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View Full Version : TU 2.1.0 Changes to Gunsmith in Tom Clancy’s Ghost Recon Breakpoint®



Ubi-Hayve
07-09-2020, 04:01 PM
Ghosts,

As we mentioned in our most recent developer update, our team has been working on changes to the Gunsmith. We’re excited to say that with the release of TU 2.1.0 for Tom Clancy’s Ghost Recon® Breakpoint, players can expect to see the first phase of these changes! Thanks to everyone who took the time to provide their feedback and suggestions, as we’ve been busy implementing meaningful upgrades to the system.

TRIGGER CUSTOMIZATION

To improve customization in the Gunsmith, we added more options for players to select their firing mode. This means that some burst/automatic weapons (like SMGs) will have the option for single fire/full auto, and some single fire/full auto weapons (like ASRs) will have a burst/automatic option. The mode you chose will not have an impact on the damage done — only the shots fired.

These new options will be directly available to all players once they have unlocked the associated weapon blueprints.

As a reminder:


Single fire is one bullet fired per pressure on the trigger.
Burst is three bullets fired per pressure on the trigger.


Below is the full list of SMGs that will have the option for single fire/full auto:


MP5
MP7
MPX
Scorpion EVO3 CQC
Scorpion EVO3
UMP
Echelon SMG
Vector
Vector Shorty


https://media.giphy.com/media/LSKsorGBzOoqmXYnX3/giphy.gif

Below is the full list of ASRs that will have an additional burst/automatic fire option:


416
416 Shorty
516
553
805 BREN
A2
AK12
G36C
M4A1
MK17
TAVOR
VHSD2
Silver Stake


https://media.giphy.com/media/JmUfuVmjnIMpORsp0m/giphy.gif

FORE AND ANGLED GRIPS

Based on the conversations we’ve seen from the community, our team noticed a lot of feedback on the placements of the foregrips on assault rifles. Changes will affect assault rifles, submachine guns, and shotguns.

https://media.giphy.com/media/TEbutNZhaahoV5SSKJ/giphy.gif

NEW CONTROL SHIELD (MUZZLE) FOR ASR AND NEW MUZZLE BRAKE FOR SNR – MARIA’S SHOP

We have added two new muzzle options to Maria’s Shop. The control shield will provide a unique look for three separate weapon groups, which includes a specific muzzle visual FX.


https://media.giphy.com/media/Jr4vVYNEdeoViUJn1r/giphy.gif

You can use the control shield and the newly added Muzzle Brake with weapons listed below.

Control Shield 5.56 (ASR) Factory and Shorty Models:


416
516
553
AK12
AK74
AUG
G36
IA2
M4A1
SC-20K
Tavor
VHS-D2


Control Shield 7.62 (ASR) Factory and Shorty Models:


805 BREN
AK47
ARX200
MK17


Muzzle Brake .338 (Sniper):


HTI
L115A3
M82
SCORPIO
SRSA1
TAC50


ADDITIONAL SCOPES – MARIA’S SHOP

With the latest update, three additional scopes will also be added in the game to Maria’s Shop: the SLX 5 Sight, Leupold, and VC16.

If you want to try them out, we recommend giving the following combinations a test in the field:


SLX 5 Sight with the MK 48
Leupold with the P90
VC16 with the G28


Below you will find the list of compatible weapons with each of the added scopes.

SLX 5 SIGHT
Compact ACSS magnified sight.

https://media.giphy.com/media/QvjKHfbheJccg8BM81/giphy.gif




LMG
DMR
ASR
SMG


6P41
SVD-63
416 SCT
MP5


CTMMG
FRF2
553 SCT
Bullpup PDR


L86A1
G28
AK 74 SCT
MPX TACTICAL


MG121
G28 SCT
G36C SCT



MK48
MK14
TAVOR SCT



STONER
MK14 ASU




MK 48 SAW





T95





CTMMG BAAL








LEUPOLD
Holographic scope with best visibility in class.
https://media.giphy.com/media/U6eOr3y90jSUjWakUz/giphy.gif




SMG
STG
ASR


MP5
M4
416 Shorty


MPX
RU12SG
516 Shorty


P90
SASG12
A2 Shorty


Echelon 9 SMG
SPAS12
MK17 Shorty


UMP
KSG12



VECTOR




VITYAZ




SCORPION EVO 3




SCORPION EVO 3 CQC




VECTOR Shorty







VC16
Multiple zoom value scope (X1/X6). Toggle to switch.

https://media.giphy.com/media/f5MVzI2mAc0EOOIjwG/giphy.gif



SNR
ASR
DMR


HTI
416 SCT
SVD-63


L115A3
553 SCT
FRF2


M82
74 SCT
G28


SRSA1
AUG SCT
G28 SCT


TAC 50
G36C SCT
MK14


VICTRIX
M4A1 SCT
MK14 ASU


ZASTAVA M93
TAVOR SCT




AK 74




SC 20 K






FURTHER GUNSMITH ADDITIONS

Beyond the additions and fixes listed above, the GL M203 Grenade Launcher and the 50-Round Extended Magazines are selectable for Shorty variations. We also integrated the Socom Mini, the specific Assault variations suppressor, as well as a new 100-Round Extended Magazine for selected ASRs.


https://media.giphy.com/media/RfAX0pGmA0zHem9rl1/giphy.gif

The Socom Mini will be unlocked by default in the Gunsmith for all players that have unlocked the related weapon blueprints.

https://media.giphy.com/media/KZvNnAa0KL2GPxkzGu/giphy.gif

The GL M203, 100-Round and 50-Round Extended Magazine can be purchased in Maria’s Shop. If you have already purchased the GL M203 or the 50-Round Extended Magazine before this update, it will automatically unlock for the new compatible weapons.


https://media.giphy.com/media/h2m2kPo7KXEZEFXCLc/giphy.gif

For the full list of weapons these new additions will work with, please see below.

GL M203 Grenade Launcher Attachment (Shorty):


416 Shorty
516 Shorty
A2 Shorty
M4A1 Shorty
MK17 Shorty


Socom Mini Suppressor (ASU):


416 ASU
AK47 ASU
AK74 ASU
AUG ASU
M4A1 ASU
MK17 ASU
TAVOR ASU


50-Round Extended magazine for ASR (Shorty):


416
516
A2
M4A1
MK17


100-Round Extended magazine for ASR:


416
553
M4A1


TU 2.1.0 GUNSMITH/WEAPON IMPROVEMENTS & BUG FIXING

As we provide additions to the Gunsmith for Tom Clancy’s Ghost Recon Breakpoint, we’re also improving the state of weapons and attachments that currently exist. Here’s what you can expect in TU 2.1.0.

IMPROVEMENTS


Converted AK47 Assault set to an SBR
Added GL M203 to 416 CQC
Total retake of Weapon’s UI Icons (weapons and attachments)
Update on positions of fore/angled grips for all under-barrel attachments
Modifications on hands positions and rotations on all foregrips in order to avoid wrist tension
Modified 516 CQC and EVO3 TAC side Picatinny position and move hands to avoid overlapping
Worked on framing update in Gunsmith's hidden menu mode
Retakes on G36 and 553 under-barrel Picatinny rails
Retakes on hand position in GL M203 (now placed on mobile part instead of trigger)
Retakes on the positions of GL M203 (now close to magazines) on every weapon
https://media.giphy.com/media/YS4yfiIWi6DnvhVtMC/giphy.gif
Added extended magazines to M4A1 and MPX Tactical variations
Fix animation issue on EVO3 Angled grip
Replaced Hera Foregrip by RVG Foregrip on SN-9mm
Replaced Skeleton Angled grip with RVG on MP5
Added RVG Foregrip on MPX and MPX Tactical attachments

BUG FIXING


Fixed an issue where AOR 2 Paint would not unlock after the conditions are met
Added some missing model parts to the Gunsmith, including parts for UMP CQC and Folding Ironsight
Fixed an issue where scope color did not fit Quantum Theme Pattern
Fixed an issue where selecting a pre-selected attachment in the Gunsmith would sometimes make the model disappear
Fixed an issue where “Damage to Drones” text would be inconsistent on upgrades for different weapon classes
Fixed an issue where the camera would clip when players would aim the LMG Stoner with Ironsight scope
Fixed an issue where Weapon Connoisseur Challenge would not be awarded after getting 80 blueprints
Fixed an issue where shooting sound would be missing on C-SFP Baal
Fixed an issue which would prevent players from unlocking upgrades for the MK2 and MK3 even with perks unlocked in Ghost War
Fixed an issue where the preview for Tactical Vertical Foregrip would be missing in Vector’s Gunsmith
Fixed an issue that would prevent players from getting material parts after dismantling weapons in Ghost War


FUTURE OF THE GUNSMITH

Beyond the additions to Gunsmith in TU 2.1.0, players can expect to see further changes to Gunsmith this fall. These changes will include: the addition of customization for stocks, further under barrel compatibility and variety, new attachment options, and more!

We are thrilled to share the TU 2.1.0 changes to Gunsmith, and we are looking forward to your feedback!




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