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View Full Version : Call for an improved high altitude flight model



XyZspineZyX
09-05-2003, 06:46 PM
This game is really great in many ways but I am really dissapointed with the high alt FM.

You cannot really manouver at high altitude and if you drop the nose a teeny bit you soon have the stick in your stomach just trying to keep your altitude. This is totally unrealistic!

At high altitude, if you are flying at reasonably low IAS you are still not affected by any compressibility and you should therefore still have good control authority over your plane. In this situation you should be at a relatively high angle of attack and instead coaxing around your plane with gentle stick input to avoid stalling out.

I notice reading the posts here that some of you guys seems to carry some weight when it comes to what is developed and what is not. How about using this to fix this issue?

I really like all the addons with new planes and so on but if I could choose I would like the developers to spend some effort of improving the high alt FM instead.

Wouldn't it be great to be able to draw some contrails high up instead of always having to muck about in the dirt?

Any one else agree?

XyZspineZyX
09-05-2003, 06:46 PM
This game is really great in many ways but I am really dissapointed with the high alt FM.

You cannot really manouver at high altitude and if you drop the nose a teeny bit you soon have the stick in your stomach just trying to keep your altitude. This is totally unrealistic!

At high altitude, if you are flying at reasonably low IAS you are still not affected by any compressibility and you should therefore still have good control authority over your plane. In this situation you should be at a relatively high angle of attack and instead coaxing around your plane with gentle stick input to avoid stalling out.

I notice reading the posts here that some of you guys seems to carry some weight when it comes to what is developed and what is not. How about using this to fix this issue?

I really like all the addons with new planes and so on but if I could choose I would like the developers to spend some effort of improving the high alt FM instead.

Wouldn't it be great to be able to draw some contrails high up instead of always having to muck about in the dirt?

Any one else agree?

XyZspineZyX
09-05-2003, 07:00 PM
...a big second to this!!!

Oleg mentioned a long time ago that the flight model doesn't do high altitude well; specifically, the model ends at 10km atltitude. It sure would be nice to have compresibility and high altitude physics included, perhaps in a European Theatre ad-on???

XyZspineZyX
09-05-2003, 07:15 PM
This is a good point, and i want the same thing.

But, the recommended system requirements now are 2.4 ghz cpu im not shure about the VGA a card but the amount of ram recommended is 512mb.

Hence, for a more realistic FM at high altitude would mean we would need even faster systems.


Thats my thought as to why there is no FM past 10,000m

XyZspineZyX
09-05-2003, 07:21 PM
More forumese help please??...What is IAS?? Anyone please??

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-Me


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XyZspineZyX
09-05-2003, 07:22 PM
The FM is fine. Get used to it.

~Tate

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Dark_Knight_667
09-05-2003, 07:24 PM
unrealistic? LMFAO

Dude..higher altitudes the air is thinner, and a piston engine is basically starving for air..aoa should be higher as well. It is properly modelled now.

DK

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XyZspineZyX
09-05-2003, 07:26 PM
Strongly agree, but doubt it will happen. Probably already slated for the add-on, next game whatever.

VonHeide wrote:
- More forumese help please??...What is IAS?? Anyone
- please??

IAS = Indicated Air Speed

XyZspineZyX
09-05-2003, 07:38 PM
VonHeide wrote:
- More forumese help please??...What is IAS?? Anyone
- please??
-
- "I am a hunter. When I have shot down an Englishman
- my hunter's passion is satisfied for a quater of an
- hour."
--Manfred Von Richtoffen
-
- " I fear no over heat 'till the needle on both
- guages hits the nine...Then it's too late."
--Me
-
-
- Me to the Smithsonian; "Wanna sell your 190D??"

IAS is Indicated Air Speed, that is what you read of your air speed indicator. At high alt it will show much lower speed than your TAS True Air Speed. The problem at high alt is if you have an IAS closer to your top speed at low alt you will be going pretty fast and could get compressibility effect (local supersonic speeds over your control surfaces).This can result in loss of control.

This was sometimes experinced by pilots going into steep dives from high alt. Some times they had to wait until reaching lower altitude where they got back control authority to pull out (ref "Thunderbolt" by P-47 ace Robert Johnson)

But my point is that in FB we lose control authority right away at high alt at speeds well below where these effects become noticable (which is a shame since dogfighting at high produces such nice 3D furballs to look at in external track views!)

XyZspineZyX
09-05-2003, 07:43 PM
Dark_Knight_667 wrote:
- unrealistic? LMFAO
-
- Dude..higher altitudes the air is thinner, and a
- piston engine is basically starving for air..aoa
- should be higher as well. It is properly modelled
- now.
-
- DK


Dear Sir,

I disagree with your post entirely. May I suggest a course in basic aerodynamics?

XyZspineZyX
09-05-2003, 07:46 PM
"- Dark_Knight_667 wrote:
-- Dude..higher altitudes the air is thinner, and a
-- piston engine is basically starving for air."


NORMALY ASPIRATED ENGINES...and not the turbo-supercharged P-47 wonder or the turbocharged P-38 or the supercharged P-51 and the Bf-109 bunch, etc...

try to fly a Me-262 over 9500m...



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