Sakyosha
03-11-2008, 11:33 PM
Hey all,
I've been playing combat-sims since the early 90's. Unfortunately towards the end of the 90's and the early 2000's - the genre kind of degenerated. Now there is IL-2 and I'm mostly happy with it... mostly. Before I continue, please excuse me if I did not want to go through 199 pages to find a topic like this.
One feature I'd like to have put in, at least available as an option, was something that was in the old Wing Commander and Aces (of the Pacific, Over Europe, etc) games. Skipping through to the combat. For example, in Aces of the Pacific - you had way-points, much like IL-2. The difference was, if you did not feel like flying for 20-30 minutes before getting to ANY action, you could hit a button - and the action skips to where the enemy or the objective is in the general vicinity (or to the next way-point).
Does this take away from realism? Certainly, but it also wasn't automatic - the player had to choose to do this (and it obviously would be a single-player only function). It also gives the ability to work up your skills faster - If I flew 10 minutes (at max fast-forward) and I miss dive-bombing the submarine - I don't want to have to go through the 10 minutes of fluff to get to the meat of it for a retry.
I think it would expand the fan-base of your game exponentially - just to be able to sit down and have some 'quick action' to balance out the 'endless flying while looking at the pretty scenery'. Again, if you make it optional (in the realism pannel, for example), the hardcore sim people (who are no doubt going to flame me) can retain their game the way they like it, while I and others like me can have mine.
Just something to think about...
I've been playing combat-sims since the early 90's. Unfortunately towards the end of the 90's and the early 2000's - the genre kind of degenerated. Now there is IL-2 and I'm mostly happy with it... mostly. Before I continue, please excuse me if I did not want to go through 199 pages to find a topic like this.
One feature I'd like to have put in, at least available as an option, was something that was in the old Wing Commander and Aces (of the Pacific, Over Europe, etc) games. Skipping through to the combat. For example, in Aces of the Pacific - you had way-points, much like IL-2. The difference was, if you did not feel like flying for 20-30 minutes before getting to ANY action, you could hit a button - and the action skips to where the enemy or the objective is in the general vicinity (or to the next way-point).
Does this take away from realism? Certainly, but it also wasn't automatic - the player had to choose to do this (and it obviously would be a single-player only function). It also gives the ability to work up your skills faster - If I flew 10 minutes (at max fast-forward) and I miss dive-bombing the submarine - I don't want to have to go through the 10 minutes of fluff to get to the meat of it for a retry.
I think it would expand the fan-base of your game exponentially - just to be able to sit down and have some 'quick action' to balance out the 'endless flying while looking at the pretty scenery'. Again, if you make it optional (in the realism pannel, for example), the hardcore sim people (who are no doubt going to flame me) can retain their game the way they like it, while I and others like me can have mine.
Just something to think about...