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holy_one_2
01-17-2005, 05:26 PM
It would be exelent to see more than only windshild in the forwardground.A little space on the sides - closer to real viewing.
Best regards.

holy_one_2
01-17-2005, 05:26 PM
It would be exelent to see more than only windshild in the forwardground.A little space on the sides - closer to real viewing.
Best regards.

ednavar
01-18-2005, 06:23 AM
I had the same doubt a few time ago and luckly it is already possible, as BaldieJr pointed out.

Here is the thread:

http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=63110913&m=8501033742&r=4301029742#4301029742

S!

holy_one_2
01-19-2005, 07:24 PM
U wrote:
I had the same doubt a few time ago and luckly it is already possible, as BaldieJr pointed out.
Ok i checked out this and just this is not realy 16:9 format like in other games http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

BaldieJr
01-20-2005, 11:28 AM
It is 16:9 format. It is not 16:9 emulated on a 4:3 display.

Get a 16:9 monitor and try it.

Gibbage1
01-20-2005, 12:25 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by BaldieJr:
It is 16:9 format. It is not 16:9 emulated on a 4:3 display.

Get a 16:9 monitor and try it. <HR></BLOCKQUOTE>

I will have a 16x10 monitor soon. I will post the results, BE SURE!

IIIJG53_Crinius
01-21-2005, 03:37 AM
I have a 21" Screen. Can I also have 16:9?

Blackjack174
01-21-2005, 04:26 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Gibbage1:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by BaldieJr:
It is 16:9 format. It is not 16:9 emulated on a 4:3 display.

Get a 16:9 monitor and try it. <HR></BLOCKQUOTE>

I will have a 16x10 monitor soon. I will post the results, BE SURE! <HR></BLOCKQUOTE>
i too am using a 16:10 CRT with 22" view range , only thing is that the original il2 supports it better than FB/ACE/PF, namely in foggy wheather i sometimes have to puke because the overlay texture of the "fake fog" has a 4:3 boundary and looks awful where the original il2 had no flaws at all.
In addition the original il2 placed the speedbar in the lower left corner but FB places it more towards the middle , the info bar with rpm flaps pos. etc. is also not completely to the right like in the old il2 engine , and it sux because they made a step back regarding that aspect after they moved on from il2.
IMHO the support for this is not in the game.
Still i can live with the not so pleasent HUD placement , but the fog in the morning or flying trough a cloud always makes me kind of angry http://forums.ubi.com/images/smilies/784.gif

il2FB and upwards:
http://www.informatik.fh-wiesbaden.de/~kpaka001/data/il2_FB_16_10.jpg

EDIT: ah ,forgot the map placement

holy_one_2
01-22-2005, 07:53 AM
Guys i was comparing 3:4 and 16:9 format on my LG F900P monitor (because i can display 16:9-1360x768 format on it). And... in PF we actually DON'T HAVE wide,truly 16:9 format.This is only the same picture without the top and bottom stripes of 3:4 format. I can't do it now but if u need proof of course i have some screenshots.
Sorry for my English.
Best regards.
I'm dying to see THE REAL WIDE 16:9 FORMAT http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Blackjack174
01-22-2005, 10:36 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by holy_one_2:
Guys i was comparing 3:4 and 16:9 format on my LG F900P monitor (because i can display 16:9-1360x768 format on it). And... in PF we actually DON'T HAVE wide,truly 16:9 format.This is only the same picture without the top and bottom stripes of 3:4 format. I can't do it now but if u need proof of course i have some screenshots.
Sorry for my English.
Best regards.
I'm dying to see THE REAL WIDE 16:9 FORMAT http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif <HR></BLOCKQUOTE>
i know exactly what you mean , but the 90 degrees maximum viewport serves a purpose in PF , you allready can see trough some parts of the wings because of the camera view system and how it clips the polygons , if you had 120 degrees (side to side that is) you probably could see completely trough your wings with this engine !
Not very desirable feature (and i think thats why 6DOF with trackir3pro is not an option becasue some movement trough the side and voila, you see trough your fuselage etc. )
One can only hope for a better render/camera/viewangle in BOB, but i doubt they can retrofit anything into PF (not that there where any gfx engine ready by now anyway).

once there where an undocumented feature of a certain il2 patch version that enabled 120 degrees field of view, unfortunately i never found out which one that was , otherwise i would have tested the side effects, currently i only fly in wideview only becasue one has the feeling looking to a keyhole with the default 60?.
and the 90? restriction is exactly what you described as "top and bottom" stripes missing , becasue the 90? span from left to right of the picture , but to top and bottom we 16:9/16:10 fliers have ~15 degrees less , we see less from the instruments and have to look higher to check 12oc high.
would be much better if the 90? would apply from top of the screen to bottom, and we would have 15 degrees more to left and right to see , maybe it wouldnt be so messy like a true 120? wideview.
this way people with 1280x1024 displays have a slight advantage (some degrees+ to top and bottom when they disable saveaspectratio=1) , and everyone using 16:9/16:10 got a big screen with some degrees missing top/bottom, actually a downgrade in viewport http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif
But what can we do ? apparently olegs team never got hold of something like a 16:9/16:10 display or they would know how it sucks with il2FB/AEP/PF.
What i do not get is that you see 90? top and bottom if you use more than 1 display, looks like it is disabled only with one display , artificial crippling the viewport.

well i said to this everything that crossed my mind.

-over and out

holy_one_2
01-22-2005, 10:58 AM
Blackjack.... exactly-holy righthttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Best regards
I wanna REAL 120? POV http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

BaldieJr
01-23-2005, 12:05 PM
16:9 aspect ratio works.

Blackjack174
01-23-2005, 11:22 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by BaldieJr:
16:9 aspect ratio works. <HR></BLOCKQUOTE>
well works ,but not what wiedeview is meant for:
let me try 1 more time , hope you get it then:

The picture under the markings shows what a 1280x1024 resolution shows (newer TFTs), note that you can see more from top to bottom:
http://www.informatik.fh-wiesbaden.de/~kpaka001/data/last-try.jpg
the green box represents the standard aspect ratio , hence all standard resolutions, the orange box approximately is what 16:10 shows , 16:9 is even more cropped.
What we simply wanted is full viewing range from top to bottom like the green markings but extra view angle to the sides , currently it only works the other way around. (except for using multiple monitors, each with standard 4:3 res, *yuck*)
if it really works for you try to see the instruments in the F4F like you see in the sample picture , they are all visible in standard resolutions , in your resolution you have to look down.

EDIT: see any simmilarities between my orange marked area and this pic from the other 16:9 thread:
http://www.fiorentin.com/misc/sharp.jpg

IVJG51_Swine
01-24-2005, 05:46 AM
This is the same that I have with it as well Blackjack, does the powersrip program have a different affect?????

Blackjack174
01-24-2005, 11:50 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by IVJG51_Swine:
This is the same that I have with it as well Blackjack, does the powersrip program have a different affect????? <HR></BLOCKQUOTE>
powerstrip only let you drive your gfx card with a custom resolution (there are other ways as well to set it , you already done that when you say it looks the same), il2 engine currently only support it that way, thats the whole point of this thread: will we see true support in bob http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif .
http://forums.ubi.com/images/smilies/1072.gif http://forums.ubi.com/images/smilies/59.gif http://forums.ubi.com/images/smilies/blink.gif

BaldieJr
01-24-2005, 11:59 AM
http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

IVJG51_Swine
01-24-2005, 12:33 PM
BaldieJr, I'm confused by your post. Do you know a way to make this work or are you just screwing with us?

BaldieJr
01-24-2005, 03:52 PM
LOOK AT THE PRETTY PICTURE:

http://www.fiorentin.com/misc/sharp.jpg

No, you aren't finished. Look some more!
http://www.fiorentin.com/misc/sharp.jpg

Do you notice the enlarged FOV? No? Look again:
http://www.fiorentin.com/misc/sharp.jpg

What part of this do you not understand?

Go get powerstrip, setup your video card, change conf.ini in the game, and stop asking how to get this:

http://www.fiorentin.com/misc/sharp.jpg

We've already told you in 2 seperate threads that this is what you want:

http://www.fiorentin.com/misc/sharp.jpg

If you still don't get it, then maybe 16:9 is just not meant for you?

No offense. Its just getting tiresome. You bought the equipment, feel free to learn how to use it.

Flydutch
01-24-2005, 04:18 PM
16:9 Monitors are ridiculous expensive compared to the common 'large'screens

It is foolish to buy A 16:9 if you can buy A much larger screen for less money! (And gives you the option of using the same 16:9, with a black bar on top and underneath)

I think Madox want's as much people possible to enjoy (And buy this game) So out of the ordinary screen formats will be A unlogical choise.

IVJG51_Swine
01-24-2005, 06:42 PM
Enlarged field of view??? No offense here but this is the tiresome part, IT IS A CROPPED VIEW WHICH ACTUALLY REDUCED THE FORWARD FOV!!!!!!

Look at the previous post with the orange and green border...

Your idea of an increased FOV is a cropped reduction in view, not worth anything.

BaldieJr
01-24-2005, 07:45 PM
You still aren't looking at the picture. Study it. Pay attention.

You can CLEARLY see the wider FOV as evidenced by the location of the speedbar.

LOOK AT IT.

You GAIN FOV when you properly setup your screen.

BaldieJr
01-24-2005, 08:09 PM
Anything is possible if you know how:

http://www.acphosting.com/grab0000.jpg

(Yeah I know, crappy graphics. This was done on my work computer: 32 mb on-board video, so detail is at its lowest in order to get 10 fps at 1600x400 resolution)

IVJG51_Swine
01-24-2005, 08:32 PM
The speedbar is just placed further to the right. Nothing more for your FOV, it's just placed in a different position.

With a matrox card you can get the split screens but it requires different monitors. Are you saying that you can get the view from the above post with 1{one) monitor???

Oh yea, I don't know how, that is why I was asking in the first place.

holy_one_2
01-25-2005, 05:10 AM
No coments...or...
BaldieJr i think U just don't understand what we talking about when we say real 16:9 format or 120?POV.
Maybe U must try play in Half Life2 in 16:9 format to understand it.
Best regards.

Blackjack174
01-25-2005, 08:01 AM
nice picture , actually thats the 3 render oprtion i was talking about , but unless your display spans around you and is not flat like a monitor/tft display it looks absolutely **** when seen on a single , viewport of the sides are 15 degrees or more skewed so you can place all three displays around you, you clearly see its 3x90? viewports planes glued together , not a wider point view.
the horizon does wery wierd things when you roll be sure http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

[window]
width=1280
height=320
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=0
FullScreen=1
DrawIfNotFocused=1
EnableResize=0
EnableClose=0
SaveAspect=1
Use3Renders=1

dont complain that you had to puke, i warned you http://forums.ubi.com/images/smilies/59.gif

ednavar
01-25-2005, 09:42 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by IVJG51_Swine:
The speedbar is just placed further to the right. Nothing more for your FOV, it's just placed in a different position.

With a matrox card you can get the split screens but it requires different monitors. Are you saying that you can get the view from the above post with 1{one) monitor???

Oh yea, I don't know how, that is why I was asking in the first place. <HR></BLOCKQUOTE>

Guess I miss this thread in the past few days.

I'm with Baldie here, the game support true 16:9.

The differences between the lovely sharp lct tv ( http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/images/smilies/59.gif ) picture and blackjack's one is that the former is a normal view while the latter a wide one. Just notice where the speedbar is on the sharp: it is in the corner of a 1024x768 res. I'm gaining some 150 dot toward each side.

I'll take a pictrure with a wide image: it will be like Blackjack one but with more view on the side.


S!

E.

Gibbage1
01-25-2005, 12:11 PM
I just got a Dell 2005FPW 20.1" Wide screen. Im lovin it! Most games that I am playing now support it and give me a much wider view and does NOT "crop" the image.

Im trying to get it to work in IL2 with no luck. I edit the conf.ini to hight=1050 and width=1680 but it defaults into 640x480 when I enter the game. Any clues? Is the res too high?

Blackjack174
01-25-2005, 12:15 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by EdNavar:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by IVJG51_Swine:
The speedbar is just placed further to the right. Nothing more for your FOV, it's just placed in a different position.

With a matrox card you can get the split screens but it requires different monitors. Are you saying that you can get the view from the above post with 1{one) monitor???

Oh yea, I don't know how, that is why I was asking in the first place. <HR></BLOCKQUOTE>

Guess I miss this thread in the past few days.

I'm with Baldie here, the game support true 16:9.

The differences between the lovely sharp lct tv ( http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/images/smilies/59.gif ) picture and blackjack's one is that the former is a normal view while the latter a wide one. Just notice where the speedbar is on the sharp: it is in the corner of a 1024x768 res. I'm gaining some 150 dot toward each side.

I'll take a pictrure with a wide image: it will be like Blackjack one but with more view on the side.


S!

E. <HR></BLOCKQUOTE>

http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif *sigh* http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

ok my absolutely last try to break the ice:
choose your 1024x768 , make sure it fits the screen properly and all can be see easily.

go into the quickmissionbuilder, choose F4F-3 as plane , when you are in the cockpit, press pause and the "wideview" button , make sure that you are not in aiming view (the head of the pilot rests back), now make sure the view is centered.
note that you can see the black end of a mg barrel on the left side.

now repeat every step with your 16:9 view, then you see the speedbar is NOT in the corner, right , but the same black mg mounting is still the boundary to the left , and in fact you cant see any further to the side.
if your gfx card or PF version shows you any other than that, i really appreciate to see that live on stage (or a nice screenshot of course) http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

holy_one_2
01-25-2005, 12:21 PM
Ed Navar wrote:
I'm with Baldie here, the game support true 16:9.
OK ....but the sun is green as wellhttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Best regerds.

olaleier
01-25-2005, 08:06 PM
Click for bigger pics.

Normal 1280x980
http://img142.exs.cx/img142/812/normal7ll.th.jpg (http://img142.exs.cx/my.php?loc=img142&image=normal7ll.jpg)


1600x1000:
http://img142.exs.cx/img142/9675/wide7vh.th.jpg (http://img142.exs.cx/my.php?loc=img142&image=wide7vh.jpg)

Both together, normal ratio pic resized to 1333x1000 to match height, centered on gunsight. The see-through layer is the small one.
http://img142.exs.cx/img142/3438/both3dj.th.jpg (http://img142.exs.cx/my.php?loc=img142&image=both3dj.jpg)

Both centered, both in wide view.

Note the mirror. Note the stick.

FOV-schmov, at least I get to use all my monitor real estate.

nearmiss
01-25-2005, 09:06 PM
Format or no, I still think we need the ability to see 135 degrees. Even better if it was
possible to change on the fly.

Peripheral vision is totally ignored.
How could this be done. I think we'd need the
cockpit to be set in stone (no pixel changes
for increasing FOV).

The purists might not be too excited about this,
but humans do have peripheral vision.

It's just a shame to ignore it.


In other words I don't think format 16:9 would mean near as much as 135 degree FOV.
I realize also the cockpit size would have to
change when you increased the FOV, which might
take some getting used to over time.


The large monitors are getting cheaper so seeing
the cockpit with increased field of view is
not the eyestrain as on a smaller screen.

Then, of course, there is the speed bar for non-purists.

When you look at the cockpit(BaldieJR)above of
the bomber you realize the cockpits would
definitely need work for increased FOV.

The above is very peculiar or surreal as far
as actually trying to fly and fight.
THE FOV is increased, but at the expense of
everything that makes sense. The cockpits would
definitely need a grapics tweak.

BaldieJr
01-25-2005, 09:28 PM
The pic I posted depends on the two outside views being folded toward the player at specific angles. Once the monitors are angled properly, everything looks as it should, and the horizon-bending makes sense.

As for the FOV/aspect ratio discussion:
It seems I am wrong.

At one time you could get more FOV by jockying around with the resolutions, but it looks like that has been changed in a patch/update.

So, let the aspect-ratio complaints begin.

Blackjack174
01-26-2005, 01:12 AM
http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
great now that we all agree on this , what still bugs me most that we currently cant get more than 90? left to right on the vieport, and i have a problem with the fact, that you can do this:
http://www.informatik.fh-wiesbaden.de/~kpaka001/data/fov115.jpg
(calculated ~115?FOV from top to bottom)

and that:
http://www.informatik.fh-wiesbaden.de/~kpaka001/data/fov140.jpg
(calculated ~140?FOV from top to bottom)

without problems !
no cliping , no cockpit errors, the engine can do it, looks a bit stretched ok , but imagine it would stretch left/right, i would feel right at home then http://forums.ubi.com/images/smilies/25.gif
the only thing really missing for us is the "even wider field of view(TM)" button in the controls menu.
(i even rotated my desktop 90? via gfx controls to display 1000x1600, and it worked in fullscreen http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif )

nearmiss
01-26-2005, 04:36 PM
Yow!http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif would 135 degrees FOV make a difference. My screen 19" monitor would probably use about 1/2 of the screen vertical and full horizontal.

I think I'd probably buy a bigger monitor - post haste.

Where is it written the flight sims have to use the full monitor screen? http://forums.ubi.com/images/smilies/10.gif

I could handle some black at the top and bottom jes' like I do when a good wide screen TV movie is showing.

Shot2Pieces
01-27-2005, 10:25 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by BaldieJr:
You still aren't looking at the picture. Study it. Pay attention.

You can CLEARLY see the wider FOV as evidenced by the location of the speedbar.

LOOK AT IT.

You GAIN FOV when you properly setup your screen. <HR></BLOCKQUOTE>

You is wrong. You are simply losing the top and bottom of the 4:3 FOV and having the remainder fitted to 16:9. Look at the photo again what you are seeing is what is inside the orange box, ie cropped.

Blackjack174
01-28-2005, 04:20 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Gibbage1:
I just got a Dell 2005FPW 20.1" Wide screen. Im lovin it! Most games that I am playing now support it and give me a much wider view and does NOT "crop" the image.

Im trying to get it to work in IL2 with no luck. I edit the conf.ini to hight=1050 and width=1680 but it defaults into 640x480 when I enter the game. Any clues? Is the res too high? <HR></BLOCKQUOTE>

every resolution you currently can set as desktop resolution works with PF , if you cant set it as desktop res , it wont work, then again powerstrip might do the trick , i modified my inf file for my radeon9800pro prior install to get the resolutions and refreshrates I need.

nearmiss
01-31-2005, 08:51 PM
Correct me if I'm wrong.

It really doesn't make alot of difference about resolution or format to have more sim world viewing area visible on the screen.

The FOV has to be enlarged to include more visual area. If we had 135-140 degrees to compensate for Peripheral vision then the actual view might be about 1/4 to 1/3 the vertical height of the screen and full screen for horizontal.

You know I wouldn't mind if the outer fringes of the horizontal were a little hazy as long as you could pick up some kind of dots or something...kinda like you'd see with your actual peripheral vision.

As it is now I feel like I'm flying while looking through a square porthole, regardless of full cockpit or HUD. It's just a pokehole view of the sim world.

FatBoyHK
02-09-2005, 10:54 AM
OK, so the 16:9 isn'tworking properly.... but, if my 16:9 monitor is a really big one, let's say a 30" LCD TV, I can get away with it by using the wide view on a 16:9 monitor, as if it is the normal view.... The object is big enough anyway.... the only drawback is, I can't zoom out anymore...

it would works for me, I rarely use wide view.

Blackjack174
02-09-2005, 11:35 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by FatBoyHK:
OK, so the 16:9 isn'tworking properly.... but, if my 16:9 monitor is a really big one, let's say a 30" LCD TV, I can get away with it by using the wide view on a 16:9 monitor, as if it is the normal view.... The object is big enough anyway.... the only drawback is, I can't zoom out anymore...

it would works for me, I rarely use wide view. <HR></BLOCKQUOTE>
believe me , if you use a decent resolution you only fly in zoomed out view, except maybe ground attack , at least you dont have to get the full zoom view , you can set something between normal and full zoom in config at least , works for me, still in full zoomed out you feel so restricted somehow, not like in games that really support it with a bigger FOV.

FatBoyHK
02-10-2005, 06:10 AM
just messed around with different FOV settings.... with such a big range of FOVs to choose from, I think i should be able to find a suitable setting for my (planned... hehe) 30" LCD TV.

starfighter1
01-11-2006, 09:35 AM
hi,
indeed a circle is a circle and not oval http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

in which resolution do they sim ?

example: a resolution of 1.280x960 pixel shows a circle as a geometric exact circle
at a resolution for example 1.280x1.024 pixel
the circle looks oval http://forums.ubi.com/images/smilies/51.gif

conclusion: we need multidesktop compatibility
and a geometric view update in future BoB.
even if you wanne use beamers too http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif



<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by IVJG51_Swine:
Enlarged field of view??? No offense here but this is the tiresome part, IT IS A CROPPED VIEW WHICH ACTUALLY REDUCED THE FORWARD FOV!!!!!!

Look at the previous post with the orange and green border...

Your idea of an increased FOV is a cropped reduction in view, not worth anything. </div></BLOCKQUOTE>

neural_dream
01-11-2006, 12:52 PM
This topic has been discussed a million times. It's strange to see veterans of this forum making the same mistake.

IL-2 does NOT support 16:9.
Take the Wildcat for example. In 16:9 you lose a whole row of instruments.
The speedbar is placed according to the width of a hypothetical 4:3 ratio and that's why you see it in a different position. You don't gain anything.

If you want to know about 16:9 ask Oleg directly with an email. He doesn't post here very often anymore.

starfighter1
01-12-2006, 04:24 AM
hi,
exactly http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
bump it http://forums.ubi.com/images/smilies/59.gif



<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by neural_dream:
This topic has been discussed a million times. It's strange to see veterans of this forum making the same mistake.

IL-2 does NOT support 16:9.
Take the Wildcat for example. In 16:9 you lose a whole row of instruments.
The speedbar is placed according to the width of a hypothetical 4:3 ratio and that's why you see it in a different position. You don't gain anything.

If you want to know about 16:9 ask Oleg directly with an email. He doesn't post here very often anymore. </div></BLOCKQUOTE>

Lurch1962
12-19-2006, 05:08 PM
Is 16:9 supported in IL2? From an earlier picture posted in this thread, I'd say yes. (I have a 4:3 monitor, so can't test this myself.)

What seems to be a possibly confusing issue in this discussion is this.....

++++++++++++++++++++++++

The sim ALWAYS draws the view so that the requested FOV setting applies to the display's horizontal width, irrespective of of the aspect ratio.

++++++++++++++++++++++++

Imagine a whole bunch of computers, set up side by side and each having different monitor/aspect ratio setups. If the same A/C, pilot head positions, look directions and FOV settings are used, each and every display will show the same angular coverage in the horizontal plane along a line running through mid-screen.

What will be different is the amount of angular coverage in the vertical plane.

That's my interpretation of how the sim commands the display to draw the simulated world.

--Lurch

MonkeyHero
12-20-2006, 01:28 AM
IL-2 DOES support 16:9 and 16:10. It does it by cutting a small amount off the top and bottom of your screen (rather than adding extra viewable area to the sides), but your aspect ratio is still 16:9 or 16:10.

The speedbar, map, and various messages are all properly placed in their respective corners and at the edges of the screen. They used to be placed improperly, but this was fixed in one of the early 4.0 patches I believe and isn't an issue anymore.

If you don't mind losing a small portion of your vertical viewing area (using trackIR completely eliminates any problems this might cause) then go ahead and use a widescreen aspect ratio. I do and love every second of it.

edit: I will say that I hope SoW makes it a little bit easier to enable (no conf file editing), and that it goes the route of adding extra horizontal viewing area.

WOLFMondo
12-23-2006, 09:47 AM
The difference between them is on has the aspect ratio as 1, the other as 0.

http://gallery.superbdevelopment.net/main.php?g2_view=core.DownloadItem&g2_itemId=346&g2_serialNumber=2
http://gallery.superbdevelopment.net/main.php?g2_view=core.DownloadItem&g2_itemId=349&g2_serialNumber=2
Both taken on my BenQ 24" at 1920x1200 res.
The ones below are the same BenQ monitor and the Hyundai next to it:
24" 1920x1200 aspect 0
http://gallery.superbdevelopment.net/main.php?g2_view=core.DownloadItem&g2_itemId=355&g2_serialNumber=2
19" 1280x1024
http://gallery.superbdevelopment.net/main.php?g2_view=core.DownloadItem&g2_itemId=352&g2_serialNumber=2 <div class="ev_tpc_signature">

Cheers!!