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XyZspineZyX
11-01-2003, 08:15 PM
Was the Rata's engine that easy to cut out due to its carburetor? I apply slight forward pressure to the stick and the engine sputters and I lost power completely due to a thunderstorm in campaign mode. Had to ditch. Also, my last VEF mission same thing. Luckly I was on Red side of the front! Maybe a little over done?

thanks

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XyZspineZyX
11-01-2003, 08:15 PM
Was the Rata's engine that easy to cut out due to its carburetor? I apply slight forward pressure to the stick and the engine sputters and I lost power completely due to a thunderstorm in campaign mode. Had to ditch. Also, my last VEF mission same thing. Luckly I was on Red side of the front! Maybe a little over done?

thanks

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Saluti!
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XyZspineZyX
11-01-2003, 08:32 PM
Negative G's will stop the flow.

--AKD

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XyZspineZyX
11-01-2003, 08:37 PM
It 'feels' much better than previous-there was simply no way to recover in FB 1.0.

Sadly I've heard the stalling characteristics are beck to the way it was a few patches ago with the latest beta(ie gentle turn and whoops!,you've stalled!).

XyZspineZyX
11-01-2003, 08:44 PM
Zikky wrote:
- It 'feels' much better than previous-there was
- simply no way to recover in FB 1.0.
-
- Sadly I've heard the stalling characteristics are
- beck to the way it was a few patches ago with the
- latest beta(ie gentle turn and whoops!,you've
- stalled!).
-
-
Ive really been getting into the Rata lately. Its one of the few VVS planes that is a challenge to fly. I just read a tech manual on the Ishak and it says it was extremely sensitive to ham handed control imputs, especially aileron imput. It stalled out in a glide and had to be flown down at a relatively high speed. Maybe Oleg is on the right track with the supposed changes...

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XyZspineZyX
11-01-2003, 09:09 PM
Even if you are correct Mike,I personally feel that the I-16 has been regularly and successively downgraded in performance since original IL-2/FB 1.0 for the simple reason of appeasing the Luftwaffe flyers who mounted a successful campaign of wearing Oleg down.

It isalready a challenge to fly online against FASTER.BETTER CLIMBING,BETTER DIVING opponents.
There's no easy victories anymore.

I work extremely hard to get kills online(full real/no aids),by judging my attacks/cutting angles and picking the right guy.

I can also defend against b & z'ers by using my greater manouverability(a well known tactic by famous I-16 Experts such as Safonov who dominated his opponents using his aircrafts strenghths).

I'm quite sad this downgrading will(if reports are true-I have withheld from getting the leaked beta in order to keep my current Rat as it is)be repeated with the latest incarnation.

Really really sorry to hijack your thread,but it's not often I meet a fellow Rat-lover!

It's all I fly online and I am just sad that it seems it is far from 'Uber' at present and looks likely to receive it's coup de grace.


Flame on y'all!

XyZspineZyX
11-01-2003, 09:28 PM
Zikky wrote:
I'm quite sad this downgrading will(if reports are
- true-I have withheld from getting the leaked beta in
- order to keep my current Rat as it is)be repeated
- with the latest incarnation.

Zikky, you got to remember that the Rata was outclassed by both the Emil and the Fredrick. It should be a challenge to stay alive. I played online yesterday night with a Rata and nobody ever scored a hit on me. True, I had a hell of a time getting into a firing position due to my slow speed, but down low, nobody can hit a rata if properly flown. Funny thing happened, I put 50% fuel and after about 25 minutes I ran out and had to ditch! I guess there is no fuel guage in the Rata either! LOL


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XyZspineZyX
11-01-2003, 09:36 PM
After The Patch you can restart I~16 and I~15 engines in flight. But you must be near or above 200km/hr for the prop to spin fast enough. Experiment at 2000m altitude or so. So don't get caught at low altitude *and* low speed.

Also since The Patch they are not as easy to cut out with negative gees. Watch the tach guage as you push the stick, see it want to fall. I don't use the FB sound so I depend on the Tach guage to tell me if my engine is still running, well that and it I~16 loses speed fast...and THAT makes it fun to fly.

But you STILL CAN'T START I~16 and I~15 ENGINES OFF OFFICIAL FB AIRFIELDS. /i/smilies/16x16_smiley-sad.gif

-----------------------------------

Hi Zikky, I~16 was my fave since I read about it as a kid, but I could not use it in my FB missions until it was Patched down. AI it won everything even if outnumbered. And it was BANNED from servers.

Pre~Patch I~16 outclimed Fb109K... /i/smilies/16x16_smiley-indifferent.gif

But then, so did Fb109 Email /i/smilies/16x16_smiley-happy.gif Email was Patched down too.

One may still do an amazing Damage Model experiment with FB 1.0 out of the box--before The Patch made landed aircraft vanish after parking.

I had a Blue Me~323 transport (armed with 20mm gunner cannons) land at Red airfield and park next to where Red AI planes began take~off. That 20mm smoked everything from MiG~3 to TB~3...almost everything....

AI I~16 takes 3 minutes from pop~up to take off roll, and 3 minutes of 20mm point blank blasting gave I~16 a fuel tank leak after which it would take off like nothin.' Some things are so wrong, you don't need LuftWhiners to make you see it. Be Sure.

XyZspineZyX
11-01-2003, 09:54 PM
But it is outclassed Mike-go up against a decent opponent-LLv34/28 for example..... and others who know what they are doing and a current version(FB)average pilot in an I-16 online will be dead pretty darn quick.

But an experienced Rata pilot,who know's it's idiosynchrocies will be able to handle the expert and maybe not win,but avoid death and he may even get some hit's when on the receiving end of a zoom lol(unless there's a few of 'em of course).

It's this that really get's to the opposing pilot who *expects* to win cos the history books say so.
He feels he should win every time against an inferior plane-the history books say this didn't happen when confronted with the few experienced pilots.

At the risk of sounding patronising(I seriously don't mean to)don't forget,I'm nice and warm in my home,a cup of coffee next to me and a wife waiting upstairs.
Compare that to a scared to a death,freezing real-life VVS pilot who has probably got 10 hours in type.
No contest.

That's what the majority of online flyers expect to encounter,and when they don't,they scream blue murder!

If you like the I-16,I'd recommend you to
visit the Alpine fighter collection at

www.polikarpov.co.nz/afc.html (http://www.polikarpov.co.nz/afc.html)

Some good stuff on the Rata.

Nice talking to you

Zikky

XyZspineZyX
11-01-2003, 10:00 PM
Hey maybe we should start a club http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

Lexx,I agree about some of the modeling characteristics of certain planes in FB/IL-2.I-16 included.

My gripe is that it's reached the "enough already" stage with downgrading and should be left alone

It's back on the Finnish dedicated servers and that says it all!!.

XyZspineZyX
11-01-2003, 11:40 PM
-- Hey maybe we should start a club

Yes! /i/smilies/16x16_smiley-surprised.gif A militant radical I~16 cell would be Awsum.



btw link didn't work but this did --> http://www.polikarpov.co.nz



Message Edited on 11/01/0310:41PM by LEXX_Luthor

XyZspineZyX
11-02-2003, 12:15 AM
I like the I-16 but in FB it is too easy to fly (IMHO). I think it should stall very easily when turned hard with rudder input and should be very hard to recover in a spin to the right.

I think IL-2 had it right.

In my opinion all planes should be harder to fly and AI should be more limited in aerobatics.

Michael

XyZspineZyX
11-02-2003, 10:55 AM
Sounds interesting. I never had IL~2, only FB. And jet Flanker was my only other flight sim, so I don't really know what goes on in other sims. MiG~3 might could be harder to handle too.

XyZspineZyX
11-02-2003, 12:00 PM
LEXX_Luthor wrote:
- One may still do an amazing Damage Model experiment
- with FB 1.0 out of the box--before The Patch made
- landed aircraft vanish after parking.
-
- I had a Blue Me~323 transport (armed with 20mm
- gunner cannons) land at Red airfield and park next
- to where Red AI planes began take~off. That 20mm
- smoked everything from MiG~3 to TB~3...almost
- everything....
-
- AI I~16 takes 3 minutes from pop~up to take off
- roll, and 3 minutes of 20mm point blank blasting
- gave I~16 a fuel tank leak after which it would take
- off like nothin.' Some things are so wrong, you
- don't need LuftWhiners to make you see it. Be Sure.
-
-

"Some things are so wrong"

You should have said "some things _were_ so wrong in FB 1.0". After the patch not only the landed aircraft vanish, but also the damage model of I-16 was changed. Now the I-16 will explode after a few seconds when it stands next to an enemy Me-323. If you don't believe play the following mission. You can still do the experiment if you make I-16 and Me-323 spawn next to each other.

Edit:
Just played that mission in FB 1.0 - even there the I-16 explodes after a few seconds.



[MAIN]
MAP Net7Islands/load.ini
TIME 12.0
CloudType 0
CloudHeight 1000.0
army 1
playerNum 0
[Wing]
r0100
g0100
[r0100]
Planes 1
Skill 1
Class air.I_16TYPE24
Fuel 100
weapons default
[r0100_Way]
TAKEOFF 6283.68 25951.95 0 0
NORMFLY 6917.75 26582.93 500.00 300.00
[g0100]
Planes 1
Skill 1
Class air.ME_323
Fuel 100
weapons default
[g0100_Way]
TAKEOFF 6326.11 25909.52 0 0
NORMFLY 6948.14 26543.66 500.00 300.00
[NStationary]
[Buildings]
[Bridge]
[House]



---------------
http://home.arcor.de/rayluck/sturmovik/stulogo-banner.jpg (http://home.arcor.de/rayluck/sturmovik/)

Kampagne für IL-2 1.2: I-16 - Kampf im Kaukasus (Deutsch) (http://home.arcor.de/rayluck/sturmovik/kampagne.html)



Message Edited on 11/02/0312:21PM by plumps_

XyZspineZyX
11-02-2003, 05:27 PM
-- Just played that mission in FB 1.0 - even there the I-16 explodes after a few seconds.

Fascinating. I only tried one time, and it flew off. Bizzarro. But isn't that a cool test?

XyZspineZyX
11-02-2003, 10:36 PM
Awsum, after switching off engine in flight and below 200km/hr you can stop the prop too by shutting off the magnetos, normally without CEM you must approach stall before prop stops...but with this you can glide down from up high with the prop slowly winding in front of you. Awsum. Just be sure you have enough altitude to pick up 200km/hr to start engine again--and with switching magnetos back on too.

Better, when you land off airfield (bumpy) you can stop the engine and prop by switching off both magnetos but you can still start it again later by switching both magnetos back on and take off again (bumpy). Just don't use the engine cut~off key cos you will never get it started below 200km/hr if you sit off airfield.