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View Full Version : Are these gonna be in BoB? (Screenshots from german il2 forum)



AFJ_rsm
12-06-2005, 06:45 AM
I dont understand any german, so I was wondering if these are WIP screenshots of trains that are gonna be included in BoB or just this guy's individual work.

They do look yummy though!

http://forums-de.ubi.com/groupee/forums/a/tpc/f/3751020023/m/2181080123

AFJ_rsm
12-06-2005, 06:45 AM
I dont understand any german, so I was wondering if these are WIP screenshots of trains that are gonna be included in BoB or just this guy's individual work.

They do look yummy though!

http://forums-de.ubi.com/groupee/forums/a/tpc/f/3751020023/m/2181080123

csThor
12-06-2005, 08:44 AM
Some of them, but most are not going to be in the initial release. Most are in production for later stages of the BoB-engine development.

whiteladder
12-06-2005, 10:12 AM
I think you`ll find there from Microsofts latest product

MS Combat Train Simulator http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

ElAurens
12-06-2005, 11:37 AM
Wow!

As an old railroad enthusiast, I can say that the future sim will not come fast enough.

That 2-8-0 is really nice. (Steam rules!)

Anyone doing this?

http://upload.wikimedia.org/wikipedia/commons/6/61/4468_Mallard_at._Derby.jpg

http://www.wandleys.demon.co.uk/mallard4.jpg

crazyivan1970
12-06-2005, 11:50 AM
Where is that come from http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif

jakeand
12-06-2005, 01:59 PM
"Mallard" 126mph/202km/h in 1938. Impressive.

http://en.wikipedia.org/wiki/Mallard_(locomotive)

regards

Jake

AFJ_rsm
12-06-2005, 03:27 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by csThor:
Some of them, but most are not going to be in the initial release. Most are in production for later stages of the BoB-engine development. </div></BLOCKQUOTE>


i see, thanks for the reply!

LEXX_Luthor
12-06-2005, 04:26 PM
I don't see the point. Maybe Oleg is moving away from air combat simulation.

ElAurens
12-06-2005, 05:56 PM
Maybe the "next big thing" is bigger than we can currently imagine.

http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif

plumps_
12-06-2005, 06:09 PM
The point is that there's a member of our community (a railway enthusiast) who dislikes the toy trains we currently have in IL-2, and who therefore has started to model trains that are historically correct. Oleg has declined their inclusion in FB as it's too late already and 1C:Maddox are working on BOB, but he has accepted to include some new models with higher poly count in BOB.

Tater-SW-
12-07-2005, 08:08 AM
Wow, just wow.

tater

LEXX_Luthor
12-07-2005, 08:21 AM
plumps:: <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">The point is that there's a member of our community (a railway enthusiast) </div></BLOCKQUOTE>
THAT I understand. If I was any kind of modder I would ask if I could help with various cloud type modding beyond the industry standard flak puff or "flight sim" cumulus clouds.

However.... .. I do have an idea... http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Sturm_Williger
12-07-2005, 08:30 AM
Those train models look great, but I question whether they need to look quite that detailed.

It's still a flight sim - how low are you going to fly over merrie England ? I wouldn't have thought that we need to have rivets mapped and so forth - just get the look right and move on.

( but what do I know ) http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

ECV56_Rolf
12-07-2005, 08:39 AM
Maybe in this way they could do a better damage model for the trains. Now it seems that a single bullet could destroy a train car.

major_setback
12-07-2005, 08:45 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by jakeand:
"Mallard" 126mph/202km/h in 1938. Impressive.

http://en.wikipedia.org/wiki/Mallard_(locomotive)

regards

Jake </div></BLOCKQUOTE>

I think that this link is a bit more relevant http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

http://en.wikipedia.org/wiki/The_Mallard

csThor
12-07-2005, 10:23 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Sturm_Williger:
Those train models look great, but I question whether they need to look quite that detailed.
</div></BLOCKQUOTE>

Given the rumored polycount for planes I have seen floating around (over 10000 per plane) the polygons used for the railway objects (up to 3500 AFAIK) is quite low. Additionally a load of LOD models should minimize workload for the CPU/GPU and texture memory banks.

VW-IceFire
12-07-2005, 03:40 PM
...also polys are causing less and less in the way of slowdowns on video cards. Cards can now do all sorts of things to optimize how many polys they can put on the screen.

If you write the new engine the right way, adding in a few thousand more polys is nothing a'tall to it. The hit is now on the other effects that turn sterile looking polys that we have now into fully HDR lighted, bump mapped, displacement mapped, so on and so forth objects that have a real quality to them.

jamesdietz
12-08-2005, 10:00 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Posted Tue December 06 2005 05:45
I dont understand any german, so I was wondering if these are WIP screenshots of trains that are gonna be included in BoB or just this guy's individual work.

They do look yummy though!

http://forums-de.ubi.com/groupee/forums/a/tpc/f/3751020023/m/2181080123 </div></BLOCKQUOTE>
Could you repost this one doesn't seem usable...then again there might be another one further down thread ..I'll just go check....

Tater-SW-
12-08-2005, 11:07 AM
I agree on the DM for ground (and particularly SEA) objects. The standard response is "this is a flight simulator, not a boat/train/etc simulator. Honestly, the fidelity of the ground target damage has a lot to do with immersion. Look how much harder it is to kill a AI plane that has landed at a field vs one of those static planes that is a total wreck in just a few shots.

tater

Flakwalker
12-08-2005, 02:40 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by plumps_:
The point is that there's a member of our community (a railway enthusiast) who dislikes the toy trains we currently have in IL-2, and who therefore has started to model trains that are historically correct. Oleg has declined their inclusion in FB as it's too late already and 1C:Maddox are working on BOB, but he has accepted to include some new models with higher poly count in BOB. </div></BLOCKQUOTE>

Yes, that models where show lot of time ago by Foobar at Netwings modelling forum, there was a big steam machine aswell.

FritzGryphon
12-10-2005, 12:00 AM
IIRC, Oleg said the ground objects will have their major components modeled in the DM. Like planes, but simpler.

luftluuver
12-10-2005, 12:13 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by csThor:
Some of them, but most are not going to be in the initial release. Most are in production for later stages of the BoB-engine development. </div></BLOCKQUOTE>Most look to be of German origin. Did the Brits buy German engines for their RRs?

Nice modelling. http://forums.ubi.com/images/smilies/25.gif

csThor
12-10-2005, 01:53 AM
I'm not the modeller http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

And in fact this is purely german stuff. I don't know about the british/french railway cars and trains, but I think this is in the hands of Maddox Games. Foo.Bar was merely not satisfied with the railway objects we have in FB so he made his own. Oleg was impressed so foo.bar is now doing the german railway objects for BoB.

csThor
12-10-2005, 01:57 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Flakwalker:
Yes, that models where show lot of time ago by Foobar at Netwings modelling forum, there was a big steam machine aswell. </div></BLOCKQUOTE>

I think you're refering to a picture released by Maddox Games way back. Unfortunately this particular steam engine was not correct for BoB as it was only produced from 1942 onwards (so-called "Kriegslokomotive"). That's what got the whole thing really started http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

luftluuver
12-10-2005, 05:23 AM
Yes Thor, I know you are not the model. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

csThor
12-10-2005, 06:40 AM
Well if I was the model I'd have far less problems than now http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif http://forums.ubi.com/images/smilies/59.gif

ElAurens
12-10-2005, 08:48 AM
Here is a German model I'd like to see in game...

http://www.kmmod.com/cschiffer/closeup/original/cl16.JPG



http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Andrew OConnor
12-11-2005, 02:58 AM
one slight oncern - as a bit of a railway buff myself - all of these locomotives, and all of the stock is deutche Riechsbahn, litrally German government Railways. (EDIT - just spotted above http://forums.ubi.com/images/smilies/53.gif)
By 1940, a number of american 2-10-0 locomotives had arrived which looked like the DR steam loco, but even in times of war, the four large railway operators here had thier branding on the fuel tenders.
dont get me wrong - these are really wonderful models, looking if they come from MStrainsim, but if you are going to invest all that time into making ultra accutate models, go over the channel and have some LMS coronations or LNER B17s. (not to be confused with the flying onehttp://forums.ubi.com/groupee_common/emoticons/icon_wink.gif)
Coaches could just be a neutral colour, red and cream, even though that those colours were introduced with BR, they would look the part. wagons, well, you could get away with the van that is already made, and probbably for flying over at a few hudred knots will not give us time to notice. But we doo need the 16 ton coal wagons tht were a staple of UK railways. WHen they werent carrying coal, they had tractors, cars, and there is a photo of a sherman sitting in a coal wagon.
BUT, these are really amazing models of locomotives and rolling stock. Are we gettingships and cars and planes and submarines and buildings and docks and cranes of the same quality? HOPE SO! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Andrew OConnor
12-11-2005, 03:12 AM
almost forgot. If Foo.Bar wants any reference material. ie. elevation views, of British stock, i have a binder full of stuff, locos, rolling stock, some inferstructure and so on.

Cheers

Foo.bar
06-01-2006, 04:08 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ElAurens:
Anyone doing this? </div></BLOCKQUOTE>

Anyone done it already http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Check this (http://forums-de.ubi.com/eve/forums/a/tpc/f/3751020023/m/2181080123/r/1701084944#1701084944)

edit: the schiffer looks quite ugly to me... way too thin.

ElAurens
06-01-2006, 05:24 AM
http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif

Wow! Thanks for the link!

She is beautiful!

ElektroFredrik
06-01-2006, 08:57 AM
I noticed that he had placed some Kubelwagens on a flatcar, would it
be possible to have a small selection of vehicles to place on
the various cars for a more varied train?
Would it be possible to put together your own train, car by car,
instead of the ready-made trains we have in FB/PF?

I hope so http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

Foo.bar
06-02-2006, 04:57 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Would it be possible to put together your own train, car by car,
instead of the ready-made trains we have in FB/PF? </div></BLOCKQUOTE>


I hope that OM will tell us http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

fuser59
06-02-2006, 06:53 PM
Those trains look so cool, that I would like to ride them in the simhttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif LOL! Perhaps man one of the "Gun" Cars and shoot at planes!

Flying_Nutcase
06-04-2006, 03:03 AM
Looks like we've got we've got rollng wheels. Scroll down a little in this German forum link:

The wheels on the train go round and round (http://forums-de.ubi.com/eve/forums/a/tpc/f/3751020023/m/2181080123/p/4)

Sweeeeeet!

The detail in all these pics rocks like nice indeed.

ElAurens
06-04-2006, 07:30 AM
http://img41.imageshack.us/img41/8085/e18rotatingwheels2fh.gif

http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Flying_Nutcase
06-04-2006, 09:32 AM
http://forums.ubi.com/images/smilies/351.gif Nice one ElAurens.

Now I'm just hoping/praying/demanding that trucks and tanks have rolly wheels/tracks too. http://forums.ubi.com/images/smilies/inlove.gif

The SOW fan movies are going to be something else.

And now I know that basing my life on SOW was a sound decision. http://forums.ubi.com/images/smilies/halo.gif

IAFS_Painter
06-05-2006, 01:40 AM
I'm concerned that we're not getting Southern Rail equipment.
That LNER Pacific is beatiful, and nice to have, but how often are we going to fly and fight over those rails?

If we fly over Kent and Sussex, we really should see old LCDR, and Brighton stock, with some Southern stock.
(IIRC, but stand to be corrected, most new Southern stock came in after the war?)

While on the subject, shouldn't we be seeing work horses, 0-6-0's not the prestige 4-6-2's

Foo.bar
06-05-2006, 02:51 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I'm concerned that we're not getting Southern Rail equipment. </div></BLOCKQUOTE>


What you saw was only stuff made by me. Normally I only make german railway vehicles - with that one exceptin (LNER A4).
All other required british railway stuff already done by MG.
So keep cool http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

IAFS_Painter
06-05-2006, 06:43 AM
Ah, thanks, that's a relief

Is any of MG's work visible on the web? Do you have a link?

Snow_Wolf_
06-05-2006, 09:48 AM
yes it be nice to finally have some railway engines that looks like railways engine. I am also a railway enthusiast.

BR05 Steam engine of the DRG in camoflage and armour as used by the WW2 german goverment to get politicians close to the front lines in special "government" trains
http://www.railimages.com/albums/dirkboell/aab.jpg

BR52 Steam engine of the DRG in camoflage as used in WW2 to bring supplies close to the front lines where possible. The BR52 was one of the most build steam locomotive types of all times with more than 6300 units build between 1942 and 1950.
http://www.railimages.com/albums/dirkboell/aac.jpg

BR06 DRG schwarz
http://www.railimages.com/albums/dirkboell/aai.jpg

D51 of JNR
http://japanese-trains.com/2sides/D51-498.jpg
http://manekiya-model.com/net_price/n9003/n9003_3.jpg

http://www.ncad.co.jp/~komata/n-gauge/br01-6.jpg
http://www.ncad.co.jp/~komata/n-gauge/br01-7.jpg

see our steam engines should look like that

Foo.bar
06-05-2006, 03:11 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Is any of MG's work visible on the web? Do you have a link? </div></BLOCKQUOTE>

nothing what I am permitted to talk about http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif sorry.

mandrill7
06-08-2006, 03:04 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ElAurens:
Wow!

As an old railroad enthusiast, I can say that the future sim will not come fast enough.

That 2-8-0 is really nice. (Steam rules!)

Anyone doing this? </div></BLOCKQUOTE>

I think I saw that train in 1 of the add-on expansion sets to "Red Locomotive!", the armoured train Russian Civil War sim. The super-accurate engineers compartments have to be seen to be believed!

I believe the Add-on in ? was "Bloody Coal in Yorkshire", an "alternate history" wherein the General Strike of 1926 becomes an open civil war throughout the UK and Red Dai Bevan, the infamous Welsh locomotive unionist drives through the North and Midlands smashing Tory engines and creating havoc on the rail-lines.

Foo.bar
06-08-2006, 03:23 PM
Anyone of our fellow british members willing to model some british railway stuff? Unfortunately, I have not enough experience with that vehicles.

tomtheyak
06-11-2006, 12:37 PM
GB Rail dtuff gets complictated - there was no nationalised rail system prior to and during the war, just what was known as the Big Four:

Southern Railway (SR)- South and South East England and parts of the South West;

Great Western Railway (GWR)- Western and South Western England and Wales;

London Midland & Scottish Railway (LMS)- Midlands, North Western England & Scotland;

and last (and my fave!):

London North Eastern Railway (LNER)- East and North East England and Scotland. Responsible for the 126mph A4 'Mallard' locomotive and the famous 'Flying Scotsman' among other express passenger trains.

Each company had huge numbers of locos both newly designed and also hand-me-downs from the old Railway companies they absorbed. Choosing from the huge variety of freight, passenger, mixed traffic and shunters is an enourmous undertaking.

Needless to say, if you only have one of each modelled for each Railway thats still 4 x 4 = 16 different loco types that have to be assigned in the correct places, not to even mention rolling stock that was as individual to each company as their locations, LOL!

It'd be gr8 2 c it, but I feel that its perhaps beyond the scope of this project to go that far.

Incidentally, the screenie I saw of the GB loco that was on the PF website last year shows a glaring error - buffers should be on either end of the buffer beam not bunched in the centre!

Foo.bar
06-12-2006, 03:49 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Incidentally, the screenie I saw of the GB loco that was on the PF website last year shows a glaring error - buffers should be on either end of the buffer beam not bunched in the centre! </div></BLOCKQUOTE>


You mean this castle class?

http://www.airwarfare.com/Sims/IL2BOB/images/updates/aircraft/Train_small.jpg (http://www.airwarfare.com/Sims/IL2BOB/images/updates/transport/Train.jpg)

tomtheyak
06-12-2006, 12:15 PM
Thats the one - nice looking model aside the error.

Was this to be a standard loco for the British map?

Foo.bar
06-12-2006, 12:23 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Was this to be a standard loco for the British map? </div></BLOCKQUOTE>


i am not the right person to answer this question http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif ask me about german railway http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

SeaFireLIV
06-12-2006, 04:51 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by VW-IceFire:
...also polys are causing less and less in the way of slowdowns on video cards. Cards can now do all sorts of things to optimize how many polys they can put on the screen.

If you write the new engine the right way, adding in a few thousand more polys is nothing a'tall to it. The hit is now on the other effects that turn sterile looking polys that we have now into fully HDR lighted, bump mapped, displacement mapped, so on and so forth objects that have a real quality to them. </div></BLOCKQUOTE>

I think this is true.
When Rome Total War came out I never believed that THOUSANDS of fully polygon 3D troops could be seen marching, fighting and die all on screen on a home PC. Now that I`v seen this and more`s coming with MTWII, I`m beginning to believe that much can be done graphically with only minimal loss of performance.

My only worry is programmers seem to concentrate all their time on glorious graphics in perfect trains you can`t ride in (BOB) and perfect swaying trees (Oblivion)...

But what about the gameplay and depth?

Don`t forget that, Oleg me old chum.

Feathered_IV
06-17-2006, 10:10 AM
I'm feeling hornby....