View Full Version : still in training and stuck

12-31-2006, 04:34 PM
hello, I have had a peek at the hints but it all looked a bit techy for me http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I have had SH3 for a while, but not really got down to playing it until recently - and am so impressed with the realism of it all, wonderful, so I want to do it all properly. I have just downloaded the latest patch and also a big file by Grey Wolf (?), but have not put that on yet. I hoped the patch would make things clearer for me, but it hasn't, so here I am .

I am in the 'Naval Academy' and am up to the torpedo training. I can't seem to get the 'manual solution'to work, so I am getting a ship in the sights, waiting until the triangle identifies it, trying to wait until it is green, but this is difficult, and then I am firing off a torpedo. often enough they do reach the target, only to bounce off. I have had one or two explode, but that is in about five or six fresh starts. What am I doing wrong please? Thank you for all your help ( cheesy grin) http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

12-31-2006, 04:43 PM
look around in f6
you would like to be at a near right angle to your tartet, and you would like the torpedo to strike the target at a near right angle.

Striking a target this way often gets a good hit.

There are other details, but this should help get you well into the learning curve.

Rephrase, try to get the torpedo to land broadside on the target.<div class="ev_tpc_signature">

GWX the Easy Way (http://forums.ubi.com/eve/forums/a/tpc/f/857101043/m/3211059025)

12-31-2006, 04:48 PM
F6.. ok, thanks for that.

Right-angles, does that mean parallel with it on my left or right?

Several times the torpedo has seemed to be dead on course, striking amidships, but still it bounces off.

thanks for your quick response http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

12-31-2006, 04:52 PM
Torpedo depth = 2-3 metres.
Detonators on 'IMPACT' (I)
Target distance ~ 600-1000m
Fire when AOB (Angle -on-Bow) ~75 Degrees. your bearing is the same - watch the little grey numbers on the lower right, this is the torpedo track/course (it must be +-10 degrees)

http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif<div class="ev_tpc_signature">


12-31-2006, 04:58 PM
little grey numbers - on the 'notepad' by the side of the scope? Wait until they are at around 75, and the scale above the scope should read the same? Is that what you mean? Sorry to be such a dimwit. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

12-31-2006, 05:00 PM
Originally posted by pawz31242:
Right-angles, does that mean parallel with it on my left or right? difficult question to answer when you don't already understand the concept.

So lets try this:

When a flagpole is at a right angle to the ground, it stands straight up.

When a flagpole is parallel to the ground it lies down.<div class="ev_tpc_signature">

GWX the Easy Way (http://forums.ubi.com/eve/forums/a/tpc/f/857101043/m/3211059025)

12-31-2006, 05:07 PM
ummm.. can we try another analogy please? If I am in the middle of a clock dial, are 9.00 and 3.00 on my right and left angles? If the sea is the clock face where would the target be for right-angles to me?

I get the idea of height with a flagpole being at right-angles when it is standing up, but the target is essentially on the same level as my sub, not a long way above it, is that not so?

12-31-2006, 05:14 PM
it is January, say hello to 2007 world http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I am going back to the game for a brief visit to see if I can put your wise words to use, and then it is beddybyes, so I shall come back tomorrow evening, all being well http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

12-31-2006, 05:15 PM
http://www.answers.com/topic/right-angle<div class="ev_tpc_signature">

GWX the Easy Way (http://forums.ubi.com/eve/forums/a/tpc/f/857101043/m/3211059025)

12-31-2006, 10:04 PM
Originally posted by pawz31242:
Right-angles, does that mean parallel with it on my left or right?

Several times the torpedo has seemed to be dead on course, striking amidships, but still it bounces off.
A right-angle is the opposite of parallel.

Think of the letter "T".

Your sub should be somewhere on the stem of the T (the vertical bit). Your target should be moving across its bar (the horizontal bit). Your goal is to aim and time your attack so that the torpedo hits the target when it is as close as possible to the point where the stem meets the bar. That's the right-angle. It's also the right angle.

Since both the target and torpedo are moving objects you will usually fire when the target is about +- 10? from the direction your boat is pointing. That's called the Angle On Bow (AOB). The optimum AOB will vary somewhat depending on your distance from the target, how fast it's moving and how fast your torpedo is. If you're using automatic targetting then the optimum AOB will be indicated by a green triangle in the centre of the crosshairs on the attack periscope.

If you fire when the AOB is too great you risk hitting (if you hit at all) at too shallow an angle and having the torpedo bounce off. Torpedos have a limited capacity for course correction so good positioning of your boat is essential. Of course, torpedoes can hit at the optimum angle and still bounce if they're duds.<div class="ev_tpc_signature">

Want to keep have multiple installations of SH3 and keep your careers separate? Download MultiSH3 (http://mpgweb.de/downloads/index.php?act=category&id=6)

01-01-2007, 10:48 AM
I haven't met a potoroo before, real or pretend, but when I do I will shake him by the paw. This answer is very helpful - I can visualise it better now. Thank you all for your help lads ( and lasses?) I shall get right back in there and have a bash with my newfound understanding as soon as I can http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

02-01-2007, 09:00 AM
you could be playing to periodically cause the torpedoes to detonate early or remain duds. In the realism settings you can change the settings to allow all torpedoes that hit the ship to explode even if it is at a bad angle. The only exception is bad weather that magnetic pistol run torpedoes will explode prematurely.

02-01-2007, 09:25 AM
Manual targeting is pretty complicated for a new Kaleun. There is an excellent tutorial on the sticky board. I would recommend automatic targeting at first until you learn how to use the TDC. Remember that you have to be at least 300 meters away from target for the torpedo to arm. You want your bow pointing at the broadside of the hull if possible. You can also left click the ships name on notepad when you are less than 1000 meters a silhouette of the target will show up with critical areas shaded. Put green pipper on the ship at those locations for better one shot success. Also do not forget to open torpedo doors prior to firing. Use the Q key with weapons officer present, he will open them for you- good luck Herr New Kaleun- A.M.