View Full Version : poll: would you like a 180º view?

04-27-2005, 03:13 PM

04-27-2005, 07:03 PM
Yes. And I'd like a 9 foot wide monitor with a 6:1 aspect ratio to view it with. But I don't think I'm gonna get either!

04-27-2005, 07:29 PM
The existing zoomed-out view already makes things too small. 180 would be even worse.

04-27-2005, 10:22 PM
No, actually I'd like the real views available on the actual aircraft as you turn your head.

04-27-2005, 10:57 PM
A vigorous "Hell No!!"

04-28-2005, 10:43 AM
Absolutely yes, especially if we can go to a 'widescreen' format -- it's just the excuse I need for a plasma HD-capable bigscreen...

If my video card can drive it with a decent resolution, I want the option.



04-28-2005, 10:49 AM
Well, at least he's off physics...

Anybody have any links to some optomitry forums that they can send him? http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

04-28-2005, 10:51 AM
yes, but I'd rather see a 120 degree or somesuch than a full 180.

04-28-2005, 02:41 PM
Isn't zoomed-out view about 120 degrees? It seems like it.

04-28-2005, 03:50 PM
"Well, at least he's off physics..."

GoToAway, That's almost as good as the patch!


04-28-2005, 04:49 PM
I don't think a wide view like that would be viable without matching monitors/goggles. On a regular 4/3 screen, there would be way to much distortion. Letterboxing to eliminate distortion would result in an extremely small image.

I vote no.

04-28-2005, 10:02 PM

Still trying to get three monitors to work http://forums.ubi.com/images/smilies/35.gif

I will always figger it should have worked!

04-28-2005, 11:29 PM
120 degree view would be nice...Flanker 2.5 offered 120.

Most likely, gaming grafix will give infinite perpindicular distortion at 180 degrees (like mirror hemispherical hub cap), although there is a more trig calculation intense method that gives a max factor pi/2 parallel distortion and Zero perpendicular distortion.

Think about this:: We know the famous FB Dots get invisible at higher Zooms and higher resolutions when seen below the horizon. A wider field of view would let us see the Dots at a higher res than the old "internet gaming" 1024x768 -- the resolution that FB Dots are designed for.