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View Full Version : Patch Notes: Operation Dark Hours - May 15th, 2019



Ubi-Johan
05-14-2019, 09:46 AM
New Feature: Operation Dark Hours
Operation Dark Hours is our first 8-player raid coming to Tom Clancy’s The Division 2. Teamwork, collaboration, and adaptation will be necessary to defeat the Black Tusk. More information and exact opening times will be revealed soon.

New Feature: Classified Assignments: The Fall of DC
Classified Assignments are exclusive missions for owners of the Year 1 Pass. Discover and complete these missions to hear stories behind the fall of DC as well as unlocking exclusive Backpack Trophies. Title Update 3 includes the first two Classified Assignments.

New Apparel Event: Dark Hours
Starting together with the raid release, our second Apparel event will introduce new outfits, masks, emotes and weapon skins!

ACHIEVEMENTS & TROPHIES

Added Operation Dark Hours Achievement / Trophy.

COMMENDATIONS

Added new Commendations for Operation Dark Hours.
Removed the following Commendations.

28 Days Distinction - Record 672 hours (28 days) of time in-game.
Distinguished Service Ribbon – For 30 consecutive days, on each day play for at least 1h and complete 1 mission.
Supreme Response Distinction - For 7 consecutive days, on each day complete 4 main missions and rescue 5 civilians.
Year One Merit - Play on 14 days per month, on a total of 12 months.
Division Service Merit - For a total of 100 days, on each day play for at least 1hour and deliver 20 resources to control points.
Developer comment: We removed these Commendations as we felt that they were not delivering a great experience for players. Often times you could miss out on your daily login or lose your streak with no error of your own. We’re adding different Commendations that still let you show off your dedication towards the game, without the login requirements. For those players that have already earned the above-mentioned Commendations they will remain visible as completed.


Added a new vanity patch reward for all players as compensation for any lost time due to the above changes.
Added five new Commendations

Full Deck Distinction – Acquire all Snitch Cards.
Distinguished Service Distinction – Complete 30 hours of service.
Supreme Response Distinction – Complete all main missions and Strongholds on Hard difficulty (or above).
Control Point Takeover Merit – Take over 50 Heroic Control Points.
Invasion Service Merit – Complete 10 Invaded Strongholds.


Changed Peacock Award to specifically use the ‘Jumping Jacks’ emote.
Changed Mission Discovery Merit Commendations to track when a player collects loot from loot boxes, not opening the loot boxes. This will ensure that all players that are in a group can earn this Commendation when playing the respective missions.

CRAFTING

Increased the base cap for Receiver Components and Protective Fabric crafting materials by 200, meaning that their caps now start at 350 and end at 600 with all material capacity perks.
Inaya al-Khaliq in the Base of Operation is now a Crafting Vendor, she can be found next to the Crafting Bench in the White House.

Added Specialized and Superior Skill Mod Blueprints to her stock.
Added an extra weekly Blueprint to her stock.
Moved crafting Blueprints from the Base of Operations vendor to her stock.
Note: While Inaya will have a variety of Blueprints available, there are still other sources in the game like Settlements and Control Points.


All exotic items upgraded through crafting will get the maximum Gear Score of the current crafting bench tier.


GEAR

Bonus Armor granted on blue attributes gear significantly increased.
Armor percent can now be found as Defense Attribute rolls.
Health percent can now be found as Defense Attribute rolls.
Gear sets

Hard Wired

Now grants Skill Damage instead of Shock Duration.


Ongoing Directive

Now grants special ammunition into any weapon, including the weapon currently equipped.
Now grants special ammunition on any kill, not just weapon kills.


True Patriot

Decreased debuff cycle from 4 seconds to 2 seconds.
Increased damage dealt to nearby targets when Full Flag is active to 50%.




ICONS

The Confidential Gear Set intel item now has a project icon to better reflect its use.



LOOT

Loot containers will now reset at a preset time of day.

Control Point reward container will now also reset with this daily timer.


Improved quality and quantity of Drone Helicopter loot.
Slightly reduced the quality of items from Clan Caches.
Cabinet loot containers now have a chance to contain Dark Zone keys.
Increased ammunition drop chance from enemy NPCs to limit situations where players would run out of ammunition during prolonged fights on higher difficulty activities.
Dark Zone contaminated loot does not drop below player's average Gear Score and will guarantee Gear Score 500 when the player has reached 500 Gear Score.
Heroic difficulty Mission bosses, Stronghold bosses, Bounty bosses and Heroic Control Points reward containers will guarantee Gear Score 500 when the player has reached 500 Gear Score.
Loot now skews more towards the top end of its allowed Gear Score, resulting in fewer items below a player’s average Gear Score, and items that do drop below it will be closer to that average more often.
Increased the rewards for daily Hard and Challenge mission Projects and they will guarantee Gear Score 500 when the player has reached 500 Gear Score.



MISSIONS
New feature: Post Mission Activity Summary

After completing missions, players may opt to look at an activity summary showcasing their performance in that activity and allowing an expanded look at a variety of detailed statistics.
Bank Headquarters

Reduced difficulty for solo players.


Roosevelt Island

Reduced difficulty for solo players.



MODS

Hive users can now find +healing on the Experimental Blend mods.
Hive users can now find +radius on the Network Firewall mods.
New mods: Auxiliary Skill Battery

Auxiliary Skill Batteries fit in Skill mod slots and grant Skill Power.



NPC

Updated RC Blade to fix various issues.
Elite Medic’s Pulse Grenade has been changed.

No longer applies disrupt.
Reduced Impact radius.
The grenade impact radius should now be easier to see.


Decreased damage of Veteran, Elite and Named NPCs.
Greatly decreased melee damage of all Tank NPCs.
Moderately decreased melee damage of all non-Tank NPCs.
Decreased Thrower NPC’s accuracy with grenades. They are no longer professional baseball pitchers or cricket fielders.
Slightly decreased damage of Elite/Named War Hound.
Civilian Control Point Officers now wear pants.
Civilian Control Point Officers now wear protective body armor. Safety first.
Civilians with fully upgraded Settlements now wear combat harnesses and have slightly more health.
Upgrading a Settlement now slightly increased Civilians’ damage.
NPCs will now be slightly less defensive while in cover and being aimed at by a player.
Decreased likelihood of NPCs using ladders in combat.
Decreased likelihood of NPCs using special navigation out of combat.
Civilian NPCs will now stay further away from players in cover, lessening the chance of them taking a player’s preferred cover location. We get it, you’re very protective of your favorite cover spot.
Civilian Hostages are now more protective of their lives.
Fixed issue with many explosives causing extreme amounts of threat, confusing NPCs.
Fixed various sliding issues with NPCs following recovery from a Status Effect.
Enemy NPCs should no longer be able to stagger players with a melee attack if the player has a Ballistic Shield equipped.
Drone Helicopter

Increased health.
Increased damage.
Improved movement.


Decreased Outcast Suicide vest explosion radius.
Lowered NPC damage and health above normal difficulty.
Increased variety of NPCs at higher difficulty levels.



OPEN WORLD

Implemented various UI and audio improvements to Living World activities.
Control Points

Control Point difficulty is now more clearly communicated, using regular difficulty names in addition to Alert Level.
Approaching enemy patrols and convoys are now signaled more clearly during Control Point Takeover.
The Civilian Officer will now revive downed players during Control Point takeover and judge you silently.
Players can now select the civilian takeover icon on the map as a respawn option during Control Point takeover. The option is disabled after the enemy leader joins the fight.
Players can now fast travel to civilian convoys and takeover squads from the map.


Black Tusk now send War Hound Convoys carrying gear and weapons to Tidal Basin when the mission is available.


RECALIBRATION

Recalibration has been changed to allow for the majority of stats to be moved as they are, from one item to another, while making it less likely to reach the cap of the stat moved. To achieve this goal, we’re expressing the recalibrated power as a separate number called Recalibration Score, next to the Gear Score. As such, recalibration will no longer increase the gear score of the item. All existing recalibrated items will have their recalibrated additional gear score converted to the new format.
Adjusted cost and ability to be recalibrated for

Terminate
Knee Cap
Calculated



REWARDS

XP from Bounties has been increased.
All Settlement Weekly Projects now award blueprints.
New daily Project: SHD Requisition.

Requires crafting ingredients and rewards high quality gear and blueprints.


Increased the quality of Weekly Project equipment rewards.


SKILLS

Assault Drone

PvE: The Drone will now more actively look for a new target once it loses its current target.


Defender Drone

Will now drain more quickly once a shot has been deflected.


Reinforcer Chem Launcher

Reinforcer gas clouds do not stack anymore.


Reviver Hive

Fixed further occurrences of players not being revived.
Revive time slightly increased.


Riot Foam Chem Launcher

Increased base duration of Riot Foam when used against a NPC.


Scanner Pulse

Reduced cooldown from 120 seconds to 90 seconds.



TALENTS

Gear Talents
Berserk

Increased required max armor depleted from 10% to 20%.
Now requires 7 Offense Attributes.


Blacksmith

Increased Armor repair from 25% to 50%.
Can now occur every 15 seconds, was 10 seconds.
Now requires 7 Defense Attributes.


Bloodlust

PvE

Increased granted Weapon Damage from 25% to 35%.
Decreased duration from 10 seconds to 5 seconds.


PvP

Decreased granted Weapon Damage from 25% to 20%.
Decreased duration from 10 seconds to 5 seconds.
Now requires 9 Offense Attributes.



Bloodsucker

PvE

Depleting an enemy’s armor adds a stack of +25% bonus armor for 10s. Max stack is 6. (was 20%, 20s, 5)


PvP

Depleting an enemy’s armor adds a stack of 20% bonus armor for 5s. Max stack is 5.
Now requires 11 Offense Attributes and an Assault Rifle, SMG or LMG equipped.



Critical

Reduced Critical Hit Damage bonus from 8% to 5%.


Clutch

Increased Health gained per Critical Hit from 15% to 20%.
Reduced Armor gained per Critical Hit from 2% to 1%.
Now requires 4 or less Defense Attributes.


Entrench

Increased Armor repair for Headshots from cover from 5% to 10%


Hard Hitting

Reduced Damage to Elites from 15% to 10%.


Knee Cap

Increased chance to apply bleed when Shooting an Enemy in the legs from 10% to 15%.


Patience

After being in cover for 5s, armor repairs by 5% every 1s. (was 3s).
Now requires 6 Defense Attributes


Safeguard

Reduced Duration from 20 to 5 seconds.
Can only occur once every 20 seconds.
This was already the case but is now reflected in the tooltip.
Now requires 4 or less Offense Attributes.


Spotter

Increased Weapon Damage to Pulsed enemies from 10% to 20%.
Now requires 5 Utility Attributes.


Surgical

Reduced Critical Hit Chance bonus from 8% to 5%.


Unbreakable

PvE

Increased amount of Max Armor repaired when armor is depleted from 25% to 70%.
Increased timeframe for Armor Kits not being consumed when effect triggers from 5 seconds to 7 seconds.


PvP

Increased Max Armor repaired when armor is depleted from 15% to 25%.
Increased timeframe for Armor Kits not being consumed when effect triggers from 5 seconds to 7 seconds.
Now requires 11 Defense Attributes and no other Talents affecting Armor Kits.



Unstoppable Force

PvE

Killing an enemy now grants 2% Weapon Damage for every 25.000 Max armor.


PvP

Killing an enemy now grants 1% Weapon Damage for every 25.000 Max armor.
Now requires 7 or more Defense Attributes.
Developer comment: Due to the increase in available armor on gear made we decided to also increase the Max armor requirements for Unstoppable Force.





WEAPON TALENTS

Frenzy

PvE

For every 10 bullets in a magazine capacity, gain +2% rate of fire and +2% weapon damage for 5s when reloading from empty.


PvP

For every 10 bullets in a magazine capacity, gain +1.5% rate of fire and +1.5% weapon damage for 5s when reloading from empty.



Killer

Now grants 30% critical damage for 5s instead of 50% critical hit chance.
Developer comment: We think critical damage feels more appropriate as you already need a relatively high critical hit chance to activate the talent regularly.


Measured

Now grants 20% rate of fire and -15% weapon damage in the top half of the magazine.
Now grants -20% rate of fire and +30% weapon damage in the bottom half of the magazine
Developer comment: Measured should now be a net damage bonus and the increased rate of fire should better support other talents and effects activating.


Preservation

PvE:

Killing an enemy repairs 10% armor over 5s. Headshots improves the repair to 20%. (was 5%, 3s, 10%)


PvP

Killing an enemy repairs 5% armor over 3s. Headshots improves the repair to 15%.
Now requires 7 Defense Attributes.



Reformation

Increased Headshot kill skill repair and healing to 50% from 25%.
Reduced duration from 25 seconds to 20 seconds.
Now requires 9 Utility Attributes.


Spike

Increased skill damage from 25% to 35%.
Increased duration from 10 seconds to 20 seconds.
Now requires 5 Utility Attributes.


Strained

Increased missing Armor requirement from 5% to 10%.


Unhinged

Reduced Damage Bonus from 25% to 20%.
Reduced Handling negative from 35% to 25%.



VENDORS

Vendors will now verify the players’ highest achieved World Tier and offer items of that Gear Score, instead of offering items of the highest World Tier available in the group.


WEAPONS
New feature: Exotic Mod Bonuses

All exotic mod slots now have unique bonuses.



SOCOM MK20 SSR

Now has a skin slot from Specialized quality and up.


Nemesis

Mod slots

Optic: +35% Headshot Damage
Magazine: +10% Reload Speed
Muzzle: +15% Critical Hit Damage
Rail: +15% Damage to Elites



Chatterbox

Damage increased.
Mod slots

Optic: +5% Critical Hit Chance
Magazine: +10% Reload Speed
Muzzle: +10% Critical Hit Chance
Rail: +15% Handling



Sweet Dreams / Lullaby

Damage increased.
Mod slots

Optic: +15% Accuracy
Magazine: +15% Reload Speed
Rail: +25% Optimal Range



Merciless / Ruthless

Damage increased.
Mod slots

Optics: +10% Accuracy
Magazine: +15% Reload Speed
Muzzle: +20% Stability
Rail: +20% Handling



Pestilence

Damage increased.
Mod slots

Magazine: +10% Rate of Fire
Muzzle: +20% Stability
Rail: +15% Handling



Liberty

Damage increased.
Mod slots:

Optic: +10% Critical Hit Chance
Magazine: + 15% Damage to Elite
Muzzle: + 15% Stability
Rail: + 15% Rate of Fire



TAC-50

Now has 2 zoom states.



CONFLICT

Armor boost

Boost provided reduced by 50%.


Armor value on nameplates

Improved visuals to better reflect how much armor an enemy has.


Balance

All players are now scaled to Max World Tier Gear Score.
Primary stats are set to high-end values.
Normalized talent overrides are applied.
Budget distribution of un-normalized items is preserved.
No additional bonus is applied.
Unlocked mods and talents from un-normalized builds are active.
Items above Gear Score 500 will be scaled to 500.

No bonus stats will be applied to these items.
Recalibration bonuses are not applied.



PvP specific overrides

Weapon and Skill global damage modifiers.
Targeted weapon and skill damage modifiers.

Assault Rifles now have a 1.25 PvP damage scaler applied.


Skill behavior overrides.




Damage boost

Boost provided reduced by 50%.


The Conflict NPC was moved to a more prominent spot, next to the helipad outside the Base of Operations.
Respawn

Respawning players are now much more likely to respawn with their teammates.


Skills

Skill cooldowns no longer reset when a player is killed.


PVP
Damage modifier reduced to increase time to kill.
Skill modifier increased to let Skills have more impact in PvP.


DARK ZONE

Contaminated loot

Bosses now guarantee a contaminated loot drop.
Higher challenge landmarks can drop multiple contaminated items.
Basic, Veteran and Elite NPCs have their drop rate lowered, but now have a very high chance to drop contaminated loot.


DZ bag size

Default bag size increased to 6.
Tier 1 perk Bag Space now increases bag size to 8.
Tier 4 perk Bounceback now reduces Dark Zone XP lost on death.
Tier 10 perk increases bag size to 10.


DZ Brackets

Reduced bracketing to:
Level 1 – 30.
Players in World Tiers.


NPC AI

Reduced damage output.
Increased Time to Kill.


Landmarks

Added a short cooldown to landmarks.


Rogue

Removed cooldown.
There is still a 5 second toggle cooldown.


Thieves Den

Now allows players to switch weapons.


Occupied Dark Zone

Damage modifiers
Added a separate PvP damage modifier.


XP

Reduced DZXP loss to 35% of the XP in your current Dark Zone rank when being killed

.


GENERAL

Text Chat improvements

Players can toggle displaying personal and group loot drops.
Text chat will now lose focus after sending a message.
Group tab will be populated with all raid members when queueing for a raid.
Improved feedback when attempting invalid actions in text chat.



SETTINGS

Added a Neutral Lighting setting to all platforms.
Added a Enable Signature Weapon Swap effect toggle option under the Gameplay menu.




PC

Settings

Added “Anti-aliasing” graphics setting with new Ultra alternative for sharper image when in motion.




UI
Character sheet

Will now properly update and display Accuracy, Stability, Recoil, Weapon Swap and Reload Speed from +Weapon Handling bonuses.


Social menu

When downed, agents now have the possibility to open the Social menu via hotkey.
Players will now be able to matchmake during Heroic difficulty missions.
Players are now immune to Vote Kicks during boss encounters and for a short time after the end of boss encounters and missions. Going AFK removes this immunity.



BUG FIXES

Fixed an issue where NPCs in the Bounty screen had broken animations. Put your hands down, please.
Fixed an issue that could prevent players from completing the Side Mission Medical Camp Attack.
Fixed an issue where armor values on AI in the Dark Zone scaled incorrectly.
Fixed an issue where the Sniper Turret would aim at targets out of line of sight in PvP.
Fixed an issue where Scanner Pulse and Remote Pulse were not properly affected by Skill Duration.
Fixed various issues where Skill bonuses were not applied properly.
Fixed an issue where bounties rewarded from Projects in Settlements were rewarding the wrong amount of XP and Credits.
Fixed an issue where Clan Cashes would scale incorrectly when opened in another player’s lower level session.
Fixed a bug where NPCs from a Resource Convoy could spawn out of thin air on top of the player.
Fixed a bug where the Control Point supply room would remain locked when capturing a Control Point too quickly.
Fixed several bugs with matchmaking that prevented correct matching of players based on their region, language, gear score and other criteria.
Fixed an issue with ‘A Friend in Need’ Achievement/Trophy which would cause it to not unlock in certain conditions.
Fixed an issue where a player would be unable to complete the ‘Big Game Hunter’ Achievement/Trophy.
Fixed an issue on the Ubisoft Club Weekly Challenges screen on PC that resulted in a low frame rate when on that screen.
Fixed an issue causing Korean language glyph compositions not displaying properly in the in-game chat.
Fixed a bug where Hard Wired chest items could roll the wrong attributes. Hard Wired chests acquired before the release of Title Update 3 will have their attributes rerolled to the correct ones.

Sarkazmcz
05-14-2019, 11:04 AM
No mention of people having to use third party software (like inteligent standby list cleaner) and having to lower your ram frequency to just play the game without crashing on PC ?That is pretty dissapointing

BlackOrdinance
05-14-2019, 12:12 PM
Maybe I missed it because I had to skim through the notes quickly, but no hip fire nerf...?

focus2310
05-14-2019, 12:36 PM
Ребят а починили вылеты на 12 direct x на картах nvidia или нет??

flash907
05-14-2019, 01:33 PM
Still no fix for comms and other collectibles that are bugged and can’t be picked up. I have 1 comm left for the DZ and can’t pick it up at all. And in the collections tab it is the only one I am missing. Very annoying that I can’t complete this.

gruli97
05-14-2019, 01:44 PM
danke für den patch! allerdings habe ich auch etwas mehr erhofft in sachen stabilität, mein windows (clean installation) ist nur einige monate jung, ohne großartige veränderungen meinerseits und trotzdem habe ich mit dem spiel (und nur mit dem spiel) einige probleme, wie alle paar minuten freezes und in größeren abständen auch crashes ohne fehlermeldungen - das spiel geht einfach aus - und das obwohl es für ryzen optimiert ist. da viele leute solche probleme haben, gehe ich davon aus, dass es auch am spiel liegt, nicht am eigenen system. es ist kein weltuntergang, aber es nervt teilweise tierisch.

windows 10 home x64 (1809)
ryzen 1700 8x3GHz (3.2GHz)
gigabyte gtx 1080 g1 8gb
2x8gb ram 3000MHz
spiel liegt sogar auf SSD
das KBxxx update (sorgt wohl für probleme
mit division) ist bei mir auch nicht installiert

Skytefjes
05-14-2019, 02:10 PM
When will we be able to get a button to push to show us max stats on our gear so that we can easily tell what items to keep and which to get rid of? (for instance, "oh this weapon is max 15k dmg with my current gear with 30% ar dmg and 10% wpn dmg. This one is 10k. I guess its garbage.")

This will make things SO much easier and will eliminate my need for additional stash space. (at least for a while)

Sh0nk3y
05-14-2019, 02:37 PM
With changing unbreakable to require 11 Defense you have ruined my PVE build and chest piece. There is no way I can meet that requirement. I will have to restructure everything just for it to be useful, but then that will ruin my whole setup. I see no reason as to why you made the changes to most of the talents let alone Unbreakable. It may be to balance pvp, but I don't give 2 rats butts about pvp, that area of the game is for ppl who need to satiate their oversized ego. Take it from someone who has been gaming and programming for over 15 years, you will never balance pvp. So please make the changes to pvp isolated from pve. I kinda don't want to play any longer and I am one of the few who bought the $100+ bundle and spent money on keys. Was a big supporter even through the bugs, but now I question my loyalty.

Sh0nk3y
05-14-2019, 02:49 PM
I just noticed a lot of my gear recalibrations have been wiped! All of those electronics just wasted!

Galandracos
05-14-2019, 02:59 PM
I have a total Assult Rif damage of 38%+ but it only reflects as 21%, i think this is a bug right or did you guys cap it at 21?

Sh0nk3y
05-14-2019, 03:08 PM
I have a total Assult Rif damage of 38%+ but it only reflects as 21%, i think this is a bug right or did you guys cap it at 21?

I may not be, check all of your gear to see if they wiped your recalibrations.

guest-XUWWpN2k
05-14-2019, 03:49 PM
I believe the increase of 11 attribute requirements apply only to PVP so it should not impact your PVE build as you suggested. This is how its described in the notes at least for unbreakable.

CovertStealthG
05-14-2019, 03:57 PM
Am I the only one to have this issue since this patch went live? Bcos I have been playing everyday since launch day and i’ve NEVER had this issue. And no, finding better servers doesn’t help.

Sh0nk3y
05-14-2019, 04:06 PM
No, it is for pve as well, I have tested it.

YKaddoura
05-14-2019, 04:50 PM
Great update, lots of changes - amazing work.

Would I've been upset if all this was pushed back a month for the cost of fixing the game crashing? Absolutely not.

Would I've been upset if all this was pushed back another month for the cost of fixing PVP? Definitely not.

The game keeps crashing for everyone. took me 5 minutes to crash after logging into the game post-patch and am running a $2k PC setup.

Please give this your attention.

HaxyTaxy
05-14-2019, 05:33 PM
With changing unbreakable to require 11 Defense you have ruined my PVE build and chest piece. There is no way I can meet that requirement. I will have to restructure everything just for it to be useful, but then that will ruin my whole setup. I see no reason as to why you made the changes to most of the talents let alone Unbreakable. It may be to balance pvp, but I don't give 2 rats butts about pvp, that area of the game is for ppl who need to satiate their oversized ego. Take it from someone who has been gaming and programming for over 15 years, you will never balance pvp. So please make the changes to pvp isolated from pve. I kinda don't want to play any longer and I am one of the few who bought the $100+ bundle and spent money on keys. Was a big supporter even through the bugs, but now I question my loyalty.

Dude, you’re going to quit because of unbreakable? Imo they made it better for pvp if I read it correctly. It restores 70% of your armor upon break, and lets you use a free armor kit for 7 seconds. Previously it restored 45% less. With the changes they gave to AI making them less aggressive, this perk is amazing. It costing 11 defensive doesn’t make it bad, it’s probably like that so that DPS builds can’t tank, and tank builds don’t do as much damage as DPS builds. I’m not trying to come across as offensive but this perk is going to be insane if I read it correctly. And dude, they nerfed most perks because they were just flat out OP. Berserk should not give you a free 100% dmg just for getting hit, safeguard was wayyyyyy too good when paired with patience, and patience was too easy to proc. They’re just fixing the game because people were having no trouble at all in the raid, and they wanted to give us a challenge, as is to be expected with a raid. Feel free to correct anything I wrote incorrectly. :)

Vitalonor
05-14-2019, 05:46 PM
I have a dumb question. my set gear score was 507 and now 499. I see that some of items have score liek 495-495 ( green set pieces) Now what, i have to farm again untill i get some with 500 score?

wolffblood07
05-14-2019, 06:01 PM
They were typically only over 500 due to recalibration. Go back and reread how they updated it. Basically recalibration no longer increases gear score, so that 494 item doesn't get that usual 15GS buff to make it 509, or whatever it was. Now it stays normal GS and gets recalibration points. So all of our GS are going to drop unless you had base 500GS pre recalibrations.

Prof.ManSalad
05-14-2019, 07:18 PM
Would be nice if they significantly increased the damage of pestilence, and reduced the number of hits you need to proc the talent, that way its actualy useful. having to hit someone 15 times with a ****ty weapon to get a mediocre proc is kinda ****ty.

Bvsoest
05-14-2019, 07:22 PM
Would be nice if not everyone just response with "****ty this and ****ty that" but just with "thank you guys!"

So here i am just taking that moment.

@the devteam,

I really really like the game! Its still full of #minorbugs but its still a GREAT game to play.
Hope you guys will expand quick and add alot of content like you did on "The Division" (1)

So... keep up the good work! You guys are doing amazing!

PhantomGamers
05-14-2019, 08:00 PM
Would be nice if not everyone just response with "****ty this and ****ty that" but just with "thank you guys!"!

Sorry that I expect a game I paid $60 for to work without constantly crashing, and that I'm not grateful for the opportunity to pay $60 to beta test a product that's advertised as being fully released.

Bruce0_0
05-14-2019, 08:02 PM
Where is the fix for the full screen glitch where people can only stay in windowed or they ll crash I have a gtx 1080 ti but i still cant go in full screen because ill crash every time.

Sh0nk3y
05-14-2019, 08:37 PM
Dude, you’re going to quit because of unbreakable? Imo they made it better for pvp if I read it correctly. It restores 70% of your armor upon break, and lets you use a free armor kit for 7 seconds. Previously it restored 45% less. With the changes they gave to AI making them less aggressive, this perk is amazing. It costing 11 defensive doesn’t make it bad, it’s probably like that so that DPS builds can’t tank, and tank builds don’t do as much damage as DPS builds. I’m not trying to come across as offensive but this perk is going to be insane if I read it correctly. And dude, they nerfed most perks because they were just flat out OP. Berserk should not give you a free 100% dmg just for getting hit, safeguard was wayyyyyy too good when paired with patience, and patience was too easy to proc. They’re just fixing the game because people were having no trouble at all in the raid, and they wanted to give us a challenge, as is to be expected with a raid. Feel free to correct anything I wrote incorrectly. :)

No it is not just that, it is the compiled frustration with also having my builds trashed and recalibrations wiped. it may seem like a simple issue to you, but it was hours of grinding for me.

Fadhiliano1878
05-14-2019, 08:45 PM
Hi, thanks for the patch.But please have a look at the below issues on the PS4 version


1-The DZ has now become even **** to farm. The loots are dropping way less even for contaminated loot.

2-The game keeps DC every 2 hrs or so, something similar like the open beta stages.

3-Menu glitches. Players can just simply mark item as trash and, the cursor will automatically move to the next item. But now you have to manually move to select items to trash. it.

ETF2009
05-14-2019, 09:08 PM
True Patriot
Decreased debuff cycle from 4 seconds to 2 seconds.
Increased damage dealt to nearby targets when Full Flag is active to 50%.

On my build for I’m still only seeing increased damaged at 25% for full flag being active. Anyone else use this build seeing the same?

aaronlauchlan
05-14-2019, 10:22 PM
Rip

BlueFoxZero
05-14-2019, 10:35 PM
Just wanted to add a positive comment amongst all these negative comments.

Thanks Massive for doing an amazing job on this game and the continued support. I've played more than 150 hours now and I'm still having a great time in the game. Looking forward to what you guys have in store for us in the future. But for now I'm going to find out about the changed talents and stuff and see how I can optimize my build :)

Keep up the good work!

Eeck
05-15-2019, 12:12 AM
Hours wasted trying to hit the mark on several commendations just to have you remove them, hours wasted grinding recal mats, hours/weeks wasted grinding Nemesis parts to get a 299dmg score, hours wasted grinding Chatterbox just to destroy it for Exotic upgrade parts which DECREASED my Nemesis dmg to 295dmg. Yes GOOD JOB devs for all the thought you put into Exotic RNG rolling. FANTASTIC job on reducing the dmg from NPCs while also reducing the dmg I deal to elites. Went from 81% additional dmg to elites down to 61%. SO I kill them slower but on the plus side they kill me slower. I call that a wash not a re-balance. All in all let me say WONDERFUL, FANTASTIC job bringing to the attention of your player base the amount of WASTED time we put into the game just to have "re-balancing" laugh at us for doing so. Keep up the GREAT WORK team, fingers crossed you will not have to do it much longer.

Sh0nk3y
05-15-2019, 12:26 AM
Just wanted to add a positive comment amongst all these negative comments.

Thanks, Massive for doing an amazing job on this game and the continued support. I've played more than 150 hours now and I'm still having a great time in the game. Looking forward to what you guys have in store for us in the future. But for now, I'm going to find out about the changed talents and stuff and see how I can optimize my build :)

Keep up the good work!

*Slow Claps*, grats for de-validating the time spent and effort put in that countless individuals like myself put in to optimize our builds. Like 90% of the changes are amazing, its the 10% that wrecked a lot of ppl's optimized builds. Spent more time today gathering more mats for recalibration only to find out that items that drop with the "replica" tag on them can't be recalibrated. Just to make it clear, the items with "replica" were, in fact, RNG drops from kills and not crafted that I had previously to today, had recalibrated. Now my primary build, my Assault Rifle headshot build is wrecked. I have 2 pieces of gear with headshot talent that now have LMG damage instead of assault rifle damage totaling to be about 12%. I am glad you can look at this with smiles and rainbows, but most of us can't.

MLH-LlamaHunter
05-15-2019, 12:49 AM
Him sharing his experience and view doesn't devalue anyone else's time/view. Stop thinking the world revolves around your feelings.

Also,

If they had only been telling us for the last two weeks that these changes were coming, maybe we could have been planning our builds by now. Oh wait, they did.

Thanks for the update to what was a very polished game at launch, better than most in recent years.

Skkraps
05-15-2019, 12:52 AM
HEY on ps4 i can play with friends and clanmates and do everything without issue except matchmake

GreyAlice
05-15-2019, 01:37 AM
Absolute **** you for removing a commendation I've been working towards since the game launched. Uninstalling

hongh
05-15-2019, 05:06 AM
Did the rifle rate of fire mechanic change? My rifle's rate of fire seems off now

OGThrust
05-15-2019, 06:34 AM
Console player here (PS4), I don't know if people had complained about the loot-pickup mechanics pre-patch, but I liked being able to pick up all as junk by holding R3.
Can we get that control back into the game? I don't want to examine each piece of gear first before picking up as junk.

Minor gripe, I know. But it worked, so why change it?

Thanks.

OGThrust
05-15-2019, 06:58 AM
I like that we are warned before deconstructing junk items whether we will go over the resource limit.
A nice quality of life change would be to tell us which resources we have already maxed.
And for those resources that are close to maximum, would it be possible to only deconstruct the bare
minimum in order to fill the relevant components? The remaining items I'd rather sell for currency.
(Tall order considering deconstructing brand set items typically have materials and brand components)

If anything, would it be possible to (in addition to the warning) just tell us what we would be retrieving as resources
before we go ahead and deconstructing.

Additionally, we are warned that we are deconstructing items that are in loadouts or may have previously (but are no longer)
in loadouts. Sometimes I can't tell which ones these are (no loadout symbol on junked items). Any chance we could get
in addition to the warning message which items the game is referring to?

Thanks.

NarcusX
05-15-2019, 09:05 AM
Why did you nerf the fire rate of all rifles? Was that deliberate? i cannot see this change anywhere in the patch notes.

THE_Crazy_Hyena
05-15-2019, 01:06 PM
First off, great update and all. But one thing keeps throwing me off so damn much, and that's the navigation through the inventory, especially when selecting weapons or wearable armor.
Make an option to toggle between the way it used to be (double-click to select, and show stats when just hovering over the chosen item), instead of just forcing a new way onto us. I know many did complain about that. But you're going to face complaints the other way too. Make it an option to choose between the nice and easy interactions, or the new and clunky ones

BrutalBawtSpank
05-15-2019, 02:43 PM
This update has affected the scaling size of the "Black Tusk Commander Mask" and I`am not completely certain the update had affected this, but after running around shooting 10 SHD crates that are suppose to drop equipment dyes, I had not received a single dye at World Tier II.

ach2ng
05-15-2019, 03:24 PM
What about Hunter's bug? I still have no clue of getting the 8th Ivory Key! I've got all the twelve masks, but still at 7/8 keys. Why don't u just write a script, checking the masks and if the one has'em, just give him the missing key (or keys)?!

Hsadrpanah
05-15-2019, 03:31 PM
Anyone knows where you check whether the AR 1.25 damage scaler has actually been activated for PVP? The base damage seems to be the same as before and there is no mention of it on the stats. I wonder whether it kicks in for all PVP activities (Conflict, DZ & ODZ)?

Gargamello.85
05-15-2019, 05:39 PM
Why oh why did you delete the option to pick up stuff as trash via the R3 button?????!
I can’t think of any good reason to do this! I mean the R3 button didn’t get a new function or something.

Also what others have mentioned the wiping of the gearscore is just bollux, people spend a lot off electronics and stuff to get that far.

The loading of the game also takes a lot longer then before when going into an elevator??

Also: I cannot use the extra’s in gamesharing???

Last remark; the reviver hive takes forever now to revive.

Jeez guys, come on. I’m going to put the game aside for a while, done with it.

Bolli66
05-15-2019, 07:21 PM
Hi,
ich hatte ähnliche Probleme (nach kurzer Zeit mitten im Spiel Absturz ohne Meldung usw.) und ebenfalls SSD sowie 2x8 gb RAM.

Hatte mir dann mal den Eventview angesehen und bemerkt, daß es Speicherprobleme waren: Wegen der SSD war meine Au****erungsdatei auf ein Minimum fest eingestellt. Nachdem ich diese Einstellung angepasst hatte, waren die Probleme weg.... vielleicht hilft die Info ja ;)

BlazedInThe253
05-15-2019, 09:09 PM
So it doesn't say it in this thread or I missed it- is the gear score capped at 500 now?

That is a slap in face after spending several hours grinding electronics for upgrades to achieve a the 515 gear score in order to be raid ready with my true patriot. I now need to re grind for it while not wearing it so that I can get it again but at level 500.

So they listen to the community and change score; who did you listen to? Probably people that obtained 500 gear that they wanted and didn't want to grind it up to 515 and then stuck it to those that did who had spent their time and resources getting maxed out? I spent my free time this last weekend focused on getting my gear up to 515 a day or 2 later I go backwards and am not raid ready as I had thought I was.


I didn't make it to 515 was 505 in my True Patriot now down to 495 and my drops suck. This is BS. I get it goes both ways those who cried about it going from 500 to 515 probably spent some time getting it to 500 but as we now games develope and gear rises hardly ever does it go backwards.


If the raids are not fun I am not sure I want to play this game if this is the approach you will take and will continue to waste my time going backwards. The year one missions are a waste of money I hear as well not even good gear same old ****.

davidhartjr
05-15-2019, 09:15 PM
So I've never had a weekly project from a settlement or for the darkzone are those reserved for the year 1pass holders?

BIueMelon
05-16-2019, 01:06 AM
So u tell me that i payed 120 euro just so i cant expierence the 8 man raid, because it wouldnt be the expierence your looking for the ''Team-Atmospehere''?
And i cant even get the cosmetics?
Im a big fan of this game and just started about 2 weeks ago, but pls respect your community as i do with ur work!

Please ubisoft

voramon
05-16-2019, 02:20 AM
It says "Revive time slightly increased". Before it was about 2 seconds, now it is close to 10 seconds. That's not "slight".

EDM_DeMoNz
05-16-2019, 07:16 AM
I have a dumb question. my set gear score was 507 and now 499. I see that some of items have score liek 495-495 ( green set pieces) Now what, i have to farm again untill i get some with 500 score?

I believe it was stated in the patch notes that recalibrated items have a recalibrated stat and doesnt affect the items gear score anymore (as example if you recalibrated a chest piece from 500 to 505, to my understanding, its shown as a different stat and the gears original GS is what affects your overall GS)

EDM_DeMoNz
05-16-2019, 07:18 AM
So it doesn't say it in this thread or I missed it- is the gear score capped at 500 now?

That is a slap in face after spending several hours grinding electronics for upgrades to achieve a the 515 gear score in order to be raid ready with my true patriot. I now need to re grind for it while not wearing it so that I can get it again but at level 500.

So they listen to the community and change score; who did you listen to? Probably people that obtained 500 gear that they wanted and didn't want to grind it up to 515 and then stuck it to those that did who had spent their time and resources getting maxed out? I spent my free time this last weekend focused on getting my gear up to 515 a day or 2 later I go backwards and am not raid ready as I had thought I was.


I didn't make it to 515 was 505 in my True Patriot now down to 495 and my drops suck. This is BS. I get it goes both ways those who cried about it going from 500 to 515 probably spent some time getting it to 500 but as we now games develope and gear rises hardly ever does it go backwards.


If the raids are not fun I am not sure I want to play this game if this is the approach you will take and will continue to waste my time going backwards. The year one missions are a waste of money I hear as well not even good gear same old ****.
Gear score has always been capped at 500 base, but we could recalibrate it higher than 500 which is now a different stat all-together, to my understanding of the patch notes, so recalibration wont help your overall gear score go above 500

EDM_DeMoNz
05-16-2019, 07:26 AM
Him sharing his experience and view doesn't devalue anyone else's time/view. Stop thinking the world revolves around your feelings.

Also,

If they had only been telling us for the last two weeks that these changes were coming, maybe we could have been planning our builds by now. Oh wait, they did.

Thanks for the update to what was a very polished game at launch, better than most in recent years.

this was the exact reasoning I paid attention to the news around this update (unlike some in this thread obviously who are complaining about their builds being ruined) and found me a build that I can do quick updates to so im either a tank or dps however I feel like using, does kinda suck one of the primary perks the build uses got changed but im sure there are replacement perks to it that I can use instead

NICK-FURY-
05-16-2019, 01:57 PM
Just Stop It It is not that serious..get gud

NICK-FURY-
05-16-2019, 02:29 PM
_STATED IN THE PATCH NOTES_ This just proves people dont cant and wont read and then have hissy fits when things are changed...but news of the changes were there all along .......if they could just read