View Full Version : Cooperative Campaign

05-05-2005, 12:15 PM
Is there any way to set the preffered mission distance for the coop campaign? In the single player you can, but its not really necessary since you can always use autopilot and time compression/skip, but in multiplayer niether time compression or time skip work, so... Its kinda a long flight somtimes, any way to make it so that the mission distance is nice and low? Thanks.


05-05-2005, 02:38 PM
This is using Lowengrin's DCG, right?

For a multiplayer co-op campaign, the mission distance is set exactly the way it's set for a single player campaign. Using the 'Action Radius' drop-down in the mission setup panel.

Note though that this only works as a guideline for the generator - the generator attempts to find you a viable mission within the action radius (i.e. friendly targets to defend, enemy targets to attack), but if it can't it will select the closest viable mission outside the radius. So if your action radius is too low, it'll seem like you get the same mission (or at least same flight path) every time. For carrier vs carrier operations, that doesn't apply: there the action radius simply designates the distance between the opposing carrier groups.