View Full Version : 4.0 Awesome - I made instructional video for take off

06-10-2005, 12:14 AM
...of the IL-2, of course.


Just under 21 MB, .wmv format, zipped, shows just how great the sim is, and how much it's improved - something I didn't think possible!

Thank you so much for this sim, Mr. Maddox, for developing it, and UBISoft for distributing it; there is no flight sim I would not buy from your company.

06-10-2005, 12:30 AM
Good community support Dart!

You don't suppose for us dialup dillies that you could do a comic book form of that? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

06-10-2005, 12:45 AM
Great tutorial, nice to watch and helpful!

06-10-2005, 01:29 AM
looking forward to watching this. I'm an avid sturmo driver, and have had interesting times fine tuning my take off technique the last couple days.

06-10-2005, 01:41 AM
No tailwheel lock??

06-10-2005, 01:50 AM
Naw, I always forget to unlock it after landing and the crew chief gets mad for piling grass and mud all over it during taxi.


Just never did ever lock the tailwheel. Besides, could that be done from the cockpit?

06-10-2005, 01:56 AM
Tailwheel-lock finally works, forget to unlock it and you can,t steer.

06-10-2005, 03:14 AM
Sure you can lock tailwheel from cockpit. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif I lock it always, as Finnish 109 vets tols that taking off with tailwheel locked was a necessity. As 109 tended to weer off the runway.

When we see flyable Tempest, that could be a real monster in taking off, according to Pierre Closterman. Tailwheel lock AND full rudder and it still tries to turn right.

06-10-2005, 04:08 AM
Where Typhoons operated hangers on rhs of runway had to be removed to lower accident rate.

06-10-2005, 05:39 AM
How about a p40b on kurlands non runway spawns.

I wish oleg would get rid of the dr.dre off runway trampolien grass, Its pretty ridiculous especially in certain ac.

06-10-2005, 11:20 AM
LOL, I meant I don't think - or, more precisely know - if pilots could lock/unlock the tailwheel from within the cockpit of the Real Aircraft.

06-10-2005, 05:13 PM
GvSAP_Dart, nice movie mate. You've shown how to overcome torque very well on takeoff, the correct way. http://forums.ubi.com/images/smilies/25.gif

06-10-2005, 05:58 PM
Originally posted by LeadSpitter_:
How about a p40b on kurlands non runway spawns.

I wish oleg would get rid of the dr.dre off runway trampolien grass, Its pretty ridiculous especially in certain ac.

wow, LS is in a right whiney-moany mood since 4.00 especially with that oh most unlikely sig! Guess he really doesn`t like the Patch.

06-10-2005, 06:00 PM
It depended on the plane Dart! And Oleg models that... try using it on I-153 for example.

I finally got patched and I like the tailwheel lock!
Be pointed straight down the runway and lock it. Hold the brakes and bring up the power
(after engine warmup that maybe I do or don't need but I do it anyway) to half or more
then let the brakes off but hold the stick back and don't need much rudder (more for some
planes and I've only tried 8 so far) to stay on the strip. I'm keeping the tail down till
I have near takeoff power going and the torque is done changing then I let the tail up and
I'm learning to not swerve all over as it don't take much rudder at that point and I have
a cheap POS twisty-stick. I probably will be spending time reevaluating my yaw stick
settings before long. Right now it's like 55, 60, 65,... 100 with 4 or 5 steps of filter.

I was at first getting the nose down quick even before finishing adding power. That doesn't
work as well for me.

06-10-2005, 07:58 PM
It's funny that the Lock Tailwheel isn't being used which just simplifies the whole thing :P . You should have used a plane with no tailwheel control.

Good job however, nice video edit and commentary!

06-11-2005, 07:55 AM
I figure if you can get it done without the lock, you got it down cold....

06-11-2005, 09:28 AM
I do not use the "new and much effective and realistic" tailwheel lock in the F4U in 4.0

However, GvSAP_Dart, I see in the video that you are not staying in the center of the runway. Was this just for the video?

What I enjoy about 4.0 FM is the fact that these arrogant guys that think they can "fly" are discovering that they cant and are blaming it on a "bogus" FM http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Although I do like the more realistic "torque" feature, I hope they continue to improve it.

What I dont like is that when I am in 1st zoom, or in a "G" turn, I am unable to see the turn coordinator in the F4U.

06-11-2005, 02:46 PM
LOL, I had about an hour with the FM when I made that - I think it'll take a bit more practice before I can stay in the middle of the airstrip.

I was just thrilled to stay on the airstrip at all!


06-11-2005, 03:15 PM
I think all the taildraggers that can lock the tailwheel in the sim could do it fron the cockpit in real life. Most had a lever or switch that worked mostly like it does in the sim.

The P-51 apparently auto-locks the tailwheel when you pull all the way back on the stick in real life. I don't really know exactly how it worked, and I don't think that it's modelled in game. Anyone have any details?

06-11-2005, 05:31 PM
The 190s also had such an "auto lock" on pull back.