PDA

View Full Version : Damage resistance needs a nerf / fix classes



MrOneNutt
11-18-2019, 04:36 PM
The Assault class is to strong atm, like to see his True grit change to somethink like a fixed run time and just hp regen over time. Right now if you are the last player with adrenaline and the perk Revivalist + use the assaults true grit you are way to strong.
https://www.twitch.tv/videos/509385370
And I would llike to see a bigger difference between classes

Mr.Atlass
11-18-2019, 06:12 PM
The Assault class is to strong atm, like to see his True grit change to somethink like a fixed run time and just hp regen over time. Right now if you are the last player with adrenaline and the perk Revivalist + use the assaults true grit you are way to strong.
https://www.twitch.tv/videos/509385370
And I would llike to see a bigger difference between classes

This video doesnt prove overpowered true grit in my opinion.
Even without it, the resoult would be the same - you ending up killing them anyway. If you remove dmg reduction - they die, if remove heal - they die.
They pushed 1 by 1 and not as a group.

SawBones26
11-18-2019, 06:28 PM
I agree, the assault class is fine. Just have to use better tactics. Kinda like the pointman in wildlands. My guys had a rule, dont push a pointman on adrenalin. Wait for it to wear off n then move in.

MrOneNutt
11-19-2019, 06:04 PM
then what about adrenalin, perk Revivalist and true grit? all that dmg resistans you can stak is to much a Tac50 headshot only take around half you HP. I really think that is to much dmg resistans