View Full Version : How Do I Get Away After An Attack?

10-18-2005, 04:51 AM
hello please forgive me i am fairly(ish) new to this game. for your information i have rub1.44 on and harbour traffic installed.

i have the game set on a realism of around 50%. one setting i have on is realistic damage which seems to be kicking me in the teeth - do you guys have realistic damage on or off?

anyhow i spotted a large convoy on the map. its my first convoy so i must admitted to being very excited. i decided to make a save game which turned out to be very wise because i got sunk by a frigate!

so ive got this save game and im revisiting it again and again to try and learn. this has helped my learn the basics of plotting the enemy's route and getting my sub into position.

unfortunately every time i replay this saved game the same old story happens. i sink a couple of merchants then i turn the uboat in the other direction and attempt to make a run for it.

but every time 2 of their frigates come over, ping me and depth charge me into oblivion! to be honest when they are pinging i dont know whether to go flank ahead or stop still my stealth meter is often red regardless.

im wondering if im maybe getting too close to the convoy before i fire and i should shoot from a further distance. im wondering if i should make a run for it on surface or not. im also wonderinf whether deeper is better when im being pinged. sorry its a loaded question but any help very appreciated!

10-18-2005, 04:54 AM
p.s. i dont expect to get away every time but once in a blue moon would be nice http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

10-18-2005, 05:12 AM
Try diving deep, maybe 70 to 100 meters or so. (Be sure the water is deep enough to dive that deep first) Run in the "rig for silent running" mode. (Z key).
Change direction once or twice and keep running
silent. Most of the time I can get away using
this strategy but it may take time. Enenmy destroyers are relentless at times and may search for you for quite a while. Hope this helps.

10-18-2005, 05:45 AM
I tend to find myself unsatisfied with a successful attack on 2 or 3 ships in a convoy of 20, so i'll always dive deep to around 120m at flank, and turn in the direction the convoy was last headed as soon as i loose the fish. then i'll listen to the sonar reports of the nearest warship escort. As soon as i hear that he is increasing speed and closing, i switch to silent running. I find that one of 2 things usually happens - either i am well ahead of the convoy once the fish blow and the escorts look behind me while im coming up to attack depth again in front of the convoy, or i can lose myself amongst the noise of the thundering herd - how hard must it be to pick up a single slow prop sound amongst all those fat merchants going full pelt! I've made only a couple of attacks where i've needed to disengage immediately, usually i'll head 45 degrees off their 6 (to use aviators terms) till im out of sight then surface, run ahead and begin the stalk again.

cheers n luck

10-18-2005, 06:19 AM
well it seems you have been given two pieces of good advice so far. Understand they are two very different ways of doig things. I have done and still do both.
1. sneek away like a little girl. make your shots and get out. Dead men cant brag. I get in the middle of the convoy if I can, fire fore and aft at targets of choice, turn 270 deg, crash dive to 70m, run silent and get out.
2. I dont go all the way down to 120m, I fI have a good torp loading crew, Ill fire almost all of my fish, dive to 20,30,40 m (somewhere in there) and go in the dircedtion of the convoy. They will be zig zagging when they see their budding going down. I try to go to the opposite side of the escort so that they have to adjust their path so as not to hit a merchant. Reload like crazy, pop up and take another one (sometimes the escort). I used a combination of my instraments and the "god's eye" camera to hone this technique.

Saving and trying again and again is a great thing to do. You will really learn alot about behavior that way.

10-18-2005, 06:48 AM
Ch-ch- check this out!


Hope it helps some.

10-18-2005, 06:51 AM
When you fire your torps, don't hang around just dive deep and turn on a bearing of 270 or 90 relative to the convoy heading.

If the game has been programmed to historical tactics, the destroyers will head on a bearing 180 relative to the convoy and expect to pick you up at the back. So exit the convoy at the sides.

When escorts are pinging you make sure that your bearing is either 0 or 180, it's harder for them to detect you.

Run silent, slow (1-3 knots) and deep. there's plenty of time for another shot. An attack can last 7 days.

Read the manual http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

10-18-2005, 06:55 AM
first of all thanks for your kind replies. i will try to put your advice into practice.

as i speak i have just successfully got away after sinking a tanker. i achieved this by diving to 120m and going silent running. i must admit i never went that deep before.

i tried to stop above the tanker wreck at first thinking that might put the frigates off the scent but no such luck!

i must admit i use the external camera at the moment (partly cos it helps with me bein a beginner and partly cos i like to admire the boats on the surface and the general graphics).

anyhow even at 120m depth with silent running going real slow my stealth meter was still flashing red! having said that i had 2 black swan frigates and a destroyer on the surface pinging me! maybe im having such trouble because this convoy is just like really well guarded???

anyway they stayed around blasting like **** out of me. after an hour or so they just seemed to give up and left. thank god cos i was on my last legs. i wouldve liked to have gone back and fired some more torps now but they like completely destroyed my periscope and flak guns so i can repair them. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

10-18-2005, 08:38 AM
Some more tips to add to the already good ones:

1: If a DD is pinging, it may not actually be pinging you. Make sure it is before you go to full speed.

2: Before the attack run, the DD will stop pinging and increase speed. This is the moment to go to full speed, change direction and drop decoys. As soon as you know you have avoided the barrage immediately reduce speed to the minimum.

3: Always go below 120 meters if you can, but leave room to recover from flooding.

4: Zig zag on low speed and don't sit still else the DD will find you again.

5: If in a convoy, use merchants for cover. If outside a convoy move in a direction away from the heading the convoy is taking.

Ice Alex
10-18-2005, 05:48 PM
I myself play on 54% settings - basically all "cheat views" enabled and no manual targeting, everything on realistic.

I just gave a run on a single player mission wherein you are to "test" a new XXI boat against some carriers and a troublesome-lot of DDs and other escorts. IIRC, the depth at that area is about 117 meters or so. I wait until I am in the middle of the convoy (the lead escorts gone past over my head) and the carriers are 1500 meters and closing.

I've fallen in love with under-the-keel magnetic detonations (still can't figure out why the torp won't explode immediately after bouncing off the hull when set to magnetic+impact), so send two fish on the way to the nearest carrier, then another two to the other carrier. By the time I get all my shots off, the nearer carrier is shooting at me and perhaps a DD or fast escort is making thier way to me, sending their shells ahead of them.

I dive to 30-50 meters, silent run, speed setting 1 or 2 (ahead slow or 1/3 ahead), and perhaps release a decoy or two when I start the dive.

The destroyers buzz around me like crazy, drop some depth charges or two, but don't really come close enough to damage me.

I usually head off in the same direction as the convoy, 10-15 degrees to the right of their course. When the DDs are gone, I go to full speed (I love the XXI for this), race ahead, and repeat. By the third time, I bet the lead escort commander's about ready to pop a blood vessel!

WeeBubba, to answer your questions directly, here's what I learned so far:

1. At 1939 or so, you can afford to be "slow" with your actions. Later in the game, it is peek-aim-shoot-dive-listen-hide-find another good postion-repeat.

2. Don't worry much about pinging. They can tell where you are, but not how deep. Do zigzags and change depth, but it seems that deeper is better. Personally, don't like going below 50m coz it takes too long going down and up, but I did go to 120m when I got really scared. How can you tell where the pings are from, anyway? I'm guessing using the hydrophone?

3. When the destroyers drop charges, they are on an "attack run" - meaning they guesstimated your position and try to drop charges on top of you. I usually drop decoys then kick the sub full speed and turn hard one way or another and dive! Their "attack run" blinds them to your actions as they start ther run and as the charges explode, you the sea will be a noisy place for quite some time, perfect for you to hide.

like completely destroyed my periscope and flak guns so i can repair them

4. Have you tried surfacing and doing repairs? I had my flak gun damaged once and could not repair it, but my conning tower and scope was damaged and was fixed.

5. Your best bet of engagement is to guesstimate the enemy's course, plan to intercept or actually lie in wait INSIDE their course path, so that you just use "ahead slow" and don't make too much noise. That is for later, when the guards come knockin'!

Hope that helps you somewhat.

Happy hunting!

10-18-2005, 05:57 PM
If the stealth meter starts turning red, turn your engines off altogether and don't forget the Z key. When they start dropping deph charges it may not be you. In fact, if you're at 120m, I'm pretty sure the sonar can't find your range, so their deph charges would explode above or below you. Eventually, they'll forget all about you and return to their convoy.

10-18-2005, 07:27 PM
I have just completed my first successful convoy attack. I managed to sink a T3 and cripple a C3 right from the onset. I love convoys in '39, especially when there are fifteen merchants protected by only one flower. I dove, went silent until the escort stopped looking for me to rejoin the convoy then sunk the C3. This drew the flower back to the spot where I sunk the C3 and I was able to sneak past and move into position on the convoy for a second attack. I crippled a T2 and a C2 with then second assault, but had to evade for quite a while before the flower finally gave up looking for me. I surfaced and sunk the two cripple ships with my deck gun. The entire attack took all night (game time) and I decided it safer to break off contact at first light, given that the sea was too calm to warrant further action. The four ships tallied almost 30k in tonnage by themselves. My tactics are pretty much strike and retreat, so I can strike again. This is what I would recommend for convoy attacks.

Ice Alex
10-18-2005, 09:05 PM
Ah, but the question here really is: how long after the attack do you manage to get away?

It amazes me how you could spend hours in game time to setup an ambush, execute that in 2 minutes or less, then spend the next 2-3 hours evading escorts and disappearing from their scopes while keeping them in your scope, then playing catch-up again.

Then again, I never really bother with game time, just as long as I get the job done.

10-19-2005, 03:34 AM
thanks for all your replies. this is a really friendly forum and that helps because i think this game can be quite difficult.

i am playing in 1942 with the realism mod Rub1.44. i am going to keep replaying my attack on this convoy to get better.

tbh when the escorts are pinging you, the boat is on silent running, and the second officer whispers "depth charges in the water sir". this is the most exciting bit of the game for me. if you wait it out in the control room and dont go to a third person camera the tension is unbelievable and it really hits home what those guys mustve gone through in the war.

the fact all those guys were stood in those submarines scared to make a sound knowing that they might never surface and see the sky again.

makes me shudder just thinking about it.

10-23-2005, 06:58 AM
I've written a number of accounts of patrols, which include escaping escorts. Obviously, if you have decoys, you will use different tactics than if you don't.

I try to set up my shot so that I have a good escape route. I also fire off my torpedoes quickly and don't wait to find out the results of the attack: I immediately dive and head along my planned evasion route. Cripples I pick off after the convoy has passed. The key to the game is to be patient. If your initial plans come undone for some reason, abort the attack, evade, and try to set it up again later.

Note: early in the war, surfaced or decks awash attacks at night are the way to go. Once allied escorts start using radar you'll have to abandon that mode of attack.