PDA

View Full Version : Avatar The Game Feedback - Post Your Thoughts HERE



Pages : [1] 2

kleaneasy
12-04-2009, 04:09 AM
We value your feedback so to help us ensure we don’t miss any please use this thread to post your feedback on Avatar The Game

ALL feedback is welcome, however we do ask you to keep your feedback constructive, clear, concise and to the point to aid us in gathering information from the thread. Please do not list error logs etc, if there’s an issue which requires a more in-depth look we will ask you http://forums.ubi.com/images/smilies/25.gif


Any abusive or spam posts will be removed without warning.

Zedrein
12-04-2009, 04:50 AM
the Na'vi are over powered and the amp suits are just too weak i mean c'mon they are mechs. and the mechs also need a melee move very badly. one Huge thing this game needs is Bots for MP. its boring as can be when no body is online. having bots to fill the gaps would be nice. and some sort of ranking system where you can rank up through military ranks would be very cool.

maybe 4 player co-op where up to 4 human players could do the campaign together would be very nice. the main thing i would like to see are Bots/AI for MP. i am just blown away that all the talk from ubi and the Devs about this game and it does not even have bots in MP.

EbandTide
12-04-2009, 09:05 AM
The Na'vi can 1 shot with a bow but guns cannot do the equivalent?
Na'vi are extremely hard to kill, but humans die in 2-3 hits.
Grenade Launchers are the only weapons worth using in multiplayer.
Mechanical suit is weak and sluggish.

There is currently no way to locate other players in other games. Why? How are we suppose to group together and play a 16/16 multiplayer game? Currently, it's close to impossible. http://forums.ubi.com/images/smilies/16x16_smiley-mad.gif
Please create a way to see current games going on.

Chibi_Chaingun
12-04-2009, 10:12 AM
Quick rundown:

- The game is beautiful to look at and fun to play.

- The multiplayer seems a bit unbalanced in favor of the Na'vi. The multiplayer matchmaking is unreliable and lacking features to get good games going. Needs a lobby or something.

- The 3D looks spectacular, but more work needs to be done with companies to make sure 3D is running smoothly. If you are trying to push 3D in future games (which I read Ubisoft is), you should have made the first entry for 3D an easy, appealing presentation to get people on-board with S3D.

- Great Music and atmosphere. Love the environments, just beautiful (coming from someone who does art for games as day job!). The plant-life is really imaginative and vivid.

Overall, great work - but also needs some minor work. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Zedrein
12-04-2009, 10:41 AM
a MP lobby with a chat would be great and please nerf the Na'vi. like the above posters said, na'vi are TOO hard to kill. humans are TOO weak. mech is too sluggish and weak. the only weapon useful against the na'vi in MP is the grenade launcher. please listen to our concerns and things will work out great. we need a better way to communicate in MP. this lobby with a chat idea is perfect.

skobi063
12-04-2009, 04:56 PM
I agree that the na'vi is OP, rda should have some kind of near combat weapon.
and can someone tell me if its possible to do quests togheter online?
and if you do quests in new game and get items does it improve your items in multiplayer mode?

Yulriad
12-04-2009, 06:14 PM
was able to play last night for a few hours with no issues... tonight I crash after the 20th century fox opening video with a Dunia.dll
fault. I've deleted the dll from the bin folder and re-acquired the file... same issue continues.

I deleted and then reinstalled the game... game still crashes after 20th century fox screen with Dunia.dll as the faluting module. Any help or information on this issue would be appreciated.

Yulriad
12-04-2009, 06:52 PM
Ok I figured out the Dunia.dll issue. If you change your display options to use directx 10 instead of 9, the next time you start up the game you may get this error. To avoid the issue... change the directx version back to 9 before you quit the game. I'm sure not everyone will encounter this issue, but for those who do... here's a solution that may work.

Brannagan09
12-04-2009, 09:00 PM
how do you make that duna.dll make sense, when i open it its just a random assortment of symbols, letters and numbers

Zedrein
12-05-2009, 11:31 AM
any chance we could get some info on a patch or future DLC?

StreeTunderPT
12-05-2009, 01:07 PM
I bought this game for PC, why?

Because i tried the demo, and it runs very good on PC, i noticed it was optmized and it wasnt a poor port from consoles.

And i liked the demo so much , graphics are stunning i loose my self lookieng at the threes and the surroundings, water..... beatiful...

gameplay is good and fun...

So i bought it, and im loving it every second of it.

The game contente is huge, im doing the NAVI campagain now... and i have 8 HR of game and still not finish the campagain.

The missions are fun, the world is beautiful, is very fun to ride the banshees and other creatures, sound is great.... the levels are HUGE... lots of different ways to achieve the objective.

I dont know why the reviews for this game were so low, really.

I give an 8,9/10 to this game!

Cheers

ioeasily
12-06-2009, 03:16 AM
The game is beautiful, (PC version Win XP 32) but is being spoilt by:

0) Pivotal audio cutscenes are being jumped (you press 'F' once very carefully) and the conversation is over before it has begun.

It does not happen everytime, and it does not happen in the same place consistently.

It does ruin the game completely.

1) Always running, no chance to walk

Hoping for a patch.

Melius
12-06-2009, 10:59 AM
I am so frustrated. THIS GAME DOES NOT WORK. If you are reading this and contemplating buying this game then DO NOT. IT IS INCOMPLETE AND BUGGY. Ubisoft have released an unfinished game. When I called their tech suipport they told me that this game will not run on a i7 chip, which really is a lot of [edit]. This game is not running on many systems. I got it from Steam and have asked for a refund and they have never replied. For all you guys who are getting the same run araound let's organize and show our collective outrage at Ubisoft. They are so quick to take the money and then they deceive us. Post everywhere you can and stop people from buying the game. I stopped two people from buying it at Futureshop already (they were at the counter waiting to pay and I was there with other purchases. I told them about the bugs and they removed it from their purchases). Let's all take this action. It's the only way to stop this nonsense. The hours I have lost trying to follow the suggestions in the forums are lost forever. HOURS MAN. HOURS. GIVE ME MY MONEY BACK

Zedrein
12-06-2009, 11:36 AM
really. "rant" lol but the only problem i am having bug wise is the game alt+tabs by itself sometimes and it always does it when i have alot of enemy's headed at me. i hope we get a patch soon for this and other problems you guys are having. one thing about MP is the Na'Vi are ridiculously OVER POWERED.

RalphUG
12-06-2009, 12:04 PM
The Na'vi overpowered? The humans have the same friggin' speed as the three times as large Na'vi, thus makes the Na'vi also a bigger shooting target. The humans also have flamethrowers and grenade launchers, their strongest weapons in SP, but why don't have the Na'vi their crossbow? Besides, it's impossible to hit people with the bow, single it's so slow and everyone is running around. An aiming-help would be welcome. Also, why is that Wrath-spell totally useless? While the Airstrike of the humans always kills you in one shot. If you sum that up, you can see that the humans are way too overpowered!

I see also a lot of people complaining about the fact that the Na'vi are too hard to kill, well, they are not if everyone spams their GL! And they also want a close-quarters weapon, well, the Na'vi are all about CQC (they only have their bow as ranged) and the RDA is for long range. If the maps were open and if their were options to flank, I would say ok, but the map that is most played (the daylight CTF) has a chokepoint where the humans can just stand as shoot their mags empty.

My 5 cents.

TeeJayPee
12-06-2009, 04:32 PM
NEW PROBLEM

After Hours spent trying to get this game to work, and finaly doing so, as soon as I set any kind of AntiAliasing in the game or through CCC, the game crashes Again!

The game also chose Ultra High settings, i'm assuming because I have an exceptional gaming rig with the new ATI Radeon 5870 & the newest 9.11 drivers, updated as you told me to, but crashed on that setting too. Only seems to work on Medium with no AA, and let me tell you it looks ugly at that setting on a 1920x1080 monitor.

So, is there a problem with those drivers? Is the game compatible with the 5870 cards? Does it not like Win7? Is the game not capable of any Antialiasing?

Hope to hear from you soon. Big James Cameron's Avatar Fan Here! LOL!

Zedrein
12-06-2009, 07:14 PM
you need to chill out. the Na'vi ARE OP and they NEED a NERF! with that said about the display settings. it does not matter how you do it AA does not work as it should "it does not work at all" it wont even save the AA settings when you set them in the options. and Mr UK guy can you please give us some info on the patch? like hows it coming aong? what can we expect to be fixed? what can we expect in the patch? will there be any new content added? please tell us something.

i also agree there should be a option to toggle between run and walk.

CheezeThief
12-07-2009, 06:13 AM
Got this a couple of days ago and have been having fun. Played through the whole RDA campaign and the start of the Na'vi campaign up till the end of the torch level and I've noticed a few things.

Firstly, the game likes to crash a lot. In particular around key plot points. I finish a task and instead of being greeted by a cutscene and some dialog the game crashes and I have to reload the game before I can move on, just like an ad break in a prime time TV show. Just before the end of the banshee taiming level, crash, just before I get my hands on a Dragon, crash, just before I get to choose plot paths, crash. Every time something significant comes up the game crashes. I load the game and pick up from the last autosave and it continues fine so it's not game breaking or anything, just annoying.


Secondly, atmosphere.
So far the Na'vi campaign got it right with some breath taking scenes in the banshee nest climb and the fight down. Nice scenery, contact from NPC's via radio, combat between Na'vi and RDA with one side actually winning. The RDA campaign was completely devoid of atmosphere, NPC's rarely spoke to me, the levels were closed in and limited which got a bit old after a while of nothing but jungle, battles usually consisted of immortal grunts that did next to no damage fighting a never ending tide of viperwolves and unless the player goes over and kills everything battles don't go anywhere. The RDA campaign could take a few pointers from the games demo, cutscenes and triggers like the Sturmbeast at the start, flying yourself to location, grunts joining you in a charge into the village, that sort of stuff. Things that make the game less sandboxy and more of an adventure.


Thirdly, Weapons and effects.
The shotgun and AMP Suit are prime examples of this with their sod all range, everything else feels fine but these two weapons are horrible. The AMP suit is an exceptional let down since it elevates you above the undergrowth so you can actually see things from further away, only for the player to find out it a range similar to what I could throw a ball, less even. The shotgun is also like this, you cunningly dodge a Hammerhead and spin rou... no wait, its already out of range. Last time I checked, shotguns had more than 4m range.

The Flamer also falls into the underwhelming category. Since a health bar doesn't come up when I'm toasting the landscape I can't tell if the resulting firestorm actually hurts anything. It kills plants fast but so does the grenade launcher, and the grenade launcher can actually hurt non-plant life. I'd like to see the Flamer given some knockback effects, make it a defensive weapon against melee. Shotguns do high close range damage, flamers fend off melee attackers, a good role given the power and prevalence of melee around the place. You can't tell me that a Pandora critter wouldn't give pause when confronted with a face full of fire.


Forth, Skills.
There are a fair amount of skills in this game but I think, oddly enough, that it could actually do with less. From both a multiplayer and singleplayer perspective the Na'vi have way too many defensive skills. They have the same defensive skills as the RDA but they fit so much better into the gameplay, Kinetic dash means they get nice and close with minimal, if any, hits then they just pop the forcefield and you have an invincible Na'vi in melee range with a big club, RDA player is kinda buggered. Bad in Multi, even worse in single player, especially at the end of the RDA campaign where half the Na'vi flip out and become untouchable with Kinetic Dash and the other half become invincible with the forcefield and I sit there for 20-30 seconds dodging because I can't actually damage anything.

Personally I'd remove force fields from both teams, they slow down the game too much for my liking. The Na'vi have plenty of skills to show feral agility, like their dodge and Kinetic Dash and would emphesise that you can't stand in front of high caliber ordiance and laugh it off, likewise with the RDA, it would emphesis human physical weakness in the face of all these predators. On the RDA side I'd delete berserk and add its effects to Elite Training to make it the RDA version of Kinetic Dash. Elite Training gives the RDA player more speed and damage on a relatively short cooldown so it can be used in multiple ways rather than just 'MOAR DAMAGE' or 'MOAR SPEED' like it is now. Na'vi get Kinetic Dash that boosts speed while gives Stealth and Dodge, RDA get a Skill that gives Speed, Damage and Dodge. Besides, clicking Berserk and back peddling away from the Hammerhead is so much less awesome than clicking Elite Training and running TOWARDS the Hammerhead.

Chibi_Chaingun
12-07-2009, 11:25 AM
I don't understand why some of you vocal guys are getting crashes all the time. I haven't had one crash. Windows Vista 32.

TeeJayPee
12-07-2009, 03:25 PM
Probably because you ARE using Vista 32. We are using 64, be it Vista or Win7. Millions of people are now using 64 bit OS, but these gamers still don't recognize that fact so they don't program for it, and thus it causes all these headaches.

R0v1983
12-07-2009, 04:19 PM
WOW! this game is incredible, I love the neon @ night. That post about the amp suits is right though, they are way to weak+need melee.

I have one problem that occurs randomly but maybe like 1 out of 7 times. When I start the game right after the logos, before the Avatar face appears, the game will stop responding and I have to close it with task manager. It is just a minor quibble though, because this game is awesome!!!

Oh and also I don't like how in conquest the ratio between how many XP rewards there are to skill benefits is so high. More skills! Plus it would be better if when you attack you could actually fight a character in the battle. Like keep it the way it is buying and planning the attack, but instead of the number fight the player can choose to enter a game mode fight. That would add huge replay value.

CheezeThief
12-07-2009, 11:06 PM
Just tried my hand at some multiplayer and I am extremely underwhelmed.

For starters whoever decided I would prefer to play on a chosen map on my own instead of a map with other people should be fired. Basics basics basics. Like a ping display and a server list, maybe even a quick start option that finds me a game with people in it so I don't have to roll a dice to guess which map is playable.


Balance is also slanted. Playing the RDA is like chewing glass while playing as the Na'vi is idiot proof. Dunno why someone decided they needed to raise the bar by disabling aim assist. Your average RDA player (AKA: Me and the people I played against) can't hit anything while the Na'vi auto hit anything in melee range. I shouldn't need to triangulate between the gun, my view and where the circle is pointing to be able to hit something while the other team just has to randomly start swinging when they get close enough. I have the circle pointed at the target, I am aiming at them, what more does this game want from me and how is this in any way fair?

Titan's Bash I would put down as possible the most overpowered ability in the game and is head and shoulders above Ultrasonic Repulse. Titan's Bash stuns you for 3~ seconds and the Na'vi player gets a free kill because it has a huge area of effect and the enemy just stands there waiting for you to run up and bash it. Being on the receiving and giving end of this ability I'm already of the mind that it needs to have its duration halved. Ultrasonic Repulse has the very unfortunate side effect of throwing the target away so half the stun time is gone before you can find and aim at them again. The huge area of effect also lets multiple players chain the effects and wipe out a group of the other team effortlessly, especially since the Na'vi kill much quicker and don't have to re-aim because there's no throw back.

I'm even more into the opinion that Zeta-Shield and Beast's Aegis need to be removed from the game. It takes 25 assault rifle rounds to kill a Na'vi which is overbearing as it is, however should they pop Beast's Aegis then you can pump a whole clip into them and they still don't die. The shield skills slow the game down way too much and maybe even break it since the whole RDA game plan is to not let the Na'vi close, but if the Na'vi pop the shield there is nothing the RDA can do to stop them.

edo1946
12-08-2009, 10:34 AM
Just a post to weigh in on the under represented faction that really likes this game and would like to encourage UBISOFT et al for their efforts .

First, I am running Windows 7 64 bit and have not had a single crash after almost completing both campaigns.

I play in stereo 3d with Nvidia and the graphics and immersion are awesome. I can possibly understand why in 2d the graphics may not be as impressive but in stereo 3d the jungle really comes alive. There is no "where is Waldo" in the sea of green because the 3d makes it all separate beautifully.

I am running in directx10 and the frame rate seems quite a bit better than in DX9. All in all quite acceptable even with the frame rate hit that stereo 3d gives.

Regarding the always run and vehicle complaints I am using the xbox 360 controller with my PC and that allows much better control and walking. I prefer the mouse for shooting so i usually switch back and forth depending on whether I am driving, flying or walking. I do wish there was a walk key for the pc because sometimes I just want to take in the lush graphics.

I also want to put in a thank you for all the encyclopedia information which actually makes a reasonably plausible science explanation for much of the environment and story line. A nice touch which adds to the immersion.

I do not play Multiplayer so I cant say anything about balance.

All in all I would recommend this game to anyone especially in stereo 3d. I dont quite understand why it is getting lower reviews except that so far most of them have not taken the stereo 3d into account. That is a game changer in my opinion. When spears fly by your head and you feel you have to duck it makes for an entirely different experience.

TeeJayPee
12-08-2009, 11:35 AM
I'm begining to think that this game was designed for Nvidia cards. I have an ATI 5870 and nothing but problems & glitches. I'm gonna post a mani topic & see if that's the case.

foley_505
12-10-2009, 02:50 AM
you fellas at ubisoft might wanna start reading the forums aye. alot been said about multiplayer. for example how on earth are we supposed to play mulitplayer when there is no server stats no ping no online players no anything but a planet sitting infront of us with game types. this game has the potential to be an absolutly awsome multiplayer but without these few minor tweaks that it needs it is probably the worst mulitplayer setup i have ever seen.

so yea probably wouldnt be too hard to fix the little problem how about a little fan community support ubisoft http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

bigdamo2009
12-10-2009, 02:39 PM
to the people at ubisoft wow i love your game i bought the special edition the game is immersive and it feels like your a navi the art and gameplay is great the most fun ive had playing a game for a long time to me its just fun ive been playing games for 40 years now but some of the younger critics or just critics of the game game that just gave it a pass mark have lost sight of fun anyhoo till your next game cheers damien sydney australia.

UbiGabe
12-10-2009, 03:19 PM
Foley_505: I assure you, we are watching.

But, less ominously, I'd just like to respond for a moment to the "shouldn't be too hard" portion of your statement. I have to defend our devs here in that there isn't a single thing they do that isn't hard. Their days are packed with difficult and challenging tasks that they overcome with grace and skill... for you to say that something is not difficult, when I am not sure you have the authority to say such a thing, well, it offends me a little on behalf of the people that I see all around me working as hard as they can.

I am not trying to come down on you specifically, but I have seen this kind of comment around our forums quite a bit... things like, "oh, this change would be easy" or "why don't they just make this simple fix." In fact, making a game is very difficult and involves the work of a great many people.

Still, as I said before, we are watching this thread in particular, but also the rest of the forum and compile these comments and suggestions on a daily basis (this is not just a part of my job, but several other Ubisoft employees as well). We may not have a solution to the criticisms or issues mentioned in this thread immediately, but your voices are being heard and it is our firmest conviction that you remain satisfied Ubisoft customers.

Cheers, and please do keep your feedback coming!!

larrygame
12-10-2009, 07:00 PM
I am unable to locate a game guide and wonder if there will be one available in the near future.

Zedrein
12-10-2009, 08:11 PM
are you guys going to some balancing to the Na'vi or be adding any new content in the future?

deathjesteruk
12-11-2009, 01:53 PM
Okay...Ive been playing for about 20 hours now...so here is what I have noticed that could do with attention:

1> Vehicles are horrible to drive...sorry, they are. ALL vehicles should have a forwards back button, and then be steered entirely by the mouse with the OPTION of using buttons to increase/decrease altitude. Think the Warthog off of The Halo game...best vehicle control EVER made.

2> The Na'Vi dont need MAJOR rebalancing. Im getting one hit kills with the Bow which is awesome, but, they do need something...you get trapped by more than one RDA and you are a dead Na'Vi.

3> Multiplayer requires a lobby where people can meet up and talk and arrange games...the current system is one of the worst I have seen for a multiplayer capable game.

4> You need to add more content. New missions etc, larger areas, sandbox areas etc.

5> You need to get rid of the over the shoulder camera. Its just...aweful. You cant judge where your character is properly when the camera is several feet to the right of the player. Its should ALL be first person or third person over the top of the head view...as it is with the navi Melee weapons.

Other than these things...its a pretty good game...nice work.

deathjesteruk
12-11-2009, 02:01 PM
Originally posted by TeeJayPee:
Probably because you ARE using Vista 32. We are using 64, be it Vista or Win7. Millions of people are now using 64 bit OS, but these gamers still don't recognize that fact so they don't program for it, and thus it causes all these headaches.

Ahem. Im running Windows 7 64bit and havent crashed a single time in over 20 hours of gameplay with all settings maxed out. No 3D yet saddly. Im afraid to say that anyone having issues with the game...its an issue with your rig, not the software.

foley_505
12-11-2009, 05:03 PM
Originally posted by ComDevGabe:
Foley_505: I assure you, we are watching.

But, less ominously, I'd just like to respond for a moment to the "shouldn't be too hard" portion of your statement. I have to defend our devs here in that there isn't a single thing they do that isn't hard. Their days are packed with difficult and challenging tasks that they overcome with grace and skill... for you to say that something is not difficult, when I am not sure you have the authority to say such a thing, well, it offends me a little on behalf of the people that I see all around me working as hard as they can.

I am not trying to come down on you specifically, but I have seen this kind of comment around our forums quite a bit... things like, "oh, this change would be easy" or "why don't they just make this simple fix." In fact, making a game is very difficult and involves the work of a great many people.

Still, as I said before, we are watching this thread in particular, but also the rest of the forum and compile these comments and suggestions on a daily basis (this is not just a part of my job, but several other Ubisoft employees as well). We may not have a solution to the criticisms or issues mentioned in this thread immediately, but your voices are being heard and it is our firmest conviction that you remain satisfied Ubisoft customers.

Cheers, and please do keep your feedback coming!!



i understand completely and when i was saying not too hard i was meaning in comparison to making major game changes, adding a lobby to multiplayer wouldnt be a major game change. anyways its good to see the devs are active in their replies i was just concerned for a minute that we had been left alone with so much partential unreached lol http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

deathjesteruk
12-11-2009, 05:20 PM
Originally posted by foley_505:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ComDevGabe:
Foley_505: I assure you, we are watching.

But, less ominously, I'd just like to respond for a moment to the "shouldn't be too hard" portion of your statement. I have to defend our devs here in that there isn't a single thing they do that isn't hard. Their days are packed with difficult and challenging tasks that they overcome with grace and skill... for you to say that something is not difficult, when I am not sure you have the authority to say such a thing, well, it offends me a little on behalf of the people that I see all around me working as hard as they can.

I am not trying to come down on you specifically, but I have seen this kind of comment around our forums quite a bit... things like, "oh, this change would be easy" or "why don't they just make this simple fix." In fact, making a game is very difficult and involves the work of a great many people.

Still, as I said before, we are watching this thread in particular, but also the rest of the forum and compile these comments and suggestions on a daily basis (this is not just a part of my job, but several other Ubisoft employees as well). We may not have a solution to the criticisms or issues mentioned in this thread immediately, but your voices are being heard and it is our firmest conviction that you remain satisfied Ubisoft customers.

Cheers, and please do keep your feedback coming!!



i understand completely and when i was saying not too hard i was meaning in comparison to making major game changes, adding a lobby to multiplayer wouldnt be a major game change. anyways its good to see the devs are active in their replies i was just concerned for a minute that we had been left alone with so much partential unreached lol http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>

Im afraid I am going to have to jump to the Devs defense here. Adding a Multiplayer lobby to the game is a MASSIVE undertaking on a game that has already been released. Its changing the code at a base level. As someone that has some programming experience, I can tell you that it would constitute millions of lines of code and in some place of the game maybe a whole rewirte of the basic structure of the game itself. So no...adding a multiplayer lobby is a very difficult task indeed.

deathjesteruk
12-11-2009, 05:22 PM
I have another suggestion myself in regards to DLC. ALL DLC should be made available to everyone...not just people in a certain area of the world. The new content pack is a prime example actually as it is only available in the US....this isnt good enough. Im sorry, but it really isnt.

foley_505
12-11-2009, 05:27 PM
Originally posted by deathjesteruk:
I have another suggestion myself in regards to DLC. ALL DLC should be made available to everyone...not just people in a certain area of the world. The new content pack is a prime example actually as it is only available in the US....this isnt good enough. Im sorry, but it really isnt.


ok well hard or not its gotta be done or else the multiplayer side of this game is basically useless it might aswell not be there.

deathjesteruk
12-11-2009, 05:43 PM
Originally posted by foley_505:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by deathjesteruk:
I have another suggestion myself in regards to DLC. ALL DLC should be made available to everyone...not just people in a certain area of the world. The new content pack is a prime example actually as it is only available in the US....this isnt good enough. Im sorry, but it really isnt.


ok well hard or not its gotta be done or else the multiplayer side of this game is basically useless it might aswell not be there. </div></BLOCKQUOTE>

Oh no, no, no...dont get me wrong, I agree with you totally. Unless they get a lobby system going for the game...the multiplayer side of the game is gonna be useless and un-used.

Freyar
12-12-2009, 05:33 AM
Re-written from my first-impressions response in the Steam Forums.
http://forums.steampowered.com...thread.php?t=1050608 (http://forums.steampowered.com/forums/showthread.php?t=1050608)

Singleplayer
----
Controls with the mouse and keyboard feel awkward, though aiming is a bit easier with a mouse.

"Quick-turn" on the second mouse button (or in-game at all) makes no real sense for PC.

Would like a scope or combat zoom of some sort.

The visuals are absolutely stunning (as far as environment goes).

The use of SpeedTree is definitely noticeable here, the reactions by "static" plant life to various effects is enjoyable. Big, big plus here.

AI pathing for the RDA in their compounds seem a bit confused with the inclusion of gates, looking as if there were some checks forgotten with regards to checkpoints.

It's a bit frustrating for the game to assume you know everything right from the start.

The general gist of the story so far feels like it has only dug into the absolute surface of the conflict.

Mass Effect-esque compendium that you must open (pausing the game) each time you want to learn more about the world you're fighting in.


Multiplayer
----
Can't find any players.

Multiplayer map selection/gametype selection make zero sense.


General
----

TAGES is okay, even with limited activations only because of the automatic re-credit after each month. That I can agree with, though I am nervous about future playing (when authentication goes offline).

alxcos
12-12-2009, 06:32 AM
Agreed with deathjesteruk. Without a lobby system in the game, the MP is useless.
The game was optimized for Nvidia so, those of you, guys with ATI, won't be satisfied. I have i7 with Nvidia 285 on Win7 / 64bit and the gane is running smoothly.
http://forums.ubi.com/images/smilies/25.gif

Originally posted by deathjesteruk:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by foley_505:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by deathjesteruk:
I have another suggestion myself in regards to DLC. ALL DLC should be made available to everyone...not just people in a certain area of the world. The new content pack is a prime example actually as it is only available in the US....this isnt good enough. Im sorry, but it really isnt.


ok well hard or not its gotta be done or else the multiplayer side of this game is basically useless it might aswell not be there. </div></BLOCKQUOTE>

Oh no, no, no...dont get me wrong, I agree with you totally. Unless they get a lobby system going for the game...the multiplayer side of the game is gonna be useless and un-used. </div></BLOCKQUOTE>

tonicmole
12-12-2009, 05:11 PM
I am more then impressed. I've officially become mildly obsessed with the game. It's very amazing for a movie game, and I'll probably play it that much more when I see the movie next week. There are a few things I think could of been worked on to really make it shine though. I would like the Na'vi combat to flow better, and have faster larger combo's. Basically an over all fine tuning of the controls. I would love to see even more depth to the customization of the game character, mainly the ability to find different types of armor through out the levels allowing the player to combine different pieces of armor to suit their needs, while at the same time giving the thrill of finding rare items and such. I really enjoyed Conquest ,but it seemed to be partially insane which was frustrating. Often a area will have no defenses and no population ,but when you "attack" it will have 200 more soldiers then you sent.

Any way I would love to see Avatar become it's own gaming franchise. I could very well see great action RPG's being created independent from the movie. Possibly covering the time before humans arrived. Very good job.

deathjesteruk
12-12-2009, 06:38 PM
Okay...I have just spent the last few hours on multiplayer and well, its not good. The maps are unbalanced as are the sides. The Na'Vi are at a huge disadvantage and are seriously underpowered when compared with the RDA. They need either more serious weaponry, heavier armour or both. Or maybe more hits per player. I dunno...but as it stands at the moment...the MP isnt fun.

tonicmole
12-12-2009, 07:18 PM
I noticed the female Na'vi have "underpants" added to cover them up more then they are in the movie. I assume that this was added last minute to keep Avatar the game from getting a M rating. It looks a little awkward with most armor though.

Zedrein
12-13-2009, 11:45 AM
you must be smoking something. the Na'vi are over powered as can be. your saying buff them only because you prolly play them alot XD they need a nerf AMP suit needs melee and a buff the MP needs a lobby. whoever was over seeing the games dev, failed big on these things. a MP game with no lobby. lmao

deathjesteruk
12-13-2009, 12:50 PM
Actually, I prefer playing RDA...simply because the Na'Vi are so underpowered. Yes the AMP suit needs a close quarters Melee attack and yes the MP needs a lobby. But Na'Vi are hopelessly underpowered in quite a few areas compared to RDA. They need to move faster for a start. When something that is 10' tall can only keep up with a human at around 6' there is something wrong.

trinityNZ
12-14-2009, 12:24 AM
The general layout of the game is ok!
Just finished playing the Navi role would give it a 6/10 there are a lot of glitches in the game. Being shot at through a solid rock sucks, Firing your weapon and it shoots everything but what you have the curser on is even worse, there are major glitches with the creatures and machinery and the surrounding scenes. At times it feels like I am playing a game made 5 years ago. The RDA soldiers seem to come out of the rocks with no real logic to their existence. Definately a major patch is needed or a major rewrite of the whole program. I am now trying out the role as the RDA, so far giving it a 3/10 there are some major features missing. Peaking arround corners the ability to walk and numerous other general controls. The inability for the character to shoot straight is starting to annoy me aswell. I can honestly say I paid too much for the game and currently only gets a 5/10 for overall package. Lets hope the movie is better than the game and worth the movie ticket price.
I have now played both Navi and RDA multiple times, mainly to see if there is anything hidden in the game that can make me want to play multiplayer or keep the game and not sell it. Sadly there is nothing to warrant either multiplayer or not selling. I am getting a bit annoyed with gameplay that should be available but alas is not. The SWAN ground assault vehicle is great but when you need change position from firing to driving and vice versa quickly you can't a feature that I used frequently on Battlefield games. So all up if they do not do any major repairs to this game they will lose a big audience.
P.S the movie rocked they should of stayed movie only until a better engine was found to run the game.

tonicmole
12-14-2009, 08:43 PM
I've finished the Na'vi side and began the RDA side and when it come to the Na'vi I think it simply comes down to there needing to be a second attack button. The classic light and strong attack so you can string together combos and if that was done you could then add more enemies. The RDA side would be a bit more complicated. It plays like Mass Effect but without all the RPG elements to cover up the sub par shooting. I think it was too ambitious. I would have focused on the Na'vi side and fleshed it out more and left out the RDA campaign. More is sometimes less. Visually it was very good, and despite it's short comings in some areas I really enjoyed playing as the Na'vi. The RDA on the other hand feels to stiff and "wonky" for such a bare bones shooter.

shadowfoxknight
12-14-2009, 10:10 PM
i have to say i enjoyed the Single Player both side give a completely different experience and finished (EDIT 4) 3/3 endings and i enjoyed the full human ending the best!

however.... i cant understand why you gave us a second chance to switch sides when you play human and its almost a complete copy and paste of the end of the Na`vi campaign which dose not make any sense when "he" arrives after you stop Falco.

other things need to fix:
*the walker needs a melee to deal with point blank attack which the gun is unable to attack half the time.
*muliplayer its been made clear by everyone else.....
EDIT 3 the shield ability sort of slows down the MP game. everyone takes it and the action comes to a halt literally until the first activation wears out. other than that both side work well
EDIT *the flame thrower is the most impractical weapon in SP its range is extremely short its only effective against plants and the grenade launcher dose the job much better (and quicker)
*the scorpion/ dragon need to be able to aim. its annoying have to scrape the ground just to shoot a target running towards you while the bots are able to aim freely.

wish list for future DLC:
*a FPS option for the human side.
*more missions and content which is available for everyone.
EDIT *just saw the movie. i would love to experience some of the places like that avatar playground at hell's gate, and a massive large scale battle.
EDIT 2 *mounted archery for na'vi
EDIT 3 *more player skins for MP.
*a crouch feature.

EDIT 3 Nitpicks:
*there's no tuff of fur on the end of the Na'vi tails

(yes. i'm going to keep adding to this so keep an eye out lol)

Soratris
12-14-2009, 11:58 PM
The game is great but the multiplayer dosent work for me. Every time I try to join a game it says cannot create match at this time and I'm feeling kinda ripped off at the moment if anyone can help please tell me.

warrickbartley
12-16-2009, 07:10 AM
HI i have recently got this game and am a bout half way though the rda story i think its quite a good game, but yes it really does need a patch, as one or two people have mentioned it could really use a zoom or scope targeting button, being able to holster your weapons to move faster , or just not to look silly in certain parts of the game would be nice, and the copters should be able to hit ground targets in the air, the navi need another melee
attack and should be able to move faster than humans , maybe a few more creatures around the world a couple of new species, like a kind of t rex or something would add a bit of spice.
dont know what is possible in a patch but im sure some inprovements could be made. dont get me wrong its a great fun game just needs abit of tweaking here and there, Hope the devs look
hard at making a patch or two , and dont just treat the game as a movie advertisment we paid good money for the game and deserve to be looked after. heres hoping they listen

Zedrein
12-16-2009, 12:08 PM
@Gabe, any chance of us getting AI "bots" for MP? it would help keep people playing while waiting on others to join. PLEASE add bots to MP.

UbiGabe
12-16-2009, 02:32 PM
At the moment, I can't really comment on *the likelihood* of getting AI bots in the multiplayer, but I can assure you that we are examining that portion of the game carefully as it appears to be a common thread in player feedback.

Rasimme
12-16-2009, 03:06 PM
ao first thing this game is beatiful... the grafics are so nice and @all: i didnt have one crash since I baught the game

@Zedrein: I dont think that the Navi are overpowered... okay first time I played it online it was also my opinion...
but now time after time you will see that the rda are also very strong you only have to know how to play them http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

so the result is that both teams have their strong and less sides and you only have to find them http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif


but also some negative things like many others said before:
-the multiplayer needs a lobby or a list of all servers
-there should be a software for dedicted servers
-the mutiplayer needs some helicopters for the RDA or some flying creatures or the direhourses... because some maps are big and I would be more fun if there will be also more creatures
for example the best player of the navi teams is allowed to use a thanator or something like this

one more thing not for multiplayer:
I heard about the new DLC with new weapons...
when I heard that the DLC is only availible for the USA, I were really dissapinted (I am from Germany)
so in my opinion the DLC or the next DLCs which will be published (I hope that there will come more) should be availible for all guys from all nations over the world and not only for the USA

but all in all the game is really nice but some things have to be fixxed
Greetz form Germany http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Eatrensen
12-17-2009, 01:53 PM
I love this game, I did SP as navi and no glitches or crashes from my part, however the MP aspect of the game needs a major improvement, it got potential. When (and its not often) I succeed to join a MP game with actuall players its really, really fun! Just need an easier way to join servers. I also get the "Cannot join this match at this time. Please try again later" alot while my friend (also my neighbour) can join servers much more often then me, but also he does get that aswell sometimes, any1 got some ideas why I get it all the time?

tonicmole
12-18-2009, 11:47 PM
I would like to see an update to increase the level cap and add new armor. I know this is an impossibility, but it is Christmas. James Cameron owes me one any ways. I have paid to see all of his movies. Percentage wise to my income thats a lot of money. I'd also like them to remove the diapers from the female Na'vi. It bothers me more now that I've seen the movie. I get why they added the white bandages, but they just stand out too much.

Apasas
12-19-2009, 02:52 PM
I have been playing it on 360 and think it is a decent game. I must admit I probably wouldn't go for games like this normally, but I am enjoying more because I liked the movie so much.

I don't really have any problem with the combat. But I found it is important to use the abilities quite often.

The one real issue I had was flying the Banshees. I find them very difficult to manouver and it is one area where I would like more control.

Another minor thing on my wish list would be the ability to customise the Avatar so I can make a pretty female one like Neytiri. All the female Avatars are pretty ugly. Although I realize you don't see them that much in cut-scenes. Either than or just make them more attractive. The humans seem OK.

I have also played multiplayer a little and agree that it nees some bots. I joined a game as RDA and found myself fighting alone against three Navi. So not a good experience. A shame because the multiplayer looks OK otherwise.

foley_505
12-19-2009, 05:08 PM
just saw avatar the movie. easily the best movie i have ever seen well done james cameron

CLAW_OF_CHAOS
12-19-2009, 07:20 PM
Great graphics and a fun game

Some things that need consideration
-The free DLC pack for Ubisoft members and any similar things in the future need to be available to people in countries/continents outside the US such as Australia and Europe

-The player should be able to select the bow they want to use like with all other wepaons and when bow upgrades are unlocked it should upgrade the stats on all bows to match that of the upgrade so there is no disadvantage to using a different looking bow.

-Also the range of the bow needs to be drastically increased for multiplayer to at least match that of the standard rifle because when the entire RDA team is camping back in an open area using standard rifles its impossible to reach them or even hit them with the bow because of its limited range.

-In campaign the range of all ranged weapons should be increased as often you will shoot an enemy and your projectiles will hit it dead on but do no damage whatsoever

-All air vehicles need a drastic improvement as the RDA air vehicles need aim fixes as they have to be level with the target to shoot when they shoot be able to shoot at ground targets and enemies at different altitudes to the vehicle. The Navi air creatures cans be difficult to control as they cannot travel vertically when I think they should be able to.

-The player falling damage for campaign when playing as an avatar/na'vi should be decreased to allow greater falls

-Vehicle and mount falling damage should be decreased in some instances. The AMP suit can take practically no falling damage before it's destroyed but the jeep has a very good falling damage amount. The AMP suit should take the same amount of falling damage as the jeep currently does. Thanators should take very little or no falling damage instead of their current amount.

bazza0005
12-19-2009, 10:44 PM
Gabe, can you give any info on what the next patch might hold? Or, if possible, give an outline of what the developers intend to do with this game at this time (as in, major changes which i imagine could take a lot of time, or just addressing minor issues)

Im not sure how much time/money Ubisoft is willing to commit to this game now that its on shelves, but id really like to buy it- and i will as soon as i see the comments in this thread become generally more positive. Being that its the first game (that i know of) to be built for 3d i think that some patches and the resulting good press could help sales.

The movie (loved it) is going to drive people like me to really WANT to buy the game, but we just cant with all the negativity around it.

Just_Immortal
12-20-2009, 08:04 AM
Ok, So far the game has been fun, however a few minor issues I believe could be sorted:
Multilayer - you try finding a game and then playing the same map OVER and OVER, I insist on a play list or lobby with rotating maps + game modes, such as CoD6s 'Mosh Pit.

Na'vi need to be able to shoot further with bow.
Also a light/heavy attack would be nice with Na'vi melee - buttons X+B are unused at the moment.
Na'vi mounts in multilayer would be nice, even a Direhorse to get around the map to counter the humans buggy, or even a Thanator to fight back at the AVP suits{which need a melee attack}.

Multilayer weapons should have different stats.
Na'vi *should* run alot faster in multiplayer as they are taller with bigger strides but it may unbalance the game.
Cheers for reading, open to scepticism.

JORDAN720
12-20-2009, 06:14 PM
Originally posted by EbandTide:
The Na'vi can 1 shot with a bow but guns cannot do the equivalent?
Na'vi are extremely hard to kill, but humans die in 2-3 hits.
Grenade Launchers are the only weapons worth using in multiplayer.
Mechanical suit is weak and sluggish.

There is currently no way to locate other players in other games. Why? How are we suppose to group together and play a 16/16 multiplayer game? Currently, it's close to impossible. http://forums.ubi.com/images/smilies/16x16_smiley-mad.gif
Please create a way to see current games going on. There is a DLC pack out now with new weapons, and its free when you log in and get a code for it (they are running out of codes!). Check the main website and search Avatar: the game, or something along those lines. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Zedrein
12-20-2009, 08:47 PM
after playing alot more now the Na'Vi do not seem to be as OP as i thought. but on the subject of suggestions we need some sort of MP lobby with a list of all current games. thats the one biggest complaint ive heard from people and i agree with them. another thing to have and i hope wouldnt take much at all to add are some sort of ranking like exp lvls and name of your rank ect. that alone would give people incentive to keep playing.

and please for the love of all good give the AMP Suite atleast one melee attack. its almost impossible to survive a attack from a Na'Vi once they get up close.

@Gabe, ive gottent another email about new DLC has there been another one released besides the one that was released for ubi.com members a day or so after the game came out?

kentla1957
12-21-2009, 02:01 AM
Hey folks I love the game. I only wish that you come out with more missions for the game, Mission DLC's would be great. I have played it all the way through as a Navi and what a blast. Maybe a DLC along more of the line of the movie would be cool too. You did a great job.

CLAW_OF_CHAOS
12-21-2009, 02:19 AM
I'd like to see some Avatar content for Xbox 360 Avatars like some Na'vi and RDA costumes and maybe some weapon or plant props like some sacred seeds that float around would be cool. A Na'vi skin tone or costume that gives your avatar Na'vi skin is a MUST have.

swipe89
12-21-2009, 03:34 AM
the movie is the best...the game is ok but the MP needs more tuch
1- Lobby
2- Ranck ( more details about the players ration on kills and deaths, thinks like that)
3- more abilitis to Navi like high jump normal speed greater then the humans
4- mele for the robot think,
this are smal thinks to ceange for this FENOMENON LIKE THE AVATAR
i like very much the movie, and a lot of puple doo, and like me every one wants to be a part of this, DON'T LET THE GAME DIE, IT IS MADE TO BE GREAT....
THE GAME is VERY, very, VERY GOD

thanks for reeding my opinion.

OTG-DragonLight
12-21-2009, 12:09 PM
My only concern is get PC multiplayer working. Quick match does nothing, and consistenly says you cannot create a match at this time (more like any time).

Just give us a server list, maybe even have dedicated servers. Multiplayer is completely broken.

UbiGabe
12-21-2009, 12:24 PM
@bazza0005: I will keep you updated on further developments with patches, but we have nothing to announce at this time. Of course, with the release of the film, we are seeing a lot more activity, so I wouldn't be surprised if I had something to announce later on http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

@Zedrein: I believe this new batch of DLC is intended for those outside the US who did not initially have access to the DLC when it was first released... there should be further announcements on the exact content of the DLC soon.

Zedrein
12-21-2009, 02:50 PM
hehehe thats kewl. thank you Gabe for always taking the time to answer us. i too have seen a huge increase in the number of players ingame. so i hope this means we will get more DLC. this game has the potential to last years if tended to right.

brdolan
12-21-2009, 03:59 PM
The game is pretty good though a little repetitive. The graphics are amazing when played in stereoscopic 3D (I'm using nVidia 3D Vision on PC). For DLC I would like to see some type of co-op horde mode. I think this will get a lot more play than competitive multiplayer. As for the competitive mp, if you could add bot support that would be helpful. Maybe more people will get the game since the movie is out, but right now the servers are pretty empty.

CLAW_OF_CHAOS
12-21-2009, 07:55 PM
Two more things that really need some work;
-Banshees are almost impossible to land. I often spend 5 minutes tryin to find a spot i can dismount this NEEDS to be fixed

-Bodies and wreckage should not disappear as soon as they die.

-When shot/hit humans have blue blood! Make it red.

-The arrow cap for multiplayer desperately needs to be increased its ridiculously low!

Roargathor
12-21-2009, 10:36 PM
Two more things that really need some work;
"-Banchees are almost impossible to land. I often spend 5 minutes tryin to find a spot i can dismount this NEEDS to be fixed

-Bodies and wreckage should not disappear as soon as they die.

-When shot/hit humans have blue blood! Make it red."

I agree 100% with this post.
I also don't like how I cant see active games going on. I thought nobody was playing. This cannot be. THe game is too good to die so soon.

Freyar
12-22-2009, 12:31 AM
Had to reinstall my OS. Audio doesn't work anymore. I can hear everything up to loading the game environment (main menu plays audio). Sound settings are at 48khz @24bits.

I have to disable and then re-enable my X-fi Titanium Pro in the device manager to get ANY audio back after I quit.

Update:

After deleting all contents in C:\Users\<Username>\Documents\My Games\Avatar the game's audio seemed to work. After going back to DX10, audio failed just like before.

Going back to DX9 resolves the problem, but at a noticable cost to visual quality.

bazza0005
12-22-2009, 06:46 PM
Hey guys, ended up buying this game despite the bad press. Movie kinda got me hooked, anyway thought i should post this;

Had an issue where after buying and installing off steam the game ran fine for the first boot-up, but kept crashing at 20th Century Fox every time i tried to start after that. From a previous post it seems it has something to do with dx10. Anyway, the fix was to manually change to dx9 every time you quit the game so that it would start up the next time.

I found another way - you should go into C:\Program Files > Steam > SteamApps > common > j.c. avatar > bin and make a shortcut to desktop from the Avatar.exe file in there.

If you then always use this shortcut the game doesnt crash on startup. If you go through steam, it will.

Anyway, i'm putting my faith in this game's developers! So far i'm loving it, but things like the Direhorses movement and the lack of unique mission type are letting it down a bit.

foley_505
12-22-2009, 06:52 PM
now that i have had the chance to play mulitplayer im happy http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif it is loads of fun maybe a few balance issues here and there, and i would love to see smaller clips in grenade launchers and longer reload times for them to stop the spamming off grenades so some of the other guns get used.

there are a few things i think would make multiplayer alot more enjoyable however.

first of all we need more then one moving speed like shift to walk or something, it would make it much easier to sneak through the bush or move into an area slowly and cautiously, it would just add the the experience.

i am also still surprised that there is no crouching or prone in the game, i think being able to crouch down behind objects or crouch and hide in bushes would be awsome and i could think of alot of times when i would put walk and crouch to use, oh how many times i have been standing in some bushes or behind and object with my head poking above it think, i wish i could crouch. i think these things might slow the game down just a little so it can be played more like its supposed to be and stop this rush of men running throw with bombs in a ****storm.

it would anbel na'vi to hide and sneak and ambush like they should be able to. and it would enable rda to move like normal humans though the bush in a military operation, (crouching sneaking and cautiously)

another thing that is sadly missed in muliplayer is mounts for the na'vi http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif i think you all know wat im talking about there.

even if you have to take a bit of health of the thanator to make it killable it would be awsome to see those running around in a mulitplayer match.

and why not use the airmounts and vehicles, you have built and designed them so mgiht as well make a MP map that uses them http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif


hope im not asking to much i jsut think adding these few things would keep players playing for alot longer and inlovle players in the world alot more http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Mmmadd
12-22-2009, 11:22 PM
Well, just got the game a couple of days ago, after watching the movie. So far, it's entertaining enough to keep me playing through it's frustrating technical issues. Story is not very in depth, solo play is on rails in some areas, but it looks beautiful, and the combat is fun.

Vehicles... most are ok. I've been doing the Na'vi side, so I don't have much experience with RDA ones, but one thing to point out is that the banshees' handling is... terrible. They are extremely difficult to maneuver, which is a big let down considering that is one of the things I was REALLY looking forward to.

Another drawback: random crashes. I'm playing on Windows 7 64 bit, and so far the longest I've gone without a crash is 90 minutes. Typically I get 30-60 minutes of play before a crash, but I did have one episode of 3 crashes in a 10 minute interval. I've looked for other comments and help with this issue, but so far have found only a few people seeming to have this same problem, also with Windows 7 64 bit. I haven't experienced the crash right at start up, like some others. Mine appear to be totally random. I end up having to start Task Manager most times and End Task, then usually have to kill the process also. Sometimes, though, I get the Windows pop-up to end the program.

Anyway, overall, I would say this game has some potential. I would really like to have it stable, so I can try multi-player, and it would be nice if we could get vehicle controls tuned better. Out of the box, it really should not have this many crashes. This is the only app I've had issues with in Windows 7 so far, and it's a bit disappointing. Honestly, if it doesn't become stable soon, I doubt I'll be buying another Ubisoft game any time in the foreseeable future.

draqonfly
12-23-2009, 01:12 AM
If Ubisoft concentrates on getting multiplayer up and running properly, with improved gameplay from the ideas of players, this game will kick ***, and will be drawing in many players from around the world, because this game is a battleground !! and i love battlegrounds !!!!

if this game gets a chance to be improved and tweaked, i will be saving for a 3d monitor. for multiplayer. i love multiplayer mode... its one of the best thing that humans have invented..... or have the aliens given us the technology!

better ask an area 52 employee about that !

muhahahahah

edo1946
12-23-2009, 09:14 AM
funny I run windows 7 64 bit and have not had a single crash. I am using nvidia 3d stereo drivers , maybe thats more stable? That would be a first !

Maxunit1988
12-23-2009, 10:57 AM
My feedback on Avatar:

The single player is amazing and they really put much love into the background story and Pandorapedia. The multiplayer is good already and is fun, but it needs improvements, like a real lobby system and friends system.

Nothing other to complain, I recommend this game. And I dunno what all those "It does not run on Win7 for sure" topics are about, but I run Windows 7 Ultimate x64 and it works flawlessly.

Greetz,

Maxunit

Keeper_of_Navi
12-23-2009, 01:52 PM
I gotta say, this game is VERY fun, I got it for both the Xbox360 and the PC (7 32bit), with most "movie to game" scenarios the game generally isn't very good, but this is an exception! (Should have known though as the movie is beyond words), Great Environments, Fantastic Single Player, needs a few tweaks but otherwise completely worth the money spent, I recommend it

maribeth11968
12-23-2009, 05:09 PM
I loved the movie, seen the 3D version and it was AWESOME. Of course coming from James Cameron who made Titanic, it is no surprise. The movie reminds me alot of the Night Elves in World of Warcraft too.

Maribeth

bazza0005
12-24-2009, 12:31 AM
I dont know about the consoles, but the critics were really just wrong about this game for pc. It reminds me alot of Lost Planet, which i loved. Anyway, to anyone looking for affirmation that this is a good game, i took the chance getting this (against a horde of bad press) and for what its worth, i reckon its a good game.

Have played all Na'vi and part RDA campaign so far, some things which would improve the game:

- Crouch, there's been many a time where i could go for a crouch.

- Direhorse movement and Mech Melee Attack. Apart from these things which are lacking, i find the mounts fine - never had these control issues that many people are complaining of, just a little learning curve.

- Mission Packs, just because i dont wanna be finished soon. Critics argued the missions were boring - all i can put it down to is movie-game bias.

- Night Time? I havent got to play at night yet, and Pandora is cool at night. Did i miss something? If not, some night missions (bioluminescence rocks) in the aforementioned pack would be sweet.

Na'vi - In line with the crouch wish, it'd be nice if i could go prone / hunt the poor little humans. So movement tweaks to represent would be cool.

Overall, good work guys. The critics had it out for you guys a bit i think.

Maratello
12-24-2009, 01:49 AM
- Night Time? I havent got to play at night yet, and Pandora is cool at night. Did i miss something? If not, some night missions (bioluminescence rocks) in the aforementioned pack would be sweet.

Na'vi - In line with the crouch wish, it'd be nice if i could go prone / hunt the poor little humans. So movement tweaks to represent would be cool.

Pandora is deadly at night. Try Multiplayer. There is a nighttime maps. And it's pretty hard to do something against nice Na'vi hunters http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Left shift is the only movement tweak available at this moment.

Capt.Jackster
12-24-2009, 08:28 AM
- Everything looks sharp and clean.
- Single player is fun, but maybe should have different levels of play.
- Multiplayer Hmmm needs a lot of work I think but is fun for now.

Maybe:
-Fighting mounts for Na"Vi.
-Two passenger buggies
-Chatting in game lobby
-Make dodging moves get exhausted bars so you can not spam it to travel around map
-lobby be able to switch maps
-More maps, but sure that is to come.
-Maybe Flying mounts/vehicles maps
-Multiplayer online Co. Opt game play
-Flam touch over heats

This is all a few things that are on my mind for the multiplayer part of the game. It is fun for now but don't see it lasting if something isn't added soon. You don't want a game like this to loose its first rush of customers. If members start to thin out and online play slows down will kill any hope for a new game. This has the opportunity to be Ubisoft's Halo.

Anyways I think both sides are balanced enough. I hate defending against both sides, So makes me feel its balanced enough but could use some tweaking.

edwin3662
12-24-2009, 02:37 PM
Great game, anybody saying it is unbalanced just hasn't taken the time to learn it. You have to know when to use ur skills, when to save them, what weapons are best for any situation, it really isn't hard at all. The easier of the classes is the humans for sure, nothings easier than point and shoot, the Na'vi are harder to use but once you get it down, its cake.

PS: I'm playing on xbox360.

I only have one suggestion, more space for arrows for the Na'vi, 12 just doesn't cut it.

Zedrein
12-24-2009, 07:31 PM
Can we PLEASE get some info as to whether or not the AMP Suit will get a melee attack? for being a mech its pretty dam weak atm. a melee attack is just what the AMP Suit needs. many many others are wanting the same for the AMP Suit. i hope this will get added soon.

Nimsz
12-25-2009, 10:03 AM
Is there any respond or am I just looking at the wrong places?

fishgirlfishboy
12-25-2009, 07:58 PM
I watched the movie and fell in love with Pandora. I got the game for my boys and couldn't wait to play. I was clearly dissapointed at the inaccuracy the game has regarding the fine details. In comparison to the movie, the scenery is so dark and blah, the Navis are not as pleasing to look at, the main character is not in a wheelchair, the Dr. is someoneelse, the Avatar has 5 fingers, and so on. I would have rather played the game as a Navi living in their adventurous world! I want to fly the birdlike creatures and jump on leaves, visit the sacred place and wirl my tail with nature. I hate the game and my boys hate the war-like game too! Wha a waste. After seeing the movie, you wouldn't want to be on the USA war team!!!

fishgirlfishboy
12-25-2009, 08:01 PM
Did the makers of this game even watch the movie? The Avatar doesn't even connect their hair with the animals they ride!!! SUCKS!!!

Rowrin
12-25-2009, 10:40 PM
Yay Christmas! Got this game with a giftcard and after seeing the movie and I could not wait to play. Opened the box to find that the cd wasn't secured and it had been moving inside the case for who knows how long. Despite the minor smudges and scratchs it installed just fine. I was kinda surprized to find out that the game did not come with a start menu folder on vista ((and the desktop shortcut was only available on xp for some reason)), but it was just as easy to go to my hard drive and run the exe... Found two and both were dead-ends from there... The launcher led me to and update which, after installing led me to a "Select Language" Dialog box. What it was for fools me because not were there no languages to select, after hitting next, there was no text at all. Basically like driving in the dark. The other .exe just led directly to the previously described box. I've uninstalled and reinstalled multiple times with the same conclusion (basic and custom, administrator rights and not). In otherwords, after reading all the negative reviews about crashes and multiplayer and still wanting to see for myself, I could not even get the thing to run...

Just going to return it tomorrow morning because after other Ubisoft glitchy games such as the gamecube's Prince of Persia Warrior Within, ((which I just gave up on... After multiple dead-end gliches I needed an online guide to avoid all the bugs just to get to the last level and to have the sands not work and get stuck in a room with no way back or forward...)) and the first Assasin's Creed for the 360 ((From what i understand, me and my bro were close to the end of the game when we needed to move through some canyon and ended up just falling through the ground into a vast pit of white space...)) where the games were just unbeatable due to random bugs ((3 years and over 20 starts from scratch on prince of persia 2 and no success yet...)) I seriously doubt Ubisofts game development. I've had multiple years of programming instruction and understand that developing a game is extremely complex, but having tried to play 3 of Ubi's games and not being able to finish one due to lack of testing or whatnot is just frustrating and not worth it.

I had high hopes for Avatar, despite the critical reviews I've read on this forum, but this is the last time I'll ever look at something from Ubisoft.

Ankhareon
12-25-2009, 11:35 PM
After playing both campaigns there's a lot of feedback I have on this game, many things I liked, a few I would have done differently, adn some I outright disliked.

The Good:
-Fantastic graphics, barring a few conspicuously low-res textures. I've yet to play in 3D however I did play the demo in 3D and it looked amazing.
-A nice variety of weaponry, all seemingly in line with the movie
-The characters were consistantly interestingly designed, particularly the Na'vi whose outfits certainly expanded the limited wardrobe of the film
-Characters generally had good lines, I loved Beyadamo's "I don't have time for your riddles" in response tot he "turkey shoot" comment. Able tended to be an appropriately snarkey foil for the gung ho military types and the uptight Na'vi, something I generally enjoyed greatly.
-Characters were consistantly well animated and, unlike Fallout 3's robotic NPCs, even the repetitive gestures looked fairly natural
-I really liked the geometry of a lot of the levels, particularly the massive tree roots stretching over the paths

The Bad
-The story was not the game's strong point, a fetch quest works alright as a framing device for set piece missions, but given that most of the missions were very similar, it didn't shine through. I also noticed a number of times characters seemed to teleport ahead of me, despite not having time to do so, or having told me to report back to them, making it highly confusing when I reported back to somewhere I'd never been. Characters like Kendra were particularly confusing because added to that, her attitudes towards the conflict were completely different between the campaigns, ruining her believability.
-I've only done the Na'vi endings and they are completely identical. It's like the writers just assumed nobody would play the RDA who wasn't already committed to killing Na'vi because they were painted as so unambiguously evil. Why was Tan Jala still alive anyway? If I were Able (and I was), my first thought wouldn't be "oh, hey, Tan jala's finally here" - it would be "I killed you! what the hell are you doing here? Why don't you remember that?" . The Na'vi were incredibly quick to trust me as well, given I'd killed hundreds of them, including Harper and Beyadamo.
-the controls for vehicles were very difficult to master. Chiefly flying ones - I found it nigh impossible to control an Ikran without it taking heavy fire as I labouriously manouvered it around, Scorpions too lacked the all too vital ability to look up and down making combat in them nigh impossible.
-The Day night cycle shouldn't have been based on geographical location (I tried moving to and from a "night" zone, it changed abruptly, and I never got it to change any other times). Pandora looks beautiful at night, I would have liked to experience that in greater than about 3 missions.
-Not enough variety in the missions. There were a few stock missions with little variety between them, I would also greatly have enjoyed the gameplay changing between the two factions with Na'vi being more guerreilla focused and the marines maybe having squad based play. I think this could have easily have lead to some more inventive types of mission as opposed to the typical run and gun gameplay that got boring after a while
-Not enough enemy variety. I was really surprised at this, Pandora strikes me as a world with amazing variety of creatures, all of whom would be happy to kill you (except the monkeys) so fighting viperwolves, the opposing faction and the occasional boss monster was unfulfilling. I did appreciate the different varieties within the marines and viperwolves, though the na'vi were binary in that they either had bows or melee with little variety in their AI.
-Shallow gameplay. Tying in with my complaint about the mission variety, the gameplay was really basic, like Gears of war without a cover system I've been describing it to friends. There's no way to aim, no sniper gameplay, no bash attacks with a ranged weapon and maybe three powers you'll ever find necessary (heal, invisibility and armour were the only ones I ended up using). The ability to choose three of 6 different gun types was appreciated, though for a game with RPG elements there was a lot I would have expected (like gameplay that didn't involve murdering people). I was surprised to find that the Na'vi, who in the movie were practically freerunners were barely more agile than the RDA. Similarly, I think there were a lot of areas the environment could have been integrated a lot more effectively into gameplay. At one point, after abandoning my Ikran on a high precipiece above my target, I decided to jump down some floating rocks like a magic set of stepping stones, only to find I apparantly wasn't supposed to do this and the rocks didn't even have accurate collision meshes.

What I would have done differntley but was not necessarily a point against
-I would have made it first person. Avatar is all about the immersive, visual spectacle so were I to make this game, I would never consider anything else. It gives more control, more immersion, more precision and better spacial awareness to have a first person camera. In fact I would have really emphasised the first person nature of it similar to Mirror's edge where you'd have full body awareness and everything you do moves the camera realistically. It could be difficult to do things like the roll move, but Unreal Tournament 2004 showed us dodging could easily work in an FPS without losing track of your target. even a dive into the dirt without a roll could work. In fact, I'd be satisfied with a first person toggle. You could still go third person for cutscenes or dialouge if you really needed to, but I think the game would be so much better in first person.
-Side quests - you have a huge open world that anyone who saw the film would love to explore, why not give them a reason to do so? You have the sector challenges, sure but there's no quest log for them. I would have loves some Fallout 3 style ones with interesting characters and compelling things to do, set pieces and things like that. as it stands, the main quests feel like side quest material. I think having a set of quests with little story value that could encompass the "defend a camp" or "fetch the artifact" line of questing or just random ones the writers may like to make could sit well alongside a more story driven main campaign.
-make it closer to the movie. Some things work on screen but not in games and vice versa. I get that, I'm not saying Duplicate the movie's story, but people are going to come in having seen the film and expecting similar stuff. I was constantly asking "where's the thing in their hair? shouldn't I be linking to the creatures?" "why am I, as a Na'vi, so grounded. Shouldn't I be able to platform and things?", "They just let me ride a Toruk? I thought that was significant", "since when could anyone involved turn invisible? What the hell is this?"
-What was up with conquest mode? It seemed totally ancilliary, I never needed the benefits, or really figured out how to play. Why was that even included?

Bottom Line: Both Story and gameplay took a back seat to visuals. It wasn't a bad game, but it wasn't really good either. What I hope it that the dev team learns from this, they look at their other products (like Assassin's creed 2 which was utterly fantastic and made both freerunning, stealth and murder very fun), really keep the movie in mind in regards to what people will come in expecting and give the inevitable sequel to this game (3 movies, there will be another game tie in) the love it deserves. Also: You have customers for this game, Avatar has a fanbase already, I strongly urge you to follow the example of Valve or Epic and really embrace the community - release mod tools (I cannot tell you how vital these are to ensure the longevity of the game), allow for custom map support, consult with the players (as you are in this thread) on what worked and what didn't. You have access to Steam stats, use them. really take advantage of steamworks and the numerous tools Valve offers to enrich the experience for the consumer, run community betas, release DLC beyond a few new guns, maybe even community content made official.

In short, I paid good money for this game (the same amount I paid for Fallout 3) I think it's an alright start, I think you guys actually care, I know Ubisoft has the ability to make amazing products, I REALLY want to see a great Avatar game. This is not that game, but I think if you learn from it, a sequel could be. I don't think Ubisoft is big on DLC the same way Valve or even Bethesda is (not that I can forgive Bethesda for charging for fixing their own ending), but right now, that could make this game a really good deal and maybe even a worthy tie in to the movie. Right now, it feels like a beta

More feedback as I think about it.

phil.llllll
12-25-2009, 11:46 PM
I can't help but feel this game was rushed to meet the deadline. In my opinion this game could have really benefited from some extra dev time and been released along side the dvd of Avatar or maybe even after. There was some interesting concepts here but none of it was really fleshed out enough (especially the story). I really hope they improve in every aspect of the sequel mainly the main game mechanics and story.

Oh and pretty much everything Ankhareon said.

Absurdistof
12-26-2009, 12:13 AM
Building off of Ankhareons post. He and I have talked a lot about this and we would really like to help the game in any way we can.

Ok, heads up- I have a lot to say about this. This was on the Xbox 360 version which I just received today for Christmas.

Right off the bat, I was excited to play this after the movie. I agree with what a lot of people before me have said which is that the universe Cameron created, as well as Pandora, was one of the most beautiful parts of the movie for me, as well as the characters themselves. I was a little dismayed to find that the characters I had come to know and love from the movie were hardly there at all. I saw Dr. Grace in the beginning but that was it, and even she seemed not herself, not to mention the fact that her voice didn't correctly sync up with her lips. The writing seemed like it was still in an early version- it was very objective based like Dr. Grace was telling me how exactly I was supposed to win the game, not how I was supposed to live on Pandora. The interaction with the other characters felt... fake, as they all started out being total jerks to me, and after I did a small favor for them I "impressed them" with something I would consider an unimpressive task. The gameplay itself felt OK. The graphics were decent but I would have appreciated much more foliage and particle effects in the jungles, more dynamic lighting, and the atmosphere really didn't feel as off-world, futuristic, vibrant, alive/thick/moist (the jungle), and dangerous as it did in the movie. I felt that for such an engaging movie, where I felt I was with Jake every step of the way, I was separated from my character with the third person view. The combat was interesting, the guns were amusing, but nothing ground breaking or stunning about it. The enemies ran at me, I shot, I dodged, my health meter regenerated, next battle. The map was a bit ambiguous as well, as I kept running into random gates seemingly blocking me from my objective without any specific instruction. The vehicles felt a little sluggish at the wheel, the hovercraft as the exception because it is understandably so. I liked the terrain work, and some of the ground foliage quite complimented the surroundings. The quests felt arbitrary and the XP system generally felt like a system to keep me going, not really something I could go out of my way to improve upon, as there were no real side quests to do so with. Unfortunately I end my review here as I only played to the part where a Na'vi huntsman saved me and my group leaders life from a giant charging animal(the same one that Jake has to intimidate in the movie, before he is chased by the thanator?), and when he said "I have been waiting for you." I felt it was way too clicheed and I had to stop. Don't get me wrong, this game had potential, it just needs work.

With this mini-review(to be continued later, when I finish the game), I offer suggestions.

First off, the as the movie really pulled everyone in to it, so should the game. I think that a first-person perspective such as that from Mirrors Edge (as an

example) would serve the game really well in terms of engagement.

Continuing off of that, the control and grace that the Na'vi showed while moving through Pandora I found to be beautiful and engaging, and I think that if this was

incorporated into the game it could do even more to immerse the player.

I though the combat was solid, but at the same time the reliance on guns was heavy, which I think makes a very predictable combat system for a game. By taking away a

lot of oppurtunities for the player to use a gun in typical situations and forcing them to use other tactics, such as running away, fighting hand-to-hand, or fighting

with a knife can be equally engaging and rewarding, as the player feels much more accomplished after a kill. This of course would vary depending on who you were.

As for the story, I think that switching between people so that for one level you would play Jake, and you would have to capture your own Ikran, and fly it. Learning as you go, without death penalties just scaring the player into thinking there are, so that they really feel like they cant screw up at all. The player could also play as Neytiri, Tsu'tse, Norm, and even Quartich or a thanator for sections of the game to really give a diversified and multi-perspective view of Pandora and the surroundings.

Lowering the trees so that you feel you are in a steamy jungle would be very immersive. Having light streaming though the leaves and illuminating floating pollen and dust would be all the better.

An innovative flight system, complete with several set movements such as a dive and a barrel roll that can be built upon by the player would also be very cool, so that you could do a dive-barrel roll to avoid fire and go straight for a ship, pick it up with another button, bank in a steep curve and let go of it, sending it into a cliff.

More engaging quests and a lot of sidequests that could build up to get you several things, whether they be trinkets for those that want them, or useful items for those that need them. Fallout 3 does a great job with this, as they have a lot of gun little sidequests, or options within a quest that will get you special things.

The games open world is fun, but very restricted. From what I could see in the movie, the real terrain wasn't nearly as prone to canyons, so I think less large scattered settlements and more open areas with plenty of exploration and roaming monsters/animals would be great.

That's all I can think of now. Look for a second post with more suggestions/ a full review later on. I hope the dev team takes this into account because I feel like

it could really help the game. Not to say Ubisoft doesn't have the capability, which they certainly do. With a movie this epic and a universe created so beautifully,

the game certainly deserves the same praise.

If you ever need an Alpha or a Beta tester, I would love to help because I really, REALLY want the game to be as awesome as the movie. I'm sure Ankh is the same.

Expect more soon http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Ankhareon
12-26-2009, 04:18 AM
I second most of that, besides switching characters which I think would break immersion - and having thought some more about it, i have a few things to add on:

The cast of characters in general felt like a carbon copy of the movie cast, minus Neytiri, Falco was Quartich (with a bit of Selfridge mixed in), and I kept wondering why he was in Selfridge's office. I assume this game is a direct prequel given Quartich's presence in the RDA campaign but that raises a lot of questions about how the Avatar program is being run or more specifically, why it's still being run given it's propensity to produce threats to the RDA. Harper is just a counterpart to Grace, though with less emotional investment, Beyadamo is pretty much the same as the chief in the movie etc (also, he's billed as a great Ikran rider, I never see him ride one though)

On the subject of DLC: I was surprised to find that my special edition Steam version of the game already contained all the weapons and armour you were giving for free on the website. This disturbs me for two reasons despite the fact I got the game on special for the price of the regular. Firstly, if I hadn't gotten it on special, it seems that you would have charged me for content you're giving to others for free. now, I would understand this if I had gotten it retail because retail comes with a cool looking figurine to explain the price, but had I not gotten it on sale, I would be feeling very ripped off upon discovering this fact. Secondly, when I say DLC, I don't just mean cut weapons and armour you couldn't fit in on time or wanted to release alongside the game promotionally. I don't consider that post-release support, that's marketing. It's not what I mean when I say new content. I mean Team Fortress 2 stuff - they're currently adding bot support and an entirely new inventory system, all for free which has extended the game's life immensely - it's still going strong after two years. Fallout 3 has five entire campaigns added on, all exploring new and interesting places not available in the already content-rich main game (though it is commercialized, something I detest).
This distinction made, I have some suggestions for actual DLC, or at least future patches.
-Side quests: In each area there are a group of people on your faction with interesting things you can do for bonus XP or other rewards. This game lacks any sort of loot system which really hampers that though
-Story based scenes - you don't have to be shooting things all the time, it's OK to stop the action after a fight and give some backstory, or some character interaction etc during a quest. Vary the pacing, keep people's attention
-Add in a day/night cycle. Just do it, if it's there and I missed it, make it faster
-A sidekick - the player works totally alone the entire game barring a few dialouge sequences, give him an Alyx Vance - a developed, rounded character who sticks with the player, provides a human (or Na'vi) face to the conflict and can interact with the player and environment in a meaningful way. Just play through Half Life Episode 1 and 2 taking notes. Alyx is exactly how you do this kind of thing in a game that is otherwise just Freeman with only a few interactions.
-Steamworks integration: You're on steam, take advantage of it, you can add achievements, stat tracking, profile saving.
-First person mode. This game needs one. Seriously. Even just a toggle. I played Mirror's edge, I don't mind flying around crazily, honestly
-Levels you can actually play with your Ikran. In the movie Jake forms a lifelong bond with one and Neytiri is in tears when hers dies. In the game, I get thrown off a cliff by one,fly around for one level and then he becomes a fast travel vehicle for the rest of the game. Even a power that lets you summon him. If you don't think you can write nuanced NPCs, this could be a substitute that would be just as fun, if not moreso.
-Third person toggle: my character at the side of my screen kills my aim. not for any good reason, but because my arrows always travel to the left of close up targets. Give me the ability to have my character in the center of the screen - the arrow thing shouldn't happen
-On that note, give the flying things the ability to adjust pitch, not just yaw. If you want an example of flight done right, play Crimson Skies and it's sequel

I would agree with Absurdist in that if you want an alpha/beta tester, I can easily put time aside. I just want to see a good game come out of this.

By the way, I really liked the Pandorapedia. Forgot to mention that. But I just saw the movie again, Unobtanium is 100 MILLION a kilo, not 100 Billion which I think is what is written there.

skysoarer
12-26-2009, 12:10 PM
My thoughts on this game...

Lovely to look at, even on my average machine... and for the record it works well on my average gaming laptop, which was a surprise given that Crysis does not. Some parts of the game play really well, and for the most part it's enjoyable. I like that the banshee controls like it has appreciable weight and inertia ... however ...

... while we're on that topic, why not have mouse controls to fly the banshee? The keyboard system does not work well. Many games have used an analogue control for pitch and roll, and it's a shame that it's not done here.

Also on the not-so-good list:
- I appreciate the lore detail in the film isn't everything, but the game ignores some key points even from that. For example the bond between the rider and the mount ... the level of care between the na'vi and natural predators (these guys just seem to be kill, kill, kill ... although the subquest for honouring the dead banshee's is a nice touch in the right direction).

- the view angle. Urgh it's like Gears of War, but it doesn't seem to work as well. Might be worth just adjusting it to a normal central third-person-view, or giving an option to do so.

- the controls on the ground are wonky, but managable.

It's almost just a case of 'almost' there, like Divinity II. So close to being a great game, but hindered by some weird stuff and not enough story. As has been said previously, perhaps just six months or so of continued development and it would be truly awesome ... and do better than the average reviews it deserves in its current state.

I won't deny that the thought of an online version gives me goose-bumps, but it would really need to be done properly, and I'm not sure how it would develop for quest content. Perhaps hunting rites of passage, involving a stalk through the jungle to find your prey?

All in all, a very average title and fun to play ... at times ... but hindered by not being finished.

Rakku

mouettte
12-26-2009, 08:01 PM
I was very disappointed with this game. The movie was so amazing, it made me want to live in a world like this. I was very tempted to buy the game, but didn't because every review I've read said it was ****. Because every trailer of the game I've seen was disappointing. Overall, it seems like the game was made in 4 months. The graphics are ordinary, and the game is far from visually impressive as the movie was, the animations seemed like they needed a lot more work, the gameplay seemed to be boring (and according to every review I've read, was repetitive). I'm very angry with this game, because I really wanted to play a game set in the universe I saw in the movie. Yet the game seems to be worthless and I won't even be buying it, even for 25$ on steam with the holiday deals; which tells how bad it is. Please make an 'Avatar 2' and take as many years as needed to develop it, but make it as awesome as the movie. Then I'll buy it, no matter the price.

Really. Make a game that isn't an insult to an amazing movie. Also, I don't want XP or skills or two factions. I want that dream-like experience I had during the first part of the movie, where Jack learns the ways of the Na'vi.

tonicmole
12-27-2009, 12:12 AM
Originally posted by mouettte:
I was very disappointed with this game. The movie was so amazing, it made me want to live in a world like this. I was very tempted to buy the game, but didn't because every review I've read said it was ****. Because every trailer of the game I've seen was disappointing. Overall, it seems like the game was made in 4 months. The graphics are ordinary, and the game is far from visually impressive as the movie was, the animations seemed like they needed a lot more work, the gameplay seemed to be boring (and according to every review I've read, was repetitive). I'm very angry with this game, because I really wanted to play a game set in the universe I saw in the movie. Yet the game seems to be worthless and I won't even be buying it, even for 25$ on steam with the holiday deals; which tells how bad it is. Please make an 'Avatar 2' and take as many years as needed to develop it, but make it as awesome as the movie. Then I'll buy it, no matter the price.

Really. Make a game that isn't an insult to an amazing movie. Also, I don't want XP or skills or two factions. I want that dream-like experience I had during the first part of the movie, where Jack learns the ways of the Na'vi.

It sounds like you haven't actually played the game so I would hesitate having such a harsh attitude because of reviews you have read. The game isn't the next Mass Effect, but it's pretty cool as a companion to the movie, and thats all it is. It's like a digital action figure. They actually, if anything, where too ambitious. They tried to make the next Mass Effect and fell a little short, but before you post your opinion you should at least rent the game.

DPHowes
12-27-2009, 05:46 AM
So far my feedback is going to be based from the Na'vi perspective (still to do the RDA campaign).

First of all, the terrain is first class. The Pandorapedia is a very nice addition and certainly helps to fill out some of the backstory (love the audio journals).

The character artwork is ok, pales in comparison to the terrain but the Na'vi do give a reasonable representation of the movie versions.

Now begins the small points I feel stops a good Na'vi experience being a great one:



Flying - I understand for level scripting, there were certain levels where you did not want us using our ikran, but for what was such a pivotal part of the Na'vi in the movie.

I would have liked to feel the wind below my ikran's wings for a bit longer.

I also found the controls were "clunky", in theory they make sense, but the manovouring was hellish and I found myself buried in a rock race more than once. (but I could just be naff at flying ;p )



Na'vi freedom of movement - In the movie the Na'vi are portrayed as agile and fearless characters who can swing off of branches with the agility of an acrobat.

In the game we are restricted to a straight jump, no grappling branches, or being able to jump and catch vines etc.

For an avatar 2, it would be nice to see the Na'vi as having the freedom to almost swing through the world like a free runner. For a good reference I would look at the Tarzan Cartoon movie, in it you see tarzan moving with a fluidity through the trees. I would expect the Na'vi with their strength to be that comfortable with their enviroment.



Freedom of enviroment - The biggest seller on this game for me was the chance to re-visit Pandora after being blown away by the movie. Although the game fills the screen with a fantastic arrangement of flora and fauna, it still feels like you are being led on direct paths, not really a huge opportunity to go sideways from that and just explore.

Maybe a more oblivion style gameplay would be more suited ? you could still have your villages with your mmo style quest givers, but you have the freedom of how you get there.

Bugs - While I felt I could forgive a lot to quench my addiction to the world of pandora, there were some bugs that really broke the immersion for me. Some Na'vi that I found shooting arrows in the dirt at their feet while the RDA soldiers are several levels above them, and quest NPC's that skipped their cutscene when I turned in a quest leaving me with no idea of what was said or why. A wee patch to this would be handy.


Promotion of the 3d gaming feature - I noticed on the PS3 box there was mention of the 3d compatibility, but nothing on the boxwork for the PC version.


Because of Avatar I am already researching my first steps into 3d gaming next year. This is something I feel has been seriously undermarketed with the game as a whole.

From what I have heard, 3d gaming is a major strategy for Ubisoft, but on your first real games into this arena, there is not a peep of it, even on the box art. On the PC version, could you not have even got a "NVIDIA 3D VISION Ready" sticker on the pc box ? )


Overall, I feel so far that Avatar is a good start to extend from the movie, but there is still a long way to go. It would appear that Avatar is headed to be a trilogy, this is a good opportunity to take the advice and suggestions to create a blinding game for Avatar 2.

Kaioty1218
12-27-2009, 09:47 AM
Originally posted by ioeasily:
The game is beautiful, (PC version Win XP 32) but is being spoilt by:

0) Pivotal audio cutscenes are being jumped (you press 'F' once very carefully) and the conversation is over before it has begun.

It does not happen everytime, and it does not happen in the same place consistently.

...

Hoping for a patch.

I don't want to just add to the noise here - but this issue of audio cutscenes skipping really is making frustrated as well. The game immersion is otherwise so well done, and the amount of attention to detail is so clean that I wish there could be a patch to address this issue.

I'm not very far into the game yet and I'm afraid I'm going to hold off on playing any further until I hear whether this issue is addressed - it just feels like I'm missing a lot of the hard work that was put into the game to make it feel proper and enjoyable.

DPHowes
12-27-2009, 10:09 AM
I have to agree with Kaioty1218, I have had this same bug as well. While it has not stopped me playing (intend a full replay when I get setup for 3d next year), it certainly breaks the storyline for me when it does happen.

Colalord
12-27-2009, 02:34 PM
Here Is What I Think,

This Game Should be tossed in the Garbage This games only Purpose was to make tons of Money After everyone seen how AMAZING the Movie was.

I hate it when games that come out after Movies, There always Rushed and filled with ton's of flaws, and as you can see you've received a lot of negative feedback supporting this.

Now I have an Idea, And I don't normally post on forums like this so it must be a good Idea http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif.

MAKE this game a MMO. AND please, I AM NOT the only one Thinking this, THIS game would make an AMAZING MMO and because its so Popular and the storyline is so Genius, This game Could not Fail!

The Game could be a Continuation of the Movie! Perhaps The Avatar and the Humans Negotiate new Terms and try to work and live together, and then the Planet becomes Threatened by a New Different Alien Race That want to Destroy the Planet, And a Group of Human Hero's Come to the Planet to Save it in there NEW and Enhanced Avatar Bodys...

I would like to believe That if this game was remade as an MMO and lots of thoughts and ideas were put together before making the game, This game could Quite Possible get all those WOW loves to toss there game and Buy the new Avatar MMO , I being one of them Stupid Wow Lovers to Go To your Game http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif.

IF anyone else out there thinks this would make a great MMO, SPEAK UP!!

Doing nothing tends to get nothing done!

ashableii
12-27-2009, 07:28 PM
If cameron does a trilogy and subsequent games are produced they need to be RPG or ARPG (action-RPG). That game was extremely disappointing. Ubisoft needs to touch base with bethesda and obsidian and get their act together. I felt the visuals were great but story and gameplay was horrible. The movie enticed the ima...gination and the game did far from that. Good games don't take price drops shortly after release.

Al2AWN
12-28-2009, 07:40 PM
I liked playing NaVi and have not played human side.

If you were going for a game where the average consumer can run around and do things in Pandora to keep some of the movie high going then you have hit the mark. On the other hand if you were trying to make a game that will stand on it's own and keep me coming back to play it like LOTRO, Half Life and the later tomb raider series, then you have completely missed he mark.

I did like the game but as mentioned by previous posters the game could of been so much more.

Still to be fair there's not much history to go on. It's not like LOTRO where you have thousands of years of history and an implied back story. There is basically the main story line.

It would of been nice to take character approach taken by LOTRO where the player is not the main character but secondary player whose story arc is intertwined with the main players depending on class.

Larkkalushi
12-28-2009, 09:13 PM
Here are my thoughts on the game. The single player mode is great love it http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif.

Multiplayer however, I find it very difficult to find who is playing one type of game. When your bran new it takes while to find where people go and for what game.

My suggestion would be to make it so there is a marker indacating there are people playing that type of game.

Also, why is it the Navi can't use their mounts? is that to allow the humans to live longer? I must say I think that each side has their own avantages.. humans are small.. hide better.. where NAvi dont..

Navi are quiet where humans you can hear miles away... humans being able to use their mechines gives them an edge.. and they have ALOT of fire power with their guns when they are together.. and the navi have to get close to the target to do any damage..

The navi also can't kill a human with one shot.. which I can understand why it was nerfed.. but now it seems the humans gernade launder and flame Thrower are super hard to live through.

Wish the Navi had something to neutralize the fires that humans can start.. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Would also be interesting if the "call of the viper wolf" could be used.

fuego96
12-28-2009, 11:15 PM
Just want to repeat this in this sticky thread.

"Why can't I walk in Pandora. Why must I ALWAYS run?"

I want to enjoy the "world" slowly you see.

killerav90
12-29-2009, 05:19 AM
needed more missions more people to talk to.. i say this as once you complete it there is nothing really there to make you play it more and i completed it in a few days...
also it would be good if you could speak to other soilders not proper convos but like with the some vehicals you need to people one to work the gun and you cant get them to go on..

enjybenjy117
12-29-2009, 09:21 AM
great game, a pity that not many people are online for multiplayer for the 360. i think the MP needs a matchmaking add on, as the same map gets boring if you dont want to change because of loosing a full game. Other things could be a mellee for the amp suits and bows to make it more true to the film. some form of MP campaign mode would be fun, letting players loads their avatars into each others campaigns.
Also, please add in some form of attack for dirhorses and/or ikrans, as just using them for transport is a bit dull. adding them into multiplayer would be great as well.
I also think that being able to lead a group of bots in MP and campaign would make the game better and add more replayability for offline as well as making online better, a kind of gta san andeas turfwar thing for campaign maybe?

LurkingDaemon
12-29-2009, 12:13 PM
To add my, hopefully constructive, criticisms to this thread:

Na'Vi
-Campaign bows should be customizable, as it is rather annoying to have a bow I like the look of automatically replaced by a bow that doesn't suit my tastes.
-Na'Vi run speed in multiplayer should be the same as in campaign to account for the much larger stature of the Na'Vi characters, just because their opponents are 5' or 6' tall doesn't mean they have to match the gait of the humans' shorter stature.
-Bows are completely accurate and balanced in game, so far as I can tell, as a Na'Vi arrow is as tall as their RDA targets, both in game and in movie, and being struck by a missile that size, with the draw strength of the Na'Vi, is most certainly a fatal blow, provided the humans don't dodge out of the way. It is also mentioned that Na'Vi arrow-heads are coated in a fast acting, deadly neuro-toxin, adding to the lethality of their arrows.
-Na'Vi characters and mounts should visibly 'bond' with their Queue's as per the movie while in campaign, and multiplayer.
-Possibilities for Na'Vi weapons could include parts salvaged from wrecked RDA vehicles and equipment (as per the 'knife fight' final sequence of Avatar the Movie).
-Archery while mounted would certainly be a worthwhile venture, and would get more use out of the mounts than a simple method of traveling faster from point A to point B, using the keys that are already mapped for movement and mouse aiming for the aiming of the weapons.

RDA
-AMP Suit should have infinite ammunition, or the ability to replenish ammunition, like the primary weapons of other RDA Vehicles (Scorpion, Dragon, Sampson, ATV - machine guns, Swan - Rocket Turret), as well as the ability to use the bayonet affixed to the main rifle, or a stowed fighting knife, as a melee attack of some manner. In addition, the animations for the AMP suit seem much less fluid and natural as they appear in the movie. Damage done to the AMP suit also seems to be quite disproportionate given the heavily armoured nature of the suit, making them much more useless and cumbersome than they should be.
-Scorpion Gunships, Sampson and Dragon Gunships weapons are highly inaccurate. Weapon aim should be relegated to mouse aiming to make use of the default mapped turn keys.
-The ability to command or requisition the aid of Npc's, there are more than a few opportunities to use a Swan, yet find it no more useful than the Buggy vehicle, as the turret can't be commanded from the drivers seat.
-Final unlock of the Nailgun weapon should include both a Dent and Hammer version, as per previous unlocks.
-Switching factions during the second opportunity to do so as an RDA character essentially activates the Na'Vi campaign ending, but with a human character and human final flying mount, including dialogue from the Na'Vi campaign ending, which certainly can't apply given the circumstances of the RDA campaign.

Multiplayer
-Multiplayer lobby, with the ability to chat with both RDA and Na'Vi characters to coordinate large scale games.
-The ability to modify your characters appearance and weapons outside of a game lobby, including the option to toggle between your Na'Vi character and RDA character.

General
-The complete removal of the 'Protection of Eywa' and 'Zeta Field' abilities, as these are practically game breaking abilities wherever they are used, be it by the player, the campaign npcs or in multiplayer. I say this because the mechanic of the skill isn't mentioned anywhere in the game or movie back-story, nor is such a technology made use of in the movie. In addition to the complete lack of an explanation as to where such a technology would come from, it slows down the game by a great deal, both in campaign mode, or in multiplayer: For the Na'Vi, it is more than irritating to have every target you fire your ranged weapons at suddenly not die when normally they're one hit kills because they use the Zeta field ability the instant they're struck by the arrow/crossbow bolt. The same can be said of the Na'Vi in the human campaign, which already take a fair amount of ammunition to fell, now becoming impossible to damage, and in numbers, swarming your character to death.

Just my two cents, given what I've seen and played on the silver screen and in game.

PS: DLC's should be available to all Ubisoft registered customers, regardless of where they live, as excluding all but a very select region of customers seems to be a very rude slight to everyone else in the world who's purchased the game.

klw89
12-29-2009, 05:05 PM
Major error:

RDA Capnaign: Hanging Gardens: I failed to report to Winslow when I entered the Hanging Gardens' "Lost Cathedral" on Midori's orders. Harper was not there, and I was unable to reenter the Cathedral afterward. There are no objectives on the map. I am unable to complete the level due to what appears to be a serious game continuity flaw.

Please respond on this thread or another.

General feedback:

AMP suits are worthless in melee combat, and most RDA combat is melee.

In future games I would like to have the ability to shoot from horseback.

The aiming is sometimes difficult; a precision aiming system would be appreciated in future titles.

What happened to the Bond?

Other than that, I loved this game right up until the single player campaign was halted by the above-mentioned error.

Lesher1992
12-30-2009, 06:09 AM
Hi...
Played Avatar the game...and actually game not perfect....(Sorry for my badest English ,I'm from Russia)
I was upset ,because I can't play like Michel Rodrigez and more famous people who was in game...I'm very Like this actress but she only stay back of all the play time.... http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif And Navi female have man's body....it not woomen navi like in movie..... http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Grailchaser
12-30-2009, 08:15 AM
Okay. Here's some feedback.

The movie Avatar had mysticism, moral conflict, beautiful scenery, well developed chararacters, a love story and a sense of wonder. It took its time showing us the world and allowing us to explore its marvels. It gave us time to see the developing relationships as the character's skills developed. It gave us initiations. It gave us suspense. And then it then finished all the action off with a kick *** wind up.

This game, on the other hand is just a mindless shoot-em-up.

An hour after landing, I'm standing next to some Scientist I don't give a damn about, being asked to defend some people I've never met (except for some enigmatic shaman) and betray people who used me (a mere Signals Specialist) to wipe out a Na'vi village full of innocents.

I hate the RDA but not humans in general. I have no feeling for the Na'vi. And the Scientist makes my skin crawl.

Those are the choices the game gives me. That's not morally ambiguous. That's a moral vaccuum.

So I chose the Na'vi, hoping against all odds to get something of the experience of the movie. But there's no slow induction into Na'vi culture and hunting skills. Suddenly I'm dressed as Xena Warrior Princess and I'm an expert with a bow, some wierd staff weapon and some wickedly curved bone blades - and I'm being sent to destroy towers and pick daisies.

In short, this game could do with a bit of pacing. Some tutorials from the actual characters on how to use items would be good too.

Something that resembles a storyline would be appreciated. A romantic subplot would be fantastic.

And last but not least, something that actually makes one care why we're doing all this killing would be good too. I keep wanting to push the Na'vi off cliffs whenever I meet them. They're a very unlikable race in this game.

Darkshade57
12-30-2009, 10:05 AM
Theres a ton of excellent comments and suggestions. I have not seen it listed but I was thinking , how about a repair capability so u can repair AMP suits etc.

Grendolai
12-30-2009, 09:31 PM
I absolutely love this games. One of the most fun experiences I've had on my PS3. I love that
Just a few suggestions for the online multiplayer:

1. An online ranking system for the multiplayer. It's fun to feel like I'm accomplishing something with each victory/kill I get.
2. Ability to "aim with a scope" or zoom in with the long range rifles.
3. Ability to play all game modes on all maps rather than being locked into only death match on one board and capture the flag on another.
4. It's along shot, but adding bots to play through the multiplayer maps offline or with a friend online would be fun.
5. I know I'm dreaming here...but add in split-screen death match or co-op.

Tails_Prower
12-31-2009, 02:45 PM
I have long vowed never ever ever to buy a game based off a movie. I broke that vow by buying Avatar, and I was not disappointed!!

One of the best games I have played in a long time (granted I never really buy new games, but still).

A few things that are a little annoying.

It would be nice to have a better system of checkpoints. I think you should have access to a full list of all the checkpoints in the game, so that once you are finished with the game, you can go back and play at any and every point, it would make the replayabilty of the game better. (see my thread on the second choice point)

The AMP suits need the ability to replenish ammo. In the Hanging gardens, its longer, but far easier just to walk rather then take an AMP suit, the Viperwolves take up all your ammo before you get more then a few hundred feet outside your base.

All vehicles should have the ability to repair. I don't know if this is even in the game, but there are enough human bases where you can repair human vehicles, but I do not think that ability is there

The Na'vi seem very strong and hard to stop in Multiplayer, might be worth thinking about having things a little more balanced.

The some of the guns would be better off with scopes, and the ability to use scopes. The Na'vi arrows allow the player to slightly zoom in, this should get carried into the human weapons as well, but not all of them, just a few.

thats about all I can think of at this second

GreasyOmen
12-31-2009, 06:37 PM
When i originally tried this game it was very good. the only problem i really had was online.. i found i did pretty good in team death match but there is no system to record it... unlike other video games this one doesnt show ur online status that u get or recent games u played which is a little disappointing because i would like to show off my 32 kill streaks and only three deaths http://forums.ubi.com/images/smilies/11.gif . also i doubt it is my internet connection but i find this game to DC "disconnect" quite a bit http://forums.ubi.com/images/smilies/compsmash.gif . i dont think this game was ready to stick online yet because it offers very little variety of maps, it disconnects, and there is no records. if god "Creater of the game" is reading this please add these correction to ur game so i and everyone else can enjoy it more http://forums.ubi.com/images/smilies/metal.gif

blacklimoband
12-31-2009, 07:45 PM
I am really enjoying this game... 2 minor and 1 major criticisms...

1: Female characters - why the blade 1 hairdo only? I know they're military, but can't women in the military have shoulder-length hair as well? I like my female toons to be feminine!

2: Again with the females... when playing as a female toon I noticed all the dialogue so far (including voice acting) refers to your character as "he" or "him"... slight iversight perhaps? oops....

and the biggie....

Non US customers got majorly shafted with the DLC weapons pack!!! WTF??? The US is NOT the center of the universe... how about some love for your other customers?


Other than taht, I'm totally loving the game http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

fallen4war2
01-01-2010, 12:27 AM
OK I have asked a lot of people and this is what a lot of people would like. 1) the na'vi having a horse and a cat(that big black jag.cat that attacks). seeing as the RDA gets mecs and cars. 2) the use of helicopters and banshes. Helicopters can shoot and na'vi can use bows on the banshes this will take time and re-coding, but that's what people want. This game could be so much better if there where more mounts, maps, and available space in the maps inself. Also the na'vi die in 3 shots and the humans take too much damage and wont die. I have gone 60 kills and 2 death as a human and I have to say it wasnt fair cause I couldnt be killed when I was smacked by a 7 foot staff. Be realistic. So overall this game needs mounts that can fly and attack and new maps that are bigger and more weapons that do DIFFERENT amount of damage.

Grizz107
01-01-2010, 04:51 PM
Just got this game 12-31-09 Have tryed to download the weapons pack.But the web site keeps having me Relog. And i am not able to get the weapon pack can someone help me.By telling me why. I am a register user.

CHEIF33
01-01-2010, 09:47 PM
I KNOW HOW MUCH FUN IT CAN BE!!!WHEN LOCATING A PLAYER'S GUIDE.THERE ARE PRETTY MUCH,THE BIG TWO..BRADYGAMES AND PRIMA BOOKS.I WAS LOOKING FOR A COPY,OF DARKSIDERS.GAMESTOP SAID THAT THEY WOULD BE SHIPPING ON THE 24TH OF DEC.IT WAS NOT ON THE ORDER SLIP OR COMPUTER.SO I CONTACTED BRADYGAMES AND AFTER A FEW DAYS.I GOT MY RESPOSE.IT WILL BE READY IN A WEEK.AND I WAS ABLE TO PURCHASE IT,FROM THEM...GOOD LUCK!!!

eXwiL
01-02-2010, 07:57 AM
I do just a little repost of a previous topic I did.


1) The dodge system is a huge problem.
Make a breath system or something else because in multiplayer, the Na'Vi are a pain to kill when they constantly dodge. And they always win in CTF when they just push the key/button to get the flag.


2) Did you, Ubisoft, tested the game in multiplayer?
It seems not because 1/3 and even 2/3 of TDM are ruined because of spawnkillers, especially on Na'Vi side.
In Na'rìng especially, the Na'Vi just spawnkill with an easy method :
- They kill the humans who left the camp
- Then, they rush the camp and do the following method = Protection of Pandora & sometimes berserk/titan's shock and it's frag fiesta...

The anti-spawnkill system you put is not even working because spawnkillers are also protected with their shield+heal. Everytime a spawnkill tactic is done, I never saw RDA winning. Never.
And the RDA cannot spawnkill as they are too weak and need ammo...

I played several hours on multiplayer, and seriously this kind of behaviour from some players ruins the game. Do something Ubisoft because I already saw a lot of players raging and quitting... And a dying multiplayer isn't what Avatar needs (especially for sales).

So it is simple: Just add a reflect-damage when the spawn-protection is up. Or an instant-kill on the spawnkiller.


3) How about a ranking system? Do you know that Counter-Strike times are over? We need more than just a multiplayer and what, 10 maps?


4) Some weapon-types need rebalance.
- Standard rifles have 48 bullets and a low capacity magazine. They don't do enough damage to compete the Assault rifle. What about a sniping system then?

- Assault rifle/machine-gun/nail rifle => lol-almost-same-stats.



I seriously hope there will be a patch to fix those things because from what I have seen, I'm not alone to be disgusted.

Or continue the way you are following Ubisoft , without taking care of your communities, and you will never grow up in multiplayer games...

xAcidBuckshotx
01-02-2010, 10:00 AM
Hey guys, love the game, it has amazing scenery. However there are some issues
1. The conquest mini game is long and boring on the Na'vi side there is not enough exp to gain credits for troops on the Na'vi side to fight the war. The RDA can destroy any fauri or plants and gain small amounts exp but in the end there is a lot more exp to use and fight with, i have only started the conquest mini game on the RDA side and i have gotten further on their side then on the Na'vi side where i have completed all the exp rewards!
2. The Dual Wasps and the Bow need to be customizable as i think the Dual wasps are rubbish weapons against plants and some larger fauri. I would also like to see their damage, rate of fire and range stats as well.
3. The RDA campaign could be a lot harder, i get attacked by swarms of Na'vi or viperwolfs and walk away with little to no damage because of the ranged weapons the RDA use, more health and damage given to the Na'vi AI would make it more challaging or even enemies that are using invisblity and are only spotted after they attack you rather then seeing a dumb Na'vi walking around 300 metres away, switching to the stanard rifle (which annihilates Na'vi from range) and they then activate their abilities only to be finished off by a barrage of nail gun, assault rifle or M60 machine gun ammunations
4. Less A-pods would make the game fun as the amount of ammo pods in the game is rediculous as i have yet to have all of my pre-selected guns run out of ammo (and i'm wasting ammo killing all the plants that will give me exp)
5. As the Na'vi, swarms of enemy soldiers are annoying and sometimes hard to kill but the enemies that carry shotguns really annoy me, your being hit from all sides, theres a samson above you and your trying to stay alive but you are being constantly knocked back the the shotgun enemies which usually then leave you on the ground using one of your precious cell sample recovers http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

apart from these issues ( that can be easily fixed) its a good game and... umm... sequel

JC_Skyrox
01-02-2010, 04:05 PM
Its an Awesome Game, i love it, But (always a But http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif ) i found that the missions were too short in a way, and also i kept getting stuck http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif , over all i loved it, im sure many people did too

janel5
01-03-2010, 05:51 AM
The game is great I love it, but Ive found a few rather annoying things

Single Player:
-In game dialogs skip from the moment you pause the game with the esc button, you have to go back to the main menu to fix this
-missing a auto-save in the RDA campaign when your at the 2nd choose point
-Lacking of a toggle walk button in the PC version

Multiplayer
I cant post much feedback here, as I still cant start a multiplayer game, Im one of those "special" owners who from some odd reason just cant connect and always get the "Cannot create/join a match a this time. Please try again later"

NathanEW
01-03-2010, 10:00 AM
upon completing the game on single player i found out there was really nothing to do in single player once u finish the game besides conquest witch even then theres not much to do with that once u finish that to so i thought how could thay have made this game better

1. repeatable quests in single player
like honoring the dead banshees in iknimaya killing 100 rda soldiers in va'era ramunong basicaly all the sector challenges for each area can become a repeatable quest

2. i really would like to see more areas of pandora mayb have download levels for single and multi player in single player have more story (not a must, story that is) with new quests sector challenges ect

3.(this refers to 2 but meh) id like to see some Co op missions in multi player not all pvp like mayb something like an escort type event things like that (im not packed with ideas on that subject but i really would LOVE to see some Co op stuff in the game)

4. make it so u can change your bow in single player mode also make it so u can change genders in multi player mode


thats all i could think of for now
hope to see this worked into the game in the near future http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

lokopul0
01-03-2010, 11:51 AM
hi!
i have this problem that camera rotates around my character and i can't do anything because of it :/ is it normal part of the game or can i change settings to fix it? please help!

NathanEW
01-03-2010, 12:48 PM
this is the feedback forum not the help desk http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

lokopul0
01-03-2010, 12:52 PM
yea i know but this is the most visited topic so i hoped that anyone would answer my question because i really need help http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

karlmagus
01-03-2010, 01:51 PM
So I bought the Avatar game off Steam for $25 and thought it could have been a good deal. Well, I'm not certain anymore.

After downloading and installing the game, first time I try to run it, it crashes, "No problem" I thought to myself and went to Steam forums and found a solution. Then got the no-sound problem, again went to Steam forums and found a solution to that as well. Then I got to play the game itself... it feels unfinished in almost every aspect.

I think I should have to expect that from a game tied to movie release so the only thing that bothers me is this: Are there plans to finish the game, at least on the PC platform?

I ask this because even though I paid less than most people that got it at day one, I think I could have bought much better (read: polished) games at that price. As with many, I bought it out of the hype of the movie, because I wanted to revisit that wonderful world again, from a different perspective.

I'll be specific in what I really dislike about the game:

1- All animations are VERY VERY sloppy. I don't know why so many studios still release games with this kind of crap animation quality, I think there are standards to be met, and this game is far from it. AI pathfinding makes them even worse to look at. I once stopped a buggy near Viperwolves and the things just kept moving like blocks towards it.

2- Lack of of better dialogue and emotional ties to the game world and it's characters. This one may be my biggest complaint. If it wasn't for the background offered by the movie I would have felt that all characters in this game are shallow and generic. It gets worse by the fact that many quests have no kind of dialogue involved. It may not be a flat out rpg, but it could use a lot more of story telling.

So in the end I would expect that they finish the game in the form of patches and not DLCs. The game just doesn't feel complete.

NathanEW
01-03-2010, 02:05 PM
get it on the xbox360 http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Ankhareon
01-03-2010, 05:22 PM
So in the end I would expect that they finish the game in the form of patches and not DLCs. The game just doesn't feel complete.
So very much seconded.
This game was not worth my money in it's current form. I got Fallout 3 for this price.

As I've been saying, release mod tools, patches etc, this game needs another 6 months of work at least, some of us can help - we want this game to be good

fraser.lamb
01-03-2010, 06:17 PM
xbox makes no change i almost returned this in the first hour when i saw a viper wolf hoping a long like it was glitching across the map.
i fall off of so much scenery
the control system for mounts ect is poor
i can never land a flying mount.
the landscape atleast in 2d while pretty feels dead.

there is no real interaction with the world.
the movie is great as it lets people really feel drawn into the world and everyone hoped the game would be the same butt sadly this game is far from it

there is no missions that really let you feel and learn about how pandora is a large connected world.

the game suffers from the same ubisoft flaw of highly glitchy gameplay which is the same as lara croft looks pretty but every little poorly done corner every glitchy jump rips you out of the game and back to reality and just becomes annoying.

so sadly what could and should have been a game that sets the standard for future games it becomes another great concept but poorly exicuted game.

so unless something massive is released to fix this ill be sure to tell my friends this game is one that should be avoided,

Skellywagg
01-04-2010, 03:01 AM
Well,I saw the Movie in 3D and it was totally awesome(and going again soon before it leaves the cinemas for a second time http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif )
Then got the Game on PC for Xmas, and there hasn't been a day since that I haven't played it...best present ever. Yes, totally hooked LOL
BIG KUDOS to Ubisoft once again http://forums.ubi.com/images/smilies/clap.gif http://forums.ubi.com/images/smilies/25.gif

Played as Na'vi to endgame firstly, totally enjoying every beautiful, graphicical and audio moment.I've never had a single problem..no installing,loading or login errors....crashes,bugs,glitches,lag...nothing wrong anywhere...Heaven in a PC game for me http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif
Slogging my way through as RDA now, just to see what happens in endgame....trying to kill Hammerheads atm http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif....not an easy feat, but I shall persist lol
Next I gonna go through RDA then veer back to Navi at second choice point I have been reading about in forums.(I shouldn't have read those spoilers...darn)
After that I shall go back and do pure Na'vi game from beginning to end, trying to perfect my use of all skills, trying to unlock all Pedia content this time, as noob me didnt realize I could scan the environment, and work out how to do Conquest minigame too. Just another wonderful excuse to immerse myself in Pandora once again http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
Momentarily tried MP (that works fine for me too) but I was alone online....will go back later though, once more people are playing online http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

I have spent all this week after joining forums reading all sorts of feedback and comments. So many people are disgruntled over Humans being beaten by Navi....well I guess that's the slant...is IS called Avatar after all...not RDA. James Cameron has a fantastic imagination, and that's the 'zone' I enter when I watched the movie and play this game. Logic and military weps, ammo, power defenses, vehicles, etc etc....to me will alway fall short of such creative thoughts and imaginative victories.
..I can only think of one single adjustment I would enjoy immensely...being able to take my time through this glorious game and WALK...I want to live as a Na'vi LMAO....got any Link chambers for sale?? http://forums.ubi.com/images/smilies/88.gif

BlitzKrieg101
01-04-2010, 09:55 AM
SinglePlayer:

Day/Night cycle for all maps...

Multiplayer:

The ability to choose from female characters in multiplayer mode.

Ability to change time limit for Death Match in Mulitplayer mode. 10 minutes is too short!

Ability to add bots in Multiplayer modes?

Maps where both Na'vi and RDA have all vehicles creatures to play with.

urosepic
01-04-2010, 11:34 AM
Has anyone found a way to control the camera distance behind the character?
Or is rotation and quick turns only thing with the camera? Feels pretty impractical so far
(...or maybe I've played WoW too long http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif).

GE1ZA1980
01-04-2010, 12:37 PM
i love avatar the game on my 360 the only thing i want changing is the DLC we need more of it. i would love to have especially DLC for the avatars on the 360 especially costumes such as the NaVi or Soldiers as this would be brilliant to have and share with fellow 360 gamers.

Zedrein
01-04-2010, 07:14 PM
i have asked Gabe about getting bots added to MP his reply is in this thread i think. having bots in MP would help this game so much. just a small thing like adding ranks and lvling up and a stats page would be perfect and draw in a whole new group of players. it may be just me but looking forward to hitting that next rank keeps me playing a MP game. the way it is now theres nothing to play for in the games MP.

Winter-Dragon
01-05-2010, 12:49 AM
From the PC demo I would say:

Brilliant Visuals! Movement and ai mechanics could have been MUCH better though.

The movement animations felt a little unresponsive, possibly due to snapped animations that weren't quite fluid enough. I found it really hard to move, turn and aim all at the same time on the pc. Maybe it works better on consoles?

The lack of a walk mode really made me wonder. I mean some places you want to tread with caution, if not to admire the amazing views all around but to have to run everywhere makes you pass it all by in a rather blurry and clumsy fashion.

I really wished Ubi would have utilized the cover system found in games like Rainbow Six Vegas/Vegas 2, and have enemies as well as your character lean out from behind a log or tree to fire a few rounds but hide behind if suppressed.

For a game like this it would have added a whole new dimension to combat, allowing for some elusive enemy sniping or ambushes. The combat from what I played in the demo felt a bit plain and obvious. That doesn't have to be a terrible thing, but I feel a game like this could have had a lot more added for the combat elements. The enemies could have been more elusive in places and co-ordinated their attacks better.

I'd buy the full game if it had improvements over the demo in these areas, or if the game is on sale later in the year. It just didn't feel complete enough for me to rush out and pay full price. If Ubi considers an expansion please consider a cover system and better movement/ai.

(Final Edit)

NinjasPWN
01-05-2010, 03:13 AM
I noticed that lot's of people are complaining about how the Na'vi are realy hard to kill, this might be because they are 3m tall aliens with mad skills. just saying might have something to do with it

ashtonwhiskey
01-05-2010, 03:22 AM
alot of people say navi are overpowered i think its the other way around if you know how to use rda sure our bow can kill in 1shot if were lucky it only happens like once every full moon lol it also does alot of dmg which maybe i agree they could nerf abit but maybe not because if the rda catch u shooting at them then they shoot back with more bullets=more dmg.
people complain the bow does to much dmg and there guns dont. use your heads lol if navi bow fired like 10arrows a second then the damage would go down lol and the amp suit if u know how to use it u can own i think the balances are perfect i played a match yesterday i played as navi against this guy and he killed all our team got like 20 kills and died twice so try different skills and weapons also rda use flamethrower if u think navi is overpowered the flamethrower is so anoying also can ubisoft add clans

Winter-Dragon
01-05-2010, 04:50 AM
I wish to amend something I said in my previous post, after using a pc controller instead of a mouse I found the demo far more playable. I maintain the views expressed in my other comments however. Thankyou.

LurkingDaemon
01-05-2010, 03:56 PM
Adding some more feedback for consideration:

The first point I'd like to yell about is the obnoxiously ridiculous respawn of enemies in most, if not all areas of the map. I've seen one or two foes that don't come back, sure, but the rest of the fodder enemies have and do respawn as soon as you turn your camera away from their respawn spot. To say it's annoying is an incredible understatement, especially if you're fighting a difficult to kill boss character with a gunship floating over your head turning you into swiss cheese with a side of bacon!

Another quibble I have is that the npcs, specifically the RDA soldiers in their many annoying incarnations, have conversations with THEMSELVES with their context based speech, often times with lines from three or more different voice actors, from a SINGLE NPC. I know people can change their voices on command but it's a bit ridiculous to hear every lone soldier in the RDA panic in an old grizzled voice, complain in a strained, youthful voice, and battlecry with a completely different head-strong voice.

A third quibble that I have is the control scheme for the Banshee's and Leonopteryx: All RDA aircraft have their scheme set up to turn the craft with the characters mouse, but the two Na'Vi flying mounts are constrained to the bulky, cumbersome, and finger-straining keyboard controls that both ruin the immersion of the game, and tend to send you headlong into a nearby obstacle with fat-fingered clumsiness every time you try to make a slight adjustment to your flight path.

Fourth: I'd really like to see female characters in Multiplayer, instead of the sausage fest of a bunch of guys killing each other.

patrickbe0
01-05-2010, 09:05 PM
I think the game are really great BUT the most importante details missing or too repetitive ....

Example the if we compare the game and the movies we see in game, when your character mount they do not creat link with his corda, and the na'vi has an so similar game play than human ... when we know they are supposed to be really agile...

The quest system is an good idea but it was really badly used ... we can't do many and many quest in same time (Like in RPG)...

After this i think the HQ are so big to what we can do on it, because the HQ only serve to validate the global quest...

And I believe the leveling system is unless..

Finaly, the Multiplayer game is really boring, The multiplayer menu reminds me of the menu that is featured on the console, and the game is more based on RPG than what we got for this moment ...

KisskerVenwrath
01-06-2010, 02:20 PM
Ok... many hours into this... so .. here we go.

First off, things that upset me:
1) No neural interface tendrals on the Na'Vi (the things inside their pony tails that allow them to connect to the creatures and planet)

2)Lack of Hair on the tail. Being fully matured adult - your toon should have fur at the end of the tail. This issue ticked me off as I played. (same with 1)

3) AMP suits are weak in normal mode - possibly decent in "harder" difficulties, but I have no interest in replay just for that.

4) Na'Vi take way too much damage from falling. It's rediculous. The basic anatomy of "naturally occuring carbon fiber bone structure" seems to have been left out in the game, Na'Vi are pretty easy to kill.

5) Multiplayer.. every map is 1 sided, meaning 1 side pretty much always wins when they play - regardless of skill level or oppenents, some are RDA sided, some are Navi - this makes it very Unenjoyable since no one likes to lose, but no one is going to volunteer to be on the losing side. Better maps are needed.

6) weapons/armor this is heavily lacking, sure they look nice and all, but going through the storyline gameplay your pretty much forced to wear "whatever comes next" or you won't be able to survive... might as well not even have an option to change armor.

7) Lacking story...the storyline in the movie was basic and cliche- but at least it was sturdy. The storyline in the game... is lacking in depth and feeling. Pretty much linear game "go here" "kill that" "go here" "blow up that" with limited strategy and even more limited feeling of accomplishment.

8) Blocked off maps. When you fly for the first time, you instantly feel a sense of awe- which is fantastic, until you realize all the invisable walls and lack of actual "3d fly" space to enjoy... your just in the air - following another path cut into the map. Not as fun as it could have been.

9) whats the deal with no Achievement points for PC?

10) "underwear" on the Na'Vi - I am sorry but the movie was PG13 and showed plenty of side boob and "natural" clothing designs that did show a bit, the game however is fully Child Censored with odd underwear on the Na'Vi that looks very uncomfortable.

What I did enjoy were very few things... but they were enough to actually finish the game.

1)Beautifully crafted world, sure not as explorable or "open" as I hoped, but it still felt like Pandora from the movie.

2) Intense moments of action where you have to think and not just run in guns blazing.

3) Unique skills on both RDA and Na'Vi sides.

4) the ability to fly, jump, and futher immurse yourself. (games lacking in this tend to fail quickly)

5) fancy armor/weapons as you "level up" kept things a tad more interesting, never knowing what you would look like next. And both were well constructed.


Thats about it.... My rating... worth playing, but wait until the price drops down A LOT. $20-$30 seems good for the amount of gameplay you get, but definately not the $60 I paid.

And try not to get too upset for how much it strays from the Movies Na'Vi and Pandora Lore.

kmackinley
01-06-2010, 04:01 PM
Although the game was beautiful and was similar to the movie environmentally, it was lacking in a few areas. I believe that with such a successful film, in equally successful game is in order...I first played the game and watched in awe the beauty and similiarity to the world of Pandora. Then as I went further into the gameplay I noticed that it was kind of shallow. In my opinion, the game should have followed closely to, if not exactly, the plot line of the movie. Im sure many others would agree with me that, being able to play as Jake Sully and following his adventures in the world as he did in the movie would generate feelings very much like the movie did; that sense of being immersed in a foreign world that everyone dreams of. I know that for me the movie was not only entertainment but it was an experience in its own. I may be incorrect but the game seemed to me a desperate attempt to release a game around the same time as the movie, when it should have been created on a much more creative and immersive engine to allow more player interaction and exploration. This urgency seemed to hinder the quality of the game. Imagine entering the avatar as you first arrive to the planet and running outside to the basketball court and field on the edge of the forest as Jake does in the movie, and being able to start quests on your own or go explore if you want to. For example, The Elder Scrolls IV: Oblivion has done a very good job at allowing such gameplay. I think to improve the game you would need to start with that genre of game engines, and increase graphics as well. If the game was a world of exploration and a sense of freedom it would be very succesful. Heck, turn it into a franchise game as well. Picture it as the movie in 3D BUT with the ability to control the protagonist. The plot may not need to be changed in the game but the gameplay itself does. Overall the game had the similar aspects and visual beauty as the movie, but lacked in gameplay and freedom. Instead of a linear quest line in the game, why not give more freedom and choice to the user? I believe a change in these aspects in a near sequel would be a very lucrative decision. Allow the people to actually be immersed in the world of Pandora through their game console.

dfloyd888
01-06-2010, 05:07 PM
I wouldn't mind seeing an expansion or two myself. The game world is unique and very well done. Sector challenges were unique, as well as the Risk-like mini game that one could play during the game for additional XP and help.

I definitely would purchase an expansion, or a sequel to this.

Personally, if this was done right, it would be a perfect MMO setting.

iiRikkuness
01-07-2010, 07:00 AM
Well these changes have to come

1) Why aren't there any females in the nultiplayer, I would like to have some females on the multiplayer and not only men.

2) In the multiplayer the Na'vi never have a mount and only the RDA have machines, It would be good if tehre were maps aith Na'vi mounts.

3) There should be a chat in the lobby so we can talk to friends and other people.

4) There should also be some sort of messegaing your friends, so we can talk to eachother without being in a game so we can decide what map we want to play.

5) Alkso it would be fun if you can play the story mode with 3 or 4 people.

6) Some maps to play against bots should also be fun, so we don't lag and other stuff.

So overall the game is great but some changes would be nice. I really love the game just a bit sad that some things aren't there.

LethalSnake666
01-07-2010, 11:36 AM
OK for first thoughts, i was so amazed when i watched the avatar movie...so i was like ok, why dont i get the game? so i saw a few reviews on youtube and most people were saying it wasnt a great game. so i was thinking, i will take my chances and buy it and see how it is. i was so exited when i got the game in the mail, and then about 3 hours into gameplay i now realized what other people were saying...i was very disappointed. i have to say this game has its ups and downs but i will describe how i like it in my ways and thoughts.
-gameplay
-graphics
-story
-overall feel

now when it came to gameplay, i found myself in lack of variety. though it was very fun shooting arrows at your enemy and then leaping to them and slicing them up with the dual blades. but it got very old and it could of ussed some customization in the controls. it just seemed a lil too plain. same thing with the 3rd person shooting.

now there wasnt anything wrong with the graphics, it just seemed to be missing something. when i saw the movie, it was the best animation and graphics ive ever seen! but when the title came to the game, it was just very bland. the textures and pixels were poor and could use more work. especially with the character animation, it seemed like something from ps2 because in this time and age, all ps3 graphics look much more crisp that it is here. but i have to say, the scenery was really nice to look at. the lighting and shading were really good. it was really beautiful to look at, but it kind of got old from map to map, witch could use some kind of variety.

now i will say this is the most "unworked on" part of the game that makes every part of this game not very exiting to play and enjoy. that is the story. ive seen so many bad games and so many good games. now when you look at cut scenes from games like metal gear solid or...devil may cry...or uncharted(well those are just the ones that came to mind), they really make you feel like your in the story and are connected with the characters. for example: uncharted, or metal gear solid has cut scenes about every 10-30 minutes of the game. and if you look carefully, it is just like a movie. the camera angles vary from side to side and make it look like your watching a movie. since this game is based on a movie, it should have those qualities that the game lacks. the voice acting is poor and the characters have no personality and no feeling with you and the game. it should of gave better lines, better movement(now if you look at other games, they actually use motion action acting, or what ever you call it and SHOULD be used in the cut scenes). now for example, this game is is related to its brother, assassins creed, where the story is just as week but in assassins creed, the variety in gameplay and the great graphics makes up for it and has a perfect balance. the story could of used much more effort because gamers like myself, that is what we are looking for, a great ongoing storyline to spice op the theme of the game.

now when i say feel, im saying feel as the feel that connects you with the game, the movie and most importantly, pandora. and the game dose not give me the feeling i am in pandora that the movie gave me. well ok, it gave me the general idea that i am in pandora and it is suppose to be based on the movie. but for some reason it just didnt seem the same. was it the story not connection with the movie story? because i knew you were trying to make it "different" from other movie based games but it didnt work. i think it would be much better using the same actors, same story, same "feeling" that was in the movie. maybe it was the maps, maps didnt seem the same as it was in the movie version. wasnt as wide open and things to explore people to meet and things to do rather to folly the story. but no, it was more like: go to that guy, get some plants, kill that thing, talk to that guy, get some "different" plants and so on. it seemed like you were just running out of ideas. i just couldnt quite find the very special thing it lacked.

in conclusion, i had fun playing the game. the gameplay was fun from slicing up guys and using the power from the nature of pandora, to shooting up massive beasts and having the high tech with airstrikes are your disposal. and the graphics of the forest were nice to see and with the 3d it was amazing. but that was the problem. you were too concentrating and putting so much effort in the 3d tech that you forgot to put more in the graphics, variety, and most specially, the story. it diddnt have the right "balance" and so do all games, they are not perfect either. i am looking forward to the next avatar movie and with that, the next avatar game. so now that you got the 3d tech down, you SHOULD follow the strong story the movie gives you, and work more on the animation and feeling in the game. not saying this game is bad or anything...it just need to be worked on more. so when the next avatar movie comes out, i recommend you to spend more time on the things this game lacks and make it a "game of the year" type of game. because i could really see this game being one of the best games out there with the title of The best movie, if there was just as much effort as the movie had. and ive seen ubisoft make some of the best games out there. so good luck to you and i hope the next game will be a great success!!! xD
Thanks, and i hope this feedback is most helpfull.

-Nik

LethalSnake666
01-07-2010, 11:44 AM
Originally posted by kmackinley:
Although the game was beautiful and was similar to the movie environmentally, it was lacking in a few areas. I believe that with such a successful film, in equally successful game is in order...I first played the game and watched in awe the beauty and similiarity to the world of Pandora. Then as I went further into the gameplay I noticed that it was kind of shallow. In my opinion, the game should have followed closely to, if not exactly, the plot line of the movie. Im sure many others would agree with me that, being able to play as Jake Sully and following his adventures in the world as he did in the movie would generate feelings very much like the movie did; that sense of being immersed in a foreign world that everyone dreams of. I know that for me the movie was not only entertainment but it was an experience in its own. I may be incorrect but the game seemed to me a desperate attempt to release a game around the same time as the movie, when it should have been created on a much more creative and immersive engine to allow more player interaction and exploration. This urgency seemed to hinder the quality of the game. Imagine entering the avatar as you first arrive to the planet and running outside to the basketball court and field on the edge of the forest as Jake does in the movie, and being able to start quests on your own or go explore if you want to. For example, The Elder Scrolls IV: Oblivion has done a very good job at allowing such gameplay. I think to improve the game you would need to start with that genre of game engines, and increase graphics as well. If the game was a world of exploration and a sense of freedom it would be very succesful. Heck, turn it into a franchise game as well. Picture it as the movie in 3D BUT with the ability to control the protagonist. The plot may not need to be changed in the game but the gameplay itself does. Overall the game had the similar aspects and visual beauty as the movie, but lacked in gameplay and freedom. Instead of a linear quest line in the game, why not give more freedom and choice to the user? I believe a change in these aspects in a near sequel would be a very lucrative decision. Allow the people to actually be immersed in the world of Pandora through their game console.
Yeah i have to agree with everything you said and you did help me organize my thoughts as well...i think the game could use these qualities you gave. so i hope the next game will not ignore all feedback and go ahead and make another avatar game from the next avatar. but instead, take all these ideas gathered from gamers who play the game and put together a well constructed yet balanced game that took all the bad things of the game and smooth out the rough edges of the game to make a complete game in every way.

blacklimoband
01-07-2010, 07:23 PM
Reading the above posts reminded me of 1 more thing I neglected to bring up in my previous response... the voice acting...

One voice actor for each gender? I thought it was kinda weird when I picked the big beefy African American guy, half expecting a real Mr. T "Pity the fool" type of voice.... instead he sounded more like an adolescent Anglo-Saxon?

Maybe a few different voice actors for the player character dialogues would have been helpful (say 3 or 4 for each gender?)

Something that could be added through a patch/update?

Other than a bit of polish though I am really enjoying this game (finished Na'vi campaign, working on RDA at the moment)

Cheers

SIAMEASY
01-09-2010, 11:40 AM
We are playing Avatar on the DS. I'm enjoying the game. Like some other DS players, I find myself stuck trying to get out of the tree. We could use a good walk through for DS. Maybe it's just my lack of intuition, but I'm missing the hints at what I should be doing.

I'm stuck in the Home Tree.

BaronKGZ
01-09-2010, 11:52 AM
The Ubisoft developer you must contribute to you game that had no sound in game

Why don't you check the game exhaustively before sell it around the world

someone say "Make sure that in your audio properties no device is set to something greater than 48kHz
(you can access it via the advanced properties of each audio device in your sound settings)
"
but why I have to fix by myself ?

Datenshi92
01-10-2010, 01:41 PM
I bought this game yerstuday, and I got to admit, its beatiful!
The graphics are tottaly awsome! I also like the way how you guys thought about the plot, more actually how you tried to make a game about the movie but that doesn't copy every detail of it.
My favourite faction is the Na'vi. Oh and I also like it as an RPG game!

Suggestions for a sequel:

-Even bigger world where we have total free-roam(no map travelers or anything) where we can get there by walk/running or even ridding.

-Romance options!!!(I know... xD but many people love romance options, I'm one of them, this game is a total new world, a new life, it would be good that we could "live" in it, and not being alone) http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

-Stealth system as in Splinter Cell(ok it doest need to be THAT complex but some "cat and mouse" game is entretaining and realistic)

-Improved A.I so it be more challenging http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

-More details in characters(both in physical such as: more detailed eyes, faces, etc and also a possibility to make our own character like choosing features and stuff)

-Tons of quests/side-quests and continuity of gameplay after completing the main quest.


Thats it http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif have a nice year Ubisoft, your games always amazed me ^^ keep the good work!

JORDAN720
01-10-2010, 03:15 PM
(Xbox 360 version) Overall, the game is fun and interesting and 3D was a great feature to have. I have played much of the Na'vi campaign, and there are many tasks to complete (in general). Multi-player is good, but there were some things that I did not expect, or knew of. When compared to single player, the Na'vi seem much weaker as far as their health and weapon power. They could only endure minimal damage before dying and the weapons cannot inflict much damage upon the RDA. The RDA have a variety of weapons, all quite powerful, or overpowered. You have the option to use four out of maybe the seven classes (did not count each class) during battle. However, as with both factions, the weapons individually are not variant. I thought that, as in multi-player, each weapon individual would be unique as far as their power, and rate of fire, and the armors each varying in their strength and mobility. It would be more convenient to make the classes this way in order to allow for more classes. Also, the multi-player mode needs to be more competitive, so there could be leader boards, ranks (specific to each faction, so two ranking systems), things that you could unlock, and/or something else that could add to the features in the mode. The perks should be more unique to each faction in order to show a much larger difference between them. I noticed that the Na'Vi need vehicles, this would be cool and make the game more challenging. Regardless, I do find multi-player fun, but it just needs some updates to it to improve its features. My favorite part in general is sneaking up on RDA soldiers as the Na'Vi when they are least expected, using the damage increaser, and whacking them all with the axes and swords. Single Player was good, and flexible, but it really needed a slight boost in difficulty along some parts of the game. I am not saying that it was not difficult (walking into ambushes, many big surprises, stuff like that), but that it needed a little more action to it. I understand that any such changes will take time (well, its computer programming for one reason), but it would be well worth it. In general, keep up the good work Ubisoft http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif and Happy New Year!

xltux
01-10-2010, 03:38 PM
Originally posted by Datenshi92:
I bought this game yerstuday, and I got to admit, its beatiful!
The graphics are tottaly awsome! I also like the way how you guys thought about the plot, more actually how you tried to make a game about the movie but that doesn't copy every detail of it.
My favourite faction is the Na'vi. Oh and I also like it as an RPG game!

Suggestions for a sequel:

-Even bigger world where we have total free-roam(no map travelers or anything) where we can get there by walk/running or even ridding.

-Romance options!!!(I know... xD but many people love romance options, I'm one of them, this game is a total new world, a new life, it would be good that we could "live" in it, and not being alone) http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

-Stealth system as in Splinter Cell(ok it doest need to be THAT complex but some "cat and mouse" game is entretaining and realistic)

-Improved A.I so it be more challenging http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

-More details in characters(both in physical such as: more detailed eyes, faces, etc and also a possibility to make our own character like choosing features and stuff)

-Tons of quests/side-quests and continuity of gameplay after completing the main quest.


Thats it http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif have a nice year Ubisoft, your games always amazed me ^^ keep the good work!

So basicly you whant to make it an rpg? more like an mmorpg bcs i think youd prefere it to play online abouve singe player.

Your idea about making it a total freedom world, well i think that would get boring very very fast =/ I mean, i wouldnt like to ride a horse or W/e for hours just to get to talk to some lads.

But your ideas aint bad http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif big ups ^^

Datenshi92
01-10-2010, 05:09 PM
Originally posted by xltux:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Datenshi92:
I bought this game yerstuday, and I got to admit, its beatiful!
The graphics are tottaly awsome! I also like the way how you guys thought about the plot, more actually how you tried to make a game about the movie but that doesn't copy every detail of it.
My favourite faction is the Na'vi. Oh and I also like it as an RPG game!

Suggestions for a sequel:

-Even bigger world where we have total free-roam(no map travelers or anything) where we can get there by walk/running or even ridding.

-Romance options!!!(I know... xD but many people love romance options, I'm one of them, this game is a total new world, a new life, it would be good that we could "live" in it, and not being alone) http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

-Stealth system as in Splinter Cell(ok it doest need to be THAT complex but some "cat and mouse" game is entretaining and realistic)

-Improved A.I so it be more challenging http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

-More details in characters(both in physical such as: more detailed eyes, faces, etc and also a possibility to make our own character like choosing features and stuff)

-Tons of quests/side-quests and continuity of gameplay after completing the main quest.


Thats it http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif have a nice year Ubisoft, your games always amazed me ^^ keep the good work!

So basicly you whant to make it an rpg? more like an mmorpg bcs i think youd prefere it to play online abouve singe player.

Your idea about making it a total freedom world, well i think that would get boring very very fast =/ I mean, i wouldnt like to ride a horse or W/e for hours just to get to talk to some lads.

But your ideas aint bad http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif big ups ^^ </div></BLOCKQUOTE>


Well, you could always have the chance of instantly teleport to the location if you wanted:P I say it would be better to have both options, for those that feel like a relaxed walk or those want a fast trip. I defenitly would want to go slower because this first game is AWSOME at night, all those colors made my jaw drop!

To be honest I prefer single player, I rather to be on my own most of the time :P but if there was an MMORPG for Avatar I would surely check it out.
But yea, I love RPGs, combined with other styles too.

Shockwave80
01-10-2010, 07:35 PM
Just wanted to say I bought the game for the PS3 and I think it's excellent, well done! I wasn't too sure on what the quality would be being based off a movie, like so many other titles, but it turned out great! Thanks!

Grendolai
01-11-2010, 07:30 PM
For online play: Let us view servers that currently have games going so we don't have to keep checking every map just to find players. I wanna find the full(er) game and join it rather than start a map by myself and wait/hope someone joins.

Also, for private match options. Let us choice whatever mode we want on whatever map. Also a straight up death match would be nice if there are only 2 or more players. Let us choose the faction, everyone is that faction and then we go at it for awhile!

Zedrein
01-12-2010, 03:58 PM
@Gabe, is there any news on any new updates or new content that you could tell us about?

SoddinDuster
01-13-2010, 02:26 PM
Let me tell you something, AVATAR is a abeautiful game in terms of visuals.I have no objections with the sound ,nor the environments or the graphics (Vista 64 and I dont crash). Everyone has complained for the MP aspect and I agree , the AMP is...not(needs a melee attack ), the RDA is not combat effective as the Na'vi and the Na'vi are a bit OP. This is paramount however, the lack of a system or lobby that can tell us where the action is at.

Its a little frustrating to go in and out of every scenario looking for a fight. Some people just befriend everyone so when they are online they can find where they at and how many, it should'nt be like that.

I have to say that I was a little decieved by the box,not by its graphics ,but the content. I thought from what I saw that the multiplayer and singleplayer was going to be a bit more free and broad and I quote the box :

"Journey deep into the heart of Pandora and ignite the ultimate war on an alien planet beyond imagination"

Thats alot of big words for what I recieved when I played the game. War? didnt feel like it, small confrontations here and there. The skies were on a huge battle while the ground wasnt that active. I just thought it was going to be more abroad, the planet it self, not just some locations here and there. I also thought you could creat your own Avatar and be inmersed in the Lore and vision of James Cameron himself. I thought I would see glimps of the movie characters(main) and to learn or have the choice to choose which clan to be in, like the clan of the plains(the direhorse riders) the ones at the coast( the ikran riders) and more if there are any of unique cultural details.

Like I said before I had the feeling that the game was more broad, free in terms of more lore and the freedom to roam the landscapes and forest without an objective and several direct paths to take you there. Another thing, the Bonus level, I dont know why that level exists, theres nothing to do there, get to the other side for what!?. Having said that, the lighting used on that level is awesome, heavy shadows and a redish sunset light.... Like I said before, you ladies and gentlemen did an awesome job on the visual aspect of the game, thats without question, but the content itself?... I personally think that needed more umph!, maybe Im the only crazy guy that thinks so

I mean, come on Assasins Creed?!... NOW that game is both visual and gameplay/COntent breathtaking, No objections! with that game.

I believe in you, you pulled it off with Assasins Creed you can do it with AVATAR.

Godbless

Grailchaser
01-15-2010, 02:43 AM
Yes, I've had the cutscenes skip straight through without seeing them. It really destroys the mood when I'm suddenly doing a quest I know nothing about.

It happens about 30% of the time, I find.


Originally posted by ioeasily:
The game is beautiful, (PC version Win XP 32) but is being spoilt by:

0) Pivotal audio cutscenes are being jumped (you press 'F' once very carefully) and the conversation is over before it has begun.

It does not happen everytime, and it does not happen in the same place consistently.

It does ruin the game completely.

1) Always running, no chance to walk

Hoping for a patch.

juliovodoo
01-15-2010, 01:53 PM
Please I just logged in to know if there is any option to disable subtitles, thanks a lot.

iliedobre
01-16-2010, 08:06 AM
I has very good graphic etc but the <span class="ev_code_RED">[edit]</span> who implemented all these shouldn't be in the video game industry. There is no way , if you choose some path to come back and play the other way around as a SAVE. You simply can't save not even checkpoints ! The navi when are moving they are like lightnings...Obviously this is a game made just for children.Only they would like such a crap game.If I were James Cameron I would've sued them for INSULT to my idea and movie! Period!

<span class="ev_code_RED">please do not insult the developers. thank you</span>

Datenshi92
01-16-2010, 10:50 AM
Originally posted by iliedobre:
I has very good graphic etc but the <span class="ev_code_RED">[edit]</span> who implemented all these shouldn't be in the video game industry. There is no way , if you choose some path to come back and play the other way around as a SAVE. You simply can't save not even checkpoints ! The navi when are moving they are like lightnings...Obviously this is a game made just for children.Only they would like such a crap game.If I were James Cameron I would've sued them for INSULT to my idea and movie! Period!

<span class="ev_code_RED">please do not insult the developers. thank you</span>


@iliedobre

Just because you don't like it, doesn't mean everyone has to agree with you. And be more respectfull, just because your in the mood, doesn't mean you can do and say whatever you want.
Ubisoft did great games like Assasin's Creed, if they can pull it, they can also make an Avatar 2 even better. Just give them time to make patches.

Instead of poiting out the other's flaws like that, start by showing manners and correcting your own mistakes, ok?

PS: James Cameron choosed Ubisoft to make the Avatar game.

llamaman616
01-16-2010, 03:25 PM
This is a good game and looks great but it could use some improvements:

1. new MP menu, its a gamble picking a map and even if there are people in a match you don't always get put you into it.

2. crouching/going prone, great way to sneak around and use cover, especially for the huge na'vi.

3. swapping the cameras side, in most TPS games theres the option to swap the shoulder which the camera is above/beside and im suprised its not in this.

4. weapon zoom, another thing that im suprised isn't in the game (apart from when you use the bow obviously)

5. new scorpion/ dragon controls for ps3, only being able to shoot forward is annoying when it can easily be made to shoot in any direction. just as an idea for button layout: L stick moves it around, R stick aims, triangle goes down, X goes up and R1 fires.

6. any MP mode on any MP map, more variety on each map is never a bad thing.

7. MP bots, always good for filling gaps in small matches.

8. mounts for na'vi in MP, it would be cool to see direhorse and thanators in MP (even if thanators are made alot weaker to make it fair).

9. MP ranking system, having level ups with unlockable content would be awesome.

10. MP character customisation on the MP menu to save time at the beggining of a match changing everything and wasting time.

11. MP kill streak bonuses, eg 5 kills without dying gets viperwolves/turrets for 45 seconds.

12. an RDA version of 'beast aeglis' which deploys different turrets from levels 1-3 and an AMP suit at lvl 4.

13. the AMP suit needs melee.

14. splitscreen for ofline MP games.

15. using a bow on the direhorse/banshee.

16. more ammo for the bow in MP

17. in echo chasm have infinate health and ammo with no skill cooldown times and endless waves of enemies so XP is easier to get once the game has finnished.

18. being able to fly the leo whenever you want at the end of the game.

19. giving the choice between male and female in MP.

20. being able to swap the bow/dual wasps in SP.

i dont think the na'vi or RDA are overpowered its just people havn't played long enought to get the tactics right and if theres a spawn killer spawn in the field.

i hope ive given you guys enough to think about. lol

sonecaz
01-17-2010, 06:33 AM
agreed with llamaman616 :P
mounts for na'vi would be awesome http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
and its kinda annoying to join a match and it's empty... we need to add people and invite each other for a match but the game is AWESOME! XD
the most important thing is the MP lobby.

for now you should add the MP lobby
MP BOTS if needed...
Mounts for Na'vi and later...
MP character customisation on the MP menu like llama said :P

Btw add me on Playstation 3
sonecaz

see you there http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

sonecaz
01-17-2010, 06:45 AM
oh i've forgot...
about the OP na'vi and the humans..
no1 is OP in this game, it's all about skill!!
all you need to win a na'vi it's to stun them and shoot.. you also can speed with the RDA skill :P
dont complain about the OP etc etc..
It's all about skill http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

worldcitizen9
01-18-2010, 10:34 AM
Stunning visuals, terrific gameplay, great story. This is sooo addictive and just pure FUN!! The graphics and environment enhance the gameplay and the gameplay and weapons add so much thrilling atmosphere to the game that I just cannot put it down. I played Dragon Age and Left 4 Dead 2 and they don't even come close to this gorgeous world with exciting and exhilarating gameplay and graphics. The art work is phenomenal but it's not just cardboard art but moving living and functional art. Firing a gun or an arrow feels just so right, so real. Running, jumping, climbing is so, so smooth. Special powers like turning invisible as well as being able to restore health regularly add to the fluency of the game. You have so many options and they just work so well. Everything from pathfinding to dying has been made so that you don't waste useless time getting lost or loading again and again after dying so you can just enjoy and play to your hearts content without getting bogged down. Difficulty is just right - challenging but not frustrating. Far better than God of War. I'm flabbergasted and bewildered that anybody could give this any less than an 8. This is as good as it gets!! Full marks from me. Worth every cent and I bought the Limited Edition.

Matfink
01-18-2010, 03:02 PM
3D Settings:
Just a short bit of feedback about the 3D settings on PC while using a Zalmam 22" monitor.
1. The convergence point is about 1 virtual meter in front of the character. The 3D effect is ruined if anything behind this line in the sand overlaps the monitor frame, or ends up being drawn behind the game text, map or health meter. Please add a convergence position setting ie to be able to set it 2 virtual meters behind the character. BTW, the Ikran look great sticking out the screen if you can keep their extremities within the screen borders though.
2. If you can't make an actual first person viewing position please move the target sights in a 3D line from the player to the horizon not just in and out away from our viewing position. This is why we all keep shooting off to the left of the targets.

Kinui
01-18-2010, 03:11 PM
Es una lástima que el Mundo sea como es, en vez de como podría ser... (It's a shame that the World is like it is, instead of as it might be...)

Ace180194
01-18-2010, 05:50 PM
Originally posted by sonecaz:
agreed with llamaman616 :P
mounts for na'vi would be awesome http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
and its kinda annoying to join a match and it's empty... we need to add people and invite each other for a match but the game is AWESOME! XD
the most important thing is the MP lobby.

for now you should add the MP lobby
MP BOTS if needed...
Mounts for Na'vi and later...
MP character customisation on the MP menu like llama said :P

Btw add me on Playstation 3
sonecaz

see you there http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
Bro i agree with you on 100 % but dont u think they shoud add female characters ? I mean the most cool character in the whole movie "Avatar" for me is Neytiri i would love to play as na'vi female in multi.

Ace180194
01-18-2010, 05:56 PM
Originally posted by llamaman616:
This is a good game and looks great but it could use some improvements:

1. new MP menu, its a gamble picking a map and even if there are people in a match you don't always get put you into it.

2. crouching/going prone, great way to sneak around and use cover, especially for the huge na'vi.

3. swapping the cameras side, in most TPS games theres the option to swap the shoulder which the camera is above/beside and im suprised its not in this.

4. weapon zoom, another thing that im suprised isn't in the game (apart from when you use the bow obviously)

5. new scorpion/ dragon controls for ps3, only being able to shoot forward is annoying when it can easily be made to shoot in any direction. just as an idea for button layout: L stick moves it around, R stick aims, triangle goes down, X goes up and R1 fires.

6. any MP mode on any MP map, more variety on each map is never a bad thing.

7. MP bots, always good for filling gaps in small matches.

8. mounts for na'vi in MP, it would be cool to see direhorse and thanators in MP (even if thanators are made alot weaker to make it fair).

9. MP ranking system, having level ups with unlockable content would be awesome.

10. MP character customisation on the MP menu to save time at the beggining of a match changing everything and wasting time.

11. MP kill streak bonuses, eg 5 kills without dying gets viperwolves/turrets for 45 seconds.

12. an RDA version of 'beast aeglis' which deploys different turrets from levels 1-3 and an AMP suit at lvl 4.

13. the AMP suit needs melee.

14. splitscreen for ofline MP games.

15. using a bow on the direhorse/banshee.

16. more ammo for the bow in MP

17. in echo chasm have infinate health and ammo with no skill cooldown times and endless waves of enemies so XP is easier to get once the game has finnished.

18. being able to fly the leo whenever you want at the end of the game.

19. giving the choice between male and female in MP.

20. being able to swap the bow/dual wasps in SP.

i dont think the na'vi or RDA are overpowered its just people havn't played long enought to get the tactics right and if theres a spawn killer spawn in the field.

i hope ive given you guys enough to think about. lol
This dude says it all if you guys (ubi team) do that to this game i would be more than pleased to buy ur game once again becouse it will simply "ROCK THE HOUSE!"

Zedrein
01-18-2010, 10:39 PM
if i were the Devs i would get to work on adding bots to the MP and a ranking system along with a lobby where you can see servers/games. these three things would make this game last alot longer then it will under its current conditions. i mean these days atleast bots and a ranking system is must have for any MP game. O'yeah cant forget this one....... ADD MELEE TO THE AMP SUIT ASAP!

rangey1
01-19-2010, 01:10 PM
OK first of the game was hardley even fun for the WII i mean u only get 2 types of wepons staff and bow there is no multi player to do after you beat the game as i did in 4 HOURS ONLY OF PLAYTIME and now gamestop will only give me $10 for it i only played it for 4 hours and bought it for $50 ha no way they would just go around and sell it for $30 im so mad

Neo_Gravija_ix
01-20-2010, 01:59 AM
my only feedback other than my post in avatar WTF is

PLZ CONTINUE THE WII VERSION!! Why introduce our young Na'Vi hero as a Palulukan Makto, and then run a credit roll. Yeah he killed srgnt *******, but you thro in the RDA avatar fight . . . that was a genious turn in the story . . . Me i would of had that fight end in a draw and the RDA avatar escape . . . he will do whatever he can to plot and fullfill his revenge on you. Even going above and beyond, endangering the whole operation there. He would cause trouble for both the RDA and Na'Vi. Plus i think there were too many skills to master in too little gameplay time. Also a button to allow us to sneak when we choose instead of doing it automatically would be wonderful. I want to see more of his story! Anyone agree?

The Na'vi arent overpowered . . . .you people just dont have skill. Ive played both Na'vi and RDA ( skxawngs that they are ) and i feel that they are pretty much even if played correctly. The Na'vi are good at close range and can just barrel thru you . . . . but the RDA are good at distancing and keeping it. C'mon stop complaining about who feels OP, the Na'Vi have an advantage over the Skxawng, and the Skxawng have and advantage over the Na'Vi. They are really even if you consider it.

risingfate11
01-20-2010, 07:14 PM
it was hard to move the carater in some of the game. and the doctor that tells u try ur avatar out gets cut off of his conversation.

edgar_ech
01-21-2010, 10:46 AM
Hello,

I just started playing the game on xboxlive, on my xbox360, and I wanted to report that I get disconnected from the server many times... and in other occasions : I can't establish a connection.

I doesn't only happen to me. The other people in the same room, also get's it... and that happens everytime I play online.

In a middle of a game, a guy says : my screen just frozed... and I got kicked out of the game. And in another time, everyone got kicked out... That's not good...

About the game, I noticed that it doesn't matter as na'vi or human your health drops really quick...(worst of both is human and that's ok, because their smaller) Sure you can use the health recover skill, but in the middle of the action, you can only used once, because it takes too much time to recharge. And even when you use it, your only choice is to retreat you know you're going to die fast again if you don't. Yes there are some skill that are really powerful and their recharge time should be longer, but health is essential for both factions. For the na'vi they also need speed to don't get shot. Bottom of the line : It's not fun to get kill too fast...

The only difference I found is with the human robot. The robot gives you a nice armor that increase your play time. The only way to kill a robot is more than one na'vi.

In my opinion, to have a better game experience, you must review the recharge time for the skills or decrease the damage caused by the weapons or limit the weapons used online.

By the way, during my online games, not a lot of people liked to play na'vi. The na'vi are fun, when you use their skills, but without them, there are so fragile.

On the human side, you run to be the first to get the robot or you hide and shot with the grenade launcher.

Must of the time when you play as na'vi, you have the same experience as in the movie : You throw your self on a rain of bullets and you know you're going to die. Only with a massive number of na'vi you have a chance.

That's all for now!

Have a good day,

Datenshi92
01-21-2010, 02:12 PM
Originally posted by Kinui:
Es una lástima que el Mundo sea como es, en vez de como podría ser... (It's a shame that the World is like it is, instead of as it might be...)

Blame humans... Earth is beatiful, but we need to take more care of our planet.
I know most of us would wish to live on Pandora, but even if there is a planet like that out there, we first need to stabalize our lifes so we can continue to exist!
Besides if we don't learn to be more carefull, I bet Pandora would suffer the same destiny as our planet.

creaper211
01-21-2010, 11:07 PM
huge disapontment
graphics were great
the mech suit was to weak
in the movie the mech had a knife why dosent it in the game?
the buggy's felt clunky and slow.
when you go to get the last harmonic then the cave collapses if you don't deal with Harper before the cave seals you get stuck and cant progress any further yay http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif
banshees feel unrealistic.
the story feels like they didn't even try like it was all slapped together at the last second.

most things shown in the game are not even accurate to how they were in the movie.
haven't tried multiplayer yet but i already suspect it to suck.

i would suggest nobody buy this game
you can get the best experience just renting it once.

pan_z_odora
01-22-2010, 08:28 AM
Problem described there:
http://forums.ubi.com/eve/foru...1049957/m/4431085818 (http://forums.ubi.com/eve/forums/a/tpc/f/6391049957/m/4431085818)

Black screen, menu+music+sound works OK.

Anoyone solved this? Admins plz?

XP SP2
Athlon 64 2.2GHz
768MB RAM

Avatar game latest version from autoupdate (1.0.2?).

Please, help!

creaper211
01-22-2010, 09:53 AM
nobody buy this game whatever you do from my expierience of the game and what i hear this game wont work on most systems
and on the consoles it is a complete disapointment. all the awesome stuff that youv seen in the movie are ether a huge disapointment or its not even in the game
all and all this game sucks
i only rented the game and i wish i could get my money back
i bet if i would of accidentaly rented avatar the last airbender it would be the hell of alot better then this
nobody buy this garbage

fierox
01-22-2010, 11:51 AM
after reading some of the critique on internet i wasnt sure to get this game, after playing the demo i thought i give it a try..

I enjoyed the game sofar, just finished the navi side.

the world is really pretty, you really did a great job on that. The night version of pandora is also really pretty to see.
It would be nice if a bit more free roaming was possible tho. Anyway this is one of the greatest parts of this game, at times i wanted to just stop and have a look around.

There is so much room for more quests, the world you made is already big enough, add more quests! More quests also can add and deepen the story (and that is needed).

The single player story needs work. the single player should have more people to talk to and definatly needs alot more feeling, to emphasize what you are doing is needed. Perhaps add some sort of a romance, it worked for the movie http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Perhaps an impossible one between navi and human http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Single player feels like youre in a hurry right from the start. why not explore the base after your arrival on pandora, some avatar training, exploring with other rda avatars. deepen the mol story etc. it goes to fast, just add a few more quests http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

also add bots for multiplayer.

npc's should say something.

add walking and no weapon equip in pc, game looks so great it can be nice to walk a little.

always add a good end fight! at the big tree in the navi end a mech suit should have jumped out of the crashing dragon plane for one last fight.

when finishing Navi i also unlocked all the human stuff?

some things are to easy to find, dont give away everything.


anyway i liked the game, flying control felt weird but it got better, theres a bit of a delay in it it seems.
Often flight room is small and hitting a invisible wall sometimes isnt helping.

Its too bad this game feels rushed to get it finished, its a nice game now but it could have been a really good one. perhaps a good content patch/expansion to fix that?

Halkrath
01-22-2010, 02:08 PM
I had a blast throughout the story for this game. The environment is just jaw dropping. It is gorgeous, the night time is just unbelievable, the graphics, physics, all .. it's just an incredible game. They did a wonderful job. There is still room for improvement, several things I would LOVE to see here here below.

NEW PATCH.
1.) Make WALKING & CROUCHING possible.
2.) Able to put weapon away.)
3.) A few more armors, I saw a few cool ones on other Na'Vi.
3.) Na'Vi talk to you sometimes.
4.) MP SERVERS!
5.) A lobby to chat with other players.


I am sure there are others to think of, but for now I am quite satisfied with the game. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Tchivas
01-22-2010, 02:52 PM
All what you say is right but i think its not interesting Ubisoft. Read some posts here or there, all has same idea but never comes an answer. I think, the game was created how it is now and will die same. i let 1 year left that you all plays Avatar, then nobody talking about.
To bad that Ubisoft dont listen what players want, Avatar could have been a so good play.Why they do not make a complete world with possibility's to create its misadventure and have much more options? http://forums.ubi.com/images/smilies/disagree.gif

Halkrath
01-22-2010, 03:05 PM
I hope you are not right. I do hope that they take us into consideration, after all... we are the reason they make the money that they do. We buy these game. In the future I hope to see some patch or one big patch that will fix things, and/or add things. If this does not happen any time, then this will turn into many other gaming things, where it dies out .. and a year or later, a new one comes out by someone else.

AGENTxxxxx47
01-22-2010, 09:44 PM
http://forums.ubi.com/images/smilies/heart.gif http://forums.ubi.com/images/smilies/heart.gifNighttime http://forums.ubi.com/images/smilies/heart.gif http://forums.ubi.com/images/smilies/heart.gif


10 STARS

Everything else a solid 7

killerav90
01-23-2010, 09:04 AM
online needs to be better made.. so you can see all servers at once ping and all so you can get into it, with out getting server busy and stuff...
also it would be nice to have a patch that allows rda to zoom on the standerd rifle as navi get a zoom on the bow...

skull-in-sky
01-23-2010, 12:25 PM
dunno if it is already here, but i haven't enough time to read all posts. To begin with this forum : it would be better if you make some kind of "folders" (dunno how to say in english well) to make the forum more easy to search for some kind of posts. Then I would like to say that multiplayer needs lots of work on it, for example when someone wants to play there where is the most of people, or wants almost empty server, he has to search and search. Maybe there could be some kind of chat room where is shown what servers are available and how many people are playing there right in that moment

al909ex
01-23-2010, 03:24 PM
Ive seen Avatar the game and I was disapointed. I thought there was a lack of ambition, the same abition that made the film so great. The game also completly failed to immerse me in the story, the best thing about the film was the fact that I wasnt aware of the fact I was watching a film, for those 3 hours I was in pandora, the game needs to do the same. The single biggest impression the film left on me, and many others from whom Ive heard from on other forums, is an over-whelming sympathy, fancination and jealousy of the Na'vi. People want the expierence Pandora through their eyes. And the closest possilbe way of doing this is through a game. Not a game consisting of various levels and missions but one that presents the player with chance to live the Na'vi lifestyle, a free roaming game where the player is within their own tribe. The style of the game should be similar to that of assasins creed, a massive expansive map where a player may free run, climb and explore. however it needs to be more fluid and natural than that of assasins creed, more graceful. Also similarities to World of Warcraft in such a way that players may customize, improve, and mold their character into whatever they want it to be. An MMORPG would be an interesting feature, groups of players could make up tribes, however unlike the current generation of MMORPG's the players would work together in tasks for a common cause (improving home tree, hunting, etc.) in competition with other tribes, putting a handfull tribes in several different online worlds.
While I realise this wouldnt leave much room for the story line of the film to be included I feel that makeing a truely awesome game to match the standard of the movie is more important to following the storyline dead on. I also think the fan's love of avatar goes further than just enjoying the movie, they love the idea of the Na'vi and pandora, of their lifestyle and they want to expirence that, not replay the movie on their xbox

Halkrath
01-23-2010, 07:36 PM
I understand in a way, where you are coming from. However, it's too late to be griping about all that. Right now we just need to hope like hell that they release some patches and some content, or just fix the DLC that's already out .. hence, the Armor types?

Insomneac
01-23-2010, 11:10 PM
I enjoyed the game, but it could have been SO much better.

1. Voice acting is atrocious. I could have done better.

2. Cut-scenes occur at the most inopportune moments.

3. Why is there no walk button? You create a beautiful world, but we can't walk and take in the view.

This is especially annoying when you want to walk along fallen trees etc.

4. The graphics overall are good, but why are some tree branches etc 2D?

And most of the RDA characters don't have a great deal of detail to them.

5. The game randomly freezes, even with Patch v1.02.

6. The scripting is awful.

7. It feels like most of the budget went into graphics and nothing else.

The game, apart from the graphics, feels "amateurish".

8. I don't feel the Na'vi were overpowered. If anything it was the RDA. They have the same skills, and better weaponary and almost endless ammo.


In summing up, the game feels like it needed more time in development to address these issues.

Had that been done, it would have been outstanding instead of mediocre.

EDIT: Forgot to add:

1. An aim function for the right mouse button would be much more useful than looking back.

I've played the game numerous times, and I've never used nor needed it.

2. Controlling the banshees is "skitish".

And why do some steer with the mouse, yet others only steer with the direction keys?

EG: Riding direhorses you can steer with the mouse.

Riding banshess you have to use the directional keys etc.

There should be one control mechanism for everything.

al909ex
01-24-2010, 04:44 AM
I understand that its alot to ask but I think its too late for the game to be fixed, I think its majorly flawed, beyond repair. The best thing is to leave it as it is and try for something much better to time with the release of the second or third film.

And personally I thought my ideas where, well, stunning. So ubisoft, if you wanna like fly me out there Ill be more than happy to help you lot fix your game.

Halkrath
01-24-2010, 07:24 PM
I would be plenty happy if they added MP servers, and fix their damn DLC links!!!

Zedrein
01-24-2010, 08:16 PM
they have released patch 1.02 so tell me GMs admins or whoever why dont you people listen to us the players and add what we have been begging for?

russlaw
01-25-2010, 07:35 AM
I really enjoy playing the game.
I know the quests are a bit dissapointing with 'go here do that' take this there and collect that. Reminds me of all the MMORPS, but I just enjoy the huge game world, the way it looks, and the special skills you get (invisibility, and time slow down!). I know there are some concepts missing from the game like the phsyical connection the Na'vi make with pandora and it's animals, and I was dissapointed that this wasn't shown in the game.
I think the factions feel balanced to me. i do pretty darn well in an amp suit.. and as Na'vi I enjoy 'cloaking' and hunting humies with my bow !
The game really looks and sounds great. I found the Na'vi melee combat fine once I got used to it. I hope more people find this forum who have read the geenrally bad reviews from the big sites. It is good to see the community here picking up on the many strong points..
a major game reviewer I think said the vehicles sucked, but I think they work well. Does anyone remmeber trying to fly that thing at the end of crysis???!!

well, thats my 2 cents worth. Happy gaming. See you online -

Also I am playing on PS3 and it works perfectly username - ursusuk on psn..
Framerate seems good throughout.(I finished both campaigns).

Pericapolis
01-25-2010, 01:07 PM
I aslo have the same problem, I'm running on Windows Vista and I don't have any sound despite Sigourney Weaver talking in the initial dialog, the ubisoft intro and the video intro in the game where yo see the ship coming down to the surface. There is no other kind of sound, no music or voice.

I tried putting the sound config to 48000Hz, but still nothing.
Please could someone help me with this?

Thanks!

SilverStar117
01-25-2010, 02:38 PM
They're making a game out of the most EPIC movie ever? ORSUM!!!

AlanaNavi
01-25-2010, 03:06 PM
Hi! ^o^
I'm pretty much new to the fourms..
But I have some suggestions and concerns
for the game Avatar! ^o^

Pros~
*The game had good graphics and colors
*the game is interesting to look at.
*It had intersting facts about Pandora and wildlife
*
*

Cons~

*The character movement was rather awkward
*It didn't actually follow the story well
*It could've been more freeroaming in the maps
*The could've been more RPGish with the ability to you know...
cuztomise the avatars them selfs?
*the gameplay itself could've been slightly better,
it was occassionaly slow and laggy.

so yeah I would've like the ablitiy to you know customise the avatars face,
markings and such, and even the hair..ohgod I was not a fan of my avatars hair stlye
in the game http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif I would've liked to have know more about the navi
and yes I would've liked mating in the game...considering it was in the movie

Character depth really lacked...it was like go here do this and advance the story..
I would've liked it if you got to know the characters and interact with them
more, than just the main quest, getting to know them personally and such.

IN general this game was good but it could've be a whole lot better.
It basically needs more awesume characters and character depth.
I know its ment to be RPG/Adevnture/action/shooter but it
lacks in the RPG-deparment, I think you could learn abit from Bioware
on how to make a good RPG/Shooter/third person game! ^o^

Summary~

Other than what I said above this Game
is actually pretty good. it just needs some work
more character depth and following the story A bit
more would also be good, MORE character customaztion
really I would've liked to have change certain parts about my Avatar..
MOSTLY the hair...X_X; and Mating for life would be cool aswell XD
Character movements and OH the ablitiy to call
my banshee would be so awesome xD

So yeah...Sorry about the wall of text...
I just want to be heard about my petpeeves about the game.
so that maybe they might get fixed OR they improve on the second game
if there is one. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

To be honest these are just things I would like to see in the game
XD But if game companys listen to their fans then they get
better at making those sort of games....PLEASE give me a mating for life thingy...D:

I just think it would be cool to like be an avatar, go threw hardships, get accepted by the people
get a mate, become a outcast, gain back the peoples trust..you know it just might make a
amazing gaming feet...<3 also one thing I REALLY liked was the ability to place as both genders!
that was just awesome..<3

So yeah I'm a bit curious to see if the second game(if there is one) will be
improved on and how it will be improved on...hopefully someone up there listens to the
fans...

rant over...wait that really wasn't a rant it was just me throwing ideas in the air..
:< oh well.

If no one understands please ask me and I will try my best to explain my suggestion.


AGAIN sorry for the wall of text...just another fan that wants to be heard...http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Datenshi92
01-25-2010, 04:05 PM
I agree with everything AlanaNavi said.

Mating for life, calling our banshee choosing our avatar body, hair, etc would be VERY nice.

AlanaNavi
01-26-2010, 02:38 PM
http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif woo I actually made a point this time around xD

The best person a company can listen to is the fans...cause they tell you everything and then you can work on the game from what the fans say.

I just think they rushed it because the movie was coming out in a few days.

But yeah Thoses RPG elements that Datenshi92
and me agree on would take the game to a whole new load of awesome! ^O^

So yeah what do the forum managers think
about thoses suggestions? :3

whitlite
01-26-2010, 07:05 PM
Riding a direhorse at night was beautiful; my favorite part so far. Not finished yet. Hardware: PC Vista.

Being often attacked by beasts or humans is my least favorite part. Must work at switching weaponry and turning quickly. Glad I've had opportunities to regenerate. Perhaps it is good that life is easier for the Na'vi. Players such as myself can really use the help. Wonder if other nonprofessional gamers have been attracted to the phenomenon. Glad I finally found the fireweed.

I'd like more interactions between characters; guess I should try multiplayer.

Clueless about the conquest map so far. Guess I'll just jump in at some point.

Wish the village had a snack shack, a pub & a storyteller. Some of Frommer's future poetry would go well. Maybe when the invaders have all been defeated..

I hope there will be more mysterious forest and night scenes. Look forward to banshee riding.

gssev
01-27-2010, 05:04 PM
Great game and it runs very smooth with great quad core support, Graphics are amazing and I want to play it in 3D but there is no support for my VR920 3d kit. PLEASE PLEASE support the VR920 in this game.
Cheers

GS

Angelina_22
01-28-2010, 09:05 AM
Originally posted by AlanaNavi:
Hi! ^o^
I'm pretty much new to the fourms..
But I have some suggestions and concerns
for the game Avatar! ^o^

Pros~
*The game had good graphics and colors
*the game is interesting to look at.
*It had intersting facts about Pandora and wildlife
*
*

Cons~

*The character movement was rather awkward
*It didn't actually follow the story well
*It could've been more freeroaming in the maps
*The could've been more RPGish with the ability to you know...
cuztomise the avatars them selfs?
*the gameplay itself could've been slightly better,
it was occassionaly slow and laggy.

so yeah I would've like the ablitiy to you know customise the avatars face,
markings and such, and even the hair..ohgod I was not a fan of my avatars hair stlye
in the game http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif I would've liked to have know more about the navi
and yes I would've liked mating in the game...considering it was in the movie

Character depth really lacked...it was like go here do this and advance the story..
I would've liked it if you got to know the characters and interact with them
more, than just the main quest, getting to know them personally and such.

IN general this game was good but it could've be a whole lot better.
It basically needs more awesume characters and character depth.
I know its ment to be RPG/Adevnture/action/shooter but it
lacks in the RPG-deparment, I think you could learn abit from Bioware
on how to make a good RPG/Shooter/third person game! ^o^

Summary~

Other than what I said above this Game
is actually pretty good. it just needs some work
more character depth and following the story A bit
more would also be good, MORE character customaztion
really I would've liked to have change certain parts about my Avatar..
MOSTLY the hair...X_X; and Mating for life would be cool aswell XD
Character movements and OH the ablitiy to call
my banshee would be so awesome xD

So yeah...Sorry about the wall of text...
I just want to be heard about my petpeeves about the game.
so that maybe they might get fixed OR they improve on the second game
if there is one. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

To be honest these are just things I would like to see in the game
XD But if game companys listen to their fans then they get
better at making those sort of games....PLEASE give me a mating for life thingy...D:

I just think it would be cool to like be an avatar, go threw hardships, get accepted by the people
get a mate, become a outcast, gain back the peoples trust..you know it just might make a
amazing gaming feet...<3 also one thing I REALLY liked was the ability to place as both genders!
that was just awesome..<3

So yeah I'm a bit curious to see if the second game(if there is one) will be
improved on and how it will be improved on...hopefully someone up there listens to the
fans...

rant over...wait that really wasn't a rant it was just me throwing ideas in the air..
:< oh well.

If no one understands please ask me and I will try my best to explain my suggestion.


AGAIN sorry for the wall of text...just another fan that wants to be heard...http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Hi!http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
No problem regarding the 'wall of text' - it was a very good and interesting read.http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I went and saw the movie Avatar a few weeks ago and I loved it! It was really beautiful and I liked the story as well. So I ordered the Wii version of the Avatar game, haven't played it yet but when I have I will post my thoughts on it.

But I found your post informative as it concerned so many things that is very important for me when I play a game - a story that affects me and loads of character depth. I'm sorry to hear that you say these things are lacking in the game, but I will play it anyway and see what my opinion will be on the matter.

Hopefully I still have beautiful scenery and a bit of fun gameplay using the Wii balance board and remote to look forward to...http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

EDIT: BTW I find it a bit ironic that meanwhile we're in the Avatar forum - the avatars displayed under our usernames are disabled...http://forums.ubi.com/images/smilies/34.gif

Olivareform
01-29-2010, 10:30 AM
-the mech suit should have a knockback melee move

-would be fun if you could customise your weapons wit huppgrades like in cod moder warfare2

AJN256
01-29-2010, 07:48 PM
Ways to make Avatar 2 a success:

A) Engine:
The should run on the Crytek 3 engine instead of the Farcry Engine. This will allow the game to feature more luscious environments and also Ubisoft will be able to display the prowess of their engine. (Future marketing)

B)Gameplay:
1. The RDA should be in FPS mode instead of TPS mode. Imagine looking at the world of Pandora in that view, gun in front! It will completely immerse the player into the world of Pandora.
2. The RDA movement speed should be slower. The constant running and jumping around doesn't help the player feel immersed in the world and also gets repetitive very fast.
3. The RDA need different powers to combat the Na'vi like thermal vision, smoke grenades, etc. (I've got more in mind.)
4. The auto targeting needs to be removed. It dumbs down the action and makes it feels as if the player is doing very little in the actual game.
5. Vehicle controls need to be improved. The easy way to do this is by mapping controls on the basis of racing and flight stimulator games instead of other action shooters.
6. When Na’vi are riding any animal, they need to auto switch to a bow and arrow. Plus, while riding any vehicle the Na’vi should be able to auto target so that he doesn’t have to constantly deal with the hassles of aiming while riding. (note the auto targeting when not on any animal/vehicle still needs to be removed.)
7. The RDA health needs to be reduced to that of somewhat 1/3rd of the Na’vi. (Film canon, Na’vi bones are made of naturally occurring carbon fiber.) Also, this gives the Na’vi a fighting instead of being easily mowed down in an instant by RDA gunfire.
8. The bullets need stopping power.
9. The Na’vi need to be more reserved. They are essentially hunters and should feel like they’re stalking the RDA like prey and not like action brawlers.
10. The Na’vi skill tree needs to be expanded a little more.
11. The Na'vi need to be able to execute QTE kills.
12. The world needs to be open, completely. I know that this might stress the engine but the exact parameters need to be defined more.

**Having the RDA play in FPS while the Na'vi in TPS will be similar to combining Halo and God Of War in one single game.


C)Multiplayer:
1. The RDA need to be able to customize their load out before a multiplayer match begins. They should be able to choose between 3 classes: Recon, Assault and Heavy. Consequently even the Na'vi need to be able to choose 3 classes like taronyu among others. Each class will have it's own weapon load out along with its own attack/defense/movement/power etc statistics. This feature will add a differentiation among the classes.
2. The higher the player advances on the leader boards, the more exotic should be his costume, decorated either with medals, or claws and feathers.

D)Music:
The film has phenomenal music. Why doesn’t the game? The fact is that the game should have featured the same soundtrack as the film. It would have propelled the game scene to new heights.

E)Story:
The story needs to be a bit more streamlined. Giving choices is fine but it potentially affects the canon of the story. So care should be taken that the story doesn’t intrude on past precedents. E.g. The Turok riding sequence in the first game is confusing because in the movie Neytiri says two things:
A: Her grandfather’s grandfather was a Toruk Makto.
B: That the incident has happened only five times (the sixth being Jake)
In all actuality, the story needs to compliment the gameplay and not obstruct it.
I have a great story in mind but you’re going to have to PM me if you want to see it. Trust me, it’s worth it. (am an author on the side) It’s got love, betrayal, morality, action, pain, etc. everything that makes a story great.
The mission structure should be much more streamlined. The generic missions in the first one didn’t help the story at all. They should have been much more dynamic in nature. And they can!
Let the story dictate the missions, not the missions the story. I have applied this many times and have received wonderful results.

F)Conclusion:
Of course, I can completely understand that the company was under the pressure of strict release dates but I can assure you that all these aspects could have made it into the final draft of the game easily.

Important thing to realize is that Avatar has limitless possibilities. It can easily bubble into some sort of a phenomenon in the gaming world, if harvested with care.
There are such and many more ways that even others like the Avatar mobile, Wii, etc versions can be improved.
Hope you liked it! Please forgive me for being too long. I can’t help myself during these things, being an indie game designer.

Thanks!

Site: https://sites.google.com/site/ajnstudios/

Ankhareon
01-31-2010, 11:48 PM
Fully agreed. on all points.

Grendolai
02-01-2010, 09:53 PM
So after 14 pages of feedback do you think they'll even send us a tiny little patch to fix things?

shadowfoxknight
02-03-2010, 02:48 AM
they made their money off us why should they care about the game? lol

VylfGor
02-04-2010, 03:24 AM
http://i056.radikal.ru/1002/55/50796dd638fdt.jpg (http://radikal.ru/F/i056.radikal.ru/1002/55/50796dd638fd.jpg.html) http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

llamaman616
02-05-2010, 10:32 AM
(SPOILER)

Major fail at the end of the na'vi sympathizer path. You get to the dormant well of souls. You activate as the virst voice would, even though you have no idea you are the first voice, then Tan Jala flies in... you killed Tan Jala Earlier. When you start playing again you are back on the RDA side killing the people you helped save. WTF!!!

Atleast sort out Tan Jala's 'immortality' and let you fight for the na'vi afterwards. You are the first voice and should be able to use the trees of vision, avoiding teleporting into an RDA base all the time.

Mr_Shade
02-07-2010, 07:56 AM
Originally posted by VylfGor:
http://i056.radikal.ru/1002/55/50796dd638fdt.jpg (http://radikal.ru/F/i056.radikal.ru/1002/55/50796dd638fd.jpg.html) http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Just have to say LOL!!


For people saying that the story does not follow they film so well - That's due to the game being set before the film.. bit confusing if like me you watched the film.. then played the game.. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

VylfGor
02-08-2010, 12:46 AM
http://s13.radikal.ru/i186/1002/04/a8c1ee758e8at.jpg (http://radikal.ru/F/s13.radikal.ru/i186/1002/04/a8c1ee758e8a.jpg.html)

torcherdsou1971
02-08-2010, 05:38 PM
i love the looks this game im playin on a amd 8550 tricore 3 gigs ram with a ati 4670 1 gig ddr3 vid all maxed settings with filter , bloom and HDR on in dx 10.1 win 7 ult 64bit looks amazing plays smooth and is fun just need get the online part more acsessable and the idea of bots is good hope to see ya all out there soon

den_Trikke
02-09-2010, 03:08 AM
Of all the movie related games out to date, Avatar is by far the best there is!

I hope there will be a LOT of DLCs coming out on this title.

Bytewize
02-09-2010, 02:02 PM
Sad,

They had all the chance in the world, to make a good game, but didn't put much effort into it.
Did they even play it through before making the game available?
Yes, ALL of the flight controls are so catastrophically bad...
The Scorpion should have vertical aiming.
The Dragon should have a more meaningful mission, instead of being used as a measly transport in one single stretch of map and also vertical aiming. The helicopters could have a 1st person view option.
The Ikran is just a pain to ride and should have a option of equipping a bow.
Horses are so damn slow and turns like ***, also should have a bow.
The AMP suit is too weak and has a very weak gun, for a .50 cal, A FIFTY CAL. It's easier to just walk. Also, remember, how Quarich jumped off the falling Dragon, his suit didn't get a scratch, but in the game, you cant even jump off a log without getting damage. ALSO, how the hell can viperwolves hurt the AMP suit?
The riverboat has mounted guns, but they can't be used?
Sometimes big animals like the Thanator and Titanothere freeze forever for no apparent reason...
The pathfinding sucks, creatures and people just walk into walls and trees sometimes and get stuck.
The buggy can be drove off a ultra high cliff with almost no damage!?
Let's not forget the Swan, because it's too damn weak and can't aim right in front of the turret, making you climb out every time a viperwolf or similar comes too close and starts attacking.

This game could have been SO much better, if the developers had put a little more effort into it. No wonder they didn't get much profit.

Judging from the amount of ubisoft's feedback here, it seems they really don't care what people have to say about it anymore, which is very sad. And if they are indeed doing something about these issues, they have a ****ty way of showing it.

edit:
Dang, I got stuck while playing the Na'vi side at the "Sacred ground" quest, I had to kill 32 enemies, but only 31 came... I explored the area around it, but nothing, the game just waits.
edit2: OK that cleared out after a while, the damn viperwolves were hiding passively.

N-Gin_Creator
02-10-2010, 05:58 AM
Single player was interesting, I love multiplayer but I only have 1 problem:

Isn't it weird how I get killed by the WIND of the long range Na'vi staff? I stand like 3 meters away and I still get split in half.

Terioth
02-11-2010, 01:38 PM
Originally posted by Zedrein:
the Na'vi are over powered and the amp suits are just too weak i mean c'mon they are mechs. and the mechs also need a melee move very badly. one Huge thing this game needs is Bots for MP. its boring as can be when no body is online. having bots to fill the gaps would be nice. and some sort of ranking system where you can rank up through military ranks would be very cool.

The Na'vi are only good in short range unless they're an expert with the bow which isn't that accurate if the opponent is moving. If your complaining about being overpowered, then change your special to 'Rage.' AMP suits should NOT have a melee weapon. RDA are specifically LONG-RANGED unless using a shot gun and an AMP-suit with a knife would be so cheap but more slightly more realistic. Bots also shouldn't exist. I've played games where bots over-power the game in which there are whole rooms filled with only bots which makes the game very boring. Ranking systems would ROCK and bring many more fans to the game making you Ubisoft workers some extra $ =D I also agree w/ the 4-player campaign but it would have to have many times the enemies to equal out the cheapness of the extra players. Good points Zendrein!

maybe 4 player co-op where up to 4 human players could do the campaign together would be very nice. the main thing i would like to see are Bots/AI for MP. i am just blown away that all the talk from ubi and the Devs about this game and it does not even have bots in MP.

Terioth
02-11-2010, 01:48 PM
[QUOTE]Originally posted by Bytewize:
Dude your wrong. Flight controls should be hard because your a SIGNAL SPECIALIST not a pilot or Ikran rider. Agreed about the dragon and the Taruk. It's a 3rd person game so no 1st person view on the Scorpian. How would you see the rudders to make sure you don't run into stuff? Try holding RT for horses unless you figured that out already.I agree that banshees and horses should have bows and be on MP. I think they were trying to even out the AMP suit and not make it too powerful which causes a lot of complaints. I think it's a good thing. I'm pretty sure the viperwolves don't even do damage to the swan so get over it.
Yes, ALL of the flight controls are so catastrophically bad...
The Scorpion should have vertical aiming.
The Dragon should have a more meaningful mission, instead of being used as a measly transport in one single stretch of map and also vertical aiming. The helicopters could have a 1st person view option.
The Ikran is just a pain to ride and should have a option of equipping a bow.
Horses are so damn slow and turns like ***, also should have a bow.
The AMP suit is too weak and has a very weak gun, for a .50 cal, A FIFTY CAL. It's easier to just walk. Also, remember, how Quarich jumped off the falling Dragon, his suit didn't get a scratch, but in the game, you cant even jump off a log without getting damage. ALSO, how the hell can viperwolves hurt the AMP suit?
The riverboat has mounted guns, but they can't be used?
Sometimes big animals like the Thanator and Titanothere freeze forever for no apparent reason...
The pathfinding sucks, creatures and people just walk into walls and trees sometimes and get stuck.
The buggy can be drove off a ultra high cliff with almost no damage!?
Let's not forget the Swan, because it's too damn weak and can't aim right in front of the turret, making you climb out every time a viperwolf or similar comes too close and starts attacking.

Terioth
02-11-2010, 02:15 PM
READ THIS. I'VE READ THROUGH MANY POSTS TO FORM THIS ONE

Na'vi should have horses in MP. There should be really big maps that include banshees, horses, cars, and scorpions for CTF. Horses and banshees should include the bow so that they're not entirely useless. Also a ranking system would really improve the game. The defense and offence specials shouldn't have such a drastic effect on the character. I would like to see some roaming animals in MP too to make it more interesting for the gamers to have to dodge animals that are charging or viperwolves. Even those weird deer things would be nice. A big problem is you shouldn't have to roll or do the flippey thing to go faster. I think that running should be faster than either because when I picture Na'vi, I don't picture them bouncing and doing flips constantly. Those moves should be purely for dodging reasons. A lot of people think that CPUs would be a good idea but I disagree. I think they would cause a lot of chaos because there would be servers just filled with CPUs a lot of the time. Na'vi's faces SHOULDN'T look all the same. At least fix that for the sequal with maybe three different head styles.

Mr_Shade
02-12-2010, 03:10 AM
Originally posted by Melius:
snip I understand you are upset, but PC's being 'what they are' there are so many different configurations, that sometimes things just do not work out of the box, but as you can see for yourself, many people do have the game running fine..

There is no call to rant and swear - please remember where you are and the rules.

You should always remember to check the specifications needed to run any game, and even if you think it should be ok, make sure any drivers are upto date.

Avatar does require the printed spec, since it is using some advanced features.

florin85
02-12-2010, 06:31 AM
Usualy when ubisoft pops up whis a game i take quality as granted.
But this game makes me fell scamed.I bouth this game....for what? To see an amp suit damaged by viperwolfs?Wtf? Those little creatures can bite trou solid stell? They don`t look like xenomorphs from "alien"(even thou "Ripley" is present ).Also the amp suit`s rifle has a bayonette just for the looks.That massive gun is way too weak for its size,a 50 caliber rifle shoud kill a na`vi whis 1 or 2 hits.The control of all vehicles sucks hard,especialy the flying units.Better walk unless the game forces you to take a vehicle.
When it comes to caracter aiming the game goes down the drain again.The crosshair is way to big, i find it very hard to aim whis it.A laser aim whud had been way better then the dammed crosshair.ALso i think that it does not matter where you hit your target.I hitted a na`vi right in the head from close range whis shoutgun whis the same effect as a hit in the chest.
And where is my blody sniper rifle ? I didn`t finish whis rda but it seems there is no spiner rifle in the game. Wow some strike force whis no snipers.
In multiplayer it took me some time to find a playable map, and afterwards it took me a lot of fire power to bring down one stranded na`vi bloked in some textures.
Overall the game realy disapointed me.First crap
game i played from ubisoft.You guys rly made me to take in consideration the alternative of torrents to avoid future scams of this type.

mac_na-vi
02-12-2010, 09:18 AM
Hello,

I can't unblock extra content.
I've been trying many times.
On every my atempt the game is telling me that server is not availble at this time, try later.
That's the problem?

Tymian
02-12-2010, 10:36 AM
Originally posted by Mr_Shade:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Melius:
snip I understand you are upset, but PC's being 'what they are' there are so many different configurations, that sometimes things just do not work out of the box, but as you can see for yourself, many people do have the game running fine..

There is no call to rant and swear - please remember where you are and the rules.

You should always remember to check the specifications needed to run any game, and even if you think it should be ok, make sure any drivers are upto date.

Avatar does require the printed spec, since it is using some advanced features. </div></BLOCKQUOTE>


IS ubi planing any future dlc or patch for avatar ? or at least mod sdk i love to se MP improvments, add lobby with server lists pls

minihowie
02-14-2010, 03:34 PM
he i was wandering if the game will be free-roaming ? this info will be helpful and it won't be online will it ?

Private_Riem
02-14-2010, 04:56 PM
Hello Ubisoft. I haven't bought the game yet (and unfortunately wont). I've read a lot of reviews so I could make an educated decision on whether or not to buy this game. Bottom line, bad idea.
I am sad to see that once again, you couldn't make a worthwhile game. I'd like to point out, if you don't mind, that before 3D entered the video game world, it was gameplay first, graphics second. In this case, it shows quite well that since the last years, the situation reversed itself (Graphics first, gameplay is garbage). Now this is just an opinion or maybe an educated guess since I've only played the demo (Which by the way, is huge in weight and small in content).
If a miracle happens and you decide to rework your game (Maybe not from the ground but "Y'a know", theres a lot that can be done), then I suggest you read the following reviews of your game.

Read them, take notes of what people find bad/boring/uninteresting about your game and work as hard as you can(Read: willing to) to fix this game and make it so its name( and yours) doesn't fall as low as EA games. First path to success is admitting you're not perfect (And working on that)
Sincerely, Private Riem.
http://www.n4g.com/wii/News-441650.aspx
http://www.gametrailers.com/video/review-avatar/59664
http://www.gamespot.com/xbox36...avatar/video/6241628 (http://www.gamespot.com/xbox360/action/jamescameronsavatar/video/6241628)
http://www.nytimes.com/2009/12...levision/18game.html (http://www.nytimes.com/2009/12/18/arts/television/18game.html)
http://www.theglobeandmail.com...flat/article1383381/ (http://www.theglobeandmail.com/news/technology/tech-gift-guide/tgg-games/review-avatar-the-game-a-3-d-first-falls-flat/article1383381/)
http://www.krisabel.ctv.ca/pos...Avatar-The-Game.aspx (http://www.krisabel.ctv.ca/post/Review-James-Camerons-Avatar-The-Game.aspx)
http://pc.ign.com/articles/105/1050925p1.html
http://videogamesdaily.com/rev...tar-the-game-review/ (http://videogamesdaily.com/reviews/200912/james-camerons-avatar-the-game-review/)

Have fun reading these, I sure didn't.

RaidingAssassin
02-17-2010, 05:20 AM
I really liked this game; here's why.

One- The graphics are incredible! I always looks at things around me and compare them to plants in our world... i especially love the avatar graphics. the blue skin and stripes look amazing!
two- The moves your avatar gets are amazing, the cool twist flip thingy and the combat moves with the weapons.
three- The weapons are awesome! Especially as an RDA... http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
four- RDA side of the game is actually a lot easier to control, but it's really hard to kill enemies.
five- Tame storyline, but that's what i like about it! i loved it!

And i think that's it... the only thing i don't like is that it was a bit repetitive, the flying vehicles in the RDA are hard to control, and the fact that you can't use your weapons on an IKRAN bird or DIRE HORSE is dissappointing. loved the game overall though.

7/10!

den_Trikke
02-18-2010, 04:59 AM
I really don't understand the many negative reactions / reviews. 1000G gamerscore in less than 5 days, and still hungry for more.

I'd say: "bring on the DLCs, at least 4 please, each worth for another 250G and at 800MSP. I'll buy them IMMEDIATELY"

And, to those who say the controls are awkward: is it so difficult to 'adapt' in regards to the vehicle your driving? It's not an hack 'n slash game where you have to press 'X' the whole game until you achieve 1000GS. Learn to use your controller, and you might like the game after all http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Private_Riem
02-18-2010, 06:38 PM
Originally posted by den_Trikke:
I really don't understand the many negative reactions / reviews. 1000G gamerscore in less than 5 days, and still hungry for more.

I'd say: "bring on the DLCs, at least 4 please, each worth for another 250G and at 800MSP. I'll buy them IMMEDIATELY"

And, to those who say the controls are awkward: is it so difficult to 'adapt' in regards to the vehicle your driving? It's not an hack 'n slash game where you have to press 'X' the whole game until you achieve 1000GS. Learn to use your controller, and you might like the game after all http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Are you THAT stupid or are you just kidding?
Game is in terrible shape, lots of bugs, lots of balance issues and you want to PAY FOR MORE?
What kind of Xbox fanboy are you? Oh wait...

Its because of people like you that Downloadable content now come with a cost.

You should be ashamed of yourself.

Brandestoc
02-18-2010, 11:06 PM
I have to say, I like the game. But there are some more glaring issues.

-The multiplayer "lobby" planet, though interesting, is incomplete. Keep the planet, but once you have chosen your game mode, add an option to see a list of all the game modes under that mode. Also add in a lobby mode to encompass all the modes.

-Mission text-to-action irregularities. Sometimes, the mission dialog and other such interactions don't match with what you actually did. Suggest expanding and "finishing" the action part of the said missions.

-Flying mounts are cumbersome to use. The Banshee is difficult to fly mostly because you can't ascend and descend on the spot. Some form of attack for the na'vi with bows would be great. The Scorpion aiming is cumbersome, because you can't swivel back and forth, it is difficult to hit anything that is infront, but slightly bellow or above you.

-A walk function would be great, maybe even a "holster" command to put your weapons onto your back (but still visible). Though both more of the aesthetic value, the walk function proved a very dire need for na'vi when moving along the roots and branches.

-The AMP suit lacking in function. Though supposedly capable of function 1:1 as a scaled up human, you still can't, for instance, grab enemies in a small QTE, melee to kick away nearby enemies (the bayonet at the end of the AMP rifle would do good).

-Conquest mode. Though a fun and different little minigame, the benefits it offers are too insignificant to bother with. Maybe adding in content like a handful of weapon and armor skins, additional areas (akin to the area you unlock with finishing the campaign) to explore with some missions and so forth.

My personal gripes now.
-The RDA weaponry lacking any secondary fire option, most notably scopes. Not all weapons should have one, for instance the Standard Issue Rifle, being a long range weapon, would prove to be more useful with a scope, but the flamethrower wouldn't.
As for na'vi weapons, some could use secondaries. For instance, when/if na'vi shields are implemented, they can act both as shield and as a bashing weapon.

-Standard Issue Rifle's redundancy. It has only 96 rounds, while as the assault rifle (that uses the same rounds, judging by equal damage rating) has 300. No scope makes the weapon difficult to use in long range.
A special effect like armor piercing or knockback?

Added:

-Crouch/sneak function. I have seen both na'vi and RDA NPC's crouching and moving in a sneaking position. A similar function would be appreciated.

Bilerator
02-19-2010, 03:14 PM
My thoughts on Avatar are, that the devs have made all the elements for a great game (very nice scenery, models, lighting, great 3d implementation) however it needs to be put together in a way that really draws you in.

The story/characters/missions are all very basic and shallow ( altho Beydamo seemed believable ) with obviously less budget spent on them.

By the time I was playing through the second choice, the "kill the enemy, grab the rocks" routine was getting old.

Can I just say that the 'RDA 2nd choice sides with Navi' ending was HORRIBLE. I cant believe that somebody, after reviewing all the work one final time, authorised this to be included in the final product.
I understand that given more time this would have been resolved, but considering it wasnt key to the game, why was it left in?
I would have rather not had the choice.


Yeah and the air vehicle controls were pretty clumsy.

Private_Riem
02-19-2010, 06:30 PM
Thats 2 great posts above.
I was planning on making a huge wall of text of ideas to improve the game based on information I gathered on the movie but I'm still wondering if developpers even check this forum anymore. If they do, I'll be glad to get my ideas together and post. But right now, I don't think its worth it.
The game is a mess. Story makes no sense, gameplay is terrible, characters just don't add up.

Brandestoc
02-22-2010, 03:35 PM
Some things seem to a bit off on the multiplayer side. I might be wrong, since I haven't been able to get much gametime on the online side (lack of lobby mode).

But, for the most part. My gripes are with weapon balances. So far, the ONLY RDA weapons that have practical use, are the grenade launcher, followed by the flame thrower. The shotgun being the far third.

The assault rifle seems to do nothing but tickle, the standard being the only long range weapon of any use.

I can't vouch for the nailguns and the M60's.

As a current rule of thumb, if you are to believe the Avatar Wiki, is that all other weapons (besides the M60) have a damage rating somewhere between the singleplayer Tier 2 and 3 weapons. Wile as the Assault rifle has the damage rating of a Tier 1. It is near impossible to kill ANYONE with the Tier 1 Assault rifle in singleplayer during the final levels.

Skill setups.
One issue I have seen is that all skills are available. Though seemingly a good thing, it is not. Some skills should negate the possibility of using the other skills. For instance, you are forced to choose between the Attack or Defense buff. Because these both are a "must have". Can't have both, make us choose. Force people to try new setups.

Dodging. I don't know how this affects getting hit, or the damage you take. But it is CLEARLY overused. It makes you faster too!
I am all for gameplay differences between single and multiplayer, so why not maybe a small "cooldown" between dodging, or add some sort of drawback to constantly using dodge, like maybe a small movement speed debuff shortly after you do a dodge move.

EDIT:
When it comes to the Assault rifle. I noticed that it is, quite probably, the only weapon that gets MORE ammo than in singleplayer. 400 rounds total, split into 100 round mags= 4 mags total.

May I suggest changing this to. 200 rounds total, split into 40 round mags = 5 mags total. To compensate for the ammo capacity loss. Up the damage by at least 1,5 points (current statistic as per wiki hold the damage as 5/20, at 6,5/20, I personally feel it'd be more useful, yet still balanced).
I'd also like to suggest increasing the damage dealt by the Standard Issue Rifle, from 7,5/20 to 8/20.

All my Statistics come from ingame and from these links:
http://james-camerons-avatar.w...m/wiki/Assault_Rifle (http://james-camerons-avatar.wikia.com/wiki/Assault_Rifle)
http://james-camerons-avatar.w...Standard_Issue_Rifle (http://james-camerons-avatar.wikia.com/wiki/Standard_Issue_Rifle)

Sullic
02-22-2010, 10:00 PM
Hi Guys,

I just recently picked up the game, and from the single-player aspect, all I can say is... wow...! While the combat is intense, so is the environment you've constructed around Pandora! The combination of 3-D/DX10 playability, along with the wonderful gameplay and life-like environment just blew me away. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I was surprised at how short the game was overall, but I'm still highly impressed with the game. I've yet to play the multiplayer aspects yet, but if the combat in a 16-person game is anything like some of the single-player action, I'm sure it's going to be a ton of fun... which begs the question, are you guys going to give further consideration to an MMO?

I did see something to the effect that you wasn't going to give it much thought because of the inundated MMO market, but I would be one to beg you to reconsider. I've played MMOs like City of Heroes, Champions On-line, World of Warcraft, Lord of the Rings, and Aion... and I think this would make an incredible MMO. Plus if you count the probability that there will be a second movie being released, plenty of future material that could be added in for other fans to enjoy.

Overall, while the game is short, it's packed with tons of awesome game time, insane graphics, and a great storyline. If you've not heard enough about a possible MMO, I again would ask you to reconsider, as you'd have plenty of us who would be willing to call Pandora home. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Thanks again for a great game guys! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

- Sullic Windrider

Bilerator
02-27-2010, 05:51 AM
Sullic, when you say it has a great story, do you mean for BOTH Na'Vi and RDA?

I'm just curious, because while the Na'Vi story seems to have had some thought into it, sadly I didnt get the same feeling playing the RDA.

ZirQon
03-03-2010, 08:50 PM
This game is a 3D milestone game no doubt! What you did is incredible! You've got to love the immersion. I'm still learning to get the hang of it being no good at orientation in general. But I love every second of it and often spend time to look at the details of each scene.

Great job http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Minashi
03-04-2010, 02:05 AM
Avatar the Game, PC version 1.0.1

Let me start of by saying I haven't read any parts of this forum yet, and I've never said anything about any video game I've ever played to any 'official website' before. This is the first game to force my hand. Note that I've only played a couple hours of the game before I decided to come here. Yeah, it was that bad.

Graphics: Pretty decent. The textures are nice while easy to render with even a mediocre video card. The details gone into each 3D object is standard for the video games of today and the geometry of each object seems quite realistic. The models on the characters are built well and are animated strong enough for what is required in gameplay. But there's more to graphics than just fancy 3D objects, lovely land lumps, and strong animation on the models.

Where's the environmental animation? Granted there are some plants that react to your character running over them, those disappearing pink plants, and a few fly-by vehicles or alien birds...but they are precious few. For a game that's got James Cameron's name on the front, made by Ubisoft, and based on a movie that pushes the limit with movie-making magic, I expected better. I expected something groundbreaking. But all I see is generic new-gen quality graphics. The basic standard.

And for that I give it a 7.5/10

Sound: This is actually where I hardly take any notice at all in video games. You've got sound for things, good. SFX is where it needs to be, nothing out of ordinary. Music seems pretty good. Nothing extraordinary, but nothing extra bad either. I'm not one to tell the difference between 'magnificent sound to pathetically bland SFX'

I'm just gonna give it a score of 8/10, because nothing's ever perfect. I'm sure some sound guy somewhere can point out faults.

Story: Ooh, boy. Here's where it gets sad. The game rushes you from start to finish sending you on generic "quests" by the NPCs. First off -- that's a no-no if you want a strong story. If you hafta take that approach (and for the most part every video game in existence does) don't make it so obviously repetitive. Split the quests further apart, add more things to do in between said errands.

Now if that was it -- it'd be just a slight knock off from the 10/10 scale, but unfortunately it gets worse. For a game competing with stories like Mass Effect, Dragon Age, and even Halo to name a simple few: The story was just not there. Probably the most hideous thing a storymaker or author or writer could ever do to an epic tale is to create characters without depth. No character in this game has the depth required to be believable. It's not just the dialogue in writing but the voice acting as well. No emotion, no depth, no believability in the script. So in combination with the "rushed" story and monotonous voice characterizations you feel like the story has so many plot holes and continuity problems.

Everything my character I was playing did felt out of place, awkward, and without reasoning. Is he just a military grunt that goes along with everything?

I give the story a 2/10. It doesn't get much worse than this. Even old video games from the late 90's had more depth. A rent-a-game quality;a mostly forgettable tale.

Gameplay: Simple enough to be enjoyable. That's the nicest thing I can say about it. Now for the details. RPG element? What, the linear, "you must get this upgrade, you have no choice" part in the game? You call that the RPG element? Come on, even in Hitman: Bloodmoney you had choice on what to upgrade. Put a little more thought into it if you're gonna boast "RPG elements included". It's an action-adventure game with forced limited skill selection. That's how it should be advertised. Ahem.

What about that sandbox, eh? Why, certainly! We can go just about any place! Yeah, okay. You're forced to muck about the same "pre-pathed" maps that you've quest in and the only way back to those maps is to "magically teleport" about the planet. Pre-set, pre-made maps with pre-pathed places to go. Blocked off areas included. Coming from a company that made Prince of Persia and Assassin's Creed you'd think they'd give the Na'vi more abilities to climb, oh, I dunno, trees? Let us jump on a vine and swing from vine to vine like Tarzan. Let us skydive from a high tree and land on those fancy big leaves. All we get instead is the ever basic jump, dodge, and move.

On those notes I give the gameplay a 5/10. Simple to use, but too simple for a game claiming RPG and sandbox elements.

Based on these four scores the game sits at a 5.6/10. Not bad, but truly disappointing coming from Ubisoft, Mr. Cameron, and his Avatar.



Here are my last thoughts: It's blatantly obvious Ubisoft was making this game while James Cameron were filming and Ubi was pushed to release before it was actually ready. There was a deadline and they had to meet it. Such graphical inconsistencies between the alien lifeforms tells it all. Probably the most apparent is the lack of hair on the tails of the Na'vi, and how they treat the mounting process for all the alien lifeforms on the planet.

The game could have been a hit, it could have been great. The potential was there. I hate it when potentially good games go bad, but you can't live on could have's. Do everyone a favor Ubisoft and next time get a backbone, tell James Cameron to f*** off, and make a game worthwhile. Don't ever suffer all those man-hours and settle for mediocre again.



Boy, I can feel some a trolls a-comin'. I've got my trustee flame-suit on and anti-troll club at the ready :P

den_Trikke
03-04-2010, 02:44 AM
Originally posted by Private_Riem:

Are you THAT stupid or are you just kidding?

I guess I am THAT stupid because I was very serious when I wrote that post!


Originally posted by Private_Riem:

Game is in terrible shape, lots of bugs, lots of balance issues and you want to PAY FOR MORE?
What kind of Xbox fanboy are you? Oh wait...


Bugs? Dude, I've explored the maps thoroughly, and there isn't a single bug I could report!
Balance issues? I think you have a XBOX issue! ... Maybe you should buy a decent XBOX 360 and quit playing with your old toys!


Originally posted by Private_Riem:

Its because of people like you that Downloadable content now come with a cost.

You should be ashamed of yourself.

I (or people like me) didn't invent the cost for DLCs. Believe me, I'd rather have it otherwise. Fallout 3 has 5 DLCs, Borderlands has 3 and there are more coming. It's gaming industry which is after the buck$! So blame them, not me.
And, if you don't like the game, you don't buy the DLC. Period.

fin5gers
03-04-2010, 07:31 PM
Played some of the game,crashes sometimes due to JAVA.
Sometimes crashes saving the game.
Some RDA seem impossible to kill,despite having all the best armour and weapons.
But i am playing in 3D with shutter glassses and everything is amazing otherwise.

GoreFiend1990
03-06-2010, 11:55 PM
I really enjoy this game so congrats on the hard work, But i think an expansion is needed with more missions and content. More armor and wepons for both sides. Ikran armor would be cool and more maps where one can fly. Multiplayer Lobby would greatly improve the multiplayer part. DLCs should be open to all and the abillity to crouch.

StrifeCS
03-07-2010, 09:24 AM
Originally posted by Minashi:
Avatar the Game, PC version 1.0.1

Let me start of by saying I haven't read any parts of this forum yet, and I've never said anything about any video game I've ever played to any 'official website' before. This is the first game to force my hand. Note that I've only played a couple hours of the game before I decided to come here. Yeah, it was that bad.

Graphics: Pretty decent. The textures are nice while easy to render with even a mediocre video card. The details gone into each 3D object is standard for the video games of today and the geometry of each object seems quite realistic. The models on the characters are built well and are animated strong enough for what is required in gameplay. But there's more to graphics than just fancy 3D objects, lovely land lumps, and strong animation on the models.

Where's the environmental animation? Granted there are some plants that react to your character running over them, those disappearing pink plants, and a few fly-by vehicles or alien birds...but they are precious few. For a game that's got James Cameron's name on the front, made by Ubisoft, and based on a movie that pushes the limit with movie-making magic, I expected better. I expected something groundbreaking. But all I see is generic new-gen quality graphics. The basic standard.

And for that I give it a 7.5/10

Sound: This is actually where I hardly take any notice at all in video games. You've got sound for things, good. SFX is where it needs to be, nothing out of ordinary. Music seems pretty good. Nothing extraordinary, but nothing extra bad either. I'm not one to tell the difference between 'magnificent sound to pathetically bland SFX'

I'm just gonna give it a score of 8/10, because nothing's ever perfect. I'm sure some sound guy somewhere can point out faults.

Story: Ooh, boy. Here's where it gets sad. The game rushes you from start to finish sending you on generic "quests" by the NPCs. First off -- that's a no-no if you want a strong story. If you hafta take that approach (and for the most part every video game in existence does) don't make it so obviously repetitive. Split the quests further apart, add more things to do in between said errands.

Now if that was it -- it'd be just a slight knock off from the 10/10 scale, but unfortunately it gets worse. For a game competing with stories like Mass Effect, Dragon Age, and even Halo to name a simple few: The story was just not there. Probably the most hideous thing a storymaker or author or writer could ever do to an epic tale is to create characters without depth. No character in this game has the depth required to be believable. It's not just the dialogue in writing but the voice acting as well. No emotion, no depth, no believability in the script. So in combination with the "rushed" story and monotonous voice characterizations you feel like the story has so many plot holes and continuity problems.

Everything my character I was playing did felt out of place, awkward, and without reasoning. Is he just a military grunt that goes along with everything?

I give the story a 2/10. It doesn't get much worse than this. Even old video games from the late 90's had more depth. A rent-a-game quality;a mostly forgettable tale.

Gameplay: Simple enough to be enjoyable. That's the nicest thing I can say about it. Now for the details. RPG element? What, the linear, "you must get this upgrade, you have no choice" part in the game? You call that the RPG element? Come on, even in Hitman: Bloodmoney you had choice on what to upgrade. Put a little more thought into it if you're gonna boast "RPG elements included". It's an action-adventure game with forced limited skill selection. That's how it should be advertised. Ahem.

What about that sandbox, eh? Why, certainly! We can go just about any place! Yeah, okay. You're forced to muck about the same "pre-pathed" maps that you've quest in and the only way back to those maps is to "magically teleport" about the planet. Pre-set, pre-made maps with pre-pathed places to go. Blocked off areas included. Coming from a company that made Prince of Persia and Assassin's Creed you'd think they'd give the Na'vi more abilities to climb, oh, I dunno, trees? Let us jump on a vine and swing from vine to vine like Tarzan. Let us skydive from a high tree and land on those fancy big leaves. All we get instead is the ever basic jump, dodge, and move.

On those notes I give the gameplay a 5/10. Simple to use, but too simple for a game claiming RPG and sandbox elements.

Based on these four scores the game sits at a 5.6/10. Not bad, but truly disappointing coming from Ubisoft, Mr. Cameron, and his Avatar.



Here are my last thoughts: It's blatantly obvious Ubisoft was making this game while James Cameron were filming and Ubi was pushed to release before it was actually ready. There was a deadline and they had to meet it. Such graphical inconsistencies between the alien lifeforms tells it all. Probably the most apparent is the lack of hair on the tails of the Na'vi, and how they treat the mounting process for all the alien lifeforms on the planet.

The game could have been a hit, it could have been great. The potential was there. I hate it when potentially good games go bad, but you can't live on could have's. Do everyone a favor Ubisoft and next time get a backbone, tell James Cameron to f*** off, and make a game worthwhile. Don't ever suffer all those man-hours and settle for mediocre again.



Boy, I can feel some a trolls a-comin'. I've got my trustee flame-suit on and anti-troll club at the ready :P
I think UbiSoft should make a "sequal" to Avatar that actually follows the storyline of the film.

Here's Why:
1. The film has an epic storyline that the game doesn't do justice to.
2. If the game followed the film more the missions would end up being much less repetitive.
(The main storyline missions from the film can be accompanied by some new ideas).
3. The film was epic. I feel that UbiSoft have missed a great opportunity to make an Epic game.
4. It would be a great opportunity to bring out a 2nd Avatar game that would probably be better and sell much more copies.

Although the game is good. I am disappointed with the storyline and missions. And would really like to see a game that did the film justice. And I don't think a 2nd attempt would be such a bad thing. Many games have "Sequals" that are basically the same as the original. This would just be a Sequal that is better than the original. Take your time, make it good, and you've got a hit on your hands.

As a massive fan o the film. I'd be dissapointed i this idea didn't come to fruition. I think it's a good idea.

(Do the UbiSoft bosses actually read this? Is this the best way to contat UbiSoft? I really feel this should be seriously considered.)

Ankhareon
03-17-2010, 04:28 AM
Originally posted by Minashi:
Avatar the Game, PC version 1.0.1
~snip~
I totally agree with this post. Ubisoft has really gone downhill lately.

Swat_679
03-17-2010, 06:25 PM
Hello everyone.Saw the film in the cinema in 3D and I love it.I fell in love with this entire world so I installed the game and for me - in the gamers world - it's same impressive as the film,the game is absolutely fantastic.There is only one thing I'm missing in this game and I'm bagging the devs if there's some posibility to implement it it would be great.....

PLEASE INCLUDE THE KEY FOR THE SLOW WALK!!!!!

I understand that it is possible to walk slowly when using the gamepad,but players with the keyboards can only run fast.I consider myself to be fanatic game content explorer and since this game is so great with such a breathtaking graphics I'd love to walk slowly around those locations enjoying every single meter of that planet.I just love to feel that I'm part of that world and coming to Na'Vi village where everything feels so natural,some of them are taking bath in these lakes there etc.and I am the only one there running as a tornado around - it degrades the athmosphere of the whole scene.Please if possible in some patch or hotfix add slow walk key and this game will be absolutely fantastic....Well,it's perfect already:-) I believe I wasn't speaking just for myself,I can imagine that other players love exploring the world slowly.Thank you very much.

Swat_679
03-17-2010, 06:39 PM
Oh...And one more request I'd have...

Some key to holster the waepons would be nice too:-)Cheers!

sincera2601
03-19-2010, 02:18 AM
In the scene that require us to find out Fmilam,I can see the spot on the map but when I go there,no more way to go to find her.Please help

Aimee1980
03-30-2010, 08:27 PM
I really like the game and im glad i bought it
environment and story mode --->lovely

stuff i would change in the MP mode

We need a better chat a lobby or something

Navis are not overpowered theyre huge targets but wheres the small crossbow
with the big one youre lucky if you can kill someone who is standing still

Aimee1980
03-30-2010, 08:29 PM
and where are the horses in the MP? the humans got their buggys too lol
im lazy walking i want a horse in MP mode

Brandestoc
04-02-2010, 06:09 AM
Though very doubtful any of the developers or community reps actually come to this place anymore, considering the current big-name games in development (SC: Convictions, PoP to name a few) I'll still grab on to the cosmically low chance of someone actually giving two bits.
So I'm going to repost my feedback list from a page back, with some modifications.

-The multiplayer "lobby" planet, though interesting, is incomplete. Keep the planet, but once you have chosen your game mode, add an option to see a list of all the active matches/players. Also add in a lobby mode to encompass all the modes.

-Mission text-to-action irregularities. Sometimes, the mission dialog and other such interactions don't match with what you actually did. Suggest expanding and "finishing" the action part of the said missions. Or at least clearing up the dialog to fit with the actions.

-Flying mounts are cumbersome to use. The Banshee is difficult to fly mostly because you can't ascend and descend on the spot. Some form of attack for the na'vi with bows would be great. The Scorpion aiming is impossible, because you can't aim up or down the Y axis, it is difficult to hit anything that is infront, but slightly bellow or above you. Most notably doing CAS (close air support) runs on na'vi infantry, or dogfighting with banshees.

-A walk key would be great, maybe even a "holster" command to put your weapons onto your back (but still visible). Though both more of the aesthetic value, the walk function proved a very dire need for na'vi when moving along the roots and branches.
It has been brought to my attention that the walk function DOES exist, but only for gamepads. I have experimented, and have had mild "success" with tapping the movement keys but, that is hardly a solution.

-The AMP suit lacking in function. Though supposedly capable of function 1:1 as a scaled up human, you still can't, for instance, grab enemies in a small QTE (singleplayer only) and/or melee to kick away nearby hostiles (SP and MP), the bayonet at the end of the AMP rifle would do more than adequately for the kickback.

-Conquest mode. Though a fun and different little minigame, the benefits it offers are too insignificant to bother with. Maybe adding in content like a handful of weapon and armor skins, additional locations to explore with some missions, objectives and even possibly added story to the universe and PandoraPedia.

-Lack of voice com support in multiplayer. A problem that to date, plagues nearly very console-to-PC game. Lack of an (adequate) inbuilt voice com system. Since the original game was developed for the consoles, they were designed to use the console's own voice-com network. But since PC lacks such a thing...

-Multiple multiplayer weapons balance issues:

*RDA grenade launcher is currently the most used weapon in multiplayer. Though RDA IS weak compared to the na'vi, the grenade launcher is simply too effective for it's own good. Suggest scaling down damage dealt and replacing it with a knockback effect so it'll be more like a de-rooting weapon. Also the shooter has to reload the weapon after each shot. As is now, if the RDA is using nothing but grenade launchers (flame throwers and shotguns have proven mildly effective), they will walk over the na'vi. If they use something else however, the na'vi will wipe the forest floor with the humans. Showing just how underpowered every other weapon, and overpowered the grenade launcher is.

*RDA Assault rifle's laughable damage output. I noticed that it is, quite probably, the only weapon that gets MORE ammo than in singleplayer. 400 rounds total, split into 100 round mags= 4 mags total. May I suggest changing this to: 200 rounds total, split into 40 round mags = 5 mags total. To compensate for the ammo capacity loss. Up the damage by at least 1,5 points (current statistic as per wiki hold the damage as 5/20, at 6,5/20, I personally feel it'd be more useful, yet still balanced).
I'd also like to suggest increasing the damage dealt by the Standard Issue Rifle, from 7,5/20 to 8/20.

*na'vi melee weaponry's seemingly large radius. I admit, this might be the result of lag, but every match where i have been RDA (and even in singleplayer), the na'vi melee weaponry seem to deal damage even when I am outside of their effective radius. I suggest just looking into this, as melee weaponry, they should be damaging, and despite my personal feelings for the weapons (low) they should be damaging in MELEE range. Right now it's shotgun range.

*Overuse of dodge move. This, is mostly because there are no penalties involved with using dodge. No loss of accuracy, no "pause" to negate the "speeding up" effect of movement. Dodge should allow you to do just that. To dodge an incoming attack, not get around the map faster. That being said, making the dodge move slow you down, wouldn't affect hit probability (moving forward, you're still bound to get hit), the sprint skill is there for a reason (that should be one of the faster recharging skills).

My personal gripes now.
-The RDA weaponry lacking any secondary fire option, most notably scopes. Not all weapons should have one, for instance the Standard Issue Rifle, being a long range weapon, would prove to be more useful with a scope, but the flamethrower wouldn't.
As for na'vi weapons, some could use secondaries. For instance, when/if na'vi shields are implemented, they can act both as shield and as a bashing weapon.

-Standard Issue Rifle's redundancy (singleplayer). It has only 96 rounds, while as the assault rifle (that uses the same rounds, judging by equal damage rating) has 300. No scope makes the weapon difficult to use in long range.
A special effect like armor piercing or knockback?

-Crouch/sneak function. I have seen both na'vi and RDA NPC's crouching and moving in a sneaking position. A similar function would be appreciated.

Fahres2465
04-15-2010, 05:44 PM
Klataxi!
I love the game and believe that the critics were to harsh. It is not easy to live up to the movie and I think you guys did a fine job. I have only a few suggustions:

Nerf Zeta Field and Pandora's Protection significantly.
Reduce Na'vi health by 30% and give them a 30% speed buff.
Adding bot's to the multiplayer would be Very nice, and boost the MP community I bet.

I know these things take time, but please consider my suggustions. Al things considered, I give this game a 9/10.

LordRikerQ
04-24-2010, 10:37 PM
Poorly Balanced, while I get the Na'vi are suppose to be strong they are too overpowered, the Soldier guys definatly need a edge there, i mean Bows that are more powerful then guns? Wow. Why bother inventing gunpowder if that were so.

Other then that, beautiful game, perhaps an expansion on Conquest mode and more missions as an Avatar.

llamaman616
04-25-2010, 07:00 AM
Originally posted by LordRikerQ: I mean Bows that are more powerful then guns? Wow. Why bother inventing gunpowder if that were so.

Na'vi arrows are closer to 6 foot long, poison tipped spears. Also, the Na'vi are roughly 4 times stronger than humans so their bows can be more tightly strung, thus giving it more power.

Friartuck2010
04-26-2010, 02:46 AM
Best game I got in a while,I love the graphics,amazing just like the movie http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

JORDAN720
04-29-2010, 02:18 PM
Originally posted by CheezeThief:
Just tried my hand at some multiplayer and I am extremely underwhelmed.

For starters whoever decided I would prefer to play on a chosen map on my own instead of a map with other people should be fired. Basics basics basics. Like a ping display and a server list, maybe even a quick start option that finds me a game with people in it so I don't have to roll a dice to guess which map is playable.


Balance is also slanted. Playing the RDA is like chewing glass while playing as the Na'vi is idiot proof. Dunno why someone decided they needed to raise the bar by disabling aim assist. Your average RDA player (AKA: Me and the people I played against) can't hit anything while the Na'vi auto hit anything in melee range. I shouldn't need to triangulate between the gun, my view and where the circle is pointing to be able to hit something while the other team just has to randomly start swinging when they get close enough. I have the circle pointed at the target, I am aiming at them, what more does this game want from me and how is this in any way fair?

Titan's Bash I would put down as possible the most overpowered ability in the game and is head and shoulders above Ultrasonic Repulse. Titan's Bash stuns you for 3~ seconds and the Na'vi player gets a free kill because it has a huge area of effect and the enemy just stands there waiting for you to run up and bash it. Being on the receiving and giving end of this ability I'm already of the mind that it needs to have its duration halved. Ultrasonic Repulse has the very unfortunate side effect of throwing the target away so half the stun time is gone before you can find and aim at them again. The huge area of effect also lets multiple players chain the effects and wipe out a group of the other team effortlessly, especially since the Na'vi kill much quicker and don't have to re-aim because there's no throw back.

I'm even more into the opinion that Zeta-Shield and Beast's Aegis need to be removed from the game. It takes 25 assault rifle rounds to kill a Na'vi which is overbearing as it is, however should they pop Beast's Aegis then you can pump a whole clip into them and they still don't die. The shield skills slow the game down way too much and maybe even break it since the whole RDA game plan is to not let the Na'vi close, but if the Na'vi pop the shield there is nothing the RDA can do to stop them.


I don't know what platform you use, but on the Xbox360 multiplayer is usually dominated by the RDA. Na'Vi die in about 5-8 shots, and it gets confusing guessing how much health you have when being fired at since the health bar lags. Best to guess your health is pretty low. The only way to win against the RDA is to use powers a lot, and combine them (you can kill an ENTIRE team if you combine them in a specific way). Also, the Na'Vi weapons do less damage, so there is a greater chance of dying. I use the Na'Vi a lot just for the challenge, but the RDA are alright unless you find yourself caught by yourself and a Na'Vi storms you!

Brandestoc
05-05-2010, 04:15 PM
The problems, feature wise, that this game is experiencing, is mainly due to the console port nature of the game.

Simply put, this game was designed to be played with a gamepad. I am positive (though not entirely sure) that the console version has auto-aim for RDA, but for balance reasons, they cut it out of the PC version.
Understandable. It really is. But it seems they didn't really playtest it thoroughly enough, because simply put, every weapon but the Grenade Launcher and the flamethrower, are underpowered. With the GL being overpowered and flamethrower doing what it's supposed to.
The RDA weaponry simply can't allow you to miss! And with auto-aim out of the equation, half your shots will miss the bouncy na'vi, and most of the other half is eaten up by lag issues. So at best case, only 20%-30% of your shots rounds will register. Allowing the na'vi side to rush you, even if you are riddling them with enough to bullets to give general Patton a wooden, third leg.

The Na'vi were supposed to be the stealthy ones. The ambush side, it may be so in the console versions. But it's the opposite in the PC side. Where even IF you can catch a na'vi off guard, there's a great chance the stupid dodge swirly move will let him speed up to you, all Matrix style, and smear you all over the arena.
That is, assuming you aren't using a grenade launcher. If you are, well, EZ mode right there.

The RDA lacks decently balanced weaponry (this includes the AMP), the movement system isn't fully implemented for keyboard users (can't walk, and last I know, even the console versions can't sneak or crouch), connectivity issues in multiplayer are, as always with ubi games, BLEGH (I've played R6V2, GRAWs 1&2, SCDA, and of course, Avatar) every ubi game has had abyssal server support when it came to PC multiplayer. Admittedly, GRAWs did have it a bit above the rest, but it's just, blegh.

And I do have to agree with Titan Bash. The repulsor skill is annoying as hell to use, since every time I launch it off. I see my target sliding around me like a weighted kid on wet ice, and by the time I can get a steady shot, the target is up, and half a swing away from ending another one my lives. I've gotten lucky a few times. But damn it, even then I have to riddle the damn local with enough bullets to drop a tree!

RaidingAssassin
05-06-2010, 03:08 PM
I really enjoy this game, it's beautiful, fun to play and draws you into it. especially in 3d! side by side is the only way i can watch the game in 3d and crossing your eyes is a pain but well worth it since there's no other way ha ha.
The RDA have much more fun weapons and explosives, but the na'vi weapons do a lot more damage quicker.
I'm glad i was given this game, it's well worth the play, however it lacks a totally amazing storyline, but i still enjoyed the game and the story. thumbs up http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif