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View Full Version : Adressing of tactical issues and over agressive AI



XyZspineZyX
08-03-2003, 07:31 PM
The AI in Il-2 never gets scared, almost never retreats and almost never gives up just because it is too low or far away from other aircraft to continue.

In the campaign casualties are too high on both sides, the AI should be more cautious.

Could this warrent a second AI mode for the campaign? If it simply included a randomised value as such:

AI attacks, if it gets to far away (the distance is randomised for each plane) it tries to regroup or turns back unless it gets engaged again.

In the next sim, it would make sense to have a tactical AI for the entire squadron co-ordinating them and telling them wether or not to attack.

Thank you

__________________________________________________ Il-10

XyZspineZyX
08-03-2003, 07:31 PM
The AI in Il-2 never gets scared, almost never retreats and almost never gives up just because it is too low or far away from other aircraft to continue.

In the campaign casualties are too high on both sides, the AI should be more cautious.

Could this warrent a second AI mode for the campaign? If it simply included a randomised value as such:

AI attacks, if it gets to far away (the distance is randomised for each plane) it tries to regroup or turns back unless it gets engaged again.

In the next sim, it would make sense to have a tactical AI for the entire squadron co-ordinating them and telling them wether or not to attack.

Thank you

__________________________________________________ Il-10

XyZspineZyX
08-04-2003, 04:09 AM
I agree with some of what you say. The AI in campaign should be more sophisticated. Depending upon a particular situation the AI should adjust accordingly. The "never give up" AI in campaign mode is a 'fight to the death' AI which usually strings missions out over a very large area. No doubt this happen in a lot of engagements but I do think there was a certain amount of 'jocking for position' that should take place. First and for most was the Objective. I'm sure pilots broke off more in real life because the mission was the most important thing. Guarding the bombers was more important than chasing a fighter plane down forever. No doubt there were times when going after an artillary postion was a lot more important that chasing fighters. Perhaps advance tactics programing is something to work on for AI developers. But in many ways IL2 and IL2 FB have been as ground breaking here (the AI) as it has been in other areas.

That being said. I do, however, enjoy the FB 1.0 AI as far as dogfighting goes. You can best this AI if you use altitude, patiences and don't rush into a fur ball just for the hell of it. And this is the way it should be. My only grip with the FB 1.0 AI is that in 'head on passes' it is ridiculously accurate.

Rick /i/smilies/16x16_smiley-happy.gif

XyZspineZyX
08-04-2003, 04:21 AM
avimimus wrote:
- The AI in Il-2 never gets scared, almost never
- retreats and almost never gives up just because it
- is too low or far away from other aircraft to
- continue.
-
- In the campaign casualties are too high on both
- sides, the AI should be more cautious.

True, and that should be fixed. Casualities at each mission are way too heavy: either you slaughter the opponent, or he slaugters you... No in-between. I don't believe it was always so in real WWII combat.

XyZspineZyX
08-05-2003, 01:49 PM
Review the DGen and Patch update information.

I think they are addressing some of this issue in less skillful AI (non-Ace)

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XyZspineZyX
08-06-2003, 03:36 PM
Even novice AI tends to be too agressive, normally a pilot would make one or two passes and then head for home, or re-group if he could.

__________________________________________________ Il-10

XyZspineZyX
08-07-2003, 02:20 PM
Have you tried adjusting the settings for the AI?? Check out the 'read me' file on disk2 and it explains how to edit the Config.ini file (i think?) It does make a difference.
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XyZspineZyX
08-08-2003, 02:26 AM
Arent all AI like that in all flight sims? I play mig alley and the campaign is outstanding except for the bugs. Also, they have totaly unrealistic casualties. Fight to the death. ten, twenty kills. In real life, one two or three would be killed on both sides!

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XyZspineZyX
08-09-2003, 06:25 AM
mike_espo wrote:
- Also, they have totaly unrealistic
- casualties. Fight to the death. ten, twenty kills.
- In real life, one two or three would be killed on
- both sides!

That's exactly what needs to fixed i think /i/smilies/16x16_smiley-wink.gif

XyZspineZyX
08-10-2003, 10:19 PM
I agree with the next poster, this is the problem, the script I outlined in the initial post would go a long way to fixing this.

__________________________________________________ Il-10

XyZspineZyX
08-10-2003, 11:20 PM
In BoB (I have a cool little book about it) in each sortie of 100+ planes, the germans usually lost 18+ planes(more when there was Stukas instead of level bombers)and RAF too.
Only in major skirmishes (sept 9 and BoB day) there were big losses-up to 60+ LW and 30+ RAF, accordingo to the book).
I believe the damaged should count in the statistics aswell

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