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crazyivan1970
02-06-2007, 12:07 PM
Attention nVidia 8800 owners!
There dlls are fully compatible with version 4.08m

If YOU ARE experiencing following problems:
1) Distortion of global ground textures on the following maps while using 8800: Kiev, Berlin (error in Nvidia drivers, correction works around it)
2) Flickering of boarders when using wide screen modes (aspect ratio 16x9 or so)

If YOU ARE NOT experiencing listed above, you don't need to download it.

In addition, given set of dll`s introduces optimization of water shaders for 8800 video cards (Decreasing of memory usage by textures, with increasing of visual quality. As a result you might get slight FPS decrease over the water.)

Instructions:
Get the file here: http://files.games.1c.ru/il2pict/8800_dll.rar (If someone can mirror it, please do so, 1c ftp is dead slow right now, thanks to some people http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif)
Save existing il2_core.dll and il2_corep4.dll (Simply rename them)
Unzip contents of 8800_dll.rar (it`s a folder)Copy dlls and paste them to your IL2 directory
Try it, then post back.

Mirror: http://homepage.ntlworld.com/daniel.clarke17/8800_dll.rar

DanoClark
02-06-2007, 12:57 PM
Fixed http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Thanks Ivan.

Hosted on my ISP webspace as requested, took me a few attempts to grab them off the UBI server.

http://homepage.ntlworld.com/daniel.clarke17/8800_dll.rar

crazyivan1970
02-06-2007, 12:58 PM
Thanks for the mirror mate... took me all morning to get them lol

Marcel_Albert
02-06-2007, 03:05 PM
Thanks Ivan , i try it http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

ICDP
02-07-2007, 11:12 AM
Thanks Ivan, these work a treat for water corruption.

crazyivan1970
02-08-2007, 12:23 AM
So, it is working? You are welcome, of course, but thanks really goes to Maddox crew, i am just a messenger http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

FatBoyHK
02-08-2007, 03:05 AM
tried it, seem nothing has changed...

crazyivan1970
02-08-2007, 04:16 AM
A little more info FatBoy?

DanoClark
02-08-2007, 04:37 AM
It appears to have fixed not only my texture issues but the odd water issues as well here, sorry I wasn't a little more forthcoming with information in my original post http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

crazyivan1970
02-08-2007, 04:43 AM
Thank you apple3.14 http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Now i gotta beat da thruth out of FatBoyHK http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

FatBoyHK
02-08-2007, 11:35 AM
I will tell you my name and my rank only.

<< Ooch!!! Pong!!! Ooch!!! Oooooooooch!!! >>

OKOK I tell ya!!! everything!!!

this is my hardware setup:

<span class="ev_code_YELLOW">AMD FX60 @ 3GHz 250MHz x12 | Thermaltake Liquid Cooling
Asus A8N32-SLI Deluxe | Corsair XMS3500LLPro 1GB x2 @ 2-3-2-6 230MHz 11/12 Divider
Asus NVIDIA GeForce 8800 GTX SLI | ATI Theatre 550 Pro PCI-E
Creative Sound Blaster Audigy2 ZS
Maxtor SATA 120GB x2 | Seagate SATA2 320GB | Plextor PX-760SA SATA DVD-RW
Silverstone Zeus 750W PSU | Asus Vento 7700
Dell 3007WFP | Logitech Z-680 Speaker System
Thrustmaster Cougar w/ Uber2 Mod | Simped Rudder Pedal | Logitech GT ForcePro | TrackIR 2</span>

My software setup is:

<span class="ev_code_YELLOW">Windows XP SP2 | Forceware 97.92
DirectX 9.0C Feb2007 | IL2 4.08
water=3 | effect=1
2560 x 1600 | 8xAA | 16xAF | vSync=ON
</span>

I experienced no big problem before and after installing the new dll.

One thing that may have changed is that, with the old dll sometimes I withness missing texture on some plane, such as FW190. WIth the new dll I do not see this happen so far.

And I just checked, fps is incdeed decreased over the water, before is 50 - 60, after is 40 - 50

Now I told ya everything!!!! can you let me go?

<< Ooch!!! Pong!!! Ooch!!! Oooooooooch!!! Oooooooooooooooooooooooch!!! >>

<< silent >>

BigKahuna_GS
02-08-2007, 12:13 PM
S!

Thanks CrazyIvan for posting the DLL's.

Wanted to pass on a problem I had with IL2 & the 8800GTX control panel selection. In the Nvidia Control Panel under
Manage 3D settings near the bottom is "<span class="ev_code_YELLOW">Threaded Optimization</span>" which :

Description : Allows you to take advantage of mulitple CPUs.

Typical Usage Scenarios:
*Most newer applications should benefit from the <span class="ev_code_YELLOW">Auto-select </span> or On settings.
*<span class="ev_code_YELLOW">This setting should be turned Off for most older applications</span>.


I have the FX-60 Dual Core CPU with all the AMD drivers and dual core optimizers installed. I had the "Threaded Optimazation" in the "ON" position in the control panal. IL2 was running laggy and with some stutters. It got bad enough that I deleted and reinstalled IL2 because I could not find the source of the problem. I thoroughly checked the Config Ini file (affinity=3) and then the Nvidia Control panel again and saw that this application should not be used on older games/sims. I changed the setting from ON to Auto-Select and IL-2 ran top notch again.

Bottom Line--"Threaded Optimization" should only have two settings--Auto-Select or Off. Anyways I was hoping to help someone else avoid all the fustration of this problem that I encountered.

_

FatBoyHK
02-08-2007, 07:15 PM
I turned off multi-thread support in IL2, by un-commenting the "affinity" command and set it to.... umm, can't remember now, is it "1"? anyway, I mean I turned it off. It is strange that, with my dual core CPU (FX-60 also), enable multi-thread support will cut fps by half.

JRJacobs
02-12-2007, 04:57 PM
i tried it and it fixed many things BUT it also created micro-pauses
with my system that should NOT happen, but it did so it's back to the 408 DLLs for me

Marcel_Albert
02-16-2007, 03:57 PM
Personally , these dll have solved all my problems (there was a white bug to the sides of my screen when i was above the sea and looking at it , not this is gone , the water is excellent http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif .

FatBoyHK
02-16-2007, 09:46 PM
oh yes it solved this problem for me too

un_pierrot
02-17-2007, 01:33 AM
perfect, bug fixed for water=4 with my 8800 (driver 97.92 winXP)
and no bad side effect detected.

thanks.

pierrot

ps : bug also fixed for water=3

E111Viper
02-22-2007, 05:06 AM
Sometimes the game works to more than 60 FPS and other times in the same mission with the same map and the same conditions, offline and online, it me works to 25 FPS. Besides I do not obtain the whole yield that might with my 8800 GTX.

IL2 Specs:
1946 installed up FB+AEP+ACE+PF and after patched with all patches. Actual 4.08m

Tested with original .dll and .dll special for 8800

Specs PC:
Intel Core 2 Duo E6400
Asus P5W DH Deluxe
2 GB Kingston Dual Channel
XFX GeForce 8800 GTX

Config.ini resume:

Maximum settings tested in Water 2 and 3, tested Forest 2 and 3.

6800 settings tested.

Nvidia Control Panel:

Tested with AA 16xQ 8x 4x x2
Tested with Antisotropic x16 x8 x4 None
Tested with all diferent settings.

Drivers Nvidia:

Tested 97.92
Tested 97.44
Tested 97.02
Tested NGO 97.92 (All games no run with this)

E111Viper
02-22-2007, 05:39 AM
I read again posts and i turned Threaded Optimization OFF for IL2, the problem seems that it(he,she) has disappeared, though even I have to do more tests(proofs).

Equally I have doubts it(he,she) brings over of the yield. With a PC like mine it(he,she) is normal that in a mission with 2 aircraft carriers friends and two enemies and approximately 32 planes between(among) friends and enemies, with very shoots in air lower the FPS to 20 30?

I also it(he,she) wanted to know if the Threaded Optimization is for multiple CPU, or also he is considered to be the "Core 2 Duo" like multiple CPU.

Sorry foy my english.

FatBoyHK
02-22-2007, 11:52 AM
if you experience very good FPS, and suddenly it goes down by half, it may be because your PC have overheat issue. I have dual 8800GTXs, and I have this problem when I first installed them. It turn out that the southbridge of my Motherboard, which sit between both 8800GTX, got cooked by the heat generated by them when they run in full speed. (However, both 8800GTX didn't overheat, but the heat they generated is too much for the southbrigde's fan to handle)

scootertgm
02-22-2007, 03:09 PM
I have:

Intel Core2 Duo 6800 Extreme (stock clocked 2.93)
2 gig PC8500 Patriot RAM
Evga 8800GTX
350 Sata hd, 16mb buffer 3mb/s speed
X-Fi platium sound card

The only problems I've had has been low over some of the larger cities on the new maps, I accully can get some stutters looking around.

This is using the stock (old) dll's. Will these new ones resolve that?

BTW, I get 102 FPS on the black death trak for an average at 1680x1050 resolution, that makes this even more puzzling...

dragonfly1971
02-22-2007, 04:26 PM
Thanks for these ,they helped with the water.
However i have a mission where i fly in a B239 over the centre of Leningrad (just the 1 plane, nothing else,as a performance test) and if i fly real low and look around ,and especially in outside view its not all that impressive .ie stutters and low fps.
I run the 97.92 drivers and have a single core athlon64 cpu(I know the latest and greatest cpu would help,but im holding out till BoB!!!).
Im not ****ging the card as its run well in all other games (except Cod1 and Red Orchestra, which have well documented driver issues with the 8800).Im just wondering if im seeing a non optimised driver issue with il2 aswell .Although the performace generally with the game is ok.Time will tell i suppose?

a.mangogna
02-24-2007, 01:27 PM
I have installed these dll with great success as far as the flickerings are concerned in water 3 and 4.

However still facing those anoying dark circles in the water...

Any ideas to solve this issue ?

I have a Nvidia 8800 gtx

regards

A.

TX-EcoDragon
02-26-2007, 05:25 PM
I'll give em a shot. . .

TX-EcoDragon
03-01-2007, 12:45 PM
So far they are a nice improvement, there are a couple graphics glitches with tree/shadow textures, but I need to confirm if these are specific to the DLLs or if they were that way before.

a.mangogna
03-05-2007, 03:06 PM
Ok mates, I've been invited by CrazyIvan to post again on this dark circle headache.

Please find herebelow a link to a thread already made in this forum . It's not mine but the problem I face is strictly identical.

http://forums.ubi.com/eve/forums/a/tpc/f/49310655/m/4971047225

My PC configuration is:

1680 x 1050 32 bit aa x 4 aniso x 16
Water 4
8800 gtx
3 go Ram
Intel dual core 6600 @ 2.4 ghz
mother board ASUS p5WDH deluxe

Thanks for your knd co-operation

Antoine

stanford-ukded
03-06-2007, 04:34 AM
I have exactly the same issue with a 7800, I have posted also in your new thread.

crazyivan1970
03-06-2007, 10:47 AM
mangogna, can you post a screenshot of good quality that clearly shows the problem.

Thanks.

a.mangogna
03-07-2007, 03:17 PM
In order to get real quality screens I would suggest, if you agree, to download a small screenpack from following link.

http://www.megaupload.com/?d=XCJINP10

tks for supoprt and patience

Antoine

DdT_IcemanFred
03-08-2007, 04:28 PM
Guys,

I've just bought the following config...

Asus A2N32 Deluxe, AMD Athlon64 X2 5200+, Corsair PC6400 2 x 1Gig, Evga eGforce 8800GTX,
150Gb 10000rpm.
Samsung 226BW.

But I don't know how to get it to 1680 X 1050 resolution. I mean, I can get the screen there, but IL2 refuses. Now I run it in 1280 x 900, with pretty bad graph quality. IL2 also refuses to give me the possibility to select Excellent for the Graphics... And I can't select the GF8800GTX in the setup menu. Anybody any help?

Greetz, Fred

DdT_IcemanFred
03-08-2007, 04:48 PM
Well,

I found a solution by changing the settings in the config window. It looks AWESOME!
But now IL2 hangs every time I want to get out of the flight and click "done" http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif Booohooo

I

crazyivan1970
03-08-2007, 06:20 PM
Originally posted by DdT_IcemanFred:
Guys,

I've just bought the following config...

Asus A2N32 Deluxe, AMD Athlon64 X2 5200+, Corsair PC6400 2 x 1Gig, Evga eGforce 8800GTX,
150Gb 10000rpm.
Samsung 226BW.

But I don't know how to get it to 1680 X 1050 resolution. I mean, I can get the screen there, but IL2 refuses. Now I run it in 1280 x 900, with pretty bad graph quality. IL2 also refuses to give me the possibility to select Excellent for the Graphics... And I can't select the GF8800GTX in the setup menu. Anybody any help?

Greetz, Fred

In your config file replace [window] part

[window]
width=1680
height=1050
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0

Kepp in mind, if you use IL2Setup later on and save some other change it will overite those settings because IL2 does not support wide screen.

As far as poor performance... there could be 1000 reasons for it. Might as well start separate thread in techsupport forum.

DdT_IcemanFred
03-09-2007, 03:46 AM
MerciIvan!

Thank you. You are right,might be better for techforum.

a.mangogna
03-18-2007, 02:45 PM
Hello Ivan,

sorry to hammer http://forums.ubi.com/images/smilies/35.gif http://forums.ubi.com/images/smilies/compsmash.gif http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif
Any news on the Dark Cicle Owners Club ... http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Thanks for your support

Antoine

DeadMorose_rus
03-22-2007, 03:04 AM
My system:
AMD AthlonX2 3800@2,6GHz
Asus A8N-E
2*1024 PC3200@260MHz
Axle GF8800GTX (ForceWare 97.92, as far as i remember)
Creative Audigy2

No flickering water with new DLLs, but now i got bright pixels on the edges of river banks =(
Later will try to make screenshot.
BTW, it seems to me, the AA of those shores is now working! Good.

dragonfly1971
03-22-2007, 07:31 AM
Same as the last poster the bright, flickering areas on river banks are very noticible!(any1 else get this?)

DeadMorose_rus
03-23-2007, 01:35 AM
http://i9.tinypic.com/2i9ph5g.jpg

Here they are! In motion it looks... bad =( It's all because the textures near the water looks more bright and sharp.

BTW, shores AA doesn't work =(

splitter1952
03-23-2007, 03:39 AM
what is the nvidia driver beeing used right now for the 9700GS card or other?Is anyone using the latest omega driver for nvidia?

a.mangogna
03-23-2007, 05:14 AM
HI IVAN

WE NEED YOUR HELP OUTTHERE. PLEASE GIVE US A SIGN OF INTEREST FROM YOUR SIDE.

WE BELIEVE YOU CAN SOLVE OUR HEADACHES

MANY THANKS

Antoine

STEFOSTEF_FRANC
03-27-2007, 04:48 AM
Originally posted by crazyivan1970:
mangogna, can you post a screenshot of good quality that clearly shows the problem.

Thanks.

I find the clue, i've got a 8800 too

I think that it is a problem with too dark monitor calibration

You are using i suppose an orbe to render shadow and calculating illumination for the player plane

When i pulled down gamma and change my lcd (res 1680x1050) calibration with abnormal colors the circles are quite visibles.

The screen is in black and white to show the effect and i sharpened edges to show the concentric effect circle


http://img242.imageshack.us/my.php?image=nbfe0.jpg

clic to enlarge

It's only visible above the sea because sea is the darker part of the game

With proper color calibration calibration and correct gamma the effect is not visible

Not sure it is specific to Nvidia card, i will test it with an Ati card

bye the way thanks for this great game

Capt.LoneRanger
03-28-2007, 03:44 AM
As a small reminder for all nVidia-users like me: Remember to set rendering quality in the driver-settings to quality or high quality to prevent z-buffer errors, especially for the water-reflections. http://forums.ubi.com/images/smilies/compsmash.gif

TX-EcoDragon
04-01-2007, 05:44 PM
Originally posted by DeadMorose_rus:
http://i9.tinypic.com/2i9ph5g.jpg

Here they are! In motion it looks... bad =( It's all because the textures near the water looks more bright and sharp.

BTW, shores AA doesn't work =(

I have also noticed this, as well as smoke textures that flicker to dark black from their usual grey or brown colors. I've seen some other fairly little flickers of white on the wings that I can't really figure out.

P10111
04-03-2007, 05:43 PM
For those having only FB+AEP+PF and that remain with patch level 4.04(m), the dll's files do not run at all and produce a fatal error in the Java VM. So the water black circles cannot be solved, and the screen flickering disappears only by setting the water parameter to 2. I am waiting for such couple of files for gamers having old versions and a 8800 video card.
Thanks

Oleg_Maddox
04-04-2007, 02:46 AM
Hi, guys...

Don't undertsand why in the past beta testers from this forum didn't noticed this... Simply they probably didn't have yet such cards...

Ok here is the test DLL that should solve these problems

http://files.games.1c.ru/il2pict/fix3.zip

I would like also to invite owners of ATI cards that to know that nothing bad is there....

Notice:
1. "bug" with smokes are not confirmed here. Or we simply don't know which drivers were in use... you simply didn't post this info for us...
2. Don't forget to save old DLLs, if you will have some problems with new. Then you will be able to restore them.
3.this version is compiled using beta-compilator of shaders. So there we may expect some bugs, but hope that not.
4. in new drivers for 7900/8800 is option Transparent Antialising (TAA) for the smoothing of edges/borders (rivers, forest). This may help to get picture excellent.
5. report bugs with сonf.ini + ntrk + screenshot of bug + type of card and its drivers.

slipBall
04-04-2007, 02:50 AM
So ATI user's should also use this?

Oleg_Maddox
04-04-2007, 05:04 AM
I would say should try to find no bugs http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

stanford-ukded
04-04-2007, 05:18 AM
Oleg, are these .dll's due to fix the water issue in this thread?

http://forums.ubi.com/eve/forums/a/tpc/f/49310655/m/4971047225

Using a 7800

slipBall
04-04-2007, 05:18 AM
Thankyou...this is pushing my luck but,
Should we expect BOB for Christmas? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

TgD Thunderbolt56
04-04-2007, 06:19 AM
Cool! new dll's.

Thanks Oleg. http://forums.ubi.com/images/smilies/25.gif

slipBall
04-04-2007, 09:50 AM
I quess I was pushing my luck http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

stanford-ukded
04-04-2007, 11:18 AM
Way to scare Oleg off before he answered my question!

kotka1965
04-04-2007, 01:48 PM
Originally posted by stanford-ukded:
Way to scare Oleg off before he answered my question!


I updated the pictures
http://forums.ubi.com/eve/forums/a/tpc/f/49310655/m/4971047225

And these .dll's not fixed the water issue.

dragonfly1971
04-04-2007, 04:08 PM
8800gtx here. The flickering river banks seem solved,I cant comment on the blue circles as i dont notice it myself!Thanks Oleg.

P10111
04-05-2007, 03:23 PM
Hi kotka1965.
On your game with Nvidia 8800 have you try the following workaround ? It runs well on my PC.

1- You can use either your old or the new il2_core.dll file.
2- Do NOT use the new il2_coreP4.dll. On my PC (basic, not OC)E6600 + 2x1Gb PC8500 + 8800 GTS (97.92 driver)+ Windows XP SP2 it give me an hs_err_pidxxx file with:
<span class="ev_code_YELLOW">An unexpected exception has been detected in native code outside the VM.
Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0xb85a2c6
Function name=Java_com_maddox_il2_engine_Mesh_collisionNorm alMulti
Library=C:\Program Files\Ubi Soft\IL-2 Sturmovik Forgotten Battles\il2_corep4.dll

Current Java thread:
at com.maddox.il2.engine.Renders.PrePreRenders(Native Method)
at com.maddox.il2.engine.Renders.doPaint(Renders.java :456)
at com.maddox.il2.engine.Renders.paint(Renders.java:4 43)
at com.maddox.il2.engine.ConsoleGL0Render.exlusiveDra w(ConsoleGL0.java:167)
at com.maddox.il2.engine.ConsoleGL0.exclusiveDraw(Con soleGL0.java:62)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:39 7)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:35 2)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.j ava:212)
at com.maddox.il2.game.Main.exec(Main.java:306)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java: 235)

Dynamic libraries:
0x00400000 - 0x00405000 C:\Program Files\Ubi Soft\IL-2 Sturmovik Forgotten Battles\il2fb.exe
0x7C910000 - 0x7C9C7000 F:\WINDOWS\system32\ntdll.dll
0x7C800000 - 0x7C904000 F:\WINDOWS\system32\kernel32.dllAn unexpected exception has been detected in native code outside the VM.
Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0xb85a2c6
Function name=Java_com_maddox_il2_engine_Mesh_collisionNorm alMulti
Library=C:\Program Files\Ubi Soft\IL-2 Sturmovik Forgotten Battles\il2_corep4.dll

Current Java thread:
at com.maddox.il2.engine.Renders.PrePreRenders(Native Method)
at com.maddox.il2.engine.Renders.doPaint(Renders.java :456)
at com.maddox.il2.engine.Renders.paint(Renders.java:4 43)
at com.maddox.il2.engine.ConsoleGL0Render.exlusiveDra w(ConsoleGL0.java:167)
at com.maddox.il2.engine.ConsoleGL0.exclusiveDraw(Con soleGL0.java:62)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:39 7)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:35 2)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.j ava:212)
at com.maddox.il2.game.Main.exec(Main.java:306)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java: 235)

Dynamic libraries:
0x00400000 - 0x00405000 C:\Program Files\Ubi Soft\IL-2 Sturmovik Forgotten Battles\il2fb.exe
0x7C910000 - 0x7C9C7000 F:\WINDOWS\system32\ntdll.dll
0x7C800000 - 0x7C904000 F:\WINDOWS\system32\kernel32.dll ... etc ...
....
Local Time = Thu Apr 05 21:39:10 2007
Elapsed Time = 1
#
# The exception above was detected in native code outside the VM
#
# Java VM: Java HotSpot(TM) Client VM (1.3.1-b24 mixed mode)
</span>

Impressive, isn't it ?

3- set the video option parameters in the game to maximum (including landscape details to maximum, this is why you need OpenGL)then leaves the game.
4- with text editor modify the conf.ini file:
in [windows] check :ColourBits=32
in [Render_OpenGL] set :
. HardwareShaders=1
. Water=2 (it should be previously 3)

Then restart the game and do not change you video options or you will have to restart the process again. Take care with the new il2_corep4.dll, on my PC it produces not only a crash but you will have to reboot because an application NV.OpenGLBuffer seems to continue to run as a dead process. It avoid me to rerun the game reset up with old dll's.
Personnaly I got a very good "bump mapped" sea texture without flickering or dark sea circles. Furthermore if you set Water to 1 or 0 you get a grey-green sea color instead of the dark blue one. Nice effect isn't it? More in phase with the Balic sea color, I presume. For Pacific sea it is a little bit dark blue with a "drop of milk" !!

I hope it can help.

a.mangogna
04-09-2007, 10:30 AM
Thanks Oleg for your efforts and consideration.
Nevertheless I tried the last dll with my 8800 GTX and the circles remain. By the way, if it might be of any help, please understand that circles are visible both in sea and sky (even if for the sky it's hard to see them as clearly as in the water) this with both dll (current and previous)

Maybe a better idea coming soon....

Antoine

crazyivan1970
04-10-2007, 10:35 AM
Sorry guys, i was away for almost 2 weeks... i`ll contact Oleg and see what`s going on with dll`s, meaning if there is new set or something.

Capt.LoneRanger
04-16-2007, 02:39 AM
Originally posted by Oleg_Maddox:
Hi, guys...

Don't undertsand why in the past beta testers from this forum didn't noticed this... Simply they probably didn't have yet such cards...

Ok here is the test DLL that should solve these problems

http://files.games.1c.ru/il2pict/fix3.zip

I would like also to invite owners of ATI cards that to know that nothing bad is there....

Notice:
1. "bug" with smokes are not confirmed here. Or we simply don't know which drivers were in use... you simply didn't post this info for us...
2. Don't forget to save old DLLs, if you will have some problems with new. Then you will be able to restore them.
3.this version is compiled using beta-compilator of shaders. So there we may expect some bugs, but hope that not.
4. in new drivers for 7900/8800 is option Transparent Antialising (TAA) for the smoothing of edges/borders (rivers, forest). This may help to get picture excellent.
5. report bugs with сonf.ini + ntrk + screenshot of bug + type of card and its drivers.


I'm not sure, but the smoke-bug occurs on all driver versions I tested so far, but only on Effects=2, 2.0 shaders and perfect setting. The 3D-clouds start to flicker frequently, especially the ignition exhaust, and the FlakPuffs are red instead of black. I had these problems with my 6800GT and my 7800GT, with different drivers from 84.21 - 101.02. I'll test if those new dlls will change that.

Capt.LoneRanger
04-16-2007, 03:26 AM
Great dlls!

Effekts=2 smoke and FlaK-Puffs fixed, water looks a lot better on performance-settings. http://forums.ubi.com/images/smilies/25.gif

buddywoof
04-22-2007, 03:32 PM
I have a 8800gtx w/latest drivers (158.19) with the dll's posted by Oleg. Mobo is 680i (Asus). sometimes when I do fps START SHOW and look at framerate for track replay, I get 60 fps (vsync on). But other time when I do the same thing, I only get 20 fps.

The reason I don't think it's heat issue is because when it happens it stays that way until you end the track replay mode. When you restart it, and it's doing the expected 60fps, it stays that way for the whole duration until you exit track replay mode. The next time you start it, it may or may not have the issue but it stays the way it started. Hope this makes sense.

Regards.

buddywoof
04-25-2007, 11:58 PM
Also two other bugs.

1) IL2FB.exe does not terminate properly after exiting game (remains in processes)
2) There is some flickering of dust/smoke when you are behind another airplane taking off from the runway

My system:
eVGA 8800gtx (latest drivers from Nvidia site)
Asus p5n32-e SLI (2 gigs corsair)
Intel 6600 Core 2 Duo
NO OVERCLOCKING, ALL STOCK SPEEDS

Other than the above two posts, this simulator ROCKS with my new system. It is so silky smooth with all the eye candy turned on. Those stutters I had with my 6800gt and AMD processor are completely gone!

KadinOriginal
04-29-2007, 07:11 AM
Salute Gentlemen
I have been playing with these new April 2, 07 dlls for a couple of days now. My only problem before was the tiny pixel flickering at the coast or in big cities which got better with Nvidia drivers 158.19. These new drivers immediately eliminate that and they are very smooth. I noticed one cloud shadow cut off in Net2Winter map on the eastern border but that was it. Did not notice that anywhere else so far. Yesterday I went back to February's 07 dlls and I noticed the difference right away. The little flickering was back, not too annoying but after 10 minutes of looking for bandits from above...anyway I am back on the April 07 dll. I am going to keep you posted if I run into something less acceptable.

System stuff:
- Intel Core 2 Extreme 2.93 GHz at 3.46 GHz CPU:1.4625V
- eVGA 680i SLI @ 1066 MHz FSB Bios 23 (linkboost disabled)
- 2 GBs Corsair 8500C5D @ 800 MHz 5-4-4-12 at 2.1V
- eVGA GeForce 8800 GTX driver:158.19 Ntune:5.05.38
- Soundblaster X-Fi music
- 2x Western Digital Raptor 74 GB 10K rpm
- HT CDR/WR DVD
- TURBO-COOL 1KW-SR from Power PC&cooling
- Zalman CNPS9500-LED CPU Cooler
- Hitachi CM828 analog monitor 0.21 dot
- FB at 1600x1200 at 85 Mhz, Perfect settings with Water 4, forest 2 and effects 1

NJG26_Wind
05-08-2007, 06:19 PM
Thanks for the new dll's! I have been trying different settings and trying them out.

One thing I notice imediately is that I must have "Use Palette" selected in setup. Otherwise I get really bad color banding on both water and sky for both the Feb dll and the April dll. Like huge cicles of banding on both and nearly blocks out water and sky. When I use the palette all seems fine.

Also, when Texture compression is selected (S3TC} the water gets slight different color bloches. I pacific maps this is very noticable. Greenish spots with blue water and the blue has a slight tint of violet. When no Texture compression is used it looks perfect but a 10 to 15 fps penalty.

Setup is custom:
anisotropic
S3TC
all items checked except "Disable All" and "Clip Hint"


[window]
width=1920
height=1200
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=2
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=1
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=1
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=3
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0


System is:
Asus 680i mobo
e6600 processor
8800 GTS video card with 158.22 driver
BenQ 24 inch wide screen monitor

With these settings I pretty much get 60 fps (max of monitor) most of the time. When flying low over a city fps drops to 30 or 40.

The color blotches are not a hugh issue. But it would be nice to use texture compression and still get good color for water.

Also if anyone can suggest setting changes to improve fps over cities that would be appreciated.

Thanks

NJG26_Wind
05-08-2007, 06:24 PM
Oh, added to above post.

All video card settings in nVidia control pannel are set to Auto or application controled.

rafaellorena
05-23-2007, 06:44 AM
i use the new dll and the new driver for xp ...

i have a gain of 10fps.. the water bug in high altitudes are fixed.. but the apperence of water is the same... the medium performance is 100fps now

8800gts 640mb ; pd 945 ; 2gb ddr 2 800

Doolittle81
05-23-2007, 12:41 PM
Could someone with an 8800 please post a Screencapture of a river with trees on the bank so I can see what "perfect" water and reflectionsshould look like? Maybe I am expecting too much, and I would like to know if I should continue dickering with settings.

luke97
05-27-2007, 11:46 AM
Originally posted by Doolittle81:
Could someone with an 8800 please post a Screencapture of a river with trees on the bank so I can see what "perfect" water and reflectionsshould look like? Maybe I am expecting too much, and I would like to know if I should continue dickering with settings.

Here you go. I tried to show you all kind of reflection effects:
http://upload8.postimage.org/539320/il2fb2007_05_2719_39_40_18.jpg (http://upload8.postimage.org/539320/photo_hosting.html)
http://upload8.postimage.org/539342/il2fb2007_05_2719_40_28_29.jpg (http://upload8.postimage.org/539342/photo_hosting.html)
http://upload8.postimage.org/539361/il2fb2007_05_2719_40_49_81.jpg (http://upload8.postimage.org/539361/photo_hosting.html)
http://upload8.postimage.org/539776/il2fb2007_05_2720_04_57_90.jpg (http://upload8.postimage.org/539776/photo_hosting.html)

nanorueda
05-27-2007, 03:35 PM
Hi everybody and sorry for my english

I play with anisotropic 16x and smooth 4x
water= 4 effects=2 Forest=3. 1600x1200 resolution
when I fly over large cities with a lot of activity the game runs OK, about 60 fps, but whe I fly over the water the fps down about 20 fps.
I had try to change water to 3 and I get the same results.
I have installed the lastest drivers from nvidia site, and the lastest drivers from the MoBo site, also I have installed the crazyivan dll's.

My sistem is:
Intel core2 duo 6700
MoBo ASUS STRIKER EXTREME
Asus Geforce 8800GTX
2GB ram hyperx Kingston

Am I expecting too much? Can I run the game with water=4 ?


THX

Doolittle81
05-28-2007, 12:32 PM
Originally posted by luke97:
...

Here you go. I tried to show you all kind of reflection effects:


Thanks. That's just what I needed. I can't get that yet, as I think my conf.ini is not updating the game. I'm re-installing 1946 today into a new Folder...not into VISTA'S C; Program Files Folder. It seems that VISTA screws up file changes for programs in that folder. Weird, but reported to be true. After a week trying all sorts of settings and getting no changes in-game, maybe now I can find my Max graphics result for which I paid dearly.


I assume you set OGL for Water=4 , Effects =2, and Forest =3 ????

luke97
05-28-2007, 03:00 PM
Originally posted by Doolittle81:

I assume you set OGL for Water=4 , Effects =2, and Forest =3 ????

Yes. That´s correct.

Fenriswolf_SH
05-29-2007, 03:23 PM
Hi there,
I face today a new trouble after installing 1946 which I do not found here but related to Geforce 8800GTX.

In setup menu I can not find the 8800 series and max available resolution is 1024x768.

My PC,
Win XP Pro
Intel core 2 duo 2.99Ghz
Geforce 8800GTX SLI
Driver is Forceware 158.22
IL2-1946 on 4.08
Max resulution of my TFT is 1280x1024.

Can somebody help me ?

Thanks,
Jens

crazyivan1970
05-29-2007, 03:25 PM
There is none mate. I am not really familiar with latest and greatest from nVidia... but i would assume that if you select highest card out there... which is, if i am not mistaken, 7800 - you should be fine.

Fenriswolf_SH
05-29-2007, 10:52 PM
Hallo irrer Ivan,
Thanks for reply, but it seems the trouble is placed again in front of my PC http://forums.ubi.com/images/smilies/compsmash.gif
I found solution in mod the config.ini.

Anyway,
THX

Doolittle81
05-29-2007, 11:42 PM
Solved my problem. Nothing to do with the card, it was VISTA not allowing the conf.ini file to reflect the changes I was making.

I've only gotten to fly a few short 1946 missions at Perfect, Max settings across the board, water=4, effects 2, forest 3...and it is beautiful! The trees, the water, reflections and shadows, superb!

With regard to VISTA, as I noted on some forums, re-installing 1946 into a new Folder rather than into C:\Program Files solved my problems. VISTA is Porked on that issue. I've also re-installed several other applications/programs away from "Program Files", basically any program which I judge will be trying to write/change files...VISTA blocks that, but gives you no warning! Slowly but surely people are getting the word, after lots of hair-pulling trying to solve problems which really shouldn't exist.

rafaellorena
05-30-2007, 08:17 AM
i got some problens in some server with forest=3 .. some trees appears in the runaway =s ... the =big top= is one of then...

striker-85
05-30-2007, 09:35 AM
Originally posted by rafaellorena:
i got some problens in some server with forest=3 .. some trees appears in the runaway =s ... the =big top= is one of then...

I've seen this too. I've been told that your system will autogenerate a certain number of trees depending on the map. These autogenerated trees do not have a collision model, meaning you can pass right through them and I have seen them many times on maps online right in the runway. The first time it was a little daunting to actually fly through it http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif but now I never give it a second thought.

inferno7312
06-04-2007, 03:01 AM
Using the the driver which is released on 2007/5/17 for my 8800GTS. the IL2 can be so beautiful.

http://www.geocities.jp/zhangke7312/dof/grab1.jpg

http://www.geocities.jp/zhangke7312/dof/grab2.jpg

GoNz0
06-07-2007, 02:15 AM
i have the latest .dll's posted up here running with muy 8800GTX, performance is great over water, its only when i get into a city i can go as low as 8fps, i am pushing the card as i run 1920x1200 res via config edit,

my conf file looks like so

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=4
Effects=2
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

not sure if i missed anything, but the game looks and runs great until you hit the city, then its lag fest

8800GTX, 2gb DDR ram, raid0 array, xp4400 dual core with afinity set for both cores (3)

x-fi with sounds set to full (no reason why it cant cope with that soundcard ?)


any hints or tips to reduce the lag without losing to much quality, and im trying not to scale the resolution down to compensate if possible..

thanks in advance.

(i also get bright sparkly bits round some textures as pointed out in previous posts, im using 158.27 drivers, as nvidias latest offering wouldnt play Bf2142 without error.

GoNz0
06-07-2007, 02:19 AM
cant find an edit button ?

also thick fog flashes like crazy, almost unplayable when theres a morning mist over the runway, cant show you by screenshot as the fog looks fine in a single frame and as of yet i have not caught a screen of the tearing effect the fog has.

striker-85
06-08-2007, 02:51 PM
Originally posted by GoNz0:
also thick fog flashes like crazy, almost unplayable when theres a morning mist over the runway, cant show you by screenshot as the fog looks fine in a single frame and as of yet i have not caught a screen of the tearing effect the fog has.

Hi GoNzO, I have the 8800 GTX as well and my OpenGL conf settings are pretty much the same as yours.

I'm not getting the flashing fog, I'm using the NGO HQ 158.22 dirvers, the 158.27 are beta I believe... Hard to say for sure if that is the casue of the problem...

I see you mention tearing, I run with vsync on, it has fixed any tearing problems I had in the past.

Doolittle81
06-08-2007, 03:02 PM
I have the same settings except for these:


YOURS:
TexMipFilter=2

MINE:
TexMipFilter=3



Does anyuone have any idea what this setting means/effects?

Urufu_Shinjiro
06-08-2007, 03:08 PM
Originally posted by Doolittle81:
I have the same settings except for these:


YOURS:
TexMipFilter=2

MINE:
TexMipFilter=3



Does anyuone have any idea what this setting means/effects?

It's the same as bilinear/trilinear/anistropic in the il2setup. =1 =2 and =3 respectively.

GoNz0
06-08-2007, 04:12 PM
trouble is bf 2142 wont play on the .22 drivers, i get yellow textures and low fps.

i would run vsync, but the fps are that low when i do its unplayable in towns, i run 1920x1200 res on my 24", its doesnt look that nice below that res..

nvidias been a little slow on driver updates, so im hoping a new release fixes things up a bit.

striker-85
06-08-2007, 06:20 PM
Originally posted by GoNz0:
i would run vsync, but the fps are that low when i do its unplayable in towns, i run 1920x1200 res on my 24", its doesnt look that nice below that res..

Turning on vsync won't slow you down any, it just tells the video card to not generate any more frames than your monitor can display. For example if your monitor refresh is 75Hz then the monitor will only display 75 fps. By turning on vsync then your v-card will only generate 75 fps (if it can) since any more than this would be wasted. Be sure to turn on Triple Buffering if you turn on vsync. You won't lose any real/useable FPS and I have seen it fix tearing issues.

It is very common to get an FPS slowdown over certain areas and towns in Il2. It can also happen when there is alot of AAA going off.


Sounds like you don't have much of a choice on drivers at this point though, considering the BF 2142 issue...

striker-85
06-08-2007, 06:33 PM
Originally posted by Doolittle81:
I have the same settings except for these:


YOURS:
TexMipFilter=2

MINE:
TexMipFilter=3



Does anyuone have any idea what this setting means/effects?

In addition to what Urufu_Shinjiro said the choice of which Mip Filter to use would depend on the strength of your Video card. The Mip Filter setting determines the clarity of textures as they fade into the distance. You will get better quality with using TexMipFilter=3 (anisotropic) but it will cause a lower FPS, so this is probably only recommended on the higher end cards, depending on your resolution and AA.

I just cut the following from an item on the net that describes it better than I ever could http://forums.ubi.com/images/smilies/35.gif:

Bilinear and Trilinear texture filtering appear very similar, and there is only a slight FPS drop from Bilinear to Trilinear. Anisotropic texture filtering on the other hand gives a sharp drop in FPS, although textures become much crisper and clearer.

GoNz0
06-09-2007, 03:16 AM
Thanks for trying to help striker, but you do need to do a bit more homework.

this quotes taken from the NHancer help guides and is from the vsync section found http://www.nhancer.com/?dat=d_enhancements#VSync


Another disadvantage is, that if the game doesn't use three buffers for rendering the scene (a so called triple buffer), the frame rate cannot fluctuate freely. Only integer fractions of the monitor's refresh rate (i.e. 1/1, 1/2, 1/3, 1/4, 1/5 etc.) are possible. In the case of the refresh rate of 60Hz, the only possible framerates would be 60fps, 30fps, 20fps, 15fps, 12fps...

So in many cases the framerate will "jump" from 60 to 30 frames per second, which can be quite noticeable. As long as the graphic card can maintain the 60 frames per second at all times, this doesn't hurt at all, but every drop below 60 fps will reduce the actual framerate to 30 fps. Again, this effect can avoided completely, if the game uses triple buffering. Unfortunately, the game itself has to request a triple buffer, there is no way of forcing them through the driver.

i have the problem where it jumps from 60 to 30 to 15, its so noticable i gave up on vsync, i guess its the high res taking it toll, unless it can stay 60fps+ vsyncs not the best option for me.

Feathered_IV
06-09-2007, 03:33 AM
Damn, I wish I hadn't spent my cash on a 22" monitor with a 60Hz refresh rate. I didn't realise I'd be clamping my fps at that rate forever. http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

striker-85
06-09-2007, 02:02 PM
Originally posted by GoNz0:
Another disadvantage is, that if the game doesn't use three buffers for rendering the scene (a so called triple buffer), the frame rate cannot fluctuate freely. Only integer fractions of the monitor's refresh rate (i.e. 1/1, 1/2, 1/3, 1/4, 1/5 etc.) are possible. In the case of the refresh rate of 60Hz, the only possible framerates would be 60fps, 30fps, 20fps, 15fps, 12fps...

I use Triple Buffering, so I have never seen this issue.

BTW I do mention in my post above that if you turn on vsync that: "Be sure to turn on Triple Buffering if you turn on vsync." I just trying to help, not write a book on the topic, not sure what homework I need to do... http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Anyway, best of luck, I have an 8800 GTX and was trying to help as I don't see the same issues you describe.

I use vsync because in my case I get tearing with the TrackIR if it is disabled.

GoNz0
06-09-2007, 02:24 PM
i thank you for trying to help, but the res i run at seems to be my downfall. im going to have a play around with vsync and tripple buffer to see if its any better on these drivers, as the last set made it unplayable.

i may just drop perfect mode for now, i will have to play around a bit more.

billeinstein
06-10-2007, 10:00 AM
I find that the DRAK CIRCLE is a transparent ring of the water surface. You can see aircrafts or ships' hull under the water through it.
http://img527.imageshack.us/img527/1516/post107571181479842wq5.jpg

As this pic show... Wish this can help~

Darrenh1973
06-20-2007, 05:53 PM
Lo All,

Am a mate of Gonzo (ingame name is DarthTater). I am running 2 8800GTXs in SLi - what sort of settings should be achievable. (my Core 2 Duo cpu is also easily clocked to 3Ghz).

I've been getting a flickering in smoke stacks and also get a pale blue box flicker outside of my game screen (runnin a 24" monitor with game at 1600x1200).

Any ideas or help you can offer would be very helpful.

Will the new dll files help at all?

GoNz0
06-20-2007, 06:16 PM
fixed with the 3rd dll's

ComradeBadinov
06-20-2007, 07:00 PM
Originally posted by GoNz0:
fixed with the 3rd dll's

Whats the date on the 3rd set of dll's?.. I have the April set, is that the last ones?

GoNz0
06-21-2007, 01:18 AM
here http://forums.ubi.com/eve/forums/a/tpc/f/63110913/m/171...831007745#6831007745 (http://forums.ubi.com/eve/forums/a/tpc/f/63110913/m/1711062135?r=6831007745#6831007745)

TgD Thunderbolt56
06-21-2007, 09:03 AM
Originally posted by Feathered_IV:
Damn, I wish I hadn't spent my cash on a 22" monitor with a 60Hz refresh rate. I didn't realise I'd be clamping my fps at that rate forever. http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

I have refresh locked at 60hz too but don't have vsync turned on so still get frames in the 80's-100's


TB

GoNz0
06-21-2007, 09:10 AM
the 60hz thing was back in CRT days, it dont apply to LCD's as you dont get that horrible flicker at 60hz that would induce a migrane..

R_Target
06-28-2007, 06:16 PM
Anyone getting flashing textures on planes? Card: EVGA 800GTS Superclocked.

rafaellorena
06-29-2007, 04:18 PM
i have this problem too r_target... but my vga isnt the oc edition.. but i oc .. now is 600/1900

R_Target
06-29-2007, 04:32 PM
Originally posted by rafaellorena:
i have this problem too r_target... but my vga isnt the oc edition.. but i oc .. now is 600/1900

I hear ya. I went for the Superclocked because the price was only $15 more than the regular ones. But I can't deal with flashing artifacts on a brand new card (just got it 6/28), so I've already started my cross-shipping RMA. If the problem really is me or IL2, I guess I'll have two 8800s.

BPO6_PANP
07-04-2007, 08:43 PM
Target
I have an BFG 8800 gts
It has the same issue with flashing textures
I noticed that it lessens to some degree based on what drivers I have loaded and what settings I use
Could be hardware or software related but as of today I have not been able to find what tha cause is http://forums.ubi.com/images/smilies/touche.gif

JG53_Valantine
07-04-2007, 10:04 PM
Hi, ive got 2 installs, one at 4.04m and one at 4.08.

Now with this fix my 4.08 no longer judders at all and looks the mutts nuts! I was wondering if there are any 8800GTX fixes for version 4.04m? would be very cool if there were as getting rid of 4.04 isnt an option at the moment!
Cheers!

R_Target
07-07-2007, 11:14 AM
I was able to pause and locate what I think are the texture artifacts I'm seeing. Now I'm not so sure that these aren't game/driver related. http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

http://www.imagehosting.com/out.php/i875139_artifact1.jpg

http://img165.imageshack.us/img165/7420/artifact2rl2.jpg

flyingloon
07-07-2007, 11:46 AM
ooo i get those as well, and although i did get rid of them with general, random fiddling (using il2stab) they came back... 158.19 drivers, 8800gtx, and the april (i think) dll's. everything else looks perfect, but those flashing panels are just weird.

R_Target
07-07-2007, 02:07 PM
Interesting, so others are getting similar results to mine. I may have jumped the gun blaming EVGA hardware for this, so I have canceled my RMA until I can figure out what's going on. When the textures are flashing in realtime, it looks for all the world like a heat damaged video card. I am going to try 97.24 drivers tonight and see how they work.

flyingloon
07-07-2007, 03:45 PM
hopefully not heat damage related, seeing as those flashes were present even on a fresh out of the box pc. wonder if it has anything to do with resolution or the texture compression settings, if not the drivers like you say.

R_Target
07-07-2007, 04:21 PM
I'm getting it with my normal game settings, and with video driver and game defaults. 97.24 no change. I did notice that it only to appears to flicker out against the sky, not ground or water. My res is 1280x960, maybe I'll try changing that.

Steven190
07-07-2007, 05:42 PM
There are new drivers for XP 162.18 on the Nvidia site.

Still out of luck for Visa users.

These have no ring in the water and run well.

BPO6_PANP
07-08-2007, 02:58 PM
~S!
Target
have you checked to see if it happens in DX mode?
I wonder if this is an Open GL problem unique to 8800 cards and IL2

Tgd_Voxman
08-11-2007, 10:53 AM
I have a 8800 GTS which I got this past week and I'm see some pixalation on the ground that happens when ever there is a shadow from a smoke, dust cloud. Here's an example:
http://members.cox.net/riknbkr330/nvidia-prob.jpg

I'm running the latest drivers as well as the DLLs posted at the beginning of this thread.
It shows up on all settings of AF and AA. Haven't played around with my conf.ini too much. Any suggestions?

VMF-214_HaVoK
08-11-2007, 01:22 PM
Originally posted by Tgd_Voxman:
I have a 8800 GTS which I got this past week and I'm see some pixalation on the ground that happens when ever there is a shadow from a smoke, dust cloud. Here's an example:
http://members.cox.net/riknbkr330/nvidia-prob.jpg

I'm running the latest drivers as well as the DLLs posted at the beginning of this thread.
It shows up on all settings of AF and AA. Haven't played around with my conf.ini too much. Any suggestions?

Your texture preference on High Quality or just Quality? Nvidia cards have some issues like yours and others when in just quality mode. The reason I ask is because its set to Quality by default and you have to manually select High Quality which is what you want. I use Nhancer instead of control panel which gives you more options. I would also run vertical sync on with Tripple Buffering enabled. And try just running AA without the AF. You can select ansiotropic in IL2 setup. This is what I do.

S!

Tgd_Voxman
08-12-2007, 10:47 AM
Thanks for the suggestions Havok. I ran with your settings and I'm still getting this anomaly. I also ran it in high performance...no change. I am using nHancer for my interface as well.

J_A_M_F_
08-12-2007, 11:46 AM
Originally posted by Tgd_Voxman:
Thanks for the suggestions Havok. I ran with your settings and I'm still getting this anomaly. If you run "IL2Setup.exe", select custom, then uncheck the boxes for "Use Dither" and "Polygon Stipple".

Tgd_Voxman
08-12-2007, 12:40 PM
Originally posted by J_A_M_F_:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Tgd_Voxman:
Thanks for the suggestions Havok. I ran with your settings and I'm still getting this anomaly. If you run "IL2Setup.exe", select custom, then uncheck the boxes for "Use Dither" and "Polygon Stipple". </div></BLOCKQUOTE>
I set Effect in the conf.ini file to zero and that got rid of the effect...but I thought that might affect other settings, so...I followed your suggestion JAMF and it worked with Effects set to 2. Thanks!!

J_A_M_F_
08-14-2007, 03:59 PM
Originally posted by Tgd_Voxman:
I followed your suggestion JAMF and it worked with Effects set to 2. Thanks!! You're welcome. In the .ini file, the toggles we changed in the setup are "hidden" under Render_OpenGL

<pre class="ip-ubbcode-code-pre">[Render_OpenGL]
...
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0</pre>

If you change the Alpha to "1", the shadow will not be completely black, but more like a real shadow. You have the horsepower to use it, so go ahead. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

NeuralTech
08-14-2007, 04:08 PM
This does not please me to hear that the 8800 is experiencing problems with a 7 year old game.

I'm gonna have 2 machines w/one 88 in each in the coming months - I was hoping for absolute flawless operation with no black circle around the water/etc.... I only read the first page and in the opening post, I learned about bugs I don't even experience with my 6800 http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif


As some have already said how it fixes the problems mentioned, I'm probably biatching for nothing... anyway.

GoNz0
08-14-2007, 04:13 PM
you should be happy the makers still supporting the game after so long http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

he added in some extra effects for 8800 users, bound to get issues with the **** nvidia call drivers !

rafaellorena
08-14-2007, 06:12 PM
the new nvidia driver dont help´s with flasing textures =/ ;; sad =( .. but i have a nice gain in fps

stanford-ukded
08-15-2007, 09:27 AM
Does anyone get the issue where, at altitude, when you look down at the ocean circles appear? It's only slight different colours between each circle, but it's enough to be annoying. Does that make sense?

NeuralTech
08-15-2007, 09:40 AM
Originally posted by GoNz0:
you should be happy the makers still supporting the game after so long http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

he added in some extra effects for 8800 users, bound to get issues with the **** nvidia call drivers !

true enough
http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

KaiserB_uk
08-16-2007, 07:53 AM
Originally posted by J_A_M_F_:


If you change the Alpha to "1", the shadow will not be completely black, but more like a real shadow. You have the horsepower to use it, so go ahead. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I've tried setting UseAlpha=1 but it produces this wierd effect on forests - not to mention tunning things like aircraft numbers and noses black.

http://img.photobucket.com/albums/v223/Kaiserb_uk/Alpha.jpg

I'm running an 8800GTX with 162.18 drivers and the dll's from this thread.

J_A_M_F_
08-16-2007, 01:05 PM
That doesn't look nice. I don't have an 8800. I would switch the UseAlpha back.

rafaellorena
08-17-2007, 06:36 AM
you AF is off? i use af-8x here.. look nice

Feathered_IV
08-17-2007, 06:57 AM
Originally posted by Tgd_Voxman:
Thanks for the suggestions Havok. I ran with your settings and I'm still getting this anomaly. I also ran it in high performance...no change. I am using nHancer for my interface as well.

Check your config file and make sure you have Shadows=2 selected under OpenGL. It looks like the old style =1 shadows. http://forums.ubi.com/images/smilies/touche.gif

Tgd_Voxman
08-18-2007, 08:11 AM
Thanks Feathered. That helped the problem as well.

I tried JAMFA's suggestion with regards to TexFlags.UseAlpha=0 and setting it to 1, but I ended up with the same results as KaiserB:

http://members.cox.net/riknbkr330/badshadow.jpg

So I went back to Alpha=0

J_A_M_F_
08-19-2007, 07:44 AM
Yeah, my bad. I was going from memory there. I should test before I post. :doh:

Tgd_Voxman
08-19-2007, 09:02 AM
Originally posted by J_A_M_F_:
Yeah, my bad. I was going from memory there. I should test before I post. :doh:

No problem J_A_M_F_....you definitely helped me out with the meshed shadows thing http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

MrOblongo
09-12-2007, 08:00 PM
I own a GeForce 8600 GTS and downloaded the .dll since i had problems with water...

Now water looks ugly flat and motionless http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif.
I think i made a mistake here...lol
Anywhere to get the original .dll?.. at least i had moving water with that one...

MrOblongo
09-12-2007, 08:19 PM
HardwareShaders=0

Cant turn that on... any idea why?. Every time i change it goes back to 0.

GoNz0
09-15-2007, 02:14 AM
change to a later release video driver, that normally fixes the issue.

nanorueda
09-24-2007, 01:43 AM
Hello again.
I have a problem with my 8800gtx.

My system is:

Asus striker Xtreme
asus EN8800gtx
2gb RAM DDR2 800 Kingston HyperX
windows XP HomeEdition 1600x1200

My config opengl specifications are:

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=2
Water=4
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

I have tried the next video card drivers:

nv9792_w2kxp
158.22
160.02
160.03 guru 3D
162.15
162.18
163.17
nvodngov1972-guru
nvodngov215822



I also tried to put in config.ini

;ProcessAffinityMask=1
ProcessAffinityMask=1
ProcessAffinityMask=3

nvidia panel settings:

Threaded Optimization=off

I use ivan's dlls

and I never exceed 17 fps

what can I do?


Thx and sorry for my english.

OAC_Kosh
09-24-2007, 03:00 AM
I put process affinity=0, Also in the video drivers, CPU multicore support to SINGLE.

S!

nanorueda
09-24-2007, 07:25 AM
Originally posted by OAC_Kosh:
I put process affinity=0, Also in the video drivers, CPU multicore support to SINGLE.

S!

Thanks for reply.

I have tried it, but I've got the same result...17 fps http://forums.ubi.com/images/smilies/sadeyes.gif

nanorueda
09-26-2007, 04:23 AM
I surrender http://forums.ubi.com/images/smilies/touche.gif


"format c:\ " and better luck next time http://forums.ubi.com/images/smilies/bigtears.gifhttp://forums.ubi.com/images/smilies/bigtears.gifhttp://forums.ubi.com/images/smilies/bigtears.gifhttp://forums.ubi.com/images/smilies/bigtears.gif

FoolTrottel
09-26-2007, 09:38 AM
Originally posted by nanorueda:
I surrender http://forums.ubi.com/images/smilies/touche.gif


"format c:\ " and better luck next time http://forums.ubi.com/images/smilies/bigtears.gifhttp://forums.ubi.com/images/smilies/bigtears.gifhttp://forums.ubi.com/images/smilies/bigtears.gifhttp://forums.ubi.com/images/smilies/bigtears.gif

Extension limit Off ?

flying-hamsters
09-26-2007, 01:57 PM
i think it hasn't picked up the id of your card,i have the same card and this is from mine
VideoSetupId=3
Water=4
Effects=2
ForceShaders1x=0

mine never comes below 50 fps
hope it helps http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

nanorueda
09-26-2007, 04:01 PM
ok thank you very much guys, finally I made "format c: " and the problem disappeared

thank you one more time. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

249th_Maico
09-28-2007, 05:33 PM
Here I am another satisfied Customer. I had some glitchy artefacting before these dll's. They looked like some silver lights around the edges. Now I got nothing but blue skys and great efx. Thanks Guys! My 8800 Ultra is SMOKING!!!! However the shadows look like a grill. A bunch of lines, very unnatural. Maybe something I did in the conf.??

GoNz0
09-29-2007, 04:30 AM
i get a full screen flicker from time to time, best way to recreate this is to load up the 1st single player mission and sit on the runway.

when you pan the view a few degrees left or right the entire screen will flicker as though someone is using a filter to block 10% of the light, it pulsates on and off every half a second (or so) i will try to get a movie from fraps to show oleg.

been the same with all dll's and driver revisions of late.

Pablo_uk
09-29-2007, 07:21 AM
The only problem i get with my 8800gts is with smoke. When the smoke shadow is on the ground it has parallel lines running through it( no Blondie jokes please http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif) I can live with it but everything else looks fantastic and this just lets it down a bit.

Tgd_Voxman
09-29-2007, 09:10 AM
Originally posted by Pablo_uk:
The only problem i get with my 8800gts is with smoke. When the smoke shadow is on the ground it has parallel lines running through it( no Blondie jokes please http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif) I can live with it but everything else looks fantastic and this just lets it down a bit.

Check one of my posts up further on this thread.

I think I set my Effects under OpenGL settings in the conf.ini file to 2 . That helped my problem with meshed shadows from smoke.

249th_Maico
09-29-2007, 09:22 AM
Today I got rid of the lines in the shadows. Thanks AGAIN! I made my config look like NJG26_Wind's above. Then I went to the game setup/video and checked everything except clip hint. THis again from his post on page four here.
His settings worked for me and made everything look really good.

Thanks Bud

mirage_94
09-29-2007, 11:00 AM
I had a question about using the 8800 GTS with IL-2 1946. I'm using an ASUS crosshair MB, BFG 8800 GTS 640, 2 GB GSKill RAM, Audigy 2 zx, AMD 5600+ x2. My video drivers are the NGO162.18 set at AF 8X, AA 8xS, AA transparency supersampling, Texture filtering High quality. My conifg is:

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=2
Water=4
Effects=0
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

Finally, I'm using the IL2_core.dll dated April and running in perfect mode at 1280 x 960.

Everything runs great, great FPS, etc. My only problem is that terrain looks jagged from a distance. For instance, rivers will have jagged edges and coastlines around island look jagged - only from a distance. It looks alot like having AA or AF turned off on low resolution back in earlier times like RB3D.

I don't remember it being so noticable when I was running my 7900 GT. Is this typical? Thanks for advice!

GoNz0
09-30-2007, 03:09 AM
here is a very short video of the problem i get.

it is only at the angle displayed on the vid, and you can mirror this looking the other way, straight ahead, or past 90 degrees and the problem is not there. i had to keep the vid short as it went past 10mb on the few seconds i show.

Oleg i have tried all the dll files in this 8800 thread and get the same result, i have tried most nvidia drivers in the past few months up to the current latest .71 release that came out last week.

http://files.ghcr.co.uk/screenshots/il2fb.avi

Rjel
10-02-2007, 08:54 AM
I have the same video card but I don't see those issues. My settings are below. There are some differences from yours.

http://home.comcast.net/~rjelmiles/p40post.jpg

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0


I'm using the 162.80 Nvidia drivers. I have my Antialiasing set to 4X and Ansio to 4X. Maybe try turning yours' down a notch to see if it helps?

KeyCat
10-02-2007, 10:37 AM
Originally posted by mirage_94:
Finally, I'm using the IL2_core.dll dated April and running in perfect mode at 1280 x 960.

Everything runs great, great FPS, etc. My only problem is that terrain looks jagged from a distance. For instance, rivers will have jagged edges and coastlines around island look jagged - only from a distance. It looks alot like having AA or AF turned off on low resolution back in earlier times like RB3D.

I don't remember it being so noticable when I was running my 7900 GT. Is this typical? Thanks for advice!

I'm running the same res also in perfect mode on a 7950 GT and nVidia 94.24 drivers and have the exact same issue (along with the black arc with water = 3,4). Also tried the updated DLL's but no go.

I can live with using water=2 but would be great if I somehow could get rid of thoose damn jaggies in the distance.

/KC

mirage_94
10-02-2007, 04:08 PM
Rjel,


Thanks for the listing of your configs! It's interesting that you posted that beautiful pict - I believe it is the Okinawa Map. When I look off to the side islands that have the rivers (i.e., to the right of those islands in your pict) I see those jaggy tribs. I start out at 2000 m. I'll give lowering the AA settings a shot. I have been able to nearly eliminate the jaggies using nhancer to set AA to 16Xs (supersampling at 16X). But, I think thats a bit extreme - and it takes a huge hit on fps. I'm wondering if this might be an 8800 issue?

Keycat - try the latest drivers. They will at least get rid of the black arc.

mirage_94
10-02-2007, 04:28 PM
I hope I'm not jumping the gun here - but I did a couple of things that greatly improved the jaggies (almost completely eliminated). In nhancer or in the NVIDIA control panel, I clicked on "enhance in-game AA setting". I was able to lower the AA to 8X (it was 16X - I goofed in reporting it above) and I also chose "application" for AF. Apparently forcing the driver to set AA was causing the jaggies. When "enhance in-game AA settings" is selected, I can still choose whatever AA setting I want. But, the game chooses when to use the setting versus the driver. Keycat, try loading the latest drivers and setting the AA as above. I'm back in the saddle now.

GoNz0
10-04-2007, 05:00 PM
its still the same http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

mirage_94
10-04-2007, 08:57 PM
Gonzo, I'm not quite sure what to make of that. It sounds like it only happens in IL-2 and not in other sims or on the desktop? It's a definite puzzle - wish I had an answer for you.

GoNz0
10-05-2007, 12:20 AM
yeh i get the feeling its format time buddy http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

long overdue infact. I just need the time to do it !

rafaellorena
10-10-2007, 02:17 PM
anybody have a HUGE loss of fps when attack a fleet? carriers .. the aaa when xplodes in the air... lower´s my fps to minimum... like.. 15fps.. 20... its a serius *bug* any way to help...? my normal fps is about 100... 120

coldviper
10-15-2007, 05:55 AM
Yes I have the same problem. When bombing carrier for example my fps is very low. Using driver 163.75.

GoNz0
10-15-2007, 11:32 AM
same here, always low FPS around bases and city / built up areas

BLR_Gino_fr
10-18-2007, 08:20 AM
Try it

http://blaireaux.volants.free.fr/punbb/viewtopic.php?id=84

FoolTrottel
10-30-2007, 01:50 PM
Originally posted by GoNz0:
same here, always low FPS around bases and city / built up areas
http://forums.ubi.com/images/smilies/10.gifTry and set the Video Option Visibility Distance from High to Medium.

SlowBurn68
10-30-2007, 05:03 PM
My card runs perfect - but even if I just drop one 250lb bomb - the explosion turns my rig into a slide show. No problems with lots of AAA - Odd problem I can't figure out.

Manos1
11-04-2007, 03:48 PM
Originally posted by SlowBurn68:
My card runs perfect - but even if I just drop one 250lb bomb - the explosion turns my rig into a slide show. No problems with lots of AAA - Odd problem I can't figure out.

Classic sound card problem.
Test #1: use the il2setup and disable sound
test to see if the problem is solved...

If this was the problem then:
1. Buy an Audigy 2 card (even the cheapest second hand Audigy2 will solve the problem
or 2. download the newest sound drivers for your onboard sound
or 3. set sound levels to minimum and re-test.

Good luck !

S!

SlowBurn68
11-04-2007, 04:34 PM
Originally posted by SlowBurn68:
My card runs perfect - but even if I just drop one 250lb bomb - the explosion turns my rig into a slide show. No problems with lots of AAA - Odd problem I can't figure out.

Thanks Manos - I tried disabling the sound but it still lagged. I also tried turning down my settings, but I just kept getting this rhythmic "skipping" sound like that of tonearm at the end of a record - Verry Odd.

I have a a SB X-FI Music with the latests drivers. Thanks for your help tho.

Urufu_Shinjiro
11-16-2007, 02:19 PM
Originally posted by SlowBurn68:
My card runs perfect - but even if I just drop one 250lb bomb - the explosion turns my rig into a slide show. No problems with lots of AAA - Odd problem I can't figure out.

Are you running effects=2? Try effects=1 just to see if that helps. Any of the 8800's should be able to do effects=2 I think but if this is it then at least it narrows it down, or you may decide effects=2 may not be worth the effort to track down the issue. Either way....

general_kalle
11-16-2007, 02:48 PM
i have 8800 and i have some ground texture problems, but not on the two maps mentioned in the start

the big airfield in scotland on the norway map is totally wrong so you cant see the runway
and also white spots rearely appear on borders between texture areas.

Manos1
11-19-2007, 04:42 AM
Just installed my 8800GTX SLI and I have one question guys:

How about fan control ?

Both cards' fans run at idle all the time, even when I have IL2FB playing.
The inner card gets quite a lot of additional heat from the backplane of the other card and is therefore good 5? warmer.

In the game (3072x768) it goes up to 83? C and still the fans run at idle.

The only moment I hear the fans spinning at high speed is while at POST during system startup.

Any experiences on this ?

Many thanks in advance,

~S~

mirage_94
11-19-2007, 05:36 AM
You can use Riva Tuner to adjust fan speeds. try the Guru3D for the utility. Links to fan adjustment are in the Riva Tuner Section of the forum. Many use a temperature-activited fan control launcher. Here's a link to a guide.

http://www.vaguesoft.com/users/dwood/blog/tutorials/rivatuner2/

Manos1
11-19-2007, 08:29 AM
Originally posted by mirage_94:
Here's a link to a guide.http://www.vaguesoft.com/users/dwood/blog/tutorials/rivatuner2/

http://forums.ubi.com/images/smilies/11.gif

GoNz0
12-04-2007, 05:24 PM
i updated my nvidia profile for il2, see if it improves things for me a little.

Manos1
12-11-2007, 11:29 AM
Hallo everyobody,

I downloaded and setup Riva Tuner in order to adjust fan speeds everything worked out.
but,
Does anybody here has experience on how to adjust the fan speeds of two 8800GTX http://forums.ubi.com/images/smilies/compsmash.gif

Riva Tuner seems to control only the 8800GTX selected not both of them at the same time, help! http://forums.ubi.com/images/smilies/bigtears.gif


~S~

Urufu_Shinjiro
12-11-2007, 11:47 AM
Don't know if it will work but try atitool, make sure you try the beta's as well.

DykeFish
12-11-2007, 10:37 PM
Has there been any update for the wierd blue/gray texture flashing? I just tried it with the new ForceWare 169.21 drivers out today and it still has the flashing. I read through this thread and didnt see a solution. thx.

pacettid
12-12-2007, 11:51 AM
Originally posted by ****Fish:
Has there been any update for the wierd blue/gray texture flashing? I just tried it with the new ForceWare 169.21 drivers out today and it still has the flashing. I read through this thread and didnt see a solution. thx.

This one drove me nuts too. I finally cured this problem on my rig, but darned if I know exactly which setting did the trick. I'm at work now, but will post my OpenGL conf.ini settings, and a screenshot of my nHancer settings for IL2 when I get home.

DykeFish
12-12-2007, 10:19 PM
pacettid, I would realy appreciate that. The flashing has been driving me crazy.

GoNz0
12-13-2007, 10:30 AM
http://forums.guru3d.com/showthread.php?t=238574

some info and dynamic fan control

to allow 8800GTX to do this you have to change a power user value in rivatuner

"The variables are in low-level system tweaks -> Fan.
By default they are read-only. In order to change them, you have to set
AutoFanSpeedControl to 3 under RivaTuner\Fan in PowerUser.
Of course my previous post applies only if your board comes with the ADT7473 Fan controller."

after that change the values in low level fan settings as follows

"Tmin=54
Trange=20
Toperating=110
Tlowlimit=0
Thighlimit=100"

mines working a treat now, soon as i go in game and the temps rise, the fans ramping up 1& at a time http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

shame olegs decided not to fix this bug yet, IL2 is still nearly unplayable in towns..

Manos1
12-13-2007, 01:10 PM
@GoNz0
thanks! do you have one or two 8800GTX?
I use RivaTuner already. It works fine on one 8800GTX (the one that is currently selected by RivaTuner)
I can not make it to work on both at the same time.

@ ****Fish, Pacettid
I presume you have 8800 cards.
Download the NGO v29792 drivers (Based on NVIDIA ForceWare 97.92) look at ngohq.com

I do not have any problems with these drivers.
but I am not happy with the cooling and the control of the fans (you may need to watch this issue) I have not tested any other drivers therefore I can not tell whether fan control is a general problem in all NV drivers for the 8800 series.

Hope it helps

GoNz0
12-13-2007, 01:36 PM
only one gtx in here, i used to run 2 7900gtx's with an older rivatuner and that did infact allow me to set a fixed fan speed for both cards, but i didnt know about editing the thresholds until a few days ago.

i was chuffed to finally get the fan spinning up at the temps i wanted it to without adding fan profiles and all that **** with huge fan speed increases.

i do remember it being a pain in the *** to get the 2nd card selected and apply the settings, had to keep switching back and forth between the cards until the settings stayed the same if thats any help ?

Manos1
12-13-2007, 01:45 PM
Correction!

I did my reading at the thread you posted:


A very interesting note: This method also works for SLI users!

I have 2 x EVGA 8800GT Video Cards in my system and under "Target Adapter" in the "Main" Section, I can choose between the two video cards and individually define the automatic fan settings. I know this works, because if I set the first video card at a fixed 80% fan speed (fast enough to hear it loudly) and then set the second video card at the automatic settings that Ribbell provided, I can hear the second fan changing speeds variably while the first fan stays the same! Tested this in Oblivion and Call of Duty 4 and I've got no more crash problems. I recommend this to anyone with SLI, since the standard "RivaTuner 2.0 fan speed & Overclock Guide" on the main page won't work for your second card in SLI.

Thanks GoNz0 http://forums.ubi.com/images/smilies/11.gif

~S~

GoNz0
12-13-2007, 03:09 PM
hey a result http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

nice one bud, glad its working in a fasion http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

must admit, a G15 keyboard and everest monitor software and i watch my fans and temps changing from the keyboard display..

DykeFish
12-14-2007, 01:29 AM
@ ****Fish, Pacettid
I presume you have 8800 cards.
Download the NGO v29792 drivers (Based on NVIDIA ForceWare 97.92) look at ngohq.com



Hope it helps

I tried the suggested driver and no dice, Im still getting the texture flashes. But the visual quality seems to have improved.

Thanks for the suggestion, I'll continue to research and tweak...

bartflaster1
12-14-2007, 02:47 AM
Originally posted by ****Fish:
Has there been any update for the wierd blue/gray texture flashing? I just tried it with the new ForceWare 169.21 drivers out today and it still has the flashing. I read through this thread and didnt see a solution. thx.

Likewise .... I think drivers 162.18 were the best for this, at least less frequent.
But if you run newer games you often need newer drivers http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

I am hoping Pacettid will post the fix for us soon http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Manos1
12-14-2007, 08:36 AM
Guys, I run two 8800GTX SLI at 3072x768 and perfect mode and I have no flashing grey/white thingies EVEN if I use the old, the newer or, the newest .DLL

What you must do however is:
1.) use nhanser
Not really you do not need to but, this is the only SW I know to change the settings
You need to turn all optimisations OFF
Theory say that if you set textures to HIGH QUALITY then all optimisiations are disabled in the drivers.

2) Disable most NVidia related optimisation in the conf.ini. I do not have my game PC but maybe you should check following parameters in your conf.ini (make a backup FIRST)
under[Render_OpenGL]:
[see my conf.ini two posts below...]


I hope it helps...

I can not post a picture because a picture can not show the flashing of textures...

The downside of course is that you get a big performance hit...
I am running at 40-55 fps on my resolution (3072x768) it is not bad but, it could be better...

Sorry that I can not be of more help, Good luck!

~S~

bartflaster1
12-14-2007, 09:09 AM
Manos1, Thank you, I will give the conf ini tweaks a try.
I don't mind losing a few frames for the benefit of perfect PQ http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I have disabled any optimizations and set anything that can be to best quality in the NV CP already.
I don't know if Nhancer has anything that helps this issue that the CP doesn't ?

bartflaster1
12-14-2007, 09:24 AM
Ok the conf.ini changes alone do not rid the flashing textures for me http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Manos1
12-14-2007, 08:11 PM
OK, I wanted to avoid it but, I had to go and get it:

Here the conf.ini OPENGL part of my game machine (2 x 8800GTX SLI mode at 3072x768 perfect mode)

exchange (make a backup) your complete OPENGL part with the following (all lines included):
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=1
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=0
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=1
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=0
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
HardwareShaders=1
Shadows=2
Specular=2
SpecularLight=0
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=1
Forest=3
LandShading=2
LandDetails=2
LandGeom=2
TexLarge=1
TexLandQual=0
TexLandLarge=0
VideoSetupId=3
Effects=0
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
Water=0

Download the NGO v29792 drivers (Based on NVIDIA ForceWare 97.92) look at ngohq.com

install the il2_core.dll and il2_corep4.dll of 02-April-07

Install nhancer:
Select the IL2FB profile of nHancer and change it to:
AA Multisampling 4x
Gamma-Correction
Munlt-transparent AA
AF 16x
OpenGL Tripple Buffering on
------------------------
TextureFiltering Quality
Trilinear optimisation OFF
Optimized anisotropic sampling OFF
Negative LOD BIAS BLOCK <-- VERY IMPORTANT!
Number of Frames ahead 3
------------------------
Force Mip-Maps Trilinear
Comformant Texture clamp ON
------------------------


With these settings I have no problems guys, I am sorry I can not be more of help a picture I can post but it can not show any flickering or its absence due to its static nature:
http://www.e-335thgr.com/Athos/AFW/perfect8800.jpg

Good Luck !

Manos

bartflaster1
12-16-2007, 06:01 AM
Nope http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif
Different drivers (including the set I thought worked), different DLL's back to the included ones with IL2 1946, nothing rids the tesxture flashing.
I have copied the conf .ini settings over, set all CP/Nhancer to the same as you to no avail.
... stick it in excellent mode and its gone but perfect not so http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

-HH-Quazi
12-16-2007, 06:05 AM
I always used to use NVTray with NHancer and turned the OpenGL Optimization down to low to get rid of the flashing textures I had when running a nVidia setup.

billboyoung
12-17-2007, 07:09 AM
Just got a 8800gtx, really good fps and image quality with the April dlls, but I do get the blue flashing when viewing planes, against the sky. The Corsair looks like an electric eel. In cockpit the nose of the P47 flashes especially with the radiator open. It's annoying but not as bad as a few years ago when whole panels of aircraft were missing, rememember that? Anyone got a fix?

bartflaster1
12-17-2007, 07:28 AM
Thanks Manos1 and -HH-Quazi, but still flashing AC panels here http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif
Oh well, I guess I just run the old game in Excellent mode and be done until BoB is released.

Pablo_uk
12-17-2007, 10:21 AM
I'm having exactly the same problem http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

R_Target
12-17-2007, 10:28 AM
I'm still plagued by the flashing too.

DykeFish
12-17-2007, 10:42 AM
still flashes for me as well. Ive tried the custom drivers, nHancer, NVTray, numerous conf changes, and the latest .dll's but still flashes. The game is still very playable. Mostly flashes for me on external views but sometimes when panning around from inside the cockpit I'll notice the wings flashing. I'm still trying to fix it and I still welcome any advice. thx.

one more thing.... I also notice tearing in certain areas of the planes, for instance I notice a white dotted line going across a wing panel. Looks kinda like where the damage model is put together. Just curious if this is related. I'll try to get a pic of it.

DykeFish
12-17-2007, 09:18 PM
Ok, I tried to show the tearing but the video compression drowned out the model tearing... but the movie fully shows the texture flashing thats been kicking my butt. Wanted to post for anyone that hasn't seen it before.

http://www.youtube.com/watch?v=UyeI1SS4De4

R_Target
12-17-2007, 09:28 PM
Originally posted by ****Fish:
one more thing.... I also notice tearing in certain areas of the planes, for instance I notice a white dotted line going across a wing panel. Looks kinda like where the damage model is put together. Just curious if this is related. I'll try to get a pic of it.

If you're talking about what I think you are, these are usually seams in the 3D model.

I just watched your video. That's the same thing I see on mine. If you freeze-frame, you can usually move your mouse around and catch it for a screenshot. That's what I did with the ones above.

Manos1
12-19-2007, 02:00 PM
I do not understand this guys.

Of course I fly all the time full real and I think I have not looked my aiplane from the outside for a long time http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif but, my wings I see all the time and have not experienced problems.
http://www.e-335thgr.com/Athos/TripleHead2Go_01.JPG
(all monitors put in-line in order to take a better picture)

Could someone post his experience (and even better screen shots) of the Black Death track with these effects?

I do not like things i do not understand and I can not explain how some of you have different graphics than myself, when we use the same HW and graphics settings http://forums.ubi.com/images/smilies/compsmash.gif

~S~

bartflaster1
12-19-2007, 02:11 PM
Probably because we don't have the exact same HW ... just the same series of graphics card http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

I don't actually see it watching BD ... I fly full real in cockpit too, I notice them as flashes on the nose or wing, and the tail in the mirrors.

Might be hard to get a screenie as they just flicker every now and then, but I will try.

*EDIT* nope cant capture it http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif
I recorded a 10 second track, played it back at 1/4 speed and kept pausing it, but I keep missing the brief moment its on :/

billboyoung
12-19-2007, 07:19 PM
It's hard to see the flashing in Black Death because it only seems to happen over 1000m. Use manual view control and zoom in. Try QMB at 5000m, Pacific Islands with a Corsair and view the plane against the sky, the flashing doesn't happen when you view the plane against sea or land. Manos, ****fish's youtube video shows it exactly how I get it.

Manos1
12-21-2007, 11:46 AM
Originally posted by billboyoung:
It's hard to see the flashing in Black Death because it only seems to happen over 1000m. Use manual view control and zoom in. Try QMB at 5000m, Pacific Islands with a Corsair and view the plane against the sky, the flashing doesn't happen when you view the plane against sea or land. Manos, ****fish's youtube video shows it exactly how I get it.

Ok , guys, I tried it and I must say, my setup has the same problem http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

My 7950GX2 card (twin 7900GTX) does not produce such flashes. Only the two 8800GTX SLI !

I must admit, I never had to fly above 1000m looking at my plane from the external view towards the sky...

But the bug is there...

~S~

pacettid
12-22-2007, 09:06 PM
Yeah, I still have the problem, and nothing I have tried works either. I thought I had it solved, but was probably looking at the planes against the ground, instead of the sky...this is a real pain in the ar@e.

FoolTrottel
12-23-2007, 03:55 AM
Same issue here... (8800GTS 320MB) http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif


Could someone post his experience (and even better screen shots) of the Black Death track with these effects?
Difficult to catch in the Black Death track, but here it is: Set Manual View Control on...

At 2:04 pause it, Shift-F2 to the IL2 flying highest, then move the mouse untill...
http://img.photobucket.com/albums/v668/fooltrottel/BD-Flash.jpg

pacettid
12-23-2007, 05:39 AM
That's the exact effect I am seeing too...I can minimize it somewhat, but cannot seem to solve it completely. Crazy Ivan, is there anything the development team can do about this issue? Even if they could just tell us the cause, so that we know where to focus our effort.

What about banding together and approaching nVidia?

Feathered_IV
12-23-2007, 06:38 AM
Same problem for me too. Using a 8800GTX and getting extactly the same thing. Particularly noticable on the A6M cowling with the seat raised.

pacettid
12-23-2007, 07:10 AM
It does seem to vary, by plane type.

I have done an extensive search of the Internet, and found no viable solution, so I have asked CrazyIvan to see if he can help us.

GoNz0
12-23-2007, 07:12 AM
yes we are being ignored now.

ignored enough to consider not buying battle of britain as the support takes 6 months off..

Chris0382
12-23-2007, 07:37 AM
Dont hold your breath. This is an old game played on newer cards. Looks like Nvidia isnt designing full backwards compatability into their cards to make way for DX10 etc.

Ive seen this many time before such as in the XFI sound cards. You have hardware, game, OS, chipset mfg's each pointing figers at each other and the issue doesnt get solved ever.

The solution maybe to re-port IL-2 and make it DX-10 etc.

I know this is a bummer. My new 8500GT now plays Jedi Outcast as if the game is being played at night on vista - all other games are fine. Things don't always get better - they get different.

NVIDIA has not done good on the 8000 drivers and the 9000's are on the horizon.

R_Target
12-23-2007, 11:39 AM
I wonder if the newer 8800GT cores are doing it too? It might be time to look at ATi again for my next card. I can deal with a 10% performance loss if I don't have to look at this:

http://i15.tinypic.com/73kweax.jpg

bartflaster1
12-23-2007, 12:31 PM
The trouble is its more like a 30-40% performance loss ... sure its not a problem in IL2, but other games it is ... besides much as I often blame nvidia drivers, this is the only game I get such issues in, so its not all their fault IMO.

kotka1965
12-23-2007, 01:54 PM
Sorry my bad english.
Before i buying 8800 GTS 640 Mb one years ago.
i had ATI !!! and everything works fine.
Nvidia dont cares nothing because we are too small community !!!???
http://forums.ubi.com/images/smilies/784.gif http://forums.ubi.com/images/smilies/16x16_smiley-mad.gif http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif

R_Target
12-23-2007, 02:46 PM
Originally posted by kotka1965:
Nvidia dont cares nothing because we are too small community !!!???


Yeah, that's pretty much the deal. Compared to Bioshock, Crysis, BF, or Counterstrike, IL2 is small potatoes.

billboyoung
12-23-2007, 05:11 PM
I was thinking of going ATI, but glad I didn't, the pics at the bottom look really bad
http://forums.ubi.com/eve/forums/a/tpc/f/49310655/m/5431069016/p/3

R_Target
12-23-2007, 05:49 PM
Holy cow, that's awful. It's got to be a driver thing though.

Xiolablu3
12-24-2007, 12:19 PM
Originally posted by billboyoung:
I was thinking of going ATI, but glad I didn't, the pics at the bottom look really bad
http://forums.ubi.com/eve/forums/a/tpc/f/49310655/m/5431069016/p/3

Yeah, as Target says, its just a bug.

It even says in the next post in that thread that he got it sorted by simply playing with a few settings

bartflaster1
12-27-2007, 05:15 AM
Hi guys .... dare we hope ???

The public beta patch now available (4.09) lists optimizations for 8XXX series cards .... could this solve the problem ?
I hope so but its going to be a while until I have it to try .... I can confirm it has 2 new Dll's dated 26/12/07, fingers crossed http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif


http://forum.1cpublishing.eu/showthread.php?t=2462

GoNz0
12-27-2007, 05:37 AM
downloading now, im also uploading to my web server as soon as its done so i will post up the mirror..

please hammer the link once i post it as i hate my host http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

pacettid
12-27-2007, 06:53 AM
Originally posted by bartflaster1:
Hi guys .... dare we hope ???

The public beta patch now available (4.09) lists optimizations for 8XXX series cards .... could this solve the problem ?
I hope so but its going to be a while until I have it to try .... I can confirm it has 2 new Dll's dated 26/12/07, fingers crossed http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif


http://forum.1cpublishing.eu/showthread.php?t=2462

Sorry to "burst the bubble" m8, but the flashing texture bug is still there, even after installing the new .dll files http://forums.ubi.com/images/smilies/compsmash.gif

bartflaster1
12-27-2007, 07:39 AM
Ah fiddlesticks http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Now what we need to do is point Oleg and co. to this thread, or report the problem, as its a beta batch maybe we could get it fixed in the final ??

bartflaster1
12-27-2007, 07:54 AM
Did you just install the DLL files or the whole patch ?
I have installed the patch and the new skins, and although its to early to say for sure, it seems to be better so far ....

Using 169.25 drivers in vista 32 ... just going to try xp with the 169.21 drivers in a while.

pacettid
12-27-2007, 08:19 AM
Installed the whole patch...no noticeable change to the "flashing textures" bug...I asked CrazyIvan for help on this one, and pointed him to this thread, but so far no response after about a week...not sure if he has seen it though...recommend we all post on this at the 1c forums...will also send him a PM.

R_Target
12-27-2007, 03:49 PM
Flickety-flash-flash-flashety-flicker. No biggie I guess, I've been ignoring it thus far. http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

pacettid
12-28-2007, 03:53 AM
Have put a post up on the 1c forums, HERE. (http://forum.1cpublishing.eu/showthread.php?t=2463)


Would like to see all who are suffering with the "flashing textures" bug post there. "The squeaky wheel gets the grease".

ZappaTime
12-28-2007, 05:08 AM
I just built a new pc over the holidays, with a 8800GTX in it, one of the first progs I installed was IL2_46, so I was annoyed to see the odd flashing texture and flickering panel, etc. Well put 4.09beta on last night and low and behold - no more corrupt textures as far as I can see. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I use XP Pro and Nvidia driver 169.21.

Are Vista users getting more problems than XP users?

FoolTrottel
12-28-2007, 08:16 AM
Zappatime,

You sure there's no flickering? At all?

If so, please post your Nvidia Control Panel settings here, and the [Render_OpenGL] Section of your conf.ini...

crazyivan1970
12-28-2007, 10:31 AM
Originally posted by pacettid:
It does seem to vary, by plane type.

I have done an extensive search of the Internet, and found no viable solution, so I have asked CrazyIvan to see if he can help us.

Post all that on the 1C forum

http://forum.1cpublishing.eu/showthread.php?t=2472

along with screenshots mate. I was testing those DLLs prior to release, but i have an ATI card. Person that did test nVidia did not report such issues. But i will deffinitely notify 3d programmer about it.

ZappaTime
12-28-2007, 03:05 PM
Originally posted by FoolTrottel:
Zappatime,

You sure there's no flickering? At all?

If so, please post your Nvidia Control Panel settings here, and the [Render_OpenGL] Section of your conf.ini...


I've seen no flashing, flickering or whatever since putting this beta on, and I noticed it in the pre-beta straight away that corruption was happening.

Here's my extracts from the config file, below. There was no change to the standard nvidia control panel, no overclocking of the card and, at first, no alteration to the 3d profile settings - and the flickering disapperaed after the beta install.
The only thing I've done since in the nvidia control panel from standard install of the driver is change the IL2 profile, in 3d settings, to have 4x anti-aliasing, otherwise the profile is as supplied in the nvidia driver settings. Remember this was a new install on a clean machine with up to date XP Pro installation, so its as clean as it comes, near enough. Here's the config extract:

[window]
width=1920
height=1200
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=2
Water=4
Effects=2
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

FoolTrottel
12-28-2007, 06:59 PM
Thanks, will try, though I'm not sure if I can recreate them 'standard nvidia control panel' settings, so apart from AA setting, your current Control Panel settings would be welcome!

billboyoung
12-29-2007, 04:08 AM
Tried the new drivers, left the control panel apart from AA to 4, copied conf.ini, still getting flashing. XP 4.09 beta.

ZappaTime
12-29-2007, 04:33 AM
Originally posted by FoolTrottel:
Thanks, will try, though I'm not sure if I can recreate them 'standard nvidia control panel' settings, so apart from AA setting, your current Control Panel settings would be welcome!

Here you go:
Control panel settings (for il2) -

Anisotropic setting: Use global setting (application controlled)
Antialiasing - Gamma correction: Use global setting (on)
Antialiasing - Mode: Override any application setting
Antialiasing - Setting: 4x
Antialiasing - Transparency: Use global setting (off)
Conformant texxture clamp: Use global setting (use hardware)
Error reporting: Use global setting (off)
Extension limit: Use global setting (off)
Force mipmaps: Use global setting (none)
Multi-display/mixed-GPU acceleration: Use global setting (multiple display performance mode)
Stereo -Display mode: Use global setting (use vertical interlace monitor)
Texture filtering - anisotropic sample optimisation: Use global setting (off)
Texture filtering - Negative LOD bias: Use global setting (allow)
Texture filtering - Quality: Use global setting (quality)
Texture filtering - Trilinear optimisation: Use global stting (on)
Threaded optmisation: Use global setting (auto)
Triple buffering: Use global setting (off)
Vertical sync: use global setting (use 3d application setting)

I sympathise with anybody who's suffering with glitches when another person has same settings and no problems, I use to get a strange corruption in the water textures's lighting reflection on my old rig that a few others had, but most didn't, it drove me nuts trying to bottom it but I never managed it. Good luck.
Z

FoolTrottel
12-29-2007, 07:27 AM
Thanks for that ZappaTime!

Unfortunately, this does not fix the flickering on my system.

Too bad.
Oh well...

(Your settings do drop my AVG FPS a lot though... an 8800GTS is not an 8800GTX! http://forums.ubi.com/images/smilies/halo.gif)

Have Fun!

GoNz0
12-30-2007, 03:20 AM
Threaded optmisation: Use global setting (auto)
bad idea, for il2 it should be off or your FPS may drop up to 50%

WTE_Ibis
12-30-2007, 04:12 AM
I have an 8800GT and since installing the new patch all previous problems seem to have disappeared. Seems Oleg may have optimised for
8800.
Fingers crossed.
Ibis.

Inadaze
12-30-2007, 09:22 AM
8800GTX, 169.09 Forceware Driver

I get the flickering, same in 4.09 as 4.08, I've uploaded a video of it to photobucket

http://i249.photobucket.com/albums/gg215/Inadaze2007/th_NvidiaFlicker.jpg (http://s249.photobucket.com/albums/gg215/Inadaze2007/?action=view&current=NvidiaFlicker.flv)

For anyone wanting to test if they have the problem, the track KI-61 Vs B-24 that comes with the game, shows the problem at around 30 seconds in, on my rig.

I'll post this at 1C as well

ZappaTime
12-30-2007, 12:53 PM
Originally posted by GoNz0:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Threaded optmisation: Use global setting (auto)
bad idea, for il2 it should be off or your FPS may drop up to 50% </div></BLOCKQUOTE>

Thanks for the tip GoNzO, I will give it a whirl, anything else lurking in there? As I said all I'd tweaked on the Nvidia profile for Il2 that comes with the driver was the antialiasing setting, currently trying it at 16x's
http://forums.ubi.com/images/smilies/25.gif

GoNz0
12-30-2007, 03:41 PM
i get no more fps from 0AA and 0AS to 16xAA and 16xAS, also Transparancy AA is on supersampling, none of them seem to alter my fps, only ingame quality. i also run high quality mode to disable all the built in tweaks, tripple buffering and vsync on as i have trackIR.

im hoping my next pc with a quad core and overclocked yields a few more fps when i hit a town..

FA_Kook
01-09-2008, 10:40 AM
From what I've gathered some of issues with AA at least have to do with the profiles built into Nvidia control panel. The game looks great except for the AA at long distance anywhere water meets land. Up close it looks fine, long distance looks horrible. Has anyone found a fix for this issue?

UKApollo
01-09-2008, 02:49 PM
Try this to get rid of the shimmering along river/coastlines in the distance, thanks to a tip from EJGr.Ost_Caspar over at SimHQ:

Download nHancer www.nhancer.com (http://www.nhancer.com)
Set Anti-Aliasing to Supersampling, 8xS.

This is a mode not available in the standard nVidia forceware driver control panel.

More of my settings:
Gamma Correction On
Super Transparency AA On
Anisotropic Filtering Off
Vertical Sync On
Force OpenGL Triple Buffer On
Texture Filtering High Quality
OpenGL Multithreading Off

Running at 1280x960x32bit @ 75Hz on a 19" CRT.
IL-2:FB 1946, 4.09b1m
OpenGL, stencil buffer on.
Perfect landscape, water 4, forest 3, landgeom 3

Core2Duo E6750, 2Gb RAM, 8800GTS 320Mb, Gigabyte P35C-DS3R, WinXP sp2

Regards,
Apollo

FoolTrottel
01-09-2008, 03:18 PM
Thanks for that Apollo. (And Welcome here!)

Tried it, and at first glance it looks better, as in it seems to take longer for the effect to appear (one needs to play with the view a bit longer) but it still does appear... http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

http://img.photobucket.com/albums/v668/fooltrottel/F6F-at-5K.jpg

UK_Apollo
01-09-2008, 04:29 PM
Not so new here, just confused two accounts. Have been snooping around since the 1990's, lol, but thanks for the welcome anyway! Anyone for a CFS 'Interlaken-Berne bomb run' on the zone? Ah, those were the days. :-)

Sorry to hear the settings don't entirely fix things for you, but they work fine on my rig. I guess that's the joy of PC's, each one has it's own personality.

FoolTrottel
01-09-2008, 04:41 PM
each one has it's own personality.
Quite right about that!


Posts: 7 | Registered: Wed July 10 2002
Cool! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

UK_Apollo
01-09-2008, 04:45 PM
My apologies...I missed welcoming you to the forums on 1st November 2004. ;-) Welcome!!

Blimey, look at my post count grow. I must stop now for a lie down.

Pablo_uk
01-09-2008, 06:02 PM
i tried the enhancer, dont know what i've done but my planes look worse now. They looked great apart from the flashing textures but now my planes look jagged. Any ideas? I've put my AA settings to 16x in the nvidia settings and they still look poor. Running AMD 6000+ x64, 4 gig ram and 8800gts 320mb so it should look great...as it did!

FoolTrottel
01-10-2008, 12:13 AM
In nHancer, select the 'IL2-Sturmovik +Forgotten Battles' profile from the list, and check what the settings are like.

Maybe you've changed the Global settings, and the IL2 Profile is overruling them.

(And thanks for the Welcome!)

Pablo_uk
01-10-2008, 05:55 AM
All sorted now FoolTrottel, i set it 8xAA and seems back to normal, i'm getting a few weird flashing blocks at the edge of the screen over water. I can live with it cos everything else look great. Cheers http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Tennozan
01-19-2008, 09:57 AM
I followed some of the insight you folks have given. The upside is that the graphics look great but still the one problem - the blocks at the bottom of my screen. Quite annoying but you don't see them in cockpit which is where I spend most of my time.

880 GTX ultra OC w. latest Nvidia drivers & nHancer.

Takamaka
01-21-2008, 08:05 PM
Originally posted by UK_Apollo:
Not so new here, just confused two accounts. Have been snooping around since the 1990's, lol, but thanks for the welcome anyway! Anyone for a CFS 'Interlaken-Berne bomb run' on the zone? Ah, those were the days. :-)


Ah so many good dogfights in Interlaken.. it was such a blast http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif SD_F

UK_Apollo
01-25-2008, 06:33 PM
SD = Screamin Demon's?

It was always the Shadow squad which put up the toughest fight. They were mean!

chemeng
01-29-2008, 07:48 PM
Hi Guys,

I just installed a 8800GT and yes, the flashes are there but only when in external view, (closest setting)and with a chunk of sky in the background. The flashes a less frequent if I step down the object lighting setting from high to medium but they're still there. I don't know why this buggs me so much...I guess its a bit like having a small scatch on a sports car...it makes no practical difference but I KNOW ITS THERE! Would be nice to be able to fix it.

chemeng
01-29-2008, 08:36 PM
Hi All,

Just installed a new 8800GT and the flashes are there! but only in external close-up mode. I can reduce the frequency of the flashes by stepping down the object lightening setting from hihg to medium but they are still there. Would love to know how to fix.

Originally posted by R_Target:
I wonder if the newer 8800GT cores are doing it too? It might be time to look at ATi again for my next card. I can deal with a 10% performance loss if I don't have to look at this:

http://i15.tinypic.com/73kweax.jpg

Manos1
02-04-2008, 08:57 AM
Apparently it was fixed (undergoing beta testing as we talk) in 4.09beta version NEW DLLs

Thanks to Crazyivan and everybody else who participated! http://forums.ubi.com/images/smilies/11.gif

**********
Attention All! New version of DLL with corrections:

1) Corrected flashing blue spots on the plane while viewing from external view on the high altitude (error in calculation of fog)
2) Removed black dots on the coast lines that occur during foggy weather.
3) Removed red squares on the distance on the winter maps with LandGeom=3.
4) Removed Lines that were sticking out of the water on the distance.
5) Blue line on the horizon during foggy weather (LandGeom=2)

Flashing forests and coast lines are not yet corrected. Will be taken care of ASAP.

Thanks to everyone who participated in beta test and sent back reports!

**********

The link for the BETA DLLs is
http://www.warwingsart.com/3_409Beta_DLL/3_409beta_dlls.zip

The thread talking about this is at:
http://forum.1cpublishing.eu/showthread.php?t=2613

bartflaster1
02-04-2008, 09:52 AM
Thanks for the heads up Manos, I hope the flashing viewable from inside the cockpit is the same issue, and is resolved also, will test tonight http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

bartflaster1
02-05-2008, 06:46 AM
I didnt get to fly the aircraft I notice the flashing on last night, but I did have a new problem appear while watching a teammate flying over normandy, blue blobs on the ground:

http://homepage.ntlworld.com/bartflaster/Images/eck.jpg

I had water set to 4, haven't tested with lower setting.

GoNz0
02-05-2008, 12:09 PM
i still have the flickering outside the cockpit when i turn my head a few degrees from center, i cant find the vid i posted of it a while back tho.

Manos1
02-05-2008, 02:48 PM
I am not Crazyivan guys so my contribution is limited.

Just make sure you have the 4.09beta when testing...

And go to the forum I mentioned because I noticed they put a new set of DLLs (beta as always) dated 4th Feb 08...

Good luck!

bartflaster1
02-05-2008, 03:38 PM
Ah, yes that was in 4.08 I tested.

bartflaster1
02-12-2008, 01:33 AM
Looking good so far for the newer dll's in 4.08 as well, noticed none of the flickering in last nights flying, and no blue blobs either http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

TgD Thunderbolt56
02-12-2008, 06:50 AM
I Just got (and installed) an 8800GTS 512, switched the 4.08m dll's for the ones in the original 4.09mb1 and flew with no issues for 3 hours last night. Everything looked perfect.

Almost like a new game with 8xAA and 16xAF at high resolution and 80+ frames.

billboyoung
02-12-2008, 08:31 AM
8800gtx blue flashing gone with latest dlls http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif