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View Full Version : Imbalances between Russian and German Career/Campaigns?



XyZspineZyX
06-25-2003, 02:44 AM
The first campaign/career I played through was an LA7 late in the war in Berlin. It was very enjoyable, full of variety and the challenge was *fair*.

Since, I've started two separate German campaigns, one with the Dora, one with the BF109F4 and I cannot make it through the first mission in either. WTF? I don't give up easily but this is fu@#in bullsh!t. I can understand if ALL campaigns are ridiculously hard but what is this?

For one thing, in the German careers my AI are all determined to steal kills, often 3 of them leaving formation to chase down one stray bandit instead of escorting as they should. The number of times TWO comrades have flown in from my 6 and stolen my kill is up to about 7 of the last 8 or 9 flights.

And then there's the Flak. Is Russian artillery SO much more accurate than German? I ask because I didn't so often get killed in my earlier [Russian] campaign and here I am getting pinged off at 3000 meters by one gun in the middle of nowhere. I can understand over an airfield but once again, gimme a break.

Note, the difficulty in all campaigns has been set the same.


So, I ask, has anyone played both sides in campaigns and spotted similar things or is it just my luck? As it stands right now I'm really turned off of offline dynamic careers.



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XyZspineZyX
06-25-2003, 02:44 AM
The first campaign/career I played through was an LA7 late in the war in Berlin. It was very enjoyable, full of variety and the challenge was *fair*.

Since, I've started two separate German campaigns, one with the Dora, one with the BF109F4 and I cannot make it through the first mission in either. WTF? I don't give up easily but this is fu@#in bullsh!t. I can understand if ALL campaigns are ridiculously hard but what is this?

For one thing, in the German careers my AI are all determined to steal kills, often 3 of them leaving formation to chase down one stray bandit instead of escorting as they should. The number of times TWO comrades have flown in from my 6 and stolen my kill is up to about 7 of the last 8 or 9 flights.

And then there's the Flak. Is Russian artillery SO much more accurate than German? I ask because I didn't so often get killed in my earlier [Russian] campaign and here I am getting pinged off at 3000 meters by one gun in the middle of nowhere. I can understand over an airfield but once again, gimme a break.

Note, the difficulty in all campaigns has been set the same.


So, I ask, has anyone played both sides in campaigns and spotted similar things or is it just my luck? As it stands right now I'm really turned off of offline dynamic careers.



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XyZspineZyX
06-25-2003, 02:57 AM
Ive flown both sides. In my German campaigns ive gotten about 20 missions into the war. Almost no other pilots in the squadron have survived for more than 3 or 4 missions.

In the Russian campaign i have three aces in my squadron and 14 kills after 4 missions. All that in a lagg! I surprised myself! http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

Ive concluded that the German AI pilots (and myself) have problem dealing with the I-16s.

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XyZspineZyX
06-25-2003, 03:05 AM
The 109 JABO is more balanced and very playable.



Otherwise you can edit the config files for the dynamic campaign and reduce the proportion of skilled VVS pilots and increse the number of veterans on the german side. There is some historical precedent for taking this action.

XyZspineZyX
06-25-2003, 03:06 AM
I get the same thing Dex. It's tough fighting on the German side.

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XyZspineZyX
06-25-2003, 04:58 AM
The careers are not unbalanced per se. If anything, early German career should be easier because you have more aces and veterans than Russians. But they still may be too deadly, and some things depend more on AI than on missions as such.

After the patch all careers, Russians and German will become _much_ easier and survivabilty of your squadmates will be much improved. It will be achived partly by "unbalanced" missions, that is typically you will have an advantage over the enemy, both numerical and in skill. If you want more challenge, you will be able to adjust campaign difficulty, but even hardest settings will be easier than normal now.

XyZspineZyX
06-25-2003, 05:03 AM
Starshoy wrote:
- The careers are not unbalanced per se. If anything,
- early German career should be easier because you
- have more aces and veterans than Russians. But they
- still may be too deadly, and some things depend more
- on AI than on missions as such.
-
- After the patch all careers, Russians and German
- will become _much_ easier and survivabilty of your
- squadmates will be much improved. It will be achived
- partly by "unbalanced" missions, that is typically
- you will have an advantage over the enemy, both
- numerical and in skill. If you want more challenge,
- you will be able to adjust campaign difficulty, but
- even hardest settings will be easier than normal
- now.
-


I think the main problem people have with the current campaign is not difficulty in terms of their own scores. Most god pilots can survive and rack impressive scores regardless of campaign.

Its the abysmal performance of your squadron mates who all die leaving you to complete the mission time and again that is the problem http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif This does not help the "dynamic" campaign much http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

XyZspineZyX
06-25-2003, 07:02 AM
Funny, I found flying the early Soviet campaigns so frustrating that I switched to German and kicked butt. It was a breeze to fly German and BnZ the Soviets silly.

But it is true that your wingmen die way too easily.

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XyZspineZyX
06-25-2003, 07:30 AM
When I fly German I kick butt, and my wingmen are not so good. When I fly VVS my wingmen kick butt and I hardly have any targets left. I still manage to die alot more when flying VVS, mainly because I fly Yak and pilot kills happen often, especially against sniper AI gunners.

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XyZspineZyX
06-25-2003, 07:43 AM
the solution is simple


The AI skill balance, LW vs VVS, in the dynamic campaign can be easily changed to something more realistic but still challenging.



just edit the config file.

XyZspineZyX
06-25-2003, 08:57 AM
With me it's just the other way around.

The German Campaign in the BF109 F4 is very easy while the Russian campaign in the LA5FN leaves me eating dust most of the time.

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XyZspineZyX
06-25-2003, 10:10 AM
I dunno but it seems that AI pilots are not into ZnB. I´ve only flown German campaigns so far & none of my mates last more than a couple of missions. Funny - when you start the career - you often have a few majors on the roster with 15-20 sorties but 2 days later nobody has flown more than 5 sorties. The Ratas & the 153s are just serial killers par excellence.

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XyZspineZyX
06-25-2003, 11:41 AM
Yes, the AI level can be "forced". An extreme example is Finnish 1941 campaign. But you still may lose too many squadmates if forces are balanced numerically. Partly it is not unrealistic, if 100% of combats resulted with even combat, real life losses would be many times higher than they were. Anyway, losses of all your squadron in a couple of missions should not be typical after patch.

XyZspineZyX
06-25-2003, 12:00 PM
I think the AI should just learn to fly 109s and 190s. I hope much progress will be done in that respect. Which should also make Russian campaign more interesting.

Nico

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Cpt.LoneRanger
06-25-2003, 12:30 PM
I tried both campaigns and as many others here, I got 40 missions, with one belly landing, but no problems to win the Russian campaign.

On German site, I was shot to pieces every single time.

The problem are 2 main reasons in my opinion:

1. The AAA-accuracity
On German side, there are far more offensive missions than on any other side and that takes you right above those sniper-AAA.

2. The dummy-squadleaders
I tried a campaign on German side an enlisted myself as squadleader and we won every single mission, on Me109-Fighter-Campaign and JaBo-Campaign.
The trick: fly high and avoid bases and enemy positions know to ya.
It's just a bad thing the AI doesn't get this and flies straight over 3 enemy bases to get to the target. There's not much left for the Russian CAP then. Vitnesses this in almost every single mission..... =/

I really hope the patch comes soon http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

greets
Cpt.LoneRanger

XyZspineZyX
06-25-2003, 12:46 PM
Hi


(full real)
I flew the russian campaign late war (Berlin 45)with Yak9T. After 25 boring missions I stopped campaign. Scoring kills was too easy for me and ru.-AI.


$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$

Some weeks ago I´ve launched the german campaign starting from the very first days on (Krim 41). The first 20-25 missions were really hard, losing all wingmen each mission.
Now, after 81 missions (1942 Stalingrad/374kills) it is almost too easy while scoring 3-8 kills each mission.
You have to learn some good tactics, keep your men out of trouble and keep your altitude high. Don`t attack from 12 with the early 109s. I´m used to fly with gunpods only(109 G2).



Its fun for me using my own skins, repainted by me with my score name of plane ´n stuff!!



Good luck!



kama1

XyZspineZyX
06-25-2003, 01:01 PM
AAA won't be such an important factor by two reasons. First, flights try to avoid them (not over the target, of course, but en route). Second, their accuracy will be tuned.

I believe, I posted a complete list of changes in campaign engine. It is very long. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

XyZspineZyX
06-25-2003, 01:07 PM
Damn I missed that list I think. The campaign and such changes are what interest me the most actually.

As well as finding a way to make a online campaign.

Nic

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Cpt.LoneRanger
06-25-2003, 01:08 PM
Sounds good! Can't wait to get that patch =)

When can I get it, when, WHEN, W H E N ;P´



greets
Cpt.LoneRanger

XyZspineZyX
06-25-2003, 01:31 PM
Thanks for the info Starshoy. Sorry to dump on your excellent efforts. I just got really frustrated really fast /i/smilies/16x16_smiley-wink.gif



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XyZspineZyX
06-25-2003, 01:40 PM
OK, here is the latest version:

New features and modifications

1. The planes attempt to use routes avoiding AAA. Maximum number of AAA en route (except target area) is reduced to 3

2. New parameters in conf.ini:

RandomFlights=n sets number of flight groups not related to mission.
Maximum is 5, minimum 0, default 2. New random groups - friendly bombers and returning allied planes.

NoBadWeather eliminates storms, rain, snow, blind weather
All weather is possible by default

NoAirfieldHighlight - Not used airfields won't have AAAs anymore, which also removes their highlighting
with a color on a map. They have AAA and are highlighted by default

CampaignAI=Easy (Hard), default is Normal - increases or decreases friendly and hostile AI level

CampaignMissions=Easy (Hard), default is Normal - switches to different scripts for operations,
affecting number of planes and groups. Even on Hard, the scripts are less challenging than in the previous version -
for all nations and years.

CampaignDifficulty now sets both AI and Missions.

CampaignLength=VeryLong (Long,Medium,Short,VeryShort), default is VeryLong. Sets number of missions in campaign.
Long is about 2 times shorter than VeryLong. VeryShort is about 10 times shorter.

3. Roster adjustements: fighter and bomber careers use different criteria for awards.
Pilots are now younger.
Promotions rate slowed down.
Initial number of sorties and kills increased. It is also year and nation specific, for instance
Germans may start in 1941 with many aces, and Soviet squadrons are getting more and
more experienced as war progresses.
Criteria for some awards change historically during war - it requires many more kills for German fighter pilots to receive
Knight's Cross in 1944 comparing to 1941.
AI pilots fly missions even if they are not in your group, so number of sorties for you and AI is growing
at the same rate. AI pilots can score and be killed in these missions, probability of that depends on their experience.
Until you have the senior rank (Colonel), squadron CO will be always at least of your rank,
no LtCol flying under Major's command anymore.

4. Summary of air and ground targets destroyed by you in the last mission and during your career are now listed in the debriefing.

5. New campaign - German retreat from Kuban in the fall '43

6. Templates can now use custom buildings.

7. Player's plane armament for ground attack now has different variants for soft targets, armor, ships and bridges.

8. Intercepting planes now not always receive special armament, like rockets or gunpods, it is more random.

9. For every career a file that defines plane classes for this career can be created.
File name is ClassesNnX.dat, where NnX is career ID, like DeS for Geman Stuka.
It is a text file that overrides default plane classes for this career, the format is:

PLANE ROLE,
for example:

FW_109A4 FIGHTER
FW_109A5 FIGHTER

the following roles are supported:

FIGHTER = escort, intercept, recon missions
LIGHT = same as fighter, "soft" ground targets like trains can be attacked.
TANK = soft targets + tanks, not antiship or anti bridge.
JABO = scramble, recon and all ground attack missions
ALL = all missions, fighter and ground attack
GROUND = only ground targets, suitable for bombers or ILs


Bugs fixed:

1. Level bombers attack area targets in formation

2. Spaces in pilot's name don't cause problems

3. Known static planes causing collisions are removed.

4. Coordinates of one of Lvov map airfields corrected

5. Date of Stalingrad missions are fixed

6. Rzhev dates are changed in order not to overlap with Stalingrad.

7. Initial border on Lvov map corrected

8. Junior rank for Germans now corresponds GUI ranks

9. Evening missions start earlier

10. 190F8 switched to JABO, won't fly escort missions.
It's default ground attack loadout changed to SC500.
Plane name in brieifngs corrected.

11. DB-3F bombing with torpedoes fixed

12. Me-323 should not appear in Finland transfer missions

13. Some German brieifngs corrected

14. Hungarian ranks in German locale corrected

15. BF-109F fly higher

16. Main BF-109G bombing loadout changed to SC250 from SC500

17. BF-109s capable to carry additional tanks, are equiped with them if a mission requires

18. No snowstorm messages in summer time anymore

19. Yak-1 ans Yak-1B can now fly ground attack missions

20. Wrong national markings in some campaigns (German Blenheims and PZLs) are fixed.

XyZspineZyX
06-25-2003, 01:48 PM
I am on the 58th mission in my campagin and its solid!
I have to bomb a ship and everytime i try i get shot down by the ship or the 16 planes on my ***! the team mates get the same happen to them.

So tell me what i have to do, to...

1) change my career difficilty with out restarting)
2) change the mission to edit out all the enemy plane's and just have the ship to bomb.

Yours
Killjoy

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XyZspineZyX
06-25-2003, 02:07 PM
Sounds awesome Starshoy - thanks for the efforts! I'm looking forward to it especially after all the virtual pilots I've lost http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif stubby

Cpt.LoneRanger
06-25-2003, 03:16 PM
Thanks a lot, Starshoy !!!


That sounds REALLY good! =)

I hope UBI will make that patch official soon!


greets
Cpt.LoneRanger