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View Full Version : Is this a Bug ???



XyZspineZyX
08-23-2003, 07:27 AM
From experimenting with FMB and trying to make a COOP mission in which I can have a couple if aircraft set on a custom made base and then if I have 10 available aircraft and only 5 people join the game I wanted other 5 aircraft not to take off or even turn on their engine.

I found a work around for this in which I made a test mission with 2 static and 2 flyable aircraft. The two static aircraft were just for orientation refference. What I did was to set 2 waypoints for flyable aircraft. 1st waypoint was set to TAKE-OFF and other LANDING. I set both aircraft with 0 FUEL. This way if I test the mission and I take either of two available aircraft, the left over AI would just exit the aircraft and hence, it would not take off or even turn on its engine.

The bug I mentioned is that this work around is just what I needed and enabled me to do exactly what I want... but there was one flaw... or bug. What happens is that the aircraft that is not piloted by human (AI) will EXPLODE for no reason!

I recorded a short track of the test mission in which I am the aircraft from flight 2 (there's only 2 flights with 1 aircraft each). I am looking from within the cockpit into the AI aircraft which is to my left. Can someone from Oleg's team please look at the track and see if this is definitely a bug and if can it be fixed (that the AI aircraft does not explode)???

LINK: http://www.il2skins.com/kuky/Bug.zip

Now after I realised that the mission playback does not work the same as the mission itself I am providing the ZIPPED Mission file and screenshots from the mission itself showing the AI aircraft definitely explodes... only one other weird thing is that I hear no sound of explosion???

LINK (Mission): http://www.il2skins.com/kuky/Mission.zip
<center>
http://www.il2skins.com/kuky/bug1.jpg

http://www.il2skins.com/kuky/bug2.jpg

http://www.il2skins.com/kuky/bug3.jpg

Message Edited on 08/23/0308:26PM by No.1RAAF_edin

XyZspineZyX
08-23-2003, 07:27 AM
From experimenting with FMB and trying to make a COOP mission in which I can have a couple if aircraft set on a custom made base and then if I have 10 available aircraft and only 5 people join the game I wanted other 5 aircraft not to take off or even turn on their engine.

I found a work around for this in which I made a test mission with 2 static and 2 flyable aircraft. The two static aircraft were just for orientation refference. What I did was to set 2 waypoints for flyable aircraft. 1st waypoint was set to TAKE-OFF and other LANDING. I set both aircraft with 0 FUEL. This way if I test the mission and I take either of two available aircraft, the left over AI would just exit the aircraft and hence, it would not take off or even turn on its engine.

The bug I mentioned is that this work around is just what I needed and enabled me to do exactly what I want... but there was one flaw... or bug. What happens is that the aircraft that is not piloted by human (AI) will EXPLODE for no reason!

I recorded a short track of the test mission in which I am the aircraft from flight 2 (there's only 2 flights with 1 aircraft each). I am looking from within the cockpit into the AI aircraft which is to my left. Can someone from Oleg's team please look at the track and see if this is definitely a bug and if can it be fixed (that the AI aircraft does not explode)???

LINK: http://www.il2skins.com/kuky/Bug.zip

Now after I realised that the mission playback does not work the same as the mission itself I am providing the ZIPPED Mission file and screenshots from the mission itself showing the AI aircraft definitely explodes... only one other weird thing is that I hear no sound of explosion???

LINK (Mission): http://www.il2skins.com/kuky/Mission.zip
<center>
http://www.il2skins.com/kuky/bug1.jpg

http://www.il2skins.com/kuky/bug2.jpg

http://www.il2skins.com/kuky/bug3.jpg

Message Edited on 08/23/0308:26PM by No.1RAAF_edin

XyZspineZyX
08-23-2003, 11:13 AM
Try posting this in Oleg's Ready Room (ORR). Sounds bug like.

** Oh, I see you have /i/smilies/16x16_smiley-wink.gif **

Kernow
249 IAP

Intelligence (I) x Post count (P) = a constant (K)

Message Edited on 08/23/0310:15AM by Kernow

XyZspineZyX
08-23-2003, 11:35 AM
Perhaps I didn't fully swallow your whole post, but this reminds me of some craziness I saw once where when I joined a multiplayer game, every time I went to start flying the selected plane, it would explode as soon as I got in the cockpit. It appeared that for some reason, my plane was "materializing" in the same place a plane already was. I don't know if this was the same problem you're experiencing, but it certainly reminded me of it. I was only able to get in the game after I disconnected and came back in.

XyZspineZyX
08-23-2003, 12:21 PM
lol /i/smilies/16x16_smiley-very-happy.gif

Took a while but then he exploded yes...

I dont think this is a big bug as-such

Since the patch ai (and non-occupied planes it seems) are taken off the map sooner when done e.g. after landing / crashing / (remains /i/smilies/16x16_smiley-happy.gif ) after being shot-down

The fires keep going though /i/smilies/16x16_smiley-sad.gif you can make a map look like the fires of kuweit if you want...

The pilot of the exploding plane jumped first and because the plane was not occupied it was taken off the map hence the Boom (why that's there i dont know) should have just vanished or be not there at all....

/i/smilies/16x16_smiley-indifferent.gif little bug ?



<center> http://members.home.nl/lil.labbit/Animation1.gif
i call this -who's afraid of a black pixel...</center>

XyZspineZyX
08-23-2003, 12:35 PM
yes...it's not a very big bug, but its there /i/smilies/16x16_smiley-happy.gif

I brought it up so they know about it and if they can and wish to fix it... then great!

XyZspineZyX
08-23-2003, 12:39 PM
ScoPi wrote:
- Perhaps I didn't fully swallow your whole post, but
- this reminds me of some craziness I saw once where
- when I joined a multiplayer game, every time I went
- to start flying the selected plane, it would explode
- as soon as I got in the cockpit. It appeared that
- for some reason, my plane was "materializing" in the
- same place a plane already was. I don't know if this
- was the same problem you're experiencing, but it
- certainly reminded me of it. I was only able to get
- in the game after I disconnected and came back in.

This is not related Scopi. The thing you're talking about it the respawning issue when you spawn over previously destroyed aircraft debree.

fluke39
08-23-2003, 01:32 PM
No.1RAAF_edin wrote:
- ScoPi wrote:
-- Perhaps I didn't fully swallow your whole post, but
-- this reminds me of some craziness I saw once where
-- when I joined a multiplayer game, every time I went
-- to start flying the selected plane, it would explode
-- as soon as I got in the cockpit. It appeared that
-- for some reason, my plane was "materializing" in the
-- same place a plane already was. I don't know if this
-- was the same problem you're experiencing, but it
-- certainly reminded me of it. I was only able to get
-- in the game after I disconnected and came back in.
-
- This is not related Scopi. The thing you're talking
- about it the respawning issue when you spawn over
- previously destroyed aircraft debree.


or when the host puts a bloody truck on one of the spawn points /i/smilies/16x16_smiley-wink.gif



<center><img src=http://mysite.freeserve.com/Angel_one_five/flukelogo.jpg>