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View Full Version : drag body and human shield?



rei_onami
06-15-2019, 06:22 AM
it's still a stealth game?
I would like to be able to drag the body and maybe use people as a shield
like in other stealth games

https://vignette.wikia.nocookie.net/splintercell/images/a/a2/Humanshield.jpg
https://www.dsogaming.com/wp-content/uploads/2012/07/AyqzAq8CYAEYACW.jpg

https://i.ytimg.com/vi/u-zw422Bmrs/hqdefault.jpg

https://d2skuhm0vrry40.cloudfront.net/2013/articles/1/6/5/7/4/7/7/139389906495.jpg/EG11/resize/690x-1/quality/75/format/jpg

thunderkatt
06-15-2019, 03:00 PM
That's a pretty big ask if the game isn't designed around it. People have been wanting this in GR Wildlands since it released. Still not happened.

secretzrus
06-15-2019, 05:07 PM
That's a pretty big ask if the game isn't designed around it. People have been wanting this in GR Wildlands since it released. Still not happened.

They finally got the ability to hide bodies in GR Breakpoint. As for this, I've only seen the ability to cloak the bodies from visual sensors, aka drones and every character's augmented vision.

MindjackPWNS
09-25-2019, 07:51 PM
Yeah, i always thought these mechanics were cool but not implemented in many games other than stealth games revolved around it. Probably not coming but there is still hope.

LegendOfGta
09-26-2019, 07:07 AM
Yeah, i always thought these mechanics were cool but not implemented in many games other than stealth games revolved around it. Probably not coming but there is still hope.

If you want feature A in Watch Dogs Legion, go play game B... or something along the lines is what I usually expect to hear when topics like this come up. Personally, I'd love to have this feature!

Being able to take...PCCs (can't say NPC anymore, lol) hostage would add an interesting mechanic into the mix here because now we no longer have NPCs! Everyone is playable, including the bloke you have as your human shield, struggling to not become swiss cheese by a barrage of bullets. So, if it just so happens you glimpse a trait that could be useful for you in your human shield, do you spare them and find another way or sacrifice them to save your own character? Decisions, decisions...

I'm also for dragging bodies. Ubisoft, honestly, I hate that you just allowed the bodies of knocked out foes to just lie there in the open for discovery. Your AI is "smart" enough as it is, so I think we can implement more strategic methods of stealth into the mix, and that's the proper placement of knocked out enemies' bodies out of line of sight. Some ideas you could do is have the player place them in a dumpster, a darkened area, propped up in a chair, in the back of vehicle trunks, vans, boxtrucks, etc.

I could go on and on but I'm gonna stop here.

MindjackPWNS
09-26-2019, 08:16 PM
Yeah, what's interesting too is that some stealth games don't have this mechanic either which is quite strange.