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XyZspineZyX
08-14-2003, 03:09 PM
I have a pretty good idea of the bandwidth requirements to host FB, but have no idea what the recomended hardware requirements are.

For bandwidth I'm pretty certain that a 128k (upload) connection (what a lot of residential US DSL and cable connections have) is good for a maximum of 10 players. The pings will rise dramatically with 11 or 12, which is fine if you can cope with the incresed latencey. (I try to avoid servers that i know are overtressing their connections if possible.) From this we can deduce that a 256k upload will be good for 18-20 players. A 384k connection should be good for 30ish players. A 512k SDSL connection should have enough bandwidth for the full 32 players, but what kind of machine will this need?

I think I read Oleg commented that this kind of game would need a 'montster' of a computer (if I got that wrong then I apologise) ... but what defines a monster? Is there any difference between Pentium based servers and AMD based ones? Does FB need the raw mhz that the P4C has, or do the additional calculations per cycle and 512k cache of the new Barton cored Athlons suffice?

Does Ram have an affect? I can imagine that 256mb would be too little, but is 512mb enough?



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XyZspineZyX
08-14-2003, 03:09 PM
I have a pretty good idea of the bandwidth requirements to host FB, but have no idea what the recomended hardware requirements are.

For bandwidth I'm pretty certain that a 128k (upload) connection (what a lot of residential US DSL and cable connections have) is good for a maximum of 10 players. The pings will rise dramatically with 11 or 12, which is fine if you can cope with the incresed latencey. (I try to avoid servers that i know are overtressing their connections if possible.) From this we can deduce that a 256k upload will be good for 18-20 players. A 384k connection should be good for 30ish players. A 512k SDSL connection should have enough bandwidth for the full 32 players, but what kind of machine will this need?

I think I read Oleg commented that this kind of game would need a 'montster' of a computer (if I got that wrong then I apologise) ... but what defines a monster? Is there any difference between Pentium based servers and AMD based ones? Does FB need the raw mhz that the P4C has, or do the additional calculations per cycle and 512k cache of the new Barton cored Athlons suffice?

Does Ram have an affect? I can imagine that 256mb would be too little, but is 512mb enough?



<center>http://www.geocities.com/raven_4803/smsig1.txt (http://www.il2airracing.com)http://www.geocities.com/raven_4803/smsig2.txt (http://www.blitzpigs.com)http://www.geocities.com/raven_4803/smsig3.txt (about_:blank)

<font size=-2><font color="purple">BlitzPig_Raven * Script loose and fancy free... * www.blitzpigs.com<font (http://www.blitzpigs.com<font) style="display: none;">

XyZspineZyX
08-16-2003, 06:10 PM
Bump /i/smilies/16x16_robot-happy.gif

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XyZspineZyX
08-16-2003, 06:57 PM
I'm not sure about the really large numbers of players but my computer can host a maximum of 14 and be lag free. My system specs are

O/S ---- Windows 98SE
CPU ---- AMD XP2000+ (1.67 Ghz)
RAM ---- 640mb PC133
GPU ---- ATI Rage Fury Maxx 64mb (go ahead and laugh, will replace it VERY soon)
Sound -- SB PCI 128
Net ---- ADSL 1.5m download, 160k upload

I often host the infamous big city maps such as Berlin, Leningrad and Kursk. I even script them and have 100+ AAA, tanks and other objects. My mediocre system handles it just fine with 14 players. Offline I can play with 32 AI without any problems.

----------------------------------------
<center>I/JG1 Oesau (http://jg1-oesau.org) is recruiting. Join us!

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At the start of WW2 the German army lacked experienced anti-aircraft gunners. The average gunner was so bad that the USSR decided to help them out. They did it by forcing some of their pilots to fly I-153 flak magnets. These planes were slow but very sturdy. This allowed German anti-aircraft gunners to get a large amount of target practice on a relatively small number of planes. Thanks to the Soviets help, by the end of the war the German anti-aircraft gunners were amoung the best in the world.
</center>

XyZspineZyX
08-17-2003, 01:25 AM
Maj_Death wrote:
- I'm not sure about the really large numbers of
- players but my computer can host a maximum of 14 and
- be lag free. My system specs are
-
- O/S ---- Windows 98SE
- CPU ---- AMD XP2000+ (1.67 Ghz)
- RAM ---- 640mb PC133
- GPU ---- ATI Rage Fury Maxx 64mb (go ahead and
- laugh, will replace it VERY soon)
- Sound -- SB PCI 128
- Net ---- ADSL 1.5m download, 160k upload
-
- I often host the infamous big city maps such as
- Berlin, Leningrad and Kursk. I even script them and
- have 100+ AAA, tanks and other objects. My mediocre
- system handles it just fine with 14 players. Offline
- I can play with 32 AI without any problems.

Well i have an XP3200, with 512meg of fast Corsair memory, so i'm theorising that with my upload of 256 i should be good for 18, but i would like some 'definate' answers /i/smilies/16x16_robot-wink.gif

<center>http://www.geocities.com/raven_4803/smsig1.txt (http://www.il2airracing.com)http://www.geocities.com/raven_4803/smsig2.txt (http://www.blitzpigs.com)http://www.geocities.com/raven_4803/smsig3.txt (about_:blank)

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XyZspineZyX
08-17-2003, 03:22 AM
The problem usually isn't the host when you start getting more than 14 players, it is the clients. 56k players can play with 14 players without any problems, but they can't handle 18. If all players have DSL or cable, then with that system you should be able to host 24 players. But not all people have fast connections so I wouldn't recommend trying.

----------------------------------------
<center>I/JG1 Oesau (http://jg1-oesau.org) is recruiting. Join us!

Stab.I/JG1Death at HL, Maj_Death at Ubi.com

At the start of WW2 the German army lacked experienced anti-aircraft gunners. The average gunner was so bad that the USSR decided to help them out. They did it by forcing some of their pilots to fly I-153 flak magnets. These planes were slow but very sturdy. This allowed German anti-aircraft gunners to get a large amount of target practice on a relatively small number of planes. Thanks to the Soviets help, by the end of the war the German anti-aircraft gunners were amoung the best in the world.
</center>