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View Full Version : 4.0 Awesome - I made instructional video for take off



GvSAP_Dart
06-10-2005, 12:14 AM
...of the IL-2, of course.

http://www.darts-page.com/movies/How_to_take_off_in_an_IL_2.zip

Just under 21 MB, .wmv format, zipped, shows just how great the sim is, and how much it's improved - something I didn't think possible!

Thank you so much for this sim, Mr. Maddox, for developing it, and UBISoft for distributing it; there is no flight sim I would not buy from your company.

WWMaxGunz
06-10-2005, 12:30 AM
Good community support Dart!

You don't suppose for us dialup dillies that you could do a comic book form of that? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

MPS_6
06-10-2005, 12:45 AM
Great tutorial, nice to watch and helpful!

Tooz_69GIAP
06-10-2005, 01:29 AM
looking forward to watching this. I'm an avid sturmo driver, and have had interesting times fine tuning my take off technique the last couple days.

Aimosika
06-10-2005, 01:41 AM
No tailwheel lock??

GvSAP_Dart
06-10-2005, 01:50 AM
Naw, I always forget to unlock it after landing and the crew chief gets mad for piling grass and mud all over it during taxi.

http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Just never did ever lock the tailwheel. Besides, could that be done from the cockpit?

potver
06-10-2005, 01:56 AM
Tailwheel-lock finally works, forget to unlock it and you can,t steer.

Aimosika
06-10-2005, 03:14 AM
Sure you can lock tailwheel from cockpit. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif I lock it always, as Finnish 109 vets tols that taking off with tailwheel locked was a necessity. As 109 tended to weer off the runway.

When we see flyable Tempest, that could be a real monster in taking off, according to Pierre Closterman. Tailwheel lock AND full rudder and it still tries to turn right.

WTE_Ibis
06-10-2005, 04:08 AM
Where Typhoons operated hangers on rhs of runway had to be removed to lower accident rate.

LeadSpitter_
06-10-2005, 05:39 AM
How about a p40b on kurlands non runway spawns.
http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I wish oleg would get rid of the dr.dre off runway trampolien grass, Its pretty ridiculous especially in certain ac.

GvSAP_Dart
06-10-2005, 11:20 AM
LOL, I meant I don't think - or, more precisely know - if pilots could lock/unlock the tailwheel from within the cockpit of the Real Aircraft.

GT182
06-10-2005, 05:13 PM
GvSAP_Dart, nice movie mate. You've shown how to overcome torque very well on takeoff, the correct way. http://forums.ubi.com/images/smilies/25.gif

SeaFireLIV
06-10-2005, 05:58 PM
Originally posted by LeadSpitter_:
How about a p40b on kurlands non runway spawns.
http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I wish oleg would get rid of the dr.dre off runway trampolien grass, Its pretty ridiculous especially in certain ac.

wow, LS is in a right whiney-moany mood since 4.00 especially with that oh most unlikely sig! Guess he really doesn`t like the Patch.

WWMaxGunz
06-10-2005, 06:00 PM
It depended on the plane Dart! And Oleg models that... try using it on I-153 for example.

I finally got patched and I like the tailwheel lock!
Be pointed straight down the runway and lock it. Hold the brakes and bring up the power
(after engine warmup that maybe I do or don't need but I do it anyway) to half or more
then let the brakes off but hold the stick back and don't need much rudder (more for some
planes and I've only tried 8 so far) to stay on the strip. I'm keeping the tail down till
I have near takeoff power going and the torque is done changing then I let the tail up and
I'm learning to not swerve all over as it don't take much rudder at that point and I have
a cheap POS twisty-stick. I probably will be spending time reevaluating my yaw stick
settings before long. Right now it's like 55, 60, 65,... 100 with 4 or 5 steps of filter.

I was at first getting the nose down quick even before finishing adding power. That doesn't
work as well for me.

IHI.OuTcAsT
06-10-2005, 07:58 PM
It's funny that the Lock Tailwheel isn't being used which just simplifies the whole thing :P . You should have used a plane with no tailwheel control.

Good job however, nice video edit and commentary!

GvSAP_Dart
06-11-2005, 07:55 AM
I figure if you can get it done without the lock, you got it down cold....

VBF-83_Hawk
06-11-2005, 09:28 AM
I do not use the "new and much effective and realistic" tailwheel lock in the F4U in 4.0

However, GvSAP_Dart, I see in the video that you are not staying in the center of the runway. Was this just for the video?

What I enjoy about 4.0 FM is the fact that these arrogant guys that think they can "fly" are discovering that they cant and are blaming it on a "bogus" FM http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Although I do like the more realistic "torque" feature, I hope they continue to improve it.

What I dont like is that when I am in 1st zoom, or in a "G" turn, I am unable to see the turn coordinator in the F4U.

GvSAP_Dart
06-11-2005, 02:46 PM
LOL, I had about an hour with the FM when I made that - I think it'll take a bit more practice before I can stay in the middle of the airstrip.

I was just thrilled to stay on the airstrip at all!

http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

NonWonderDog
06-11-2005, 03:15 PM
I think all the taildraggers that can lock the tailwheel in the sim could do it fron the cockpit in real life. Most had a lever or switch that worked mostly like it does in the sim.

The P-51 apparently auto-locks the tailwheel when you pull all the way back on the stick in real life. I don't really know exactly how it worked, and I don't think that it's modelled in game. Anyone have any details?

Willey
06-11-2005, 05:31 PM
The 190s also had such an "auto lock" on pull back.