PDA

View Full Version : FMB: set targets for both sides



eskimo-FHmod
09-24-2003, 11:18 AM
it would be a nice addition/change if we could assign targets for either side.
say if bomber destroys ground target their team wins. if other teams bombers destroy a different ground traget first they win.

maybe it can be done and i dont know how.

also a very very very good thing would be to allow 'refly' in coop mission. we could set flight after flight to spawn in intervals of maybe 15 minutes and still, if you are shot down you could climb back into a new plane.
again , if this is already possible i havent found out how and would love to hear how it can be achieved.

in any case. i am having heaps of fun with the game and maybe a change to the FMB is too complex, oh well. /i/smilies/16x16_smiley-happy.gif

and give us a pacific theatre ! i want to fly as RAAF /i/smilies/16x16_smiley-wink.gif
(just kidding, though it would be nice)

www.vaaf.com (http://www.strikemepink.com)

eskimo-FHmod
09-24-2003, 11:18 AM
it would be a nice addition/change if we could assign targets for either side.
say if bomber destroys ground target their team wins. if other teams bombers destroy a different ground traget first they win.

maybe it can be done and i dont know how.

also a very very very good thing would be to allow 'refly' in coop mission. we could set flight after flight to spawn in intervals of maybe 15 minutes and still, if you are shot down you could climb back into a new plane.
again , if this is already possible i havent found out how and would love to hear how it can be achieved.

in any case. i am having heaps of fun with the game and maybe a change to the FMB is too complex, oh well. /i/smilies/16x16_smiley-happy.gif

and give us a pacific theatre ! i want to fly as RAAF /i/smilies/16x16_smiley-wink.gif
(just kidding, though it would be nice)

www.vaaf.com (http://www.strikemepink.com)

XyZspineZyX
09-24-2003, 11:30 PM
BUMP!

great idea !

eskimo-FHmod
09-26-2003, 02:11 AM
bump

www.vaaf.com (http://www.strikemepink.com)

XyZspineZyX
09-26-2003, 09:44 AM
I agree with both proposals. Although the respawn is tricky, because of potential team killers (but you can kick them already).

I'll add one suggestion: let players join the coop mission in place of an AI while the mission is already going.

XyZspineZyX
09-26-2003, 09:55 AM
eskimo-FHmod,

Not possible with the way FB engine is built today. Best thing is to keep the enemy's perspective in the overall objective.

When you build a Coop mission for a team, say Red, the enemy team's objective (Blue) is to keep the Red team from accomplishing its objectives.

So If you want Red Team to:

- Destroy Enemy Flight Group 2
- Defend Bridge 56

Then Blue Team's objective is automatically:

- Escort/Defend Flight Group 2
- Destroy Bridge 56

In essence, your request is already taken care of automatically, it is just that it is not 100% apparent. The mission builder should describe each team objective separately using the new features which separate team briefings.

I've been working with IL2 since its original Beta, and the refly option for Coop has been discussed infinite times. I doubt it will happen, the reason being that it makes the code more open, exposed, and suceptible to on-line cheating and hacking. If Oleg's team find a way to do this effectively, I think it would be an interesting feature - "A-la WW2F".



Best Regards,
Demon/├┼ôberDemon
uberdemon@uberdemon.com
http://www.uberdemon.com

eskimo-FHmod
09-27-2003, 12:31 AM
i have been experimenting with the targets yesterday.

and while you are right, you can achieve most anything with setting targets to one side, it gets kind of clumsy at times.

can you please explain why you think a refly for coop would expose the code and allow for cheating ?

afterall, would that only require a simple change to the scripting language ?

i like your UQMB btw. great stuff /i/smilies/16x16_smiley-happy.gif

www.vaaf.com (http://www.strikemepink.com)

XyZspineZyX
09-27-2003, 03:03 AM
Great idea, also be nice to set a three way war, like Finn's turn on Germans while still hostile to Russian planes.

XyZspineZyX
09-27-2003, 05:12 PM
eskimo-FHmod,

First off, thank you for using UQMG.

Let me see if I can explain, and I am thinking as a programmer, as well as a "hacker" for academic purposes. When you introduce new objects to an existing environment, that is when the code is most exposed to hacking and cheating in an online environment. That is a good reason why most of the complaints come from the DF Arenas as opposed to Coop, and even at that, there has been some alledged hacking into coop sesions.

The coop missions have a different objective from the DF arenas. WW2 Fighters had an interesting way to handle things but I think that for Coop this is the right way.

However, if problems can be worked out, it would be interesting if Oleg and Crew created a type of mission that was a middle ground between DF and Coop... It would end up being similar to an online arena. Don't get me wrong, I think it would be very cool...

Say, you host a mission and you start playing, then as people join in, they can select from a pool of objects that may already be used, Or if nothing else, you could have a mission file that is accompanied by say, a manifest which specifies which types of planes are available at each spawn point, then you can fly them. The same could be done for AI objects so there is a constant flow of convoys, ships, etc...

But this sounds like a project for the future.


* RedManAce - Only problem is that today that can only be done for Dogfight Arenas. Coops are much like Single Player missions, which means each aircraft is associated with only one of two teams, Red/1/allies, or Blue/2/axis, and all regiments are divided between those two teams. It is not al all like the way teams are worked out in the DF Arena.

There is one exception. There is a NoNe regiment which is assigned to White/0/neutral, but you can't use that unless you edit the missions manually because it is not available in the FMB. Its practicality is not, well practical, because if you introduce flights of this team 0, or the White-Neutral team, you cannot pick they planes to fly in Coop... you could have them flying in AI. And that is about the only exception, because there are no known regiments that are used by any of the other 13 teams available in DF... Perhaps in the future IL-2 may separate regiments by countries and give users the ability to assign allegiance to a team.

Regardless, all this would be quite a bit of work for Oleg and crew.





Best Regards,
Demon/├┼ôberDemon
uberdemon@uberdemon.com
http://www.uberdemon.com

XyZspineZyX
10-11-2003, 01:33 AM
Why not make another type of mission entirely? I don't know how hard this would be to program, but here goes:

make two more types: "Operations" that use pre-planned sets of aircraft. Just like a CO-OP, but instead of everything going at onece, it is spaced out. When dead/landed, players are sent to the select aircraft screen to wait for the next wave of planes to launch. These would be pre-planned.

"Battles"
Almost like a CO-OP but with one difference, [use the re-spawn method as above.] As players fly, new ships, tanks, trucks, etc. are spawned in to replace losses, each side trying to take the objectives. The host is the leader for whatever side they join, and picks the opposeing leader. The two sides then plan missions and fly them.

Don't know if i'm wording it right... Anybody here ever play a Falcon4.0 campaign? Why not make an option like that?