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SORENSOE
02-25-2010, 07:58 PM
looked for a discussion topic stating this but couldn't find it.

has anyone else seen the stealth walkthrough on the splinter cell conviction page?

lead me to a diffirent thread if this is already up please. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Mesotie
02-25-2010, 08:04 PM
wow, look at that. is that new, I think it is http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

SORENSOE
02-25-2010, 08:09 PM
Originally posted by Mesotie:
wow, look at that. is that new, I think it is http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

meotie. sarcastic or no? haha. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif yeah i just got on and saw it. pretty good. about time they would have one.

Mesotie
02-25-2010, 08:10 PM
Well, I watched it. It's definitely a stealth walkthrough, he only bashes one guy's head in...but, what was with that weird fast forward thing http://forums.ubi.com/images/smilies/blink.gif

I guess they thought a full length stealth walkthrough would be too slow and boring http://forums.ubi.com/images/smilies/51.gif

Oh well, I'm not going to complain. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Mesotie
02-25-2010, 08:11 PM
Originally posted by SORENSOE:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Mesotie:
wow, look at that. is that new, I think it is http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

meotie. sarcastic or no? haha. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif yeah i just got on and saw it. pretty good. about time they would have one. </div></BLOCKQUOTE>

Yeah, I was being serious. I just really expected it to be old...But it wasn't, good job telling us about it http://forums.ubi.com/images/smilies/25.gif

SORENSOE
02-25-2010, 08:14 PM
Originally posted by Mesotie:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SORENSOE:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Mesotie:
wow, look at that. is that new, I think it is http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

meotie. sarcastic or no? haha. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif yeah i just got on and saw it. pretty good. about time they would have one. </div></BLOCKQUOTE>

Yeah, I was being serious. I just really expected it to be old...But it wasn't, good job telling us about it http://forums.ubi.com/images/smilies/25.gif </div></BLOCKQUOTE>


haha yeah, but i would try not to put it up if i already knew it was somewhere else. that's why i looked for it. but didn't see anything. (which honestly really surprised me) it seems like a HUGE thing for alot of people. i'm assuming they just put it up a little bit ago.


Originally posted by Mesotie:
Well, I watched it. It's definitely a stealth walkthrough, he only bashes one guy's head in...but, what was with that weird fast forward thing http://forums.ubi.com/images/smilies/blink.gif

I guess they thought a full length stealth walkthrough would be too slow and boring http://forums.ubi.com/images/smilies/51.gif

Oh well, I'm not going to complain. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

either that or they are not trying to "show off" the map; as in they were just showing that the guards were not detecting sam but they didn't want to give everyone a chance to see a good portion of the map off hand. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

BatmanNewsChris
02-25-2010, 08:16 PM
Kind of cool...but I think this particular level was made to be played this way. I don't think we'll be able to play every level like this, no matter what they say.

soron
02-25-2010, 08:17 PM
I wish they did not have that fast forward crap.

Mesotie
02-25-2010, 08:17 PM
Yeah, its definitely new.

I like how he mentions that we asked for it (the stealth walkthrough)...I guess their kind of listening after all http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

SORENSOE
02-25-2010, 08:18 PM
Originally posted by Eminemdrdre00:
Kind of cool...but I think this particular level was made to be played this way. I don't think we'll be able to play every level like this, no matter what they say.

i was thinking the same thing also as i watched it the first time.

compromise anyone? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

SORENSOE
02-25-2010, 08:19 PM
Originally posted by Mesotie:
Yeah, its definitely new.

I like how he mentions that we asked for it (the stealth walkthrough)...I guess their kind of listening after all http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

ubisoft wouldn't let us all down now would they? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif http://forums.ubi.com/images/smilies/59.gif delays. but i can live with that.

Mesotie
02-25-2010, 08:24 PM
I'm sure there's more than one level that can be played this way, or at least I hope there is...either way, this video makes me very happy feeling http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Gives me that old-fashioned Splinter Cell feeling, and thats always good

CoastalGirl
02-25-2010, 08:25 PM
I could have done without the fast-forwarding as well, but otherwise it's a nice video. Very sneaky, and the KO was justified and done in a stealthy way. I approve. LoL

Thanks Quid. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Mesotie
02-25-2010, 08:27 PM
On a side note, what are moving spotlights doing in a car garage. I mean I've never been in a car garage with those before http://forums.ubi.com/images/smilies/blink.gif

Then again I guess there just the cameras, but still weird

RaulO4
02-25-2010, 08:27 PM
i knew the video was going to be base on that level

when i read "stealth walkthrough"

but it really just look like a maze you had to get through

well in truth sc was always like a maze
but with some puzzles to solve.

well i be getting this game anyhow


and mesotie
its 3E we are talking about here lol

soron
02-25-2010, 08:30 PM
I think you will be able to stealth though most of the game from what I have seen so far. I was really bummed when I found out they postponed the release again; Gamestop assured me that the now have a final release date tho. the clerk told me it was a miss-communication that they had 2/27/10 as the release date http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

SORENSOE
02-25-2010, 08:32 PM
Originally posted by RaulO4:
i knew the video was going to be base on that level

when i read "stealth walkthrough"

but it really just look like a maze you had to get through

well in truth sc was always like a maze
but with some puzzles to solve.

well i be getting this game anyhow


and mesotie
its 3E we are talking about here lol

yeah, and they have those little robots that vacuum the garage for them too.

...they explode if you touch them. http://forums.ubi.com/images/smilies/blink.gif

B166ER-S-F
02-25-2010, 08:38 PM
Q. Is it possible to go through the whole game without being seen, heard, or using my pistol...

Absolutely, all the maps can be played completely in stealth when special circumstances do not require you to play otherwise. It is up to the user to decide how they play the game. We have crafted a versatile and rewarding experience for all gamers. With that said, Conviction is designed to give the player an edge if they play intelligently. For example, playing smart will allow you access to Mark and Execute, as well the ability to gain information from interrogations, among other benefits.

Oh and some of you might say " But i dont want to kill anyone D:" Well sorry guys but Sam is hunting for his daughters killer hes bound to kill somebody. To stay on topic lol i laughed a bit when the guy said " You guys have been asking for a stealth..."

J Saint777
02-25-2010, 08:40 PM
Well there it is.

The Lord saw, and he said it was GOOOOD.

Was that QuidProKuo's voice at the beginning? Glad to see he took our concerns straight to the dev team.

http://forums.ubi.com/images/smilies/25.gif

SORENSOE
02-25-2010, 08:40 PM
Originally posted by B166ER-S-F:
Q. Is it possible to go through the whole game without being seen, heard, or using my pistol...

Absolutely, all the maps can be played completely in stealth when special circumstances do not require you to play otherwise. It is up to the user to decide how they play the game. We have crafted a versatile and rewarding experience for all gamers. With that said, Conviction is designed to give the player an edge if they play intelligently. For example, playing smart will allow you access to Mark and Execute, as well the ability to gain information from interrogations, among other benefits.


Most of you by now must be saying " OMG THIS GUY IS LYING TO US!!" Nope but maybe if you were to take a look in the " Dev Q&A " sticky and scroll down a bit, you will see what i just posted. To stay on topic lol i laughed a bit when the guy said " You guys have been asking for a stealth..."

haven't we though? http://forums.ubi.com/images/smilies/clap.gif

Mesotie
02-25-2010, 08:45 PM
Yeah, they said that, but until now they haven't really shown it...So this leads to skepticism.

We'll all see how close they are to their word in about 50 days, if you really can play it like that ALL the way through

I'm starting to feel more and more comfortable with the game, so I think you can (or I hope)

B166ER-S-F
02-25-2010, 08:47 PM
Originally posted by SORENSOE:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by B166ER-S-F:
Q. Is it possible to go through the whole game without being seen, heard, or using my pistol...

Absolutely, all the maps can be played completely in stealth when special circumstances do not require you to play otherwise. It is up to the user to decide how they play the game. We have crafted a versatile and rewarding experience for all gamers. With that said, Conviction is designed to give the player an edge if they play intelligently. For example, playing smart will allow you access to Mark and Execute, as well the ability to gain information from interrogations, among other benefits.


Most of you by now must be saying " OMG THIS GUY IS LYING TO US!!" Nope but maybe if you were to take a look in the " Dev Q&A " sticky and scroll down a bit, you will see what i just posted. To stay on topic lol i laughed a bit when the guy said " You guys have been asking for a stealth..."

haven't we though? http://forums.ubi.com/images/smilies/clap.gif </div></BLOCKQUOTE>

Yeah we have and im damn glad we finaly got one too lol for some reason tho i wish the " Death from above" move was non letahl how cool would it have been if Sam had his pistol shed then marked a guy and " Deaht From Above" The other and excuted http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif Tho not pure stealth but would be kick *** lol

J Saint777
02-25-2010, 08:50 PM
Originally posted by B166ER-S-F:
Yeah we have and im damn glad we finaly got one too lol for some reason tho i wish the " Death from above" move was non letahl how cool would it have been if Sam had his pistol shed then makred a guy and " Deaht From Above" The other and excuted the other one http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif Tho not pure stealth would be kick *** lol

That's easy enough to pull off. Simply mark a guy, or two, or three while hanging over another. When you're ready, press LT then immediately Y. Sam will do the DFA then whip out his pistol and take out every guy you marked. That'll certainly be pretty to see.

Stealthgamer001
02-25-2010, 08:51 PM
http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif Stealthgamer digs this! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

S0ulstace
02-25-2010, 08:52 PM
So...I hate to be the completely ignorant one here....but where is the video? I have yet to see it, and I haven't seen it posted here. I must be totally missing something, but a link would really help out..

Thanks guys.

RaulO4
02-25-2010, 08:54 PM
Originally posted by JSaint777:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by B166ER-S-F:
Yeah we have and im damn glad we finaly got one too lol for some reason tho i wish the " Death from above" move was non letahl how cool would it have been if Sam had his pistol shed then makred a guy and " Deaht From Above" The other and excuted the other one http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif Tho not pure stealth would be kick *** lol

That's easy enough to pull off. Simply mark a guy, or two, or three while hanging over another. When you're ready, press LT then immediately Y. Sam will do the DFA then whip out his pistol and take out every guy you marked. That'll certainly be pretty to see. </div></BLOCKQUOTE>also if the pistol is not on hand
he will cqc someone that is close to him then pull and shot his pistol...

B166ER-S-F
02-25-2010, 08:54 PM
Originally posted by JSaint777:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by B166ER-S-F:
Yeah we have and im damn glad we finaly got one too lol for some reason tho i wish the " Death from above" move was non letahl how cool would it have been if Sam had his pistol shed then makred a guy and " Deaht From Above" The other and excuted the other one http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif Tho not pure stealth would be kick *** lol

That's easy enough to pull off. Simply mark a guy, or two, or three while hanging over another. When you're ready, press LT then immediately Y. Sam will do the DFA then whip out his pistol and take out every guy you marked. That'll certainly be pretty to see. </div></BLOCKQUOTE>

No dude lol you can Mark and excute with your bare hands if you didn't know Sam wouldn't whip out his pistol he would do some crazy Krav Maga move on the guy he marked ;D Or atleast i think thats what i read let me find my soruce... Dev Q&A when the guy ask " and excute bare-handed takedowns" im thinking Mark and Excuteing with your bare hands.

[FEB 5]

* Will Sam be able to holster his weapon and execute bare-handed takedowns?
Yes, if you hold DOWN on the DPAD for 2 seconds Sam will holster his weapon. When his weapon is holstered all his attacks will be bare-handed.

Mesotie
02-25-2010, 08:55 PM
http://splintercell.us.ubi.com/conviction/#/media/

You can also click on the picture of Sam on the picture on the top of this page

S0ulstace
02-25-2010, 08:56 PM
HA.....now I feel really stupid...found it...right there...front of the site....first thing....hm...
http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

AGENTxxxxx47
02-25-2010, 08:57 PM
yeah it shows they are listening

am I missing something though?

The walk through was missing the edge on your seat tension like the old games when you had a guard 5 feet from you and you were praying he would turn around,and walk the other way, that kind of tension now, what am I missing?


Could be the fast forwarding or something ...just missing something , the old game the environment looked so good in stealth ghosting the dynamic light and dark when a guard was so close to finding you with his flashlight.

I dunno can't quite put my finger on it

B166ER-S-F
02-25-2010, 08:59 PM
Originally posted by AGENTxxxxx47:
yeah it shows they are listening

am I missing something though?

The walk through was missing the edge on your seat tension like the old games when you had a guard 5 feet from you and you were praying he would turn around,and walk the other way, that kind of tension now, what am I missing?


Could be the fast forwarding or something ...just missing something , the old game the environment looked so good in stealth ghosting the dynamic light and dark when a guard was so close to finding you with his flashlight.

I dunno can't quite put my finger on it

Could it be because your not playing it? No im not being sarcastic lol or maybe its because now you KNOW that Sam has the abilities to take down the guy who turns around.

Mesotie
02-25-2010, 09:02 PM
I think its mostly the fast-forward thing.

I hope thats still there, since thats WHY I play SC

J Saint777
02-25-2010, 09:03 PM
Originally posted by B166ER-S-F:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by JSaint777:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by B166ER-S-F:
Yeah we have and im damn glad we finaly got one too lol for some reason tho i wish the " Death from above" move was non letahl how cool would it have been if Sam had his pistol shed then makred a guy and " Deaht From Above" The other and excuted the other one http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif Tho not pure stealth would be kick *** lol

That's easy enough to pull off. Simply mark a guy, or two, or three while hanging over another. When you're ready, press LT then immediately Y. Sam will do the DFA then whip out his pistol and take out every guy you marked. That'll certainly be pretty to see. </div></BLOCKQUOTE>

No dude lol you can Mark and excute with your bare hands if you didn't know Sam wouldn't whip out his pistol he would do some crazy Krav Maga move on the guy he marked ;D Or atleast i think thats what i read let me find my soruce... Dev Q&A when the guy ask " and excute bare-handed takedowns" im thinking Mark and Excuteing with your bare hands.

[FEB 5]

* Will Sam be able to holster his weapon and execute bare-handed takedowns?
Yes, if you hold DOWN on the DPAD for 2 seconds Sam will holster his weapon. When his weapon is holstered all his attacks will be bare-handed. </div></BLOCKQUOTE>

We need to discuss the controller layout it seems.

You mark enemies with the Right Bumper, and execute with Y. An execution is always performed with a firearm. If you want to do a hand to hand takedown, which is necessary to obtain an execute token, you press B. If you want to perform a Death From Above, you press LT when above an enemy.

Pressing Y by a marked enemy will have Sam shoot him with a gun. That's it, every time. Pressing B by a guard will have him perform a hand to hand takedown, or you can hold B to use him as a human shield.

AGENTxxxxx47
02-25-2010, 09:04 PM
Originally posted by B166ER-S-F:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AGENTxxxxx47:
yeah it shows they are listening

am I missing something though?

The walk through was missing the edge on your seat tension like the old games when you had a guard 5 feet from you and you were praying he would turn around,and walk the other way, that kind of tension now, what am I missing?


Could be the fast forwarding or something ...just missing something , the old game the environment looked so good in stealth ghosting the dynamic light and dark when a guard was so close to finding you with his flashlight.

I dunno can't quite put my finger on it

Could it be because your not playing it? No im not being sarcastic lol or maybe its because now you KNOW that Sam has the abilities to take down the guy who turns around. </div></BLOCKQUOTE>

No your missing the point its not that Sam can't take down the guard its the vulnerable tension the sneakiness of it , now it just feels stale lifeless, like the game is meant to played with M/E and LKP. Otherwise its a stale performance.

Even watching the old games there was a real thick air of tension while stealthing, but in the new vid it doesn't have that air.

Sam could always take down the guys.

Mesotie
02-25-2010, 09:06 PM
Originally posted by AGENTxxxxx47:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by B166ER-S-F:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AGENTxxxxx47:
yeah it shows they are listening

am I missing something though?

The walk through was missing the edge on your seat tension like the old games when you had a guard 5 feet from you and you were praying he would turn around,and walk the other way, that kind of tension now, what am I missing?


Could be the fast forwarding or something ...just missing something , the old game the environment looked so good in stealth ghosting the dynamic light and dark when a guard was so close to finding you with his flashlight.

I dunno can't quite put my finger on it

Could it be because your not playing it? No im not being sarcastic lol or maybe its because now you KNOW that Sam has the abilities to take down the guy who turns around. </div></BLOCKQUOTE>

No your missing the point its not that Sam can't take down the guard its the vulnerable tension the sneakiness of it , now it just feels stale lifeless, like the game is meant to played with M/E and LKP. Otherwise its a stale performance.

Even watching the old games there was a real thick air of tension while stealthing, but in the new vid it doesn't have that air.

Sam could always take down the guys. </div></BLOCKQUOTE>

If its not there in the end, then I will be VERY sad...

I REALLY hope that it is

B166ER-S-F
02-25-2010, 09:06 PM
Originally posted by JSaint777:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by B166ER-S-F:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by JSaint777:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by B166ER-S-F:
Yeah we have and im damn glad we finaly got one too lol for some reason tho i wish the " Death from above" move was non letahl how cool would it have been if Sam had his pistol shed then makred a guy and " Deaht From Above" The other and excuted the other one http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif Tho not pure stealth would be kick *** lol

That's easy enough to pull off. Simply mark a guy, or two, or three while hanging over another. When you're ready, press LT then immediately Y. Sam will do the DFA then whip out his pistol and take out every guy you marked. That'll certainly be pretty to see. </div></BLOCKQUOTE>

No dude lol you can Mark and excute with your bare hands if you didn't know Sam wouldn't whip out his pistol he would do some crazy Krav Maga move on the guy he marked ;D Or atleast i think thats what i read let me find my soruce... Dev Q&A when the guy ask " and excute bare-handed takedowns" im thinking Mark and Excuteing with your bare hands.

[FEB 5]

* Will Sam be able to holster his weapon and execute bare-handed takedowns?
Yes, if you hold DOWN on the DPAD for 2 seconds Sam will holster his weapon. When his weapon is holstered all his attacks will be bare-handed. </div></BLOCKQUOTE>

We need to discuss the controller layout it seems.

You mark enemies with the Right Bumper, and execute with Y. An execution is always performed with a firearm. If you want to do a hand to hand takedown, which is necessary to obtain an execute token, you press B. If you want to perform a Death From Above, you press LT when above an enemy.

Pressing Y by a marked enemy will have Sam shoot him with a gun. That's it, every time. Pressing B by a guard will have him perform a hand to hand takedown, or you can hold B to use him as a human shield. </div></BLOCKQUOTE>

Nope i know all of that lol I just thought and hoped that you would be able to Mark and Excute guys with your bare hands. Sucks that he would always shoot em but i dont have a problem with that.

TheZerby
02-25-2010, 09:08 PM
That was great and aside from shooting out the light and having to grab that one guy it was almost pure Ghosting. This has rekindle some hope that I can do that in this game and made me more excited. I was already going to buy it originally really.

RaulO4
02-25-2010, 09:09 PM
in M&E if you dont have a pistol on u

when you press Y
if there a guys next to you he will fist cqc him
then take out the pistol and shoot the rest.

J Saint777
02-25-2010, 09:10 PM
Originally posted by AGENTxxxxx47:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by B166ER-S-F:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AGENTxxxxx47:
yeah it shows they are listening

am I missing something though?

The walk through was missing the edge on your seat tension like the old games when you had a guard 5 feet from you and you were praying he would turn around,and walk the other way, that kind of tension now, what am I missing?


Could be the fast forwarding or something ...just missing something , the old game the environment looked so good in stealth ghosting the dynamic light and dark when a guard was so close to finding you with his flashlight.

I dunno can't quite put my finger on it

Could it be because your not playing it? No im not being sarcastic lol or maybe its because now you KNOW that Sam has the abilities to take down the guy who turns around. </div></BLOCKQUOTE>

No your missing the point its not that Sam can't take down the guard its the vulnerable tension the sneakiness of it , now it just feels stale lifeless, like the game is meant to played with M/E and LKP. Otherwise its a stale performance.

Even watching the old games there was a real thick air of tension while stealthing, but in the new vid it doesn't have that air.

Sam could always take down the guys. </div></BLOCKQUOTE>

I definitely see what you mean regarding the lack of tension. However, I think the main reason for this is the fact that you are in a massive garage. This is the second or third mission. The player is still being introduced to the stealth mechanics, and is given a large area to work with. Once you enter areas that are smaller and tighter, such as the 3E offices, I think that tension we know and love will be there.

One bit that gave me a little jolt was where Sam did a quick dash from cover to cover just as a guard was passing by. That will be awesome in a small area.

Stealthgamer001
02-25-2010, 09:12 PM
This is the second or third mission.
Where did you hear this? I went in thinking it was closer to the end. http://forums.ubi.com/images/smilies/blink.gif

coltcat
02-25-2010, 09:14 PM
good to see a fine atmosphere biuld up,BGM are crucial part of it.
after all the fancy neck breaking and shotgun blaze. this is some good news.

the time the PA system start off even scared me a bit. lol

B166ER-S-F
02-25-2010, 09:14 PM
Originally posted by AGENTxxxxx47:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by B166ER-S-F:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AGENTxxxxx47:
yeah it shows they are listening

am I missing something though?

The walk through was missing the edge on your seat tension like the old games when you had a guard 5 feet from you and you were praying he would turn around,and walk the other way, that kind of tension now, what am I missing?


Could be the fast forwarding or something ...just missing something , the old game the environment looked so good in stealth ghosting the dynamic light and dark when a guard was so close to finding you with his flashlight.

I dunno can't quite put my finger on it

Could it be because your not playing it? No im not being sarcastic lol or maybe its because now you KNOW that Sam has the abilities to take down the guy who turns around. </div></BLOCKQUOTE>

No your missing the point its not that Sam can't take down the guard its the vulnerable tension the sneakiness of it , now it just feels stale lifeless, like the game is meant to played with M/E and LKP. Otherwise its a stale performance.

Even watching the old games there was a real thick air of tension while stealthing, but in the new vid it doesn't have that air.

Sam could always take down the guys. </div></BLOCKQUOTE>

Yeah your right Sam could always take down the guys but they would take a chunk of his health first. I think the reason why the tension is missing from this video is because it was sped up, you dont see Sam moving at a very slow pace taking his time only at certain moments in the video but they are spread too far to really feel anything. Also what Jsaint said this was a pretty open area.

B166ER-S-F
02-25-2010, 09:16 PM
Originally posted by Stealthgamer001:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">This is the second or third mission.
Where did you hear this? I went in thinking it was closer to the end. http://forums.ubi.com/images/smilies/blink.gif </div></BLOCKQUOTE>

I second that o_o I mean Sam is forced to work with 3E at the start of the game, why would he blow it up?

LennyLilac
02-25-2010, 09:17 PM
Originally posted by Mesotie:
Well, I watched it. It's definitely a stealth walkthrough, he only bashes one guy's head in.


Originally posted by CoastalGirl:Very sneaky, and the KO was justified and done in a stealthy way.

He had to take down a guard in order to get the key card.

J Saint777
02-25-2010, 09:18 PM
Originally posted by RaulO4:
in M&E if you dont have a pistol on u

when you press Y
if there a guys next to you he will fist cqc him
then take out the pistol and shoot the rest.

I really don't think so.
Look at 0:27. (http://xbox360.ign.com/dor/objects/902601/tom-clancys-splinter-cell-conviction/videos/splintercell_spc_coopmont_21110.html)

If a target within reach of a CQC takedown was automatically executed with bare hands, then Archer would have done so. Instead, he performed a headshot at ridiculously close range.

Holding or pressing Y automatically pulls out the last weapon you had.

TheZerby
02-25-2010, 09:20 PM
Take note though Saint that he was hanging on a ledge though when he did that.

J Saint777
02-25-2010, 09:23 PM
Originally posted by Stealthgamer001:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">This is the second or third mission.
Where did you hear this? I went in thinking it was closer to the end. http://forums.ubi.com/images/smilies/blink.gif </div></BLOCKQUOTE>

The first mission is the mansion. After that Sam is brought to some holding cell unconscious. When he wakes up Grim breaks him out (as seen in the Story Trailer) and smuggles him into the 3E garage. So my guess is the second or third mission.


Originally posted by TheZerby:
Take note though Saint that he was hanging on a ledge though when he did that.

True, but if a CQC move was automatically performed on a close enough enemy, Archer would have just pulled him over the ledge, don't you think?


Nope i know all of that lol I just thought and hoped that you would be able to Mark and Excute guys with your bare hands. Sucks that he would always shoot em but i dont have a problem with that.

That's what the B button is for. http://forums.ubi.com/images/smilies/winky.gif

coltcat
02-25-2010, 09:24 PM
Originally posted by LennyLilac:
He had to take down a guard in order to get the key card.

only thing I hope is when we stay aside his body for a while we can see him twitch a little.

just let me know I didnt kill him, please.

or even better, some other dude walks by and wake him up, alarm start to going off, classic SC mistake.

RaulO4
02-25-2010, 09:27 PM
Originally posted by TheZerby:
Take note though Saint that he was hanging on a ledge though when he did that. yea

also
i got my info from some video
which i forgot which one lol

AGENTxxxxx47
02-25-2010, 09:31 PM
Yeah maybe its just the sped up video.

It's intangible what I'm trying to describe, the overall package.

I mean the whole video never had one close call.

The old games had scenarios where there were close calls in stealth , so you need to act quick ,use a whistle, set-up a camera and make a clicky sound, use your EMP pistol on a light cause one guard to change his patrol,run a little faster make some noise,etc.

All of that "guard manipulation" through non-contact is gone in this vid, its just a guy sneaking in the dark past guards.

I can't explain it ..maybe Conviction is after all best played with M/E LNP because those are the pillars , if you use stealth or ghosting its just sneaking.

The old games even if you slit a canvas to gain access , the guard would be like "who cut this?" and investigate.

I dunno I'm not trying to be a darksider negative neigh-bomb here.

It just doesn't look like he used any 'guard manipulation' techniques, in many areas of Splinter Cell you had to 100% manipulate the guard to successfully ghost past him. I didn't see any of that.

Plus the giant WHITE TEXT on everything? I mean comeon man this is getting out of hand, do this do that. walk over here put C-4 here grab this guy blow up this wall



I REALLY wanna be happy for the latest vid I REALLY do , but its not working ,I need some stealth viagra or something.

Or its just the speed of the video and the player is awesome? That's it , forget all I said

Thanks Quid for listening and getting the vid up never the less.

J Saint777
02-25-2010, 09:35 PM
Originally posted by RaulO4:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by TheZerby:
Take note though Saint that he was hanging on a ledge though when he did that. yea

also
i got my info from some video
which i forgot which one lol </div></BLOCKQUOTE>

I really don't want to sound conceited, but I've seen every SCC video out there. (I sound like a tool)

I haven't seen anything that would lead me to believe Sam automatically takes down a close enemy with his hands. I saw him CQC an enemy then execute another in the warehouse video, and I saw him slide over a table and CQC two marked men in the newest Malta walkthrough. Both of these were performed in such a way where I believe the player simply hit the "hand to hand" button instead of Y.

I could be wrong. We will all find out in April eh?

B166ER-S-F
02-25-2010, 09:37 PM
I understand dude ive played all the Splinter Cell games except Esstaintls yuck lol But This was a pretty open area Sam didn't need to distract any gaurds. Now lets say we take a stealth way in the Mansion levle and there are two guys gaurding a door you need to go throught you can ither M&E or you can make some noise make go check what it was and there you have it the door is clear, and you did it in the SC classic way http://forums.ubi.com/images/smilies/25.gif As for the stealth viagra i literaly lmao at that

RaulO4
02-25-2010, 09:37 PM
Originally posted by JSaint777:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by RaulO4:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by TheZerby:
Take note though Saint that he was hanging on a ledge though when he did that. yea

also
i got my info from some video
which i forgot which one lol </div></BLOCKQUOTE>

I really don't want to sound conceited, but I've seen every SCC video out there. (I sound like a tool)

I haven't seen anything that would lead me to believe Sam automatically takes down a close enemy with his hands. I saw him CQC an enemy then execute another in the warehouse video, and I saw him slide over a table and CQC two marked men in the newest Malta walkthrough. Both of these were performed in such a way where I believe the player simply hit the "hand to hand" button instead of Y.

I could be wrong. We will all find out in April eh? </div></BLOCKQUOTE>...well it makes no difference in the end
just press B then Y

it just pressing one more button for auto kill all http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

TomeOne
02-25-2010, 09:39 PM
Originally posted by B166ER-S-F:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Stealthgamer001:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">This is the second or third mission.
Where did you hear this? I went in thinking it was closer to the end. http://forums.ubi.com/images/smilies/blink.gif </div></BLOCKQUOTE>

I second that o_o I mean Sam is forced to work with 3E at the start of the game, why would he blow it up? </div></BLOCKQUOTE>Well, he works for Grim, who is on the inside and I think wants to shake things up because of what Third Echelon has become.

WAR85
02-25-2010, 09:40 PM
Good job quid. Finally some hope for the stealthers , and the hardcore fans

Stealthgamer001
02-25-2010, 09:41 PM
Wait a minute, who was driving the SUV Sam crawled out of?

B166ER-S-F
02-25-2010, 09:42 PM
Originally posted by TomeOne:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by B166ER-S-F:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Stealthgamer001:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">This is the second or third mission.
Where did you hear this? I went in thinking it was closer to the end. http://forums.ubi.com/images/smilies/blink.gif </div></BLOCKQUOTE>

I second that o_o I mean Sam is forced to work with 3E at the start of the game, why would he blow it up? </div></BLOCKQUOTE>Well, he works for Grim, who is on the inside and I think wants to shake things up because of what Third Echelon has become. </div></BLOCKQUOTE>

Yeah your right i just face palmed myself when i rememberd the start of the video with Sam coming out of the car ><

RaulO4
02-25-2010, 09:42 PM
Originally posted by Stealthgamer001:
Wait a minute, who was driving the SUV Sam crawled out of? O.O
good point

maybe archer
or a new tech
the unman SUV

WAR85
02-25-2010, 09:49 PM
Originally posted by Stealthgamer001:
Wait a minute, who was driving the SUV Sam crawled out of?

Good point maybe Victor Coste, he did say anything fisher wants ill get for him in the character trailer.

Stealthgamer001
02-25-2010, 10:01 PM
Originally posted by WAR85:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Stealthgamer001:
Wait a minute, who was driving the SUV Sam crawled out of?

Good point maybe Victor Coste, he did say anything fisher wants ill get for him in the character trailer. </div></BLOCKQUOTE>

Perhaps. It couldn't have been Grim because she was somewhere else on the phone. I'm assuming he was hiding in the back to pass a security checkpoint while someone drove him in.

I suppose it's also possible that the driver wasn't even anyone who was helping Sam, and drove in without knowing he was back there.

Joshua Morrison
02-25-2010, 10:20 PM
I agree it was missing something I think it was the fastforwarding that really ruinied the mood... but this video did look like a lot of fun. http://forums.ubi.com/images/smilies/winky.gif I am in no way joining the light-siders they don't have force choke. http://forums.ubi.com/images/smilies/icon_twisted.gif I also think it might of been that it look to easy but that could just be the guy playing. I think the only thing that I wanted to complain about was when Sam slides up to a pillar and there is a guard less then five feet away.... its the guard deaf?

TomeOne
02-25-2010, 11:02 PM
Originally posted by Stealthgamer001:

I suppose it's also possible that the driver wasn't even anyone who was helping Sam, and drove in without knowing he was back there. This.

mattduck69
02-25-2010, 11:27 PM
Originally posted by B166ER-S-F:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by JSaint777:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by B166ER-S-F:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by JSaint777:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by B166ER-S-F:
Yeah we have and im damn glad we finaly got one too lol for some reason tho i wish the " Death from above" move was non letahl how cool would it have been if Sam had his pistol shed then makred a guy and " Deaht From Above" The other and excuted the other one http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif Tho not pure stealth would be kick *** lol

That's easy enough to pull off. Simply mark a guy, or two, or three while hanging over another. When you're ready, press LT then immediately Y. Sam will do the DFA then whip out his pistol and take out every guy you marked. That'll certainly be pretty to see. </div></BLOCKQUOTE>

No dude lol you can Mark and excute with your bare hands if you didn't know Sam wouldn't whip out his pistol he would do some crazy Krav Maga move on the guy he marked ;D Or atleast i think thats what i read let me find my soruce... Dev Q&A when the guy ask " and excute bare-handed takedowns" im thinking Mark and Excuteing with your bare hands.

[FEB 5]

* Will Sam be able to holster his weapon and execute bare-handed takedowns?
Yes, if you hold DOWN on the DPAD for 2 seconds Sam will holster his weapon. When his weapon is holstered all his attacks will be bare-handed. </div></BLOCKQUOTE>

We need to discuss the controller layout it seems.

You mark enemies with the Right Bumper, and execute with Y. An execution is always performed with a firearm. If you want to do a hand to hand takedown, which is necessary to obtain an execute token, you press B. If you want to perform a Death From Above, you press LT when above an enemy.

Pressing Y by a marked enemy will have Sam shoot him with a gun. That's it, every time. Pressing B by a guard will have him perform a hand to hand takedown, or you can hold B to use him as a human shield. </div></BLOCKQUOTE>

Nope i know all of that lol I just thought and hoped that you would be able to Mark and Excute guys with your bare hands. Sucks that he would always shoot em but i dont have a problem with that. </div></BLOCKQUOTE>

remember in that x10 montage sam slides across the table kicks one marked guy krav magas the other marked guy so we do hav evidence

oO_ShadowFox_Oo
02-25-2010, 11:30 PM
Originally posted by TomeOne:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Stealthgamer001:

I suppose it's also possible that the driver wasn't even anyone who was helping Sam, and drove in without knowing he was back there. This. </div></BLOCKQUOTE>

What? With a big box of explosive in the back Some security job that would be.

Anyway, it's about time this was shown. To be honest it should have been shown months ago and it should have been shown WITHOUT the stupid fast forwarding. I mean WTF? This really speaks spades about the development team that they are fast forwarding past the actual stealth part of the game just to show you the 'interesting bits'.

Do they even realise WTF they're this video was supposed to showcase? Also, it's very convenient that it's the one level where Sam is given the 'YOU CAN'T BE CAUGHT' mission statement, which, if memory serves me correctly, was what Splinter Cell Contradiction was making all these changes to get away from.

Personally, it just shows that there's still zero innovation on the stealth side of things. It's essentially old Splinter Cell, with all of the stealth options taken out of it. You also have to bash someone's face in against a wall to not kill them after you've grabbed them (I know, subtle, right?)

Also, why the hell does Sam go to all that effort to sneak past security, avoid the lights and the cameras just to throw the security card (that in all likelihood gives access to other areas) on the ground, with his fingerprints on it, after he's used it? Is he an idiot?! Who is in charge of writing? Are they even aware of what the hell they're doing?

What. The. Hell.

mattduck69
02-25-2010, 11:34 PM
yer talk about fastpace stealth

Deathgrim666
02-26-2010, 12:51 AM
just noticed that on the gameplay sams death from above is the b button and for co-op its LT?

maybe just the controler setup, maybe idk.

JAHman28
02-26-2010, 01:27 AM
Originally posted by oO_ShadowFox_Oo:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by TomeOne:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Stealthgamer001:

I suppose it's also possible that the driver wasn't even anyone who was helping Sam, and drove in without knowing he was back there. This. </div></BLOCKQUOTE>

What? With a big box of explosive in the back Some security job that would be.

Anyway, it's about time this was shown. To be honest it should have been shown months ago and it should have been shown WITHOUT the stupid fast forwarding. I mean WTF? This really speaks spades about the development team that they are fast forwarding past the actual stealth part of the game just to show you the 'interesting bits'.

Do they even realise WTF they're this video was supposed to showcase? Also, it's very convenient that it's the one level where Sam is given the 'YOU CAN'T BE CAUGHT' mission statement, which, if memory serves me correctly, was what Splinter Cell Contradiction was making all these changes to get away from.

Personally, it just shows that there's still zero innovation on the stealth side of things. It's essentially old Splinter Cell, with all of the stealth options taken out of it. You also have to bash someone's face in against a wall to not kill them after you've grabbed them (I know, subtle, right?)

Also, why the hell does Sam go to all that effort to sneak past security, avoid the lights and the cameras just to throw the security card (that in all likelihood gives access to other areas) on the ground, with his fingerprints on it, after he's used it? Is he an idiot?! Who is in charge of writing? Are they even aware of what the hell they're doing?

What. The. Hell. </div></BLOCKQUOTE>


the devs and community devs are giving you what you want!

But still all you do is moan...

First off, they were under no pressure to make this video. No games websites/magazines wanted this video, we did.

they made it just for us. Now, I don't like the fast-forwarding thing either, but surely doing so would shrink the file size? woudn't it?

And we also know how the gameplay and animations for climbing up pipes and whatnot, all we need to know is that Sam sneaks past all the guards. And he does.

We should all be grateful for this.

And about the card? with fingerprints?

Is it not clear that he intends to blow Sh*t up?

And if the card is not effected by this explosion, I hardly think they'll be prioritizing what with big bangs and a (dead? Unconscious?) body lying around.

H.A.R.M.s
02-26-2010, 02:26 AM
I miss hacking things, Sam wouldn't need to kill someone to access the elevator then.


Originally posted by oO_ShadowFox_Oo:
Also, it's very convenient that it's the one level where Sam is given the 'YOU CAN'T BE CAUGHT' mission statement, Even so, "Avoid the detection". I'm interested how good AI actually is, if game can be played both ways. If you leave blood stains and corpses, do they call for help, alert others. Or Grim disabled their comm and video surveilance system so it's all the same to player.

RaulO4
02-26-2010, 04:31 AM
...well I'm happy
with today videos

the PEC is good
at lest there are some dept to it.

http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

FrankieSatt
02-26-2010, 06:35 AM
A few minutes of stealth in one level doesn't mean the game has stealth as the major part of the game, and that is the only way for the game to be a Splinter Cell game.

The devs can say all day long you can go through every level stealthly but when all you do is show action with every single video you show, except for one, those words get lost in the action.

DerSeeBaer
02-26-2010, 07:01 AM
Originally posted by oO_ShadowFox_Oo:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by TomeOne:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Stealthgamer001:

I suppose it's also possible that the driver wasn't even anyone who was helping Sam, and drove in without knowing he was back there. This. </div></BLOCKQUOTE>
You also have to bash someone's face in against a wall to not kill them after you've grabbed them </div></BLOCKQUOTE>
i still dont get why they didnt just use the choke that you used in the other games?
I mean its almost as fast as bashing someones head into a wall

Hiddai
02-26-2010, 07:20 AM
Originally posted by DerSeeBaer:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by oO_ShadowFox_Oo:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by TomeOne:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Stealthgamer001:

I suppose it's also possible that the driver wasn't even anyone who was helping Sam, and drove in without knowing he was back there. This. </div></BLOCKQUOTE>
You also have to bash someone's face in against a wall to not kill them after you've grabbed them </div></BLOCKQUOTE>
i still dont get why they didnt just use the choke that you used in the other games?
I mean its almost as fast as bashing someones head into a wall </div></BLOCKQUOTE>

i guess it's just less brutal for our angry sam

cnader
02-26-2010, 07:42 AM
Has anyone tried downloading the video and slowing down the fast parts?

donngold
02-26-2010, 08:06 AM
Originally posted by JSaint777:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by RaulO4:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by TheZerby:
Take note though Saint that he was hanging on a ledge though when he did that. yea

also
i got my info from some video
which i forgot which one lol </div></BLOCKQUOTE>

I really don't want to sound conceited, but I've seen every SCC video out there. (I sound like a tool)

I haven't seen anything that would lead me to believe Sam automatically takes down a close enemy with his hands. I saw him CQC an enemy then execute another in the warehouse video, and I saw him slide over a table and CQC two marked men in the newest Malta walkthrough. Both of these were performed in such a way where I believe the player simply hit the "hand to hand" button instead of Y.

I could be wrong. We will all find out in April eh? </div></BLOCKQUOTE>http://forums.ubi.com/eve/foru...1091065/m/8011097228 (http://forums.ubi.com/eve/forums/a/tpc/f/5271091065/m/8011097228)

Question by Vth_F_Smith:

If Sam is not equipped with a gun and we are using the Mark & Execute, is he going to use his close combat skills / the enviroment to take his enemies down or just pulling out the gun and shoot them?

Yes, if Sam is near an enemy when you start a M&E, he will use hand to hand combat to take him out. It’s actually a great tactic to use, since it allows you to “chain” up your executions; you will immediately re-earn the right to use M&E since you killed an enemy with hand to hand. We spent a lot of time with Krav Maga experts to make sure we have lots of fast and efficient takedowns, and you’ll notice a lot of variety in how you perform CQC kills, so we think you’re going to have lots of fun with this. We put a lot of attention to detail into considerations such as whether or not the enemy has a weapon in their hand, what type of weapon it is, what direction and speed you’re attacking from and how you are armed, so you will feel a lot of variety in the hand to hand system.

QuidProKuo
02-26-2010, 08:45 AM
Hey Guys,

The FFWD segments were done to keep the overall length down, we weren't able to post up the entire level "as is" because it would've taken about 8 minutes give or take. We didn't want to put in cuts because we wanted to show that the entire level was played through this way.

For those of you who are curious we had a tester for the team at the controls for this. He was the tester for this specific level and knew it inside and out...and it still took us 12 takes to get the video you see now.

MidwayWuzzupman
02-26-2010, 09:04 AM
Originally posted by B166ER-S-F:
Q. Is it possible to go through the whole game without being seen, heard, or using my pistol...

Absolutely, all the maps can be played completely in stealth when special circumstances do not require you to play otherwise. It is up to the user to decide how they play the game. We have crafted a versatile and rewarding experience for all gamers. With that said, Conviction is designed to give the player an edge if they play intelligently. For example, playing smart will allow you access to Mark and Execute, as well the ability to gain information from interrogations, among other benefits.

Oh and some of you might say " But i dont want to kill anyone D:" Well sorry guys but Sam is hunting for his daughters killer hes bound to kill somebody. To stay on topic lol i laughed a bit when the guy said " You guys have been asking for a stealth..."
I think that just means people specificly to interrogate or kill need to... well... be killed. Remember that ship mission in Chaos Theory where you were ordered to to kill that terrorist? That's what I think they mean. But since we will need to go in a room full of guards (like the Mansion mission we were shown) we'll have to kill everyone before interrogation

oO_ShadowFox_Oo
02-26-2010, 09:55 AM
Originally posted by QuidProKuo:
Hey Guys,

The FFWD segments were done to keep the overall length down, we weren't able to post up the entire level "as is" because it would've taken about 8 minutes give or take. We didn't want to put in cuts because we wanted to show that the entire level was played through this way.

For those of you who are curious we had a tester for the team at the controls for this. He was the tester for this specific level and knew it inside and out...and it still took us 12 takes to get the video you see now.

Thanks for the effort Quid, but it would have been a much more effective stealth video if we could actual take in the tension of observing and sneaking through the level, rather than watching a couple of key moments where Sam sneaks past a guard or two.

I personally, like most stealth gamers out there, would have no problem watching 8 minutes of stealth gameplay. In fact, I would LOVE to watch 8 minutes of stealth gameplay. THAT, IMO, would be the best video you would have released for this promotional campaign and one that should have been released at the beginning of the campaign to actually remind stealth gamers out there that they were still a priority target for you with this title.

EDIT: I know you haven't been on board with the title since the beginning, so you can't really be blamed for that, but there have been screams for a walkthrough like this since the game was first revealed and it's a little disappointing to see half of it skipped over, like it's nothing interesting.

MKCC14
02-26-2010, 10:01 AM
Is no one else glad they fast forward some parts so we wont know exactly what to do in this level when we buy the game? Geez major spoilers.

oO_ShadowFox_Oo
02-26-2010, 10:08 AM
Originally posted by JAHman28:the devs and community devs are giving you what you want!

But still all you do is moan...

I'm not moaning. I'm criticising.


First off, they were under no pressure to make this video. No games websites/magazines wanted this video, we did.

Who the hell cares what gaming websites or magazines want? It's about what the fans want and there have been calls for this video since E3.


they made it just for us. Now, I don't like the fast-forwarding thing either, but surely doing so would shrink the file size? woudn't it?

And what difference does that make? It's not as if they're going to run out of server space or if people aren't going to watch something that's 8 minutes long.


And we also know how the gameplay and animations for climbing up pipes and whatnot, all we need to know is that Sam sneaks past all the guards. And he does.

That's not the point. I want to see what the stealth gameplay offers and I can't do that if half of it is skipped over.


We should all be grateful for this.

Grateful? Yes, it is nice to see that they haven't completely ignored the calls for a stealth walkthrough. But that doesn't mean that we should accept what we see without question.


And about the card? with fingerprints?

Is it not clear that he intends to blow Sh*t up?

And if the card is not effected by this explosion, I hardly think they'll be prioritizing what with big bangs and a (dead? Unconscious?) body lying around.

He's blowing up two generators to knock out the security system so he can sneak by the main 3E security.

When the find the card they will clearly know who's been in the building and the card could clearly give access to another part of the building. Either way, it's just not smart throwing a card on the ground because

A) It may be used later
B) It leaves a trail

It is definitely something Sam Fisher would NOT do. But there he is, doing it...

Eckerr
02-26-2010, 11:22 AM
Originally posted by QuidProKuo:
Hey Guys,

The FFWD segments were done to keep the overall length down, we weren't able to post up the entire level "as is" because it would've taken about 8 minutes give or take. We didn't want to put in cuts because we wanted to show that the entire level was played through this way.

For those of you who are curious we had a tester for the team at the controls for this. He was the tester for this specific level and knew it inside and out...and it still took us 12 takes to get the video you see now.
Great job, you showed us that you DO care about the community (what I already knew http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif ), great video, thanks QuidProKuo http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif !

Dephkt
02-26-2010, 11:41 AM
Originally posted by oO_ShadowFox_Oo:
He's blowing up two generators to knock out the security system so he can sneak by the main 3E security.

When the find the card they will clearly know who's been in the building and the card could clearly give access to another part of the building. Either way, it's just not smart throwing a card on the ground because

A) It may be used later
B) It leaves a trail

It is definitely something Sam Fisher would NOT do. But there he is, doing it...

I agree Shadow.

While, like you, I didn't appreciate the stealth being glossed over like it was nothing special (it's a stealth walkthrough, you don't just skip through all the stealthy stuff!) the thing that bothered me the most was Sam tossing the card.

Sure it seems like something very simple, but Sam is a very experienced [ex] Splinter Cell, and he knows how to get in and out without leaving a trace. From what I've seen of the game so far, and what that video reaffirms, is that Sam is acting completely out of character. If he's trying to get in and out leaving as little evidence of his presence as possible, he should not be tossing away key objects, such as that card which could possibly be used in the future, as if they're worthless.

To me it just shows that the dev team doesn't have a solid understanding of exactly who Sam is. If I were to portray Sam as somebody who is seeking vengeance, he would do it very methodically and very precisely, leaving as little trace as possible to ensure his success. Running in guns blazing and being extremely careless would only increase the risk of his mission being compromised. But hey, I guess that's what regenerating health and infinite ammo are for, eh?

RaulO4
02-26-2010, 11:52 AM
Originally posted by Dephkt:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by oO_ShadowFox_Oo:
He's blowing up two generators to knock out the security system so he can sneak by the main 3E security.

When the find the card they will clearly know who's been in the building and the card could clearly give access to another part of the building. Either way, it's just not smart throwing a card on the ground because

A) It may be used later
B) It leaves a trail

It is definitely something Sam Fisher would NOT do. But there he is, doing it...

I agree Shadow.

While, like you, I didn't appreciate the stealth being glossed over like it was nothing special (it's a stealth walkthrough, you don't just skip through all the stealthy stuff!) the thing that bothered me the most was Sam tossing the card.

Sure it seems like something very simple, but Sam is a very experienced [ex] Splinter Cell, and he knows how to get in and out without leaving a trace. From what I've seen of the game so far, and what that video reaffirms, is that Sam is acting completely out of character. If he's trying to get in and out leaving as little evidence of his presence as possible, he should not be tossing away key objects, such as that card which could possibly be used in the future, as if they're worthless.

To me it just shows that the dev team doesn't have a solid understanding of exactly who Sam is. If I were to portray Sam as seeking vengeance, he would do it very methodically and very precisely, leaving as little trace as possible to ensure his success. Running in guns blazing and being extremely careless would only increase the risk of his mission being compromised. But hey, I guess that's what regenerating health and infinite ammo are for, eh? </div></BLOCKQUOTE>yea like the movie (something) citizen

of course not killing everyone but in smarts and be steps ahead of there every move

coltcat
02-26-2010, 11:59 AM
if we going to survey the story carefully.
you gonna blow the sht out of that boulding anyway, a security card in the elevator probably not gotta do much help for the opposite much to trace you back than the guy you just knock out (if he still alive).
an undead witness whos had made physical contact with you will be the real problem.

but hey, this is Sam Fisher, who walks around in JBA HQ and georgia presidential palace without covering his face and still get away with it.

Mesotie
02-26-2010, 12:12 PM
Originally posted by coltcat:
but hey, this is Sam Fisher, who walks around in JBA HQ and georgia presidential palace without covering his face and still get away with it.

Thats because Sam is a nobody to the rest of the world, no one knows he works for the Government in DA, he's just some random guy

The tossing of the card has always bothered me, even when they showed it in a bit earlier video (I think maybe the story one).
It just seems weird. I mean if I was Sam I wouldn't toss it like that, it's just weird.

Mesotie
02-26-2010, 12:17 PM
Now that I think about DA...the team might be going with the idea that Sam is now known to the world, like he is on the top CIA Most Wanted list or something.

So, that could be their logic, since Sam is known to everyone and since 3E probably expect him to some extent to break in there, he probably doesn't care about his identity (finger prints).

coltcat
02-26-2010, 12:21 PM
Originally posted by Mesotie:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by coltcat:
but hey, this is Sam Fisher, who walks around in JBA HQ and georgia presidential palace without covering his face and still get away with it.

Thats because Sam is a nobody to the rest of the world, no one knows he works for the Government in DA, he's just some random guy

The tossing of the card has always bothered me, even when they showed it in a bit earlier video (I think maybe the story one).
It just seems weird. I mean if I was Sam I wouldn't toss it like that, it's just weird. </div></BLOCKQUOTE>
yea, I know, I was kinda kidding with that,
I mean , come on ,the KOed guy is a more serious threat to you than the card.

and hell with it. we arent gonna change the card tossing anime anyway. devs wants to put the scene in just to show the DONT GIVE A FCK BADASS SAM.

Dephkt
02-26-2010, 12:25 PM
Originally posted by Mesotie:
Now that I think about DA...the team might be going with the idea that Sam is now known to the world, like he is on the top CIA Most Wanted list or something.

So, that could be their logic, since Sam is known to everyone and since 3E probably expect him to some extent to break in there, he probably doesn't care about his identity (finger prints).

Ok, let's say that's the case.

Sam needs to infiltrate Third Echelon HQ to complete a mission, and they know who he is, that makes the mission harder. This means that Sam has to get through without being seen, otherwise the building will go on full alert to prevent him from completing his mission.

Let's say Sam makes his way through the garage unseen. First part done, Sam would want to - as I said earlier - ensure that he completes his mission, so he wants to remain undetected. If a guard were to use the elevator after Sam, he would notice the card lying on he floor, which could lead to further exploration and investigation - potentially finding Sam. It just doesn't make sense either way.

Mesotie
02-26-2010, 12:26 PM
Really the only thing that bothers me about the card is the fact that he could use it else where...Then, I suppose Sam could have a reason, since "everything he does has a reason". He could know he won't need it or something...

OR, maybe the next scene is Sam on the ground trying to find the card, cursing to himself http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

Mesotie
02-26-2010, 12:31 PM
Originally posted by Dephkt:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Mesotie:
Now that I think about DA...the team might be going with the idea that Sam is now known to the world, like he is on the top CIA Most Wanted list or something.

So, that could be their logic, since Sam is known to everyone and since 3E probably expect him to some extent to break in there, he probably doesn't care about his identity (finger prints).

Ok, let's say that's the case.

Sam needs to infiltrate Third Echelon HQ to complete a mission, and they know who he is, that makes the mission harder. This means that Sam has to get through without being seen, otherwise the building will go on full alert to prevent him from completing his mission.

Let's say Sam makes his way through the garage unseen. First part done, Sam would want to - as I said earlier - ensure that he completes his mission, so he wants to remain undetected. If a guard were to use the elevator after Sam, he would notice the card lying on he floor, which could lead to further exploration and investigation - potentially finding Sam. It just doesn't make sense either way. </div></BLOCKQUOTE>

That makes sense. Why is it that every time they show us something, there's something wrong in the video, cant they just show us a flawless video.

I just want to play the game and find out what the real case is for everything

TheZerby
02-26-2010, 12:45 PM
Did anyone look closely when he was leaning up against cars? He had the ability to start a car alarm as a distraction!

http://i41.photobucket.com/albums/e286/vzerby/Screenshot2010-02-26at114222AM.png

Stealthgamer001
02-26-2010, 12:46 PM
Sure did! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

gytamas88
02-26-2010, 12:49 PM
Originally posted by TheZerby:
Did anyone look closely when he was leaning up against cars? He had the ability to start a car alarm as a distraction?


It was already stated by the devs regarding the very first mansion walkthrough videos. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

oO_ShadowFox_Oo
02-26-2010, 12:58 PM
Originally posted by coltcat:
if we going to survey the story carefully.
you gonna blow the sht out of that boulding anyway, a security card in the elevator probably not gotta do much help for the opposite much to trace you back than the guy you just knock out (if he still alive).
an undead witness whos had made physical contact with you will be the real problem.

That's no excuse. Leaving ANY trace is unacceptable. He doesn't know if he's going to accomplish his mission, he might have to bug out. He has been trained to be completely thorough at all times.

He has no idea what the security card is for and it most likely was used to give access to more than one area for that specific guard. Tossing it away just makes no sense.

But hey, this is cool Sam, who doesn't care and is out for revenge, so it's acceptable.


but hey, this is Sam Fisher, who walks around in JBA HQ and georgia presidential palace without covering his face and still get away with it.

I'm sorry, but I'm not sure what games you were playing but when I played those games he DID cover his face in the Georgian Presidential Palace and he was openly part of the team in the JBA, so had no need to cover his face.

But in the Old Gen version of DA when he was sneaking around he did cover his face, as well as masked his voice.

sammyboy1981
02-26-2010, 01:04 PM
Nice catch ZERBY...I missed that.

I gotta say, FFWD through the walkthrough kinda killed the tension that comes with stealth...and thus negates the walkthrough's purpose.

sameer_monier
02-26-2010, 01:08 PM
according to the trailer 3rd E is already after Sam, why everybody keeps forgetting that ?!, he knows they killed his daughter, he is after vengeance, ....etc, i think Grim wants something from 3rd E and Sam do it while not wanting to (As the story trailer), he throws the card cause he doesn't need it, or he think he doesn't, he can grab another one from any guard later on, beside leaving a finger print to the organization which already after him, and Grim already knowing where he is, so what ?!, let them come to him instead of searching for them, and about completing the mission, he is in, there is no way out, he will get it done one way or another, he needs the info Grim has about his daughter, there is no restriction or mission over any more, and that's my opinion

MidwayWuzzupman
02-26-2010, 01:28 PM
you know he is putting C4 in the Garage level of Third E for a reason right? It's a form of demolition. He blows up the C4 (which are remote detonated) and the building will collapse over itself. He don't need the key card cause everyone and everything in the building will be blown to bits. He don't need to hide the key card cause it will be either ash or be part of the rubble like other key cards.

oO_ShadowFox_Oo
02-26-2010, 01:46 PM
Originally posted by sameer_monier:
according to the trailer 3rd E is already after Sam, why everybody keeps forgetting that ?!, he knows they killed his daughter, he is after vengeance, ....etc, i think Grim wants something from 3rd E and Sam do it while not wanting to (As the story trailer), he throws the card cause he doesn't need it, or he think he doesn't, he can grab another one from any guard later on, beside leaving a finger print to the organization which already after him, and Grim already knowing where he is, so what ?!, let them come to him instead of searching for them, and about completing the mission, he is in, there is no way out, he will get it done one way or another, he needs the info Grim has about his daughter, there is no restriction or mission over any more, and that's my opinion

Holding onto the card means there's no trail to follow. If they find the guard knocked out, they know someone's there. Then they realise his card is missing so they go to where the card can be used. Then they find the card in the elevator with Sam Fishers prints on it. They now know who's there and where he's going next - all of which could be avoided if Sam had just slipped the card into his pocket, with the possibility of using it on another door.


Originally posted by MidwayWuzzupman:
you know he is putting C4 in the Garage level of Third E for a reason right? It's a form of demolition. He blows up the C4 (which are remote detonated) and the building will collapse over itself. He don't need the key card cause everyone and everything in the building will be blown to bits. He don't need to hide the key card cause it will be either ash or be part of the rubble like other key cards.

Well you didn't really pay attention to the video because you are completely incorrect. That isn't enough C4 to flatten a building. To charges set wide breadths apart and not located on load bearing structures isn't going to flatten a building. He set the charges on power breakers to cut the electricity so that the high end security further into 3E would be disabled.

sameer_monier
02-26-2010, 01:53 PM
shadow, i really know what you mean, and i agree with you if we were playing previous SC games, re-read my post, i meant to say he don't care if he get detected during the mission

oO_ShadowFox_Oo
02-26-2010, 02:02 PM
Originally posted by sameer_monier:
shadow, i really know what you mean, and i agree with you if we were playing previous SC games, re-read my post, i meant to say he don't care if he get detected during the mission

He obviously does care if he gets detected because his whole mission parameters from the start of the mission is "Don't be detected"

Stealthgamer001
02-26-2010, 02:04 PM
All of this stuff is true, but I think the central matter is that since it's just as easy to slip the card in your pocket as it is to throw it on the ground, you may as well keep it if it has any advantage at all.

sammyboy1981
02-26-2010, 02:15 PM
Originally posted by Stealthgamer001:
All of this stuff is true, but I think the central matter is that since it's just as easy to slip the card in your pocket as it is to throw it on the ground, you may as well keep it if it has any advantage at all.

Who cares...it's all for dramatic purposes anyways. It's like when you see a guy in a movie throw a gun away cuz it's out of bullets...it makes no logical sense but they do it anyway to play up the situation.

sameer_monier
02-26-2010, 02:19 PM
Originally posted by oO_ShadowFox_Oo:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sameer_monier:
shadow, i really know what you mean, and i agree with you if we were playing previous SC games, re-read my post, i meant to say he don't care if he get detected during the mission

He obviously does care if he gets detected because his whole mission parameters from the start of the mission is "Don't be detected" </div></BLOCKQUOTE>

cause if he get detected before he enter the building (through the elevator) they will shut down the whole building, and all the doors will be locked even the elevator, so there will be no way in, but once he is in, he can find different ways to accomplish his objects

Stealthgamer001
02-26-2010, 02:20 PM
Originally posted by sammyboy1981:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Stealthgamer001:
All of this stuff is true, but I think the central matter is that since it's just as easy to slip the card in your pocket as it is to throw it on the ground, you may as well keep it if it has any advantage at all.

Who cares...it's all for dramatic purposes anyways. It's like when you see a guy in a movie throw a gun away cuz it's out of bullets...it makes no logical sense but they do it anyway to play up the situation. </div></BLOCKQUOTE>

Sam- [sings] I'm... too sexy for this card http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

JarrettHer
02-26-2010, 02:24 PM
Originally posted by MKCC14:
Is no one else glad they fast forward some parts so we wont know exactly what to do in this level when we buy the game? Geez major spoilers.

The wisest post in this thread...that in itself should be enough to justify the fast forward...

AGENTxxxxx47
02-26-2010, 02:39 PM
spoilers? ok

I guess I should stop using my pause/rewind button in the vid or the YouTube version without it sped up.

Powerslave01
02-26-2010, 03:05 PM
Originally posted by oO_ShadowFox_Oo:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sameer_monier:
shadow, i really know what you mean, and i agree with you if we were playing previous SC games, re-read my post, i meant to say he don't care if he get detected during the mission

He obviously does care if he gets detected because his whole mission parameters from the start of the mission is "Don't be detected" </div></BLOCKQUOTE>
He doesn't exactly make that decision. Grim tells him to do it that way, because they're on to him now that they caught him and he can't get out of this situation unless he helps her.

mattduck69
02-26-2010, 03:35 PM
Originally posted by AGENTxxxxx47:
spoilers? ok

I guess I should stop using my pause/rewind button in the vid or the YouTube version without it sped up.

can u send the link of that ??

AGENTxxxxx47
02-26-2010, 03:45 PM
Originally posted by mattduck69:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AGENTxxxxx47:
spoilers? ok

I guess I should stop using my pause/rewind button in the vid or the YouTube version without it sped up.

can u send the link of that ?? </div></BLOCKQUOTE>

Still can't find it ,here's the regular youtube version

speedy Sammy stealth vid (http://www.youtube.com/watch?v=9fwF3A4FNHM)

what you can do is when the fast parts come up , put your cursor over the pause/play button and spam the button really fast , you'll be able to see everything , the audio will be funky but it works by slowing the video

Mr.E.Bear
02-26-2010, 03:58 PM
Originally posted by JSaint777:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by RaulO4:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by TheZerby:
Take note though Saint that he was hanging on a ledge though when he did that. yea

also
i got my info from some video
which i forgot which one lol </div></BLOCKQUOTE>

I really don't want to sound conceited, but I've seen every SCC video out there. (I sound like a tool)

I haven't seen anything that would lead me to believe Sam automatically takes down a close enemy with his hands. I saw him CQC an enemy then execute another in the warehouse video, and I saw him slide over a table and CQC two marked men in the newest Malta walkthrough. Both of these were performed in such a way where I believe the player simply hit the "hand to hand" button instead of Y.

I could be wrong. We will all find out in April eh? </div></BLOCKQUOTE>

I remember Razz saying it.

mattduck69
02-26-2010, 03:58 PM
Originally posted by AGENTxxxxx47:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by mattduck69:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AGENTxxxxx47:
spoilers? ok

I guess I should stop using my pause/rewind button in the vid or the YouTube version without it sped up.

can u send the link of that ?? </div></BLOCKQUOTE>

Still can't find it ,here's the regular youtube version

speedy Sammy stealth vid (http://www.youtube.com/watch?v=9fwF3A4FNHM)

what you can do is when the fast parts come up , put your cursor over the pause/play button and spam the button really fast , you'll be able to see everything , the audio will be funky but it works by slowing the video </div></BLOCKQUOTE>

ohk well thanks anyways

TheZerby
02-26-2010, 04:34 PM
Right now I'm uploading (A poor) cut and past slowed to the speed up sequences. Give my 11 minutes or so and I'll post a link.

Here it is...
http://www.youtube.com/watch?v=ubtXhVnVQTA

gytamas88
02-26-2010, 04:59 PM
Originally posted by TheZerby:
Right now I'm uploading (A poor) cut and past slowed to the speed up sequences. Give my 11 minutes or so and I'll post a link.

Here it is...
http://www.youtube.com/watch?v=ubtXhVnVQTA

appreciated http://forums.ubi.com/images/smilies/25.gif
slow-mo sound sounds funny xD

RaulO4
02-26-2010, 05:05 PM
wow
at o:41 sec
when the light shine on your cover it did not make any shadows


i thought its the same engine they were using for 07 build

daydark87
02-26-2010, 05:28 PM
Looks like a lot of fun, I imagine I would probably try to play this way for most of the levels.

oO_ShadowFox_Oo
02-26-2010, 05:44 PM
Sam still moves WAAAAAAAAAY too fast on pipes and ledges.

TheZerby
02-26-2010, 05:48 PM
Glad I could help anyone if it was. I wish it didn't result in loss of frames because it looks so bad. Plus they have that annoying color filter... :S

oO_ShadowFox_Oo
02-26-2010, 05:58 PM
Good job Zerby.

Would be nice to have a proper version of the level with entertaining and engaging stealth moments, but alas, it's not to be...

cnader
02-26-2010, 06:28 PM
I dont know if you guys noticed, but as Sam was following the guard after dropping down and diving to the pillar, you could hear a radio-call that was having all personnel check in. It may be a "new feature" that Ubi added for those who want repercussions for killing/knocking out.

EDIT: This happened at around 1:57 in the slowed down version. Also, it would appear you can set off ANY car alarm, so long as you are near it.

Rea1SamF1sher
02-26-2010, 06:39 PM
Originally posted by cnader:
EDIT: This happened at around 1:57 in the slowed down version. Also, it would appear you can set off ANY car alarm, so long as you are near it.
Problem is you cannot carry the car always with you. In a house you should be able to use other distractions.

sammyboy1981
02-26-2010, 06:41 PM
Originally posted by cnader:
I dont know if you guys noticed, but as Sam was following the guard after dropping down and diving to the pillar, you could hear a radio-call that was having all personnel check in. It may be a "new feature" that Ubi added for those who want repercussions for killing/knocking out.

EDIT: This happened at around 1:57 in the slowed down version. Also, it would appear you can set off ANY car alarm, so long as you are near it.

Yeah, I caught that...and it frankly sounded suspiciously like Grim to me...I thought it may have been some sort of diversionary technique (who knows what they FFWD'd through).

mattduck69
02-26-2010, 07:20 PM
Originally posted by sammyboy1981:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by cnader:
I dont know if you guys noticed, but as Sam was following the guard after dropping down and diving to the pillar, you could hear a radio-call that was having all personnel check in. It may be a "new feature" that Ubi added for those who want repercussions for killing/knocking out.

EDIT: This happened at around 1:57 in the slowed down version. Also, it would appear you can set off ANY car alarm, so long as you are near it.

Yeah, I caught that...and it frankly sounded suspiciously like Grim to me...I thought it may have been some sort of diversionary technique (who knows what they FFWD'd through). </div></BLOCKQUOTE>

r u kidding me did u actually say that sounded like grim

sammyboy1981
02-26-2010, 07:32 PM
Originally posted by mattduck69:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sammyboy1981:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by cnader:
I dont know if you guys noticed, but as Sam was following the guard after dropping down and diving to the pillar, you could hear a radio-call that was having all personnel check in. It may be a "new feature" that Ubi added for those who want repercussions for killing/knocking out.

EDIT: This happened at around 1:57 in the slowed down version. Also, it would appear you can set off ANY car alarm, so long as you are near it.

Yeah, I caught that...and it frankly sounded suspiciously like Grim to me...I thought it may have been some sort of diversionary technique (who knows what they FFWD'd through). </div></BLOCKQUOTE>

r u kidding me did u actually say that sounded like grim </div></BLOCKQUOTE>

Oops...my bad, homie. I was referring to the intercom voice at 2:50 saying to keep you're card with you at all times.

Forgivaness...Pwease!

mattduck69
02-27-2010, 05:46 AM
hahaaha ohk i get ya now sorry

Benddontbreak
02-27-2010, 07:17 AM
I for one will not be happy with this developement team until I see every single level completely stealthed with no killing and the entire story told, I don't want to leave anything to chance for when I, you know, actually play the game. If I can't disable a camera and then sneak past a guard with a flashlight followed up by hacking a computer then no way am I spending 60 dollars. But if they make this game JUST LIKE the previous 4 games then I'm not buying it either, why would I I've already bought and played that game before.

So basically I want something new and refreshing that is exactly like the previous games but with better gadgets and stealth mechanics ( No, I don't have any of my own ideas about this) with a story that stays true to a completely fictional character.

sammyboy1981
02-27-2010, 06:26 PM
Originally posted by Benddontbreak:
I for one will not be happy with this developement team until I see every single level completely stealthed with no killing and the entire story told, I don't want to leave anything to chance for when I, you know, actually play the game. If I can't disable a camera and then sneak past a guard with a flashlight followed up by hacking a computer then no way am I spending 60 dollars. But if they make this game JUST LIKE the previous 4 games then I'm not buying it either, why would I I've already bought and played that game before.

So basically I want something new and refreshing that is exactly like the previous games but with better gadgets and stealth mechanics ( No, I don't have any of my own ideas about this) with a story that stays true to a completely fictional character.

So...you're looking for something that's as stealthy as the last games, but also fresh and new? You don't like the current Conviction gameplay cuz it's not stealthy enough, but if it were to match the previous 4 games you wouldn't like that either??? That's some pretty strict requirements.

I'm no fan of this new Conviction, but I wouldn't expect them to make a 100% fully stealth game either...they've got to add something new...and unfortunately they decided upon upping the aggression level. I would have prefered the original build's social stealth...but it sounds like you wouldn't of like that either.

Also, a full game stealth walkthrough sounds unlikely...but AWESOME!!! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif Make it happen UBI!!! (no fast-forwarding either...I want to see a 12-hour "runthrough" with Beland voice-over!!!)

mattduck69
02-27-2010, 06:36 PM
i would like to see the the factory level done in stealth...

TheZerby
02-27-2010, 07:25 PM
I'm sure someone will be able to do a close version of a 100% stealth playthrough. I remember when someone first did it, a lot of people didn't believe it till they did it too.

PsychoNite
02-27-2010, 07:36 PM
they fastforwarded through all the stealth parts n i doubt he cud climb a pipe 10 ft up perfectly lit n not b seen at all. still im glad stealth is an option

YtseJammer69
02-27-2010, 08:46 PM
What a stupid idea to have the video in fast foward. It makes it unwatchable. AT least it proves that you can play the game in stealth.

tse_tsz_tun
02-28-2010, 04:34 AM
I am really struggling in my mind if I should buy it or not...

Now they have a stealthy walkthough,
and I hope there will be another from the developing team...

The part that sam fisher ran to the cover
and he caused a slide sound in 1:43 (original video, the fast-forward one)

How can a guard cannot heard a loud sliding sound from two metres?
Is he listening mp3 songs? Is he listening to the radio?
Or is he thinking of doing some hot chicks? http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

TomeOne
02-28-2010, 05:51 PM
Blurbs concerning the Prima guide:


You need Third Echelon–quality training to keep up with Sam Fisher. The detailed Training chapter explains all of Fisher’s stealth techniques so you can slip into the shadows and dispense justice unseen


Our Walkthrough sections will guide you through every mission, offering both stealth and guns-blazing tactics for many situations.

Just like the previous SC games, just that this time guns blazing won't be instant suicide. http://forums.ubi.com/images/smilies/53.gif

sammyboy1981
02-28-2010, 06:09 PM
Originally posted by TomeOne:
Blurbs concerning the Prima guide:

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">You need Third Echelon–quality training to keep up with Sam Fisher. The detailed Training chapter explains all of Fisher’s stealth techniques so you can slip into the shadows and dispense justice unseen


Our Walkthrough sections will guide you through every mission, offering both stealth and guns-blazing tactics for many situations.

Just like the previous SC games, just that this time guns blazing won't be instant suicide. http://forums.ubi.com/images/smilies/53.gif </div></BLOCKQUOTE>

I wouldn't put much stock into what a Prima guide "blurb" says you can do. The first quote is basically confirming that you "stealthily" kill everyone.