to facilitate the new easier gameplay, but they ruined the whole game in the process.

Enough with the cheesy arcade graphics already!
I want to play a new simulation style driving game like DRIV3R and the original Stuntman.

Can such a game be made and also be fun?
Apparently not.

A few years ago, I thought video games were heading towards a more realistic, virtual reality type of game play.
Games that would make you feel as if you were actually there, but unfortunately for me, the trend seems to be going the other way.

I think a nice balance between Midnight Club, Driver and Gran Tursimo creates a semi-realistic experience like Test Drive Unlimited (when the steering wheel is enabled with a controller). I do prefer more realism, but not at the sake of intense gameplay. Driv3r is realistic in many ways, but playing it again today, it feels slow and a bit dull IMO. 88 mph is the top speed, maybe that's it. TDU, you can hit 200+ mph.

Assaultmachine1
09-25-2007, 12:59 PM
If Reflections can fit the idea of mine about Multiple Career paths, one of them could be as a stuntman, which can resemble it very similar to that of Stuntman: The game, and thus, we'd be able to appreciate it enough. There is no point in having a third sequel as I don't see how much more unique the concept can grow nor do I know for sure if the team Paradigm can do any better than the second Stuntman game. It'll just be a huge risk in doing so. Instead, Paradigm should move on to thinking of a new and original, but also powerful concept of their own for a video game, which, if done the right way, can later be turned into a franchise. If Paradigm wants to be one of the most noticed and professional game developers out there, it must get its team to develop a very original and unique title. The same is what I would tell any other game developer. Having many original titles in the Video Game Industry is vital to having this business continue to grow successfully.

Driverman2006
09-25-2007, 01:41 PM
Another wish I have for Stuntman 3. Please, no super hero movies and no volcano movies please. That's so ******ed. "Aftershock" and "Night Avenger" are my least favorite movies without the shadow of a doubt in Stuntman: Ignition. "Overdrive" was my favorite, it had a great style to it, and it's totally my vibe.

Assaultmachine1
09-25-2007, 02:21 PM
Why do you claim that you want another Stuntman game? What's the point of it if Paradigm simply dissapointed most fans of the original with the more arcade experience? The right solution for a stuntman experience is: Driver should just offer a stuntman as one of the careers and make the gameplay just as the original Stuntman game. Is that so hard, considering that Reflections originally created the Stuntman concept in the first place? There's your solution to experiencing a game with the ability to play as a stuntman.

Driverman2006
09-25-2007, 04:47 PM
Originally posted by Assaultmachine1:
Why do you claim that you want another Stuntman game? What's the point of it if Paradigm simply dissapointed most fans of the original with the more arcade experience? The right solution for a stuntman experience is: Driver should just offer a stuntman as one of the careers and make the gameplay just as the original Stuntman game. Is that so hard, considering that Reflections originally created the Stuntman concept in the first place? There's your solution to experiencing a game with the ability to play as a stuntman.
Oh, I see... Having it as a career in the next Driver game (if the multiple career will be featured), that would be cool (for Driver). And the reason why I started this thread early was because I have Stuntman: Ignition (the XBOX 360 version) and it didn't turn out to be the greatest. That's why I wanted to put my wishes down early, so that whoever makes the next Stuntman game will take this thread into consideration before planning out their ideas for it.

Assaultmachine1
09-25-2007, 05:18 PM
I am still hoping that Reflections will be the ones responsible for having a stuntman career as part of the multiple career concept for the next Driver game. This is all that we will ever need.

Driverman2006
10-27-2007, 10:28 AM
I have another idea for a place and movie for the next Stuntman. It's called "Kowalsky and Carissimi" and it's a 70s style car chase movie set in 1976 in San Francisco. In this movie, 2 of San Franciscos finest undercover cops (Russian-American Officer Kowalsky and Italian-American Officer Carissimi) are going undercover to take down the infamous and most wanted drug lord in San Francisco, Goldman. This movie is like a parody of Starsky & Hutch, it's a 70s style car chase movie.

InsaneDriver06
05-26-2008, 01:08 PM
Stuntman 3 Wishlist: Stuntman 3. The series has been axed for now by THQ from what I remember...

driver_madness
05-26-2008, 05:51 PM
Originally posted by InsaneDriver06:
Stuntman 3 Wishlist: Stuntman 3. The series has been axed for now by THQ from what I remember...

It proably wasn't as popular as they expected.
It's time for reflections to buy back the series and make it popular again!
Considering it's been axed, if your correct it'll be cost a lot less to buy back than they sold it for.

I'm sure previous driver concept developer "Martin Edmondson" (The guy who really started the driver series) who left Reflections in the middle of Driver: Parallel Lines development.

I thought that when he left he had plans to start another development company, I haven't herd anything, but I'm sure he has the money alone to buy the franchise back! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

As far as I'm aware he got 22million in shares from Atari.