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View Full Version : Why IL2 is 1000x better than FB



XyZspineZyX
06-24-2003, 06:49 PM
seriously, I aint a troll (or online ace) like RBJ, but here are my concerns:

-)IL2 had fabulous FM: I remember practising an entire week before I could somewhat take off and land in a P39-N-1. still one of my fav planes. but look at FM now in FB. it's almost a joke. the same P39 acts asif it's unstallable (yes, and I do play almost full real (no cockpit)). Not talking about the FM of the P47 which is REALLY a joke.

-)FB has identical background music, identical training missions (where you cannot even TAKE CONTROL of! hello? why not creating a small itsy-bitsy patch to fix this bug? how long has FB been out?) and worst of all, identical QMB! so, what did I pay actually for? 50 some odd dollars for some new planes with questionable FM at best? it must be those barrage balloons that made Oleg think this should be a stand alone product. Just calculate the time (and money) needed for all those bags to be weaven/woven whatever.

-)Why is that, eventhough I set AI planes and boats to be 'rookies', they still fire with a precision of a cyborg-assisted einstein-brain? As I said, I am by no means an ace like RBJ, and I take roughly 70-85% of the userbase is like that. so why in the heck make that AI pseudo-invincible. (even in storms and almost zero visability why in godsname do I still get shot down by a boat 1km away). I simply don't want to think about what an 'ace' boat or plane will accomplish.

-)this may look a bit nitpickish, but still. why in the world would you inplement an option which is used by less than 5% of the userbase instead of putting that energy in something that makes sense! (better FM, other training missions, other background music, ANYTHING!) ofcourse I am talking about the 'perfect' quality option. please, give me a break. I really don't think that all of us has the money or the will to spend thousands of dollars on a P4-3G w/ R9700 or R9800Pro.


In conclusion I know that not all of these things can be fixed, but I am expecting the following to be implemented with the patches that will come along:

-) FM's of ALL planes (including 'bonus-added'-patch-planes) AT LEAST have the quality of the ones in IL2. cmon, FB is supposed to be a successor, not a predecessor.

-) That silly overlooked (shame on you and your army of testers) TAKE CONTROL option in the training missions.

-) seriously dumbed down the AI. instead of giving them advantageous FM, try creating good AI. please don't give me bollocks about it being to 'CPU-intensive'. oh please, and what is that 'perfect' quality option then? (GPU intensity yeye, stfu!)

I am not frustrated only somewhat disgruntled because I was tricked into buying FB; a game in most ways inferior to it's predecessor.

XyZspineZyX
06-24-2003, 06:49 PM
seriously, I aint a troll (or online ace) like RBJ, but here are my concerns:

-)IL2 had fabulous FM: I remember practising an entire week before I could somewhat take off and land in a P39-N-1. still one of my fav planes. but look at FM now in FB. it's almost a joke. the same P39 acts asif it's unstallable (yes, and I do play almost full real (no cockpit)). Not talking about the FM of the P47 which is REALLY a joke.

-)FB has identical background music, identical training missions (where you cannot even TAKE CONTROL of! hello? why not creating a small itsy-bitsy patch to fix this bug? how long has FB been out?) and worst of all, identical QMB! so, what did I pay actually for? 50 some odd dollars for some new planes with questionable FM at best? it must be those barrage balloons that made Oleg think this should be a stand alone product. Just calculate the time (and money) needed for all those bags to be weaven/woven whatever.

-)Why is that, eventhough I set AI planes and boats to be 'rookies', they still fire with a precision of a cyborg-assisted einstein-brain? As I said, I am by no means an ace like RBJ, and I take roughly 70-85% of the userbase is like that. so why in the heck make that AI pseudo-invincible. (even in storms and almost zero visability why in godsname do I still get shot down by a boat 1km away). I simply don't want to think about what an 'ace' boat or plane will accomplish.

-)this may look a bit nitpickish, but still. why in the world would you inplement an option which is used by less than 5% of the userbase instead of putting that energy in something that makes sense! (better FM, other training missions, other background music, ANYTHING!) ofcourse I am talking about the 'perfect' quality option. please, give me a break. I really don't think that all of us has the money or the will to spend thousands of dollars on a P4-3G w/ R9700 or R9800Pro.


In conclusion I know that not all of these things can be fixed, but I am expecting the following to be implemented with the patches that will come along:

-) FM's of ALL planes (including 'bonus-added'-patch-planes) AT LEAST have the quality of the ones in IL2. cmon, FB is supposed to be a successor, not a predecessor.

-) That silly overlooked (shame on you and your army of testers) TAKE CONTROL option in the training missions.

-) seriously dumbed down the AI. instead of giving them advantageous FM, try creating good AI. please don't give me bollocks about it being to 'CPU-intensive'. oh please, and what is that 'perfect' quality option then? (GPU intensity yeye, stfu!)

I am not frustrated only somewhat disgruntled because I was tricked into buying FB; a game in most ways inferior to it's predecessor.

XyZspineZyX
06-24-2003, 11:05 PM
I have some negative feedback myself about the new FB.

When IL2 first came out, it was a slice above anything out there, including Jane's Combat Simulations and Microsoft's flight sims. I should know, I buy anything to do with flight sims, beta test occasionally, and fly for real and am registered as an Aircraft Mech. Even my friends and staff were amazed at IL2. After having real flight experience with a Yak warbird I found that IL2 was quite special....closest to the real thing.

We patiently waited for FB and found that it was incredibly buggy. Some of the aircraft flew totally different than in the first edition, and we also found that the changes negatively affected aircraft reality and performance. I am waiting for the patch to come out and we are still waiting.

I know that it must be tough to program within an existing framework of a game, but I would rather have a patch pronto then have a few more buggy planes to fly. I would really like to see a good reputation persist with IL2 rather than giving our business elsewhere.

My regards to the developement team for programming a great game, IL2. But please speedily fix FB.

XyZspineZyX
06-24-2003, 11:10 PM
I agree with all of those things, but I don't think FB 1.0 is representative of how Oleg wanted to release the game.

There must have been some reason beyond the developers control that the game had to be released unfinished. I will reserve criticism till post-patch.

And even then, with any apparent flaws, the game is still better than other sims. Kind of a cop-out statement, but very true.

2nd! http://www.smiliedb.de/s/sdb64878.gif







Message Edited on 06/24/0304:15PM by StG77_Fennec

XyZspineZyX
06-24-2003, 11:32 PM
"I agree with all of those things, but I don't think FB 1.0 is representative of how Oleg wanted to release the game. "


Surely not, you're right!

The last beta available to external beta testers was said to have very good FM's, much better than the commercialized FB!

So we must wait for the patch to see what will happen!

Cheers,



Message Edited on 06/24/0310:33PM by CHDT

XyZspineZyX
06-25-2003, 12:10 AM
have you played il2 recently after playing fb? Get a damn clue

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XyZspineZyX
06-25-2003, 12:28 AM
First, I haven´t flown the original IL2 sim, so I can´t say anything about the FM between the two sims.

But Fresshness has a point in the traning area here, I found the training tracks nice to watch, but nothing more really. Flanker 2.0 (yeah a jetsim!) had a training that gave you the opportunity to take over and do the thing again, as it just was shown.

I think also the manual was little weak, and that with the manual on the cd. I had to learn this sim the hard way, no thing about push the right buttons and so on, and I´m not talking about raising gear and retract flaps.

I agree that this product feels a little rushed sometimes, but I also think that it earns the waiting for the patch. It´s such a very good propsim. /i/smilies/16x16_smiley-happy.gif

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Message Edited on 06/25/03 12:31AM by F19_Gazoo

Message Edited on 06/25/0312:32AM by F19_Gazoo

XyZspineZyX
06-25-2003, 12:33 AM
IL2 was definitely a true classic.

FB still has yet to earn any respect from me.
-The FM has been greased.
-The trim is too slow
-Flaps don't lift
-more online lag than IL2

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RichardI
06-25-2003, 12:42 AM
freshness:-
I agree with everything you said, except I must disagree with the flight model part of your post. IMO, the flight models in IL-2 were off by a mile. If WWII planes were actually that difficult to control, the only kills that would have been made by anybody would have been drunken birds unlucky enough to stagger into a spinning propeller.
I've read a lot of books by WWII pilots and NONE of the planes I read about were difficult to fly. Quite the opposite. All the pilots talk about how easy to fly and to land their planes were. The flight models in FB are much closer to reality, they just need a little "tweaking" in some areas. My 2 cents.

Rich /i/smilies/16x16_smiley-happy.gif

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XyZspineZyX
06-25-2003, 12:42 AM
Please continue in General Discussion
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