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View Full Version : AI Disappearing Whiner CLUB open!



XyZspineZyX
08-24-2003, 02:14 PM
I am the first to join it as I'm starting to really hate that the AI aircraft now disappears after landing! What's even worse, to me as a host those AI don't even disapear but explode... and to all others in game they just disappear.

Anyway, what I'm jelling for now is...

BRING BACK CODE FOR AI NOT TO DISAPPEAR !!!

edit: typos

Message Edited on 08/25/0304:28AM by No.1RAAF_edin

XyZspineZyX
08-24-2003, 02:14 PM
I am the first to join it as I'm starting to really hate that the AI aircraft now disappears after landing! What's even worse, to me as a host those AI don't even disapear but explode... and to all others in game they just disappear.

Anyway, what I'm jelling for now is...

BRING BACK CODE FOR AI NOT TO DISAPPEAR !!!

edit: typos

Message Edited on 08/25/0304:28AM by No.1RAAF_edin

XyZspineZyX
08-24-2003, 04:44 PM
I'm in! Like someone else said, the disappearing AI greatly detracts from the immersion factor as you can't really take stock of how the rest of your side faired in the battle.

To stop planes from blowing up they could just not put stationary objects in the taxi and parking areas (lighter shade of green). No code changes required, just some mission editing! I have un-installed the game and re-installed without the patch. I am sorry to lose the extra effects and other improvements in the patch, but at least with FMB missions (where I decide where stationary objects go) I no longer have planes disappearing or blowing up when landing. As a bonus I don't have to put up with several annoying sound problems introduced by the patch...

XyZspineZyX
08-24-2003, 04:48 PM
If you won`t fire at them, they won`t explode...

XyZspineZyX
08-24-2003, 04:55 PM
don't let them vanish !!!!

++ 88.IAP_Manuc ++

XyZspineZyX
08-24-2003, 04:55 PM
To SpiffMoonwalker:

I thought also about reinstalling the game and have it WITHOUTH the patch! But one problem there... P-40 explodes, is much slower and I fly it a lot... so bummer. Another thing is I can't actually fly my missions online becase ALL OTHER people play WITH the patch... bummer again!

I seriously hate this AI thing!

XyZspineZyX
08-24-2003, 05:36 PM
No.1RAAF_edin wrote:
- I am the first to join it as I'm starting to really
- hate that the AI aircraft now disapears after
- landing!-
-
- BRING BACK CODE FOR AI NOT TO DISAPEAR !!!

Cant agree more. It totally sucks and reminds me of Battlefield 1942 offline with disappearing soldiers....a real realism killer!!

BRING BACK CODE FOR AI NOT TO DISAPPEAR !!!





"Spring chicken to shyte-hawk in one easy lesson"

XyZspineZyX
08-24-2003, 05:43 PM
Less objects to track, better gameplay. Keep it.

<img src=http://www.simops.com/graphics/wildcard.gif>

IRON SKIES
As real as you want it to be.

XyZspineZyX
08-24-2003, 06:00 PM
Pentallion wrote:
- Less objects to track, better gameplay. Keep it.

I completely disagree with you... point being:

<u>If I can play the mission with number of objects that are there in the begining of the mission then I can also play the game as such till the end of the mission!</u>

XyZspineZyX
08-24-2003, 06:02 PM
i'm with you matey on this one, that thing is going on my nerves!

XyZspineZyX
08-24-2003, 06:03 PM
Pentallion wrote:
- Less objects to track, better gameplay. Keep it.

Landing usually takes place along with the rest of the squadron or before it.The enemy likewise, so what gameplay is there left?





"Spring chicken to shyte-hawk in one easy lesson"

XyZspineZyX
08-25-2003, 06:50 AM
No.1RAAF_edin wrote:

- If I can play the mission with number of
- objects that are there in the begining of the
- mission then I can also play the game as such till
- the end of the mission! [/b]</u>
-
-

Good point edin.
Whoever decided on disappearing planes is going to have to die.I'm sorry, but thats war.



"Spring chicken to shyte-hawk in one easy lesson"

XyZspineZyX
08-25-2003, 07:01 AM
I agree with spiff. I love some of the new effects and scenery but the other bugs are just too annoying. Im going to reinstall the original even if it means i cant play on UBI........wait a minute...i havent been able to play on UBI since the patch came out anyways. What i find amazing is that a friend and i spent 30 minutes online together and found numerous bugs. I geuss oleg and the team couldnt spare 30 minutes to play test

XyZspineZyX
08-25-2003, 08:17 AM
Put me down for the opposition to this club.

Thanks.

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XyZspineZyX
08-25-2003, 08:51 AM
hobnail wrote:
- Put me down for the opposition to this club.
-
- Thanks.

Opposition to this club? Does that mean you like disappearing planes?


"Spring chicken to shyte-hawk in one easy lesson"

XyZspineZyX
08-25-2003, 09:12 AM
I'm in, no matter if its better fps, but it isnt realistic.

XyZspineZyX
08-25-2003, 09:31 AM
I also find disappearing objects disappointing, and I find it of no use. My fps haven't improved but now I can't salute my comrades after landing and see their scars.

How about taking this to ORR? They will ignore it for sure, but it's the proper place... maybe.

- Dux Corvan -

<center>http://www.bloggerheads.com/mash_quiz/images/mash_hawkeye.jpg (http://www.bloggerheads.com/mash_quiz/)</center>

XyZspineZyX
08-25-2003, 10:22 AM
will do...

XyZspineZyX
08-25-2003, 01:44 PM
One advantage is that the enemy AI you shoot down but which manage to survive the crash landing intact are credited as kills, and it doesn't leave you strafing them with MGs (as by that stage I'm waaaaaaaay out of cannon rounds), trying to get them to explode.

I always crash doing that http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif


On balance, however, I'd certainly rather that they didn't explode.

XyZspineZyX
08-25-2003, 02:23 PM
Well the code in my opinion definitely need some changing!

1. AI should not disappear
2. If you shoot an aircraft down and it lands damaged and is not flyable any more, at the end of the mission you should be noted with a kill
3. AI taxi and formation flying needs improvement. AI should not do those stupid evasive manouvers as that way they are actually more likely to colide with other aircraft
4. I'd also like to add that scoring sistem needs a tweak or two and instead of losing percentage of points (not that I care about them much anyway) when exiting aircraft after landing SAFELY at your own BASE you should get ALL points because you after all did RTB safely, right?! If someone else straffs the airfield and destroys your aircraft without you in it he should still get that kill also.

I'm not gonna think much more otherwise I'd end up with long list of things that need change... but now one that really sticks out is this AI disappearing thing... really really bad feature! /i/smilies/16x16_smiley-sad.gif

To people thinking they will gain some FPS because of AI... theoreticaly yes there will be but if you consider that number of objects disappearing (namely the AI) is so small compared to all the objects on that map in the fist place, because each object on the map influences frame rate and having 10 AI go away is going to do j*ck sh*t compared to thousands of objects within the map! Even the AI flight model is simplified so CPU sysles saved are NEGLIGIBLE!

XyZspineZyX
08-25-2003, 02:45 PM
I prefer to hit them when in the air http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

S!
609IAP_Recon

Forgotten Wars Virtual War
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Agnus Dei, Qui Tollis peccata mundi, Miserere nobis. Dona nobis pacem

XyZspineZyX
08-25-2003, 03:52 PM
I sent a bug report to il2beta@1c.ru

Here is the response I was emailed back:-


To: il2beta@1c.ru
Sent: Sunday, August 24, 2003 10:55 PM
Subject: Forgotten Battles Bugs


1. Version 1.1b
2. Computer AMD Athlon 1900XP
1.16GHz
1.00 GB DDR RAM
GeForce 3Ti500 driver 41:09
Audigy 5.1 Sound
3. Sound muted intermittently.

Transition from distant aircraft to near detailed aircraft is poor.Aircraft moving away suddenly become simple block aircraft with no smooth transition.

1c: Addressed and soon will be final patch


Balaton scenery is too flat.It should be very hilly.

1c: Not a bug. Done especially due to some limits in the past.

Parked AI aircraft suddenly disappear.

1c: Must be. Not a bug.






"Spring chicken to shyte-hawk in one easy lesson"

XyZspineZyX
08-26-2003, 12:46 AM
Dogtail, I know the disappearing AI is not a bug... they made it like that on purpose /i/smilies/16x16_smiley-sad.gif

XyZspineZyX
08-26-2003, 01:23 AM
I must be missing something! What difference would AI have on PC performance AFTER you land, didn't I just finish flying, fighting and blowing the cr@p out off a whole squadron of bad guy's and getting 30+ FPS doing it! This makes no sense to me, I want to see my team make it back, and get strafed, if they left any bad guy's flying! count me in.

<img src="http://www.world-data-systems.com/aerofiles/albums/userpics/D13-Hamm109 copy.jpg"

XyZspineZyX
08-26-2003, 03:50 AM
not another whiner group.....isnt Oleg overwhelmed already?

Steaks
375th FS

Is it Pets Mart...or Pet Smart????

XyZspineZyX
08-26-2003, 08:18 AM
Steaks_361st wrote:
- not another whiner group.....isnt Oleg overwhelmed
- already?

Well his bad... he shouldn't have made this new feature in the first place!

IL-2 was just fine without it...and so was FB...why in the world introduce it??? Well you might say to save on frame rates but that is just a pile of cr*p as it does absolutely nothing in that regard!

XyZspineZyX
08-26-2003, 08:55 AM
No.1RAAF_edin wrote:
-
- To people thinking they will gain some FPS because
- of AI... theoreticaly yes there will be but if you
- consider that number of objects disappearing (namely
- the AI) is so small compared to all the objects on
- that map in the fist place, because each object on
- the map influences frame rate and having 10 AI go
- away is going to do j*ck sh*t compared to thousands
- of objects within the map! Even the AI flight model
- is simplified so CPU sysles saved are NEGLIGIBLE!
-
-

I get a hefty (10fps) increase when enemy AI is removed from the map. Not negligible eh?

<center>
Read the <a href=http://www.mudmovers.com/sturmovik_101/FAQ.htm>IL2 FAQ</a>
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XyZspineZyX
08-26-2003, 10:05 AM
yeah fine...

I just did a quick test with QMB and got an estimate frame rate with 1, 8, 16 and 32 planes.

There was a significant difference in frame rate and I got something like this:

1 a/c: 60fps
8 a/c: 55fps
16 a/c: 50fps
32 a/c: 45fps

The difference in frame rate is quite large probably while the map used is not so full of objects (default map for QMB is the Prokhorovka map). Probably on larger maps this would make less of a difference but anyway I still think I should at least have the option to have AI stay in the mission if I want to.

I simply don't like this as it is :|

Message Edited on 08/26/0308:15PM by No.1RAAF_edin

XyZspineZyX
08-26-2003, 12:42 PM
Yeah count me in.

But then again I would join any club If I get to do some whinning /i/smilies/16x16_smiley-happy.gif

No1RAAF_Pourshot


http://members.optusnet.com.au/~andycarroll68/CAC-15.jpg

CAC CA-15 Kangaroo

XyZspineZyX
08-26-2003, 01:00 PM
Count me in!! Kills the realism ....like MOHAA when the bodies disapear

"We make war that we may live in peace."

Aristotle

XyZspineZyX
08-26-2003, 01:13 PM
I'm glad the planes dissappear because the big planes (Me-323, Pe-8) always hit their wings together when parking next to each other or taxi-ing. It also improves framerate because there are less planes around. I'm sure Oleg knows what he's doing and this change was for the better. Besides, you know who got shot down after a campaign mission anyway (maybe SP mission too?). So planes remaining isn't really important.


http://home.grics.net/~donovan/lzsymbls.jpg
"Though the course may change sometimes, rivers always reach the sea."

XyZspineZyX
08-26-2003, 02:21 PM
EvilBen wrote:
- I'm glad the planes dissappear because the big
- planes (Me-323, Pe-8) always hit their wings
- together when parking next to each other or
- taxi-ing. It also improves framerate because there
- are less planes around. I'm sure Oleg knows what
- he's doing and this change was for the better.
- Besides, you know who got shot down after a campaign
- mission anyway (maybe SP mission too?). So planes
- remaining isn't really important

I think it is important to SOME coops,there are coops when I want intercept a flight of transports but get held up by their escorts.Only to find out the target I was ment to get has vanished!.It's only a "small" detail but thats what counts in a really good game.

If it is suppossed to happen to save on fps how about stoping the crashed planes from burning?

No1RAAF_Pourshot


http://members.optusnet.com.au/~andycarroll68/CAC-15.jpg

CAC CA-15 Kangaroo

XyZspineZyX
08-26-2003, 02:27 PM
I was going to join this whiners club until I realized it wasn't about the planes you see up until you look down at your instruments for a brief moment only to look back and find your target has disappeared. /i/smilies/16x16_smiley-sad.gif

Dammit I was hoping it was a bug and not just me.



<center>http://members.rogers.com/4xtreme/chbanner.jpg

XyZspineZyX
08-26-2003, 02:29 PM
PriK wrote:
- I was going to join this whiners club until I
- realized it wasn't about the planes you see up until
- you look down at your instruments for a brief moment
- only to look back and find your target has
- disappeared. /i/smilies/16x16_smiley-sad.gif
-
- Dammit I was hoping it was a bug and not just me.

I feel your pain with that one /i/smilies/16x16_smiley-sad.gif

No1RAAF_Pourshot


http://members.optusnet.com.au/~andycarroll68/CAC-15.jpg

CAC CA-15 Kangaroo

XyZspineZyX
08-26-2003, 02:34 PM
EvilBen wrote:
- I'm sure Oleg knows what
- he's doing and this change was for the better.
- Besides, you know who got shot down after a campaign
- mission anyway (maybe SP mission too?). So planes
- remaining isn't really important.

Actually this is not right and this is why:

When an aircraft is being hit (enemy or friendly) and manages to return to base safely the plane will disappear and be counted as a kill... but was that really a kill? I don't think so! If an aircraft manages to land at his base safely that most certainly WAS NOT A KILL !

XyZspineZyX
08-26-2003, 02:43 PM
Yes I hate the AI disappearing after landing too. I wish they stayed there. I find it really annoying, and especially after a 16Vs16 QMB fight where I try to count the planes that remain in each side after the battle. Not to mention is looks very unrealistic. You feel like in any other dumb arcade game.

Nic

XyZspineZyX
08-26-2003, 10:48 PM
I have made missions where a flight of enemy aircraft attack after my flight/staffel have landed.I can get airborne again and defend. Now that the aircraft disappear after landing these missions are useless.I HATE this new feature./i/smilies/16x16_smiley-sad.gif


"Spring chicken to shyte-hawk in one easy lesson"

XyZspineZyX
08-27-2003, 12:16 AM
Add me to the list. I like to build missions with multiple flights of planes taking off and returning to base at different times. Now when I return to base it's empty. I might as well not bother to return, just end the mission when I have completed my goals. Takes all the fun out of it for me !

The only advantage I see for it is avoiding collisions betweens AI's at crowded airfields, which was aggrevating at times but certainly more tolerable for me than having them vanish.

Why not code it as an option in the config file so that the player could decide !

XyZspineZyX
08-30-2003, 12:16 AM
Things that go "BUMP" in the night !

XyZspineZyX
08-31-2003, 06:27 PM
Is this club still open?Id like to join again.


"Spring chicken to shyte-hawk in one easy lesson"