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View Full Version : So now that 4.09 is out..



Bearcat99
10-03-2009, 10:45 PM
and there is also an official dedicated server patch for 4.09.. the only switcher we will need will be mod/no mod ... at least thats my take on it.. What say you all?

BillSwagger
10-03-2009, 11:08 PM
Seems pretty straight forward. 4.09m has everything 4.08 had and then some, so it just seems natural to alleviate the nonsense of having to switch from 4.08. I can't see why people might still prefer it over 4.09m now that its official.



Bill

general_kalle
10-04-2009, 08:22 AM
yea, makes sense to me...will certainly make it a little simpler only having 2 versions (4 counting 3DoF)

ElAurens
10-04-2009, 11:02 AM
I suspect it will be just a matter of time till AAA is up to speed with 4.09 and the new version of the UI that is in the works.

Choctaw111
10-04-2009, 11:24 AM
I have been trying to sign on for hours. Maybe there are just too many on these forums at the same time lately.

As far as the question goes, I don't see any reason for the need for 4.08 any longer.
The only reason we had 408 and 409 versions being used at the same time by so many is simple.
The 408 users wanted to stick with something official. Now that 409 is available as an official patch, I see that most if not all servers will switch to it. I also see that there may be a small portion of people that will stick with 408 as they may like 408 better...for whatever reason I have no idea. I don't think any FM or DM has been touched in this version and 409 is not a pay for upgrade.
I am looking forward to when AAA gets the 409 Unified Installer done, as I really want to fly this with the full capabilities of the TrackIR...plus some other things that I have grown quite fond of.

JG52Uther
10-04-2009, 11:29 AM
I think all will go to 409.
Ads a sidenote,don't fixate on AAA,especially if you fly offline as well.
SAS do a good modpack,that works with 409 already,and loads very quickly.

Bearcat99
10-04-2009, 11:31 AM
Is the SAS modpack compatible with the AAA UI1.1.1?

JG52Uther
10-04-2009, 11:33 AM
Not sure BC,I have multiple installs.
edit.At the SAS site some seem to have got it working.

Bearcat99
10-04-2009, 11:47 AM
I have gotten rid of many of the mods I had.. but some I just refuse to do without.. like the 6DoF mod ... and even the skinmod, the hotkeys mod, the splashcreen mod and of course the sounds.. but I think the maps are the culprits as far as the long loads go no?

stalkervision
10-04-2009, 11:50 AM
Originally posted by Bearcat99:
I have gotten rid of many of the mods I had.. but some I just refuse to do without.. like the 6DoF mod ... and even the skinmod, the hotkeys mod, the splashcreen mod and of course the sounds.. but I think the maps are the culprits as far as the long loads go no?

oh how far we have come huh? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

The mods truly make a big difference don't they? http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

I need accurate cockpits for my planes. Some mods do just that. http://forums.ubi.com/images/smilies/11.gif That's is where this new patch is real nice.

JG52Uther
10-04-2009, 11:51 AM
I don't use most of them now either.The pack I use loads almost as fast as the stock game.
Probably the maps that are the killer,but Slovakia W and S are pretty detailed maps.

ElAurens
10-04-2009, 11:52 AM
The slow loads are just an artifact of the enormity of the file structure of the modded game, IMHO.

No way to change that unless there is a way to do a "files.SFS" way to install mods.

Jure_502
10-04-2009, 11:55 AM
Yeah i'm a little lost right now in my SM 79 without the hotkeys mod and ofcourse decalshine mod for eye candy markings...and clouds..and cockpit repaints...and new bomb textures...and... http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

JG52Uther
10-04-2009, 11:56 AM
The UI from AAA is the slowest modpack I have seen.Others load much faster.

Bearcat99
10-04-2009, 12:09 PM
Originally posted by stalkervision:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Bearcat99:
I have gotten rid of many of the mods I had.. but some I just refuse to do without.. like the 6DoF mod ... and even the skinmod, the hotkeys mod, the splashcreen mod and of course the sounds.. but I think the maps are the culprits as far as the long loads go no?

oh how far we have come huh? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

The mods truly make a big difference don't they? http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

I need accurate cockpits for my planes. Some mods do just that. http://forums.ubi.com/images/smilies/11.gif That's is where this new patch is real nice. </div></BLOCKQUOTE>

Not really... I installed mods for the first time on 7/4/08 and have never been shy about my feelings on them before that or after that.. I am justglad that the fracturing of the community and rampant online cheating that many feared would come to pass never happened..

stalkervision
10-04-2009, 12:14 PM
well as they say "the only fear we had was fear itself"

personally I don't use the mods. For me they're too much bother. I really do like the option of using them if I want thou. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

wheelsup_cavu
10-04-2009, 12:18 PM
Originally posted by Bearcat99:
and there is also an official dedicated server patch for 4.09.. the only switcher we will need will be mod/no mod ... at least thats my take on it.. What say you all?
I don't see a need for anything more now that 4.09 has finally been released.
I've got 4.08 on my hardrive still but when I am sure everything is working to my satisfaction, it's gone.

I figure within less than a month all of the online servers will be using the 4.09 server patch too.


Wheels

BillSwagger
10-04-2009, 12:49 PM
I get around the longer load times by making another mods folder that includes only 10 or so mods that i use regularly. I then label the other mods folder "-mods" so if i see the need to use more mods i can either add them to the new mods folder or just swap the "-" and i have use of all the mods again.

The significant difference in the patch is that the detailed cockpits seem to carry less weight on my frame rate. I think it takes more processor time to unravel a mod and them wrap it into the game, or perhaps the construction of the textures are better suited for the game. For what ever reason i get more from patched cockpit detail, then modded ones.

I'd like to see more patches that include the updated cockpits the mods have offered. Hopefully there can be some meeting of the minds on this issue.

I'm not sure whats keeping 6dof from being part of the game either as that seems to be a common feature of every modern day flight sim you find.



Bill

FatCat_99
10-04-2009, 01:00 PM
Originally posted by BillSwagger:
I'm not sure whats keeping 6dof from being part of the game either as that seems to be a common feature of every modern day flight sim you find.

This for example. You can have this as mod but that is completely unacceptable for official release.
http://img24.imageshack.us/img24/3914/grab0000w.th.jpg (http://img24.imageshack.us/i/grab0000w.jpg/)http://img43.imageshack.us/img43/8633/grab0001i.th.jpg (http://img43.imageshack.us/i/grab0001i.jpg/)http://img23.imageshack.us/img23/9168/grab0002f.th.jpg (http://img23.imageshack.us/i/grab0002f.jpg/)http://img121.imageshack.us/img121/1285/grab0003.th.jpg (http://img121.imageshack.us/i/grab0003.jpg/)

http://img15.imageshack.us/img15/9233/grab0004g.th.jpg (http://img15.imageshack.us/i/grab0004g.jpg/)http://img10.imageshack.us/img10/891/grab0005.th.jpg (http://img10.imageshack.us/i/grab0005.jpg/)http://img10.imageshack.us/img10/695/grab0006u.th.jpg (http://img10.imageshack.us/i/grab0006u.jpg/)http://img225.imageshack.us/img225/6405/grab0007.th.jpg (http://img225.imageshack.us/i/grab0007.jpg/)

http://img27.imageshack.us/img27/6442/grab0008x.th.jpg (http://img27.imageshack.us/i/grab0008x.jpg/)http://img32.imageshack.us/img32/6963/grab0009.th.jpg (http://img32.imageshack.us/i/grab0009.jpg/)http://img5.imageshack.us/img5/8885/grab0010g.th.jpg (http://img5.imageshack.us/i/grab0010g.jpg/)http://img27.imageshack.us/img27/7504/grab0011u.th.jpg (http://img27.imageshack.us/i/grab0011u.jpg/)http://img38.imageshack.us/img38/3125/grab0012.th.jpg (http://img38.imageshack.us/i/grab0012.jpg/)

But to be clear, we are not against 6DoF but it must be done much better and that include adjusting cockpits on planes with biggest problems.

FC

Viikate_
10-04-2009, 01:35 PM
indeed... I want to see a human who can stretch his neck that much while strapped to seat.

X32Wright
10-04-2009, 02:14 PM
'408m is as extinct as a DODO' as I said on HL. It is about as dead as 404m and 405m http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif And mods? I wear HAZMAT clothing for those http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

M_Gunz
10-04-2009, 04:18 PM
Originally posted by FatCat_99:

But to be clear, we are not against 6DoF but it must be done much better and that include adjusting cockpits on planes with biggest problems.

FC

Could you make the ordinary head turn move POV at end of radius = how far your eyes are in front of head center
instead of POV at neck center. Maybe ellipse out the side motion by adding neck lean cms to the side as well.
This would put sideward and rearward-directed eyes closer to the canopy and maybe past the seat edge without
any need for additional player control than turning the POV.

Bearcat99
10-04-2009, 08:37 PM
Originally posted by stalkervision:
well as they say "the only fear we had was fear itself"

personally I don't use the mods. For me they're too much bother. I really do like the option of using them if I want thou. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

The only fear I had was what happened to all the other great sims once they got modded.. when I saw that that was not happening here I decided to give them a shot.. That was my only concern. It still is. But I have more faith in this community and the people that I fly with than I have worries about the negatives..



Originally posted by FatCat_99:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by BillSwagger:
I'm not sure whats keeping 6dof from being part of the game either as that seems to be a common feature of every modern day flight sim you find.

This for example. You can have this as mod but that is completely unacceptable for official release.
http://img24.imageshack.us/img24/3914/grab0000w.th.jpg (http://img24.imageshack.us/i/grab0000w.jpg/)http://img43.imageshack.us/img43/8633/grab0001i.th.jpg (http://img43.imageshack.us/i/grab0001i.jpg/)http://img23.imageshack.us/img23/9168/grab0002f.th.jpg (http://img23.imageshack.us/i/grab0002f.jpg/)http://img121.imageshack.us/img121/1285/grab0003.th.jpg (http://img121.imageshack.us/i/grab0003.jpg/)

http://img15.imageshack.us/img15/9233/grab0004g.th.jpg (http://img15.imageshack.us/i/grab0004g.jpg/)http://img10.imageshack.us/img10/891/grab0005.th.jpg (http://img10.imageshack.us/i/grab0005.jpg/)http://img10.imageshack.us/img10/695/grab0006u.th.jpg (http://img10.imageshack.us/i/grab0006u.jpg/)http://img225.imageshack.us/img225/6405/grab0007.th.jpg (http://img225.imageshack.us/i/grab0007.jpg/)

http://img27.imageshack.us/img27/6442/grab0008x.th.jpg (http://img27.imageshack.us/i/grab0008x.jpg/)http://img32.imageshack.us/img32/6963/grab0009.th.jpg (http://img32.imageshack.us/i/grab0009.jpg/)http://img5.imageshack.us/img5/8885/grab0010g.th.jpg (http://img5.imageshack.us/i/grab0010g.jpg/)http://img27.imageshack.us/img27/7504/grab0011u.th.jpg (http://img27.imageshack.us/i/grab0011u.jpg/)http://img38.imageshack.us/img38/3125/grab0012.th.jpg (http://img38.imageshack.us/i/grab0012.jpg/)

But to be clear, we are not against 6DoF but it must be done much better and that include adjusting cockpits on planes with biggest problems.
FC </div></BLOCKQUOTE>

I understand... and just to cklarify.. I dont really fly German planes so the 190 & 109 issues I never saw.. I also never saw those issues on the P-40 either.. but I am very pleased that DT is here and that you have sanction from 1C. FC your QMB mod was a HUGE plus to the overall functionality of the sim.. Even though I had gotten on just fine with MM... I would really like to see the eventual incorporation and cleanup whewre necessary of some of the mods that are out there so we can all be on the same page... but I try to take the approach to the whole issue sort of like a take the meant and leave the bone & grissle thing....

Feathered_IV
10-04-2009, 09:10 PM
I very much admire TD's management of the 409 content. If Luthier's RRG had been managing it, we'd have had Tie fighters and Fantasy-waffe types again.

Hopefully this new work will inspire some of the better known servers to include more early war scenarios in their rotations.

Waldo.Pepper
10-05-2009, 12:49 AM
Originally posted by Viikate_:
indeed... I want to see a human who can stretch his neck that much while strapped to seat.

I made that very same point a number of years ago at the simhg site. You would not believe the resistance that this engendered.

People actually thought that it was realistic that their virtual pilot be able to pin their noggin to some outlandish extreme position, even under G load.

Feathered_IV
10-05-2009, 01:36 AM
Perhaps that is the early version of 6dof? The V2 restricts the amount of movement a lot. It avoids those graphical shortcomings built into each cockpit. The only way you could do that now is to hunker down, recenter your tir, then stretch up high in your seat.

FatCat_99
10-05-2009, 02:28 AM
Originally posted by Feathered_IV:
Perhaps that is the early version of 6dof? The V2 restricts the amount of movement a lot. It avoids those graphical shortcomings built into each cockpit. The only way you could do that now is to hunker down, recenter your tir, then stretch up high in your seat.
I don't have TIR so what you see is what you get with Mouse version. If these versions are different than you have another problem not to mention that you need to give guys with keyboards and hat switches fair chances to use 6DOF and that mean additional work.

Bur I already said, we are not against 6DOF http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

FC

CUJO_1970
10-05-2009, 02:52 AM
Originally posted by Bearcat99:
Is the SAS modpack compatible with the AAA UI1.1.1?

I'm runnig UI, and I d/l the SAS modpack for 4.09 and it works great for me. I got 4.09 fully modded on the first try.

Only issue I have right now is the new static a/c will not show up until someone...

...well I don't think I'm supposed to talk about what has to be done http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif but it should be pretty simple to fix and I would expect this to be solved fairly quickly.

sniper-690
10-05-2009, 12:56 PM
http://forums.ubi.com/images/smilies/compsmash.gif

ElAurens
10-05-2009, 03:48 PM
What's the matter Sniper?

Vista got you down?