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Okt0g00N
06-04-2019, 04:59 PM
Juggernaut



Long forgotten champion, that was part of the Blackstone Legion and only veterans knew him, his personality wasn't known, neither did he show any affection to anyone,
he was known as the "Juggernaut" because of alot of heavy plating and mailing, some even called him "The Forge" because of how resistant he was and how he fought entire armies to then collapse after the victorious battle to be waken up to extremely powerful explosions caused by allied cannons to mark their victory.

Usually after a victory he is lifted by some guards and put in a bigger chariot that was driven by not 2 but 3 horses because of his extreme armor weight.
After being strapped to the chariot making sure he doesn't fall, he is taken to the city where he wakes up unstrapping himself then leaving, after that metal clicks and other small sounds could be heard throughout the city yet he wasn't anywhere to be seen, leaving everyone a bit spooked and to those who know what he is doing, they usually end up dead if they tell anyone.

Though throughout of his existence within the Blackstone Legion he was spotted with a few other guards, talking to them and exchanging few items time to time, he seemed like a collector, and not an usual one, a very smart one, seeming to look only for artifacts at high prices knowing he will get them for free with a trick or two and very smart and convincing dialog leading to the weakness of its seller.

As much as he loved trading with artifacts and high priced items he loved fighting as well, so he combined them both creating his own style of combat as well as his unique weapons based on some artifacts that were vaguely explained to the blacksmith leading them into making a crazy looking yet efficient pair of two great swords that he was replacing many times throughout years with the main objective of filling the blacksmith's mind with all these unreal concepts leading to the blacksmith making an artifact looking like a pair of great swords that were imbued with gemstones and reinforced by molten black diamonds further creating solid and clean cutting edges to help killing the enemy.

Once the blacksmith was done with final concept of the great swords, "Juggernaut" came and picked them up, marking them as two artifact weapons with an extremely high price only to "sell" them, but actually not, he used the swords and their artifact marking to slowly drain the whole Blackstone's economy to then leave the city and start living as mercenary warrior with two impressive great swords.




Combat



Light Attacks
Side Light attacks are 500MS and deals 16 damage,and the Top Light is 500MS and deals 15 damage, all lights cost 21 stamina and wont bounce on blocks.
Animations
Animation (Side Lights) "Juggernaut" leans to the side of the attack and with difficulty pulling the swords after him, letting them fly hitting the enemy just a bit above their stomach struggling a bit with the recovery but managing to get the swords back at their original guard position.
Animation (Top Light) "Juggernaut" leans forward taking a medium step forward letting the sword fall and hit the enemy with its generated momentum then with a bit of difficulty getting the swords back at their original block position.

Heavy Attacks
Side Heavies are 900MS and deal 40 damage, and the Top Heavy is 800MS and deals 38 damage, all heavies have HA from 400-900MS and all heavies except finishers cost 38 stamina.
Animations
Animation (Side Heavies) "Juggernaut" side steps with a bit of forward momentum with his both great swords on his back striking with them viciously, then following a longer recovery making his sword of side slide on the ground a bit before lifting it back up.
Animation (Top Heavies) "Juggernaut" does a big forward step while leaning forward rising his swords above his head striking down viciously hitting the enemy's head then hitting the ground with both swords, struggling to pull the swords at their originated guard location.

Chained Lights
Sides are 500MS and deal 18 damage while Top ones are 500MS and deal 15 damage while stunning the enemy for 700MS. Side depletes 27 stamina while Top doesn't also side-chained-lights have HA from 0MS and Top chained light doesn't both wont bounce on block.
Animations
Animation (Side Light Chain) "Juggernaut" does a 360 spin with his off-hand weapon slightly above his head spinning it as he does hitting the enemy with his off-hand sword then both falling to the ground almost hitting it but "Juggernaut" manages to lift the swords right before the impact.
Animations (Top Light) After "Juggernaut" does an attack, he cancels his recovery leading into a fast top attack where his body is facing opposite the direction of your combo'd attack then with his arm extended he leans forward and downwards a bit initiating the attack.

Chained Heavies
Sides are 900MS and deal 40 damage, Top one is 1000MS and deals 44 damage, Sides deplete 31 stamina and Top 35, they also have HA from 600-900/1100MS and Top one will make your enemy stagger for 300MS on-top of the normal hit recovery.
Animations
Animation (Top Chain Heavy) After the first attack "Juggernaut" cancels his recovery, dragging his weapons on the ground then lifting them both above his head on either "RIGHT/LEFT" side depending on the first attack if it came from "LEFT or RIGHT" and if it came from "TOP" then it will choose your latest "LEFT/RIGHT" position and execute that animation from that direction. Then striking down with such power that is makes the enemy stagger, then both weapons hit the ground with that same power, that it makes "Juggernaut" struggles really hard on pulling them back to the originated guard position.
Animation (Side Chain Heavy) After the first attack "Juggernaut" spins or either has a hard recovery after the first attack, if the first attack was on "RIGHT" then the second heavy will make "Juggernaut" spin if it comes from the "RIGHT", if it comes from the "LEFT" he will do let his swords fly back a bit then striking the opposite side of the first attack.

Heavy Finishers
Side Heavy finishers are 1000MS and deal 42 damage and depletes 45 stamina, will push the enemy the direction of the attack being able to wall splat and even knockdown enemies who are out of stamina. Top one is 1100MS and deals 25+20(4/sec) damage, while it knocks down the enemy like "Slide Tackle" does but for 1400MS, also any attacks during this will make the enemy stand up canceling your bleed damage and pin.
Animations
Animation (Top Heavy Finisher) After the second attack "Juggernaut" lifts his weapon on the "LEFT/RIGHT" side of your last attack, if it was "TOP" it will choose from your latest "LEFT or RIGHT" attack, then slowly lifting his weapon, he strikes down, with enormous power penetrating the enemy's back and, letting his swords rest into the opponents back making two massive wounds.
Animation (Side Heavy Finisher) After the second attack "Juggernaut" cancels any recovery into another spin if its "ANY" > "RIGHT > "RIGHT" and if it is
"ANY" > "RIGHT" > "LEFT" then "Juggernaut" doesn't spin and only throws his swords behind his back, making them gain momentum then releasing the attack, with such force that it pushes the enemy/ or even knocks them down | If the attacks come "A" > "R" > "R" then he does a slow spin where he gains alot of power and momentum releasing the attack with the such force that it pushes/ knocks down the enemy.

Zone Attack
Scissor like attack being 800MS while dealing 20 damage, is Unblockable and comes from both sides, making the enemy a bit confused, yet parrying one will parry both attacks.
Animation
Animation (Zone Attack) "Juggernaut" leans back a bit pushing his swords behind him then dashing forward, giving the swords the forward momentum to slice the enemy.



Combos

Cold Steel
HEAVY into HEAVY into (UB)HEAVY

Light Steel
LIGHT into HEAVY into (UB)HEAVY

Swift Lesson
LIGHT into LIGHT into (UB)HEAVY

Heavy Stainless Steel
HEAVY into LIGHT into (UB)HEAVY

Cold Blood
"ANY" HEAVY Soft-Feinted("<>") LIGHT "Opposite Direction of HEAVY and IF TOP then DELAYED TOP (Cold Steel) to AVOID PARRY any parry attempts on top."
Cold Blood deals 16+12(4sec) damage and is 600MS also being Undodgeable and will deplete 23 stamina
Animation
Animation (Cold Blood) "Juggernaut" spins the opposite direction of the attack with both swords pointing at the enemy, deeply penetrating their chest, then kicking them freeing your swords after 400MS from the initial hit.

Crushing Counter
Has the same timings as Parrying but with a Light Attack from any Direction dealing 22 if successful also counting as a Chain Starter.


Unique Passive

Artifact Power
Revenge will Heat your swords, making the Black Diamonds on your sword molten, dealing 15% of your missing health to enemies hit by your attacks.

Enormous Impact
Your Heavy Finishers will go right through the enemies HA, canceling their attack (Example: Hitokiri) and Crushing Counters will stagger the enemy for longer, almost granting another Light.


Unique Feats

Tier 1
Blood Thirst
Enemies that suffer from your bleed make you heal for 2 each time they take damage..

Tier 2
Leeching Wound
Attacks make you regenerate 5 Health and 12 Stamina.

Tier 3
Unshackled Rage
For 15 seconds all your attack's damage is converted into bleed damage + 5 over 6 seconds.
If your attack is blocked it will deal 12 bleed damage through their guard. Has a 60 seconds CD and if you kill an enemy with one bleed active/ executed them when they had your bleed on them, the CD resets and grants you 25 Health/Stamina.

Tier 4
Bulwark
Passive that makes your Revenge enhanced, making it lower the damage of Unblockable attacks against you by 30% and every stun/bash will increase your Revenge timer by 2.0 seconds.


Stats

Health - 180
Class - Super Heavy
Difficulty - Easy/Medium
Revenge Health - 270 HP
Stamina - 150
Movement Speed - 23 KM/H
Weapons - Double Great Swords

UbiInsulin
06-04-2019, 05:12 PM
Well, I know the voiceline everyone will request for this hero. :p

https://media.giphy.com/media/RMxcmI57YRlmRTAIzs/giphy.gif

Okt0g00N
06-04-2019, 05:20 PM
Well, I know the voiceline everyone will request for this hero. :p

https://media.giphy.com/media/RMxcmI57YRlmRTAIzs/giphy.gif

Hahaha, good one, thanks for reading :)

Sneakly20
06-04-2019, 06:51 PM
Juggernaut



Long forgotten champion, that was part of the Blackstone Legion and only veterans knew him, his personality wasn't known, neither did he show any affection to anyone,
he was known as the "Juggernaut" because of alot of heavy plating and mailing, some even called him "The Forge" because of how resistant he was and how he fought entire armies to then collapse after the victorious battle to be waken up to extremely powerful explosions caused by allied cannons to mark their victory.

Usually after a victory he is lifted by some guards and put in a bigger chariot that was driven by not 2 but 3 horses because of his extreme armor weight.
After being strapped to the chariot making sure he doesn't fall, he is taken to the city where he wakes up unstrapping himself then leaving, after that metal clicks and other small sounds could be heard throughout the city yet he wasn't anywhere to be seen, leaving everyone a bit spooked and to those who know what he is doing, they usually end up dead if they tell anyone.

Though throughout of his existence within the Blackstone Legion he was spotted with a few other guards, talking to them and exchanging few items time to time, he seemed like a collector, and not an usual one, a very smart one, seeming to look only for artifacts at high prices knowing he will get them for free with a trick or two and very smart and convincing dialog leading to the weakness of its seller.

As much as he loved trading with artifacts and high priced items he loved fighting as well, so he combined them both creating his own style of combat as well as his unique weapons based on some artifacts that were vaguely explained to the blacksmith leading them into making a crazy looking yet efficient pair of two great swords that he was replacing many times throughout years with the main objective of filling the blacksmith's mind with all these unreal concepts leading to the blacksmith making an artifact looking like a pair of great swords that were imbued with gemstones and reinforced by molten black diamonds further creating solid and clean cutting edges to help killing the enemy.

Once the blacksmith was done with final concept of the great swords, "Juggernaut" came and picked them up, marking them as two artifact weapons with an extremely high price only to "sell" them, but actually not, he used the swords and their artifact marking to slowly drain the whole Blackstone's economy to then leave the city and start living as mercenary warrior with two impressive great swords.




Combat



Light Attacks
Side light attacks are 600MS and deals 20 damage,and the Top one is 500MS and deals 18 damage, all lights cost 21 stamina and wont bounce on blocks.
Animations
Animation (Side Lights) "Juggernaut" leans to the side of the attack and with difficulty pulling the swords after him, letting them fly hitting the enemy just a bit above their stomach struggling a bit with the recovery but managing to get the swords back at their original guard position.
Animation (Top Light) "Juggernaut" leans forward taking a medium step forward letting the sword fall and hit the enemy with its generated momentum then with a bit of difficulty getting the swords back at their original block position.

Heavy Attacks
Side Heavies are 900MS and deal 40 damage, and the Top one is 800MS and deals 38 damage, all heavies have HA from 400-900MS and all heavies except finishers cost 32 stamina.
Animations
Animation (Side Heavies) "Juggernaut" side steps with a bit of forward momentum with his both great swords on his back striking with them viciously, then following a longer recovery making his sword of side slide on the ground a bit before lifting it back up.
Animation (Top Heavies) "Juggernaut" does a big forward step while leaning forward rising his swords above his head striking down viciously hitting the enemy's head then hitting the ground with both swords, struggling to pull the swords at their originated guard location.

Chained Lights
Sides are 600MS and deal 23 damage while Top ones are 400MS and deal 12 damage and will stun the enemy for 700MS. Side depletes 27 stamina while Top doesn't and they both have HA from 0MS and wont bounce on block.
Animations
Animation (Side Light Chain) "Juggernaut" does a 360 spin with his off-hand weapon slightly above his head spinning it as he does hitting the enemy with his off-hand sword then both falling to the ground almost hitting it but "Juggernaut" manages to lift the swords right before the impact.
Animations (Top Light) After "Juggernaut" does an attack he cancels the recovery with a quick upwards attack hitting the enemy's jaw, stunning them

Chained Heavies
Sides are 900MS and deal 45 damage, Top one is 1100MS and deals 50 damage, Sides deplete 31 stamina and Top 35, they also have HA from 600-900/1100MS and top one will make your enemy stagger for 300MS on-top of the normal hit recovery.
Animations
Animation (Top Chain Heavy) After the first attack "Juggernaut" cancels his recovery, dragging his weapons on the ground then lifting them both above his head on either "RIGHT/LEFT" side depending on the first attack if it came from "LEFT or RIGHT" and if it came from "TOP" then it will choose your latest "LEFT/RIGHT" position and execute that animation from that direction. Then striking down with such power that is makes the enemy stagger, then both weapons hit the ground with such power that "Juggernaut" struggles really hard on pulling them back to the originated guard position.
Animation (Side Chain Heavy) After the first attack "Juggernaut" spins or either has a hard recovery after the first attack, if the first attack was on "RIGHT" then the second heavy will make "Juggernaut" spin if it comes from the "RIGHT", if it comes from the "LEFT" he will do let his swords fly back a bit then striking the opposite side of the first attack.

Heavy Finishers
Side heavy finishers are 1000MS and deal 48 damage and both deplete 45 stamina and will push the enemy the direction of the attack being able to wall splat and even knockdown enemies who are out of stamina, Top one is 1300MS and deals 35+20(4/sec) damage while it knocks down the enemy like "Slide Tackle" does but for 200MS more.
Animations
Animation (Top Heavy Finisher) After the second attack "Juggernaut" lifts his weapon on the "LEFT/RIGHT" side of your last attack, if it was "TOP" it will choose from your latest "LEFT or RIGHT" attack, then slowly lifting his weapon, he strikes down, but not managing to lift his weapon from the enemy, letting it rest into the opponents back making two massive wounds.
Animation (Side Heavy Finisher) After the second attack "Juggernaut" cancels any recovery into another spin if its "ANY" > "RIGHT > "RIGHT" and if it is
"ANY" > "RIGHT" > "LEFT" then "Juggernaut" doesn't spin and only throws his swords behind his back, making them gain momentum then releasing the attack, with such force that it pushes the enemy/ or even knocks them down. If the attacks come "A" > "R" > "R" then he does a slow spin where he gains alot of power and momentum releasing the attack with the such force that it pushes/ knocks down the enemy.

Zone Attack
Scissor like attack being 800MS while dealing 18 damage, is Unblockable and comes from both sides, yet parrying one will parry both attacks.
Animation
Animation (Zone Attack) "Juggernaut" leans back a bit pushing his swords behind him then forward stepping, giving the swords the forward momentum to slice the enemy.



Combos

Cold Steel
HEAVY into HEAVY into (UB)HEAVY

Light Steel
LIGHT into HEAVY into (UB)HEAVY

Swift Lesson
LIGHT into LIGHT into (UB)HEAVY

Heavy Stainless Steel
HEAVY into LIGHT into (UB)HEAVY

Cold Blood
"ANY" HEAVY Soft-Feinted("<>") LIGHT "Opposite Direction of HEAVY and IF TOP then DELAYED TOP (Cold Steel) to AVOID PARRY"
Cold Blood deals 15+12(4sec) damage and is 500MS also being Unblockable
Animation
Animation (Cold Blood) "Juggernaut" spins the opposite direction of the attack with both swords pointing at the enemy, deeply penetrating their chest, then kicking them freeing your swords after 400MS from the initial hit.

Crushing Counter
Has the same timings as Parrying but with a Light Attack from any Direction dealing 28 if successful also counting as a Chain Starter.


Unique Passive

Artifact Power
Activating Revenge will make you take 50% less damage for the whole duration, and when it is over, it grants you 30 Health and 30 Shield

Enormous Impact
Your heavy attacks/Crushing Counter will cancel any HA trading attack + it will stagger the enemy for 100MS on top of the normal hit stagger


Unique Feats

Tier 1
Blood Thirst
Enemies that suffer from your bleed make you heal for 2 each time they take damage..

Tier 2
Leeching Wound
Attacks make you regenerate 7 Health and 14 Stamina.

Tier 3
Unshackled Rage
For 15 seconds all your attack's damage is converted into bleed damage over 6 seconds.
If your attack is blocked you will deal 12 bleed damage through their guard. Has a 60 seconds CD.

Tier 4
Infernal Pain
In 1100MS you lunge at your targeted enemy pinning them down with both of your swords for 4 seconds dealing 200 Bleed damage over 25 second. However this bleed damage prevents and any healing/cleanse and will slowly kill the enemy, if you manage to kill/execute the enemy within 25 seconds or as long as they are bleeding, this ability resets. Has a 60 seconds CD.


Stats

Health - 180
Class - Super Heavy
Difficulty - Easy/Medium
Revenge Health - 270 HP
Stamina - 150
Movement Speed - 23 KM/H
Weapons - Double Great Swords

Alright Iíll bite. First off all lights should do 18 at most maybe 20 top. Second they should all be 500ms. 600ms is a dead timing for lights. Leave the enhanced property on them.

Chained lights need to be 500ms. You need to lower the damage. Thatís a lot of health gone for lights. Chained top light is too similar to stunning tap and sure while lawbro has a top 400 leave it to him. I donít see any reason to give it to someone named juggernaut. The stun can stay sure but instead of 400ms the top light can be 500ms dealing 15 damage that has enhanced property on block. I donít think stun and hyper armor should overlap but thatís only because we donít have a move that has both to my knowledge. So I would say pick between stun or hyper armor.

Me personally would say keep stun and ditch hyper armor because the side chain lights already have it and then there would be no reason to use them if top chain gets best if both worlds.

Chained heavies need to be lowered in damage across the board. 45 damage on a light parry I believe. Letís not do that. But I canít say that off the top of my head as I believe light parry stun is 900ms If I recall correctly. If not please remind me.

Top chain heavy can be sped up thatís too slow for any real purpose unless a specific punish works out, might see some use in 4s however. Take out the additional stagger. Thereís absolutely no need for it and itíll cause additional problems in 4s. I do believe 35-38 is better across the board for mid chain heavies.

The finisher heavies need to be lowered in damage. 40 to 45 for sides believe is fine. Maybe even 50 for top. However your top heavy has additional animation so you may even lower the damage because teammates will throw one heavy and do the work other group punishes canít do in some cases.

Cold blood needs work. From what I understand itís a 500ms unblockable attack. Dunno how I feel about that especially since it has animation. Maybe not unblockable but also has enhanced block property.

Your hero is very interesting. This overall was hard to read. I donít see where the bleed is coming from unless thatís the timed damage. In which case it should just be straight.

I donít understand the revenge business passive or the hyper armor breaking things. Artifact power and enormous impact donít make sense.

Feat 2 needs to be a tier 3 or 4. Most likely an alternative 4.

Feat 3 is useless from my understanding in most cases.

Feat 4 is an rip off straight from Hitokiri. Leave it to her. Try something else. Also it should not reset on a kill nor off of any other bleeding. If you get kicked out then fine but not on kill.

I forgot to hit zone. Iím not sure what to say other than make it 20 damage. Two sides to parry is interesting from one move but I do think itís not necessary. One fine maybe from top to shake things up.

Both blades come down from top then swipe to opposing sides? That way it can work simpler and help clear.

Again good read and I can see the concept. However I see GB on heavies hurting. And this hero will be eaten alive by any bash based offense. Otherwise the numbers I have for attacks where placeholders. Overall there seems to just be more damage than needed. Otherwise solid job.

Crushing counter damage can be 20 - 22. Doesnít need to be close to 30. Thereís a lot of damage going around already.

Edit: reread the unique passives. Artifact power needs to be removed. There is no replacement or balancing for it. Remove it, itís overkill and not needed.

Enormous impact is a maybe. I donít think it should be on just any heavy. And no need to have it on crushing counter as it stops the attacks anyway and take away additional stagger.

V1ltt1
06-05-2019, 11:46 AM
These damages are what Shugoki should have

Okt0g00N
06-06-2019, 12:07 PM
This is a dual two handed hero, really heavy with heavy plating, and i agree he might be overtuned, ill fix some things.
also the stunning tap was supposed to be a jaw attack, yet changed and it and tried my best to make the important text more visible and easier to read.
this is my second hero concept and im sorry for putting insane numbers.

LostDarknight
06-06-2019, 05:36 PM
Chill with new Heros….no need.Use that energy to fix more ingame problems ;)

Okt0g00N
06-06-2019, 07:22 PM
Chill with new Heros….no need.Use that energy to fix more ingame problems ;)

Sure man :)