View Full Version : Playtesting, remove count in skillgame, remove track

06-04-2019, 10:18 AM
Hello Everyone.

I’ve made a little skillgame level in Trials Rising (PS4). It’s my first published level and really simple by your standards. :)

I got some questions…

1. How to correctly playtest a level before publishing? Cause I've playtested in the editor and when the level was published the experience in the skillgame level was not the same as when playtested in the editor. Mainly the count in timer and the window you have to reset checkpoint at the end, were not present when playtesting in the editor.

2. Is it possible to remove count in timer at the start of a skillgame? If so, how?

3. How does one remove a track published on track central?

Thanks in advance!
Best regards

06-05-2019, 01:37 PM
1. I believe that clicking in one of the sticks allows you to play-test from before the countdown so you can see what your track will look like, not sure if that does anything different at the end though.

2. There are options in the "Track Settings" to remove any delay before the countdown but I don't think you can remove the countdown itself.

3. You cannot remove a published track as far as I'm aware.

06-05-2019, 06:53 PM
Thank you for the info.
Much appreciated.