View Full Version : Blackbox mission need a true return

08-26-2019, 08:29 PM
Looking at Origins and Odyssey and seeing their missions structure I realize how much they need the blackbox mission structure back

For those unaware the Black box mission design was introduced in Unity we a way to create replay value in assassination main missions

They took old mission designs that weren't always recieved well and applied them into smaller scope missions as one part of a larger objective

Do you cause a riot to sneak in to the fortress or go about tailing a suspect to gain information on a key on someone else to then pilfer off of and gain a different entry point access

The current choice of current games is just do whatever with no restrictions which leads to samey level design and boring repetition

Didn't get the chance to grow