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b-busher
09-30-2007, 10:46 AM
People keep bashing this games combat system.Their is no game that even comes close to the sword fighting in this game.Its realistic,unlike games were you do about twenty moves on the same person until they die.In film,s and stuff you don,t see a hundred combos carried out on one person,instead you see counters and parry,s just like this game.Name a game with a better combat system than Assassins creed.

mynameismyself
09-30-2007, 10:51 AM
Ninja Gaiden.

b-busher
09-30-2007, 10:56 AM
ya sure stabing the same guy until he probably has no blood left and stab wounds all over his body then he might just die.

mynameismyself
09-30-2007, 10:58 AM
Originally posted by b-busher:
ya sure stabing the same guy until he probably has no blood left and stab wounds all over his body then he might just die.

That's the way Altair dies. He gets stabbed 10000 times and than he just dies, lol.

mefninja
09-30-2007, 11:01 AM
ninja gaiden has a fun freakin combat system. hard too. unfortunately thats all that game has.. Devilmycry is better though.. God of war is just fun.. heavenly sword is kinda like assassins creed.. its about counters and defense.. but also you can do those extreme combats like in GoW DMC and ninja gaiden.. personally i like AC fightign system cause its not simple.. or too complex.. timing seems to be key.. and its realistic.. i love it..

ScytheOfGrim
09-30-2007, 11:01 AM
as with many other things about this game, it is nothing more than a personal opinion.

i personally agree with you, but others will most certainely not.

anyway... this game is amazing in the sense of combat because it is so cinematic. it just makes everything look so... "pretty" (for serious lack of another word... http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif).

until Dynasty Warriors 6 and its new gameplay mechanics are in my hands, Assassin's beats all in my eyes. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

b-busher
09-30-2007, 11:03 AM
[QUOTE]Originally posted by b-busher:
ok....... I,m a bit worried for mynameismyself

GuStick93
09-30-2007, 11:04 AM
i LOVe the combat system but its really sad that they took of the " 1 lethal blow and ur dead" thing,in all the trailers wev seen,he got hit alot of teh times in the chest,i dont see how thats not fatal...so im guessing they took it off

MeAltairLol
09-30-2007, 11:07 AM
Meh, it might still be on a "Hard" version of the game... who knows?

mefninja
09-30-2007, 11:12 AM
i was wondering that 1 hit thing too.. but i guess its like blows to the head or something.. or maybe it was just too hard

AirRon_2K7
09-30-2007, 11:35 AM
they never said '1 hit and your dead', only '1 hit to the head' so bleugh...

seasamstraat
09-30-2007, 12:52 PM
the only thing i dont like about the combat system is that the guards are just waiting until you finished killing an other guard and they are just looking at you http://forums.ubi.com/images/smilies/shady.gif
but the moves looks cool.

Lizard000
09-30-2007, 12:55 PM
^ they've fixed that.

AirRon is right about this. One lethal hit and you're dead. One not-so-lethal hit and you're not. At least I think http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

Yes, this is the best combat system ever. Or at least the most realistic. Fun? One's personal oppinion

A.B.O.Y
09-30-2007, 01:01 PM
PoP has the best combat ever so fluid and acrobatic ahhhhh....

IrishBender
09-30-2007, 01:04 PM
Yep, the combat is great, i really miss Rise to honour from jet li....the combat was way better than this virtua fighter or tekken bull
I do not want this dumb button mash stuff
ok on ps2 there I had no real problem with the combat of....for example prince of persia 2 and 3
but I played ninja gaiden on ps3 and it really made me puke
the only game with a good fighting engine for next gen seems to be ONLY heavenly sword...I really thought it would only be button mash, but the animations really do not look that similar...it is almost like back with rise to, when the fights weren´t about stupid combos, whioch you have to learn...it is just about COMBINING moves and DEVELOPING your style and not play a DEVELOPED one....i even prefer the fights in BULLY than in ninja gaiden
Long Story Short:
Fighting in AC KICKS BUTT! \m/

robo_turtle
09-30-2007, 01:11 PM
clearly oblivion has the best fight system, "woo! 499th hit, only one more slash and the bear might die!" I like the proper sword fighting system, no flashy lights (apart from anoying targeting system) no weird sword trail and real atempts to block.

mefninja
09-30-2007, 01:31 PM
i really hated oblivion

Magnus_LTD
09-30-2007, 02:29 PM
I've had Oblivion for quite a long time, and I agree with you about the fightingsystem.
That's the weakest part of the game, and that's what made me loose interest in it.
Nevertheless, it was a great game and i have played it for like 300 hours http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
...And I will probably play it again http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

Magnus_LTD
09-30-2007, 02:33 PM
Oh wait, that was compleatly off topic. http://forums.ubi.com/images/smilies/53.gif
emm... AC combatsystem rules http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

mefninja
09-30-2007, 04:36 PM
being off topic aint as bad as double posts

Boromir323
09-30-2007, 05:44 PM
The best combat sytstem belongs to Mount and Blade. Incredibly simplistic and easy, yet still difficult. It pwns AC.

cowboyonacid
09-30-2007, 11:29 PM
Wait until you play the game. Just wait until you play it and then reflect on the gameplay. http://forums.ubi.com/images/smilies/sleepzzz.gif

mefninja
09-30-2007, 11:31 PM
Originally posted by cowboyonacid:
Wait until you play the game. Just wait until you play it and then reflect on the gameplay. http://forums.ubi.com/images/smilies/sleepzzz.gif

if we waited for the game to comment on it.. why would we need these forums

AirRon_2K7
10-01-2007, 12:03 AM
He didn't say you can't comment on it... read what he said again. He's right, you CAN'T reflect on the gameplay unless you've played the game -.-

--------

To me, AC has one of the best, if not THE best combat system ever. Simply because I like sword fighting, and this game does have nice looking animations, and looks very easy to play... Aww no, thinking about it makes me twitchy :S

IrishBender
10-01-2007, 12:28 AM
The best combat is in RISE TO HONOUR, because it RULES and Jet Li can kick Altair HANDS DOWN.

ScytheOfGrim
10-01-2007, 04:19 AM
well... seeing as this is a combat thread...

did anyone notice something about the combat system? something weird, is what i mean...?

for example, watch the E3 Talal assassination mission, watch when Altair gets surrounded. there is one guy that he knocks under the chin then thrusts his sword into his gut.

now watch the 20 minute Gamespot thing. the counter begins the same, with the chin smash, but after that, Altair kicks the guy instead. the pause between the stun and the kick is so long, it's as if the game is waiting for the player to complete the combo...

so i have a theory. what if the counter system is more of a : press the counter button at the right time, this causes the guard to get stunned, then you press one of the four face buttons and Altair carries out the kill depending on which button you pressed?

so, you counter, the guard gets stunned, then you press the "feet" button, so altair kicks him.
counter, guard gets, you press "hands without weapon" button, and you punch him.
counter, "weapon" button, you stab/ slice him.
counter, "head" button, you headbutt him.


but during the whole sequence, you are given a cinematic angle for it.

get what i'm saying?
that would be an easy way for the devs to make "800 different counters" as i believe they stated before.

more crazy theories from me... http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

IrishBender
10-01-2007, 05:45 AM
I LOVE YOU!!!!
This is by far the best I heard until now....not only being able to SEE a combo but to CREATE them...like in MANHUNT II on the wii. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gifhttp://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

AirRon_2K7
10-01-2007, 06:09 AM
Quite a neat theory, you'll get a zillion kudos if your correct about that. ... Very cool

ScytheOfGrim
10-01-2007, 06:10 AM
I LOVE YOU!!!!


seeing as that is coming from you, i am actually pretty frightened right now... http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

remember that it is only a theory and can be blown out of the water at any second though... but i think i may have hit the jackpot! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

GuStick93
10-01-2007, 06:55 AM
if ua re right grim im gnoing to find out where u live,smash ur door with a butter knife and run away like a maniac
i think u might have gotten it,it would be so cool !

ScytheOfGrim
10-01-2007, 06:57 AM
WOOHOO!!!

i'll be lloking forward to a smashed up door then!!! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

b-busher
10-01-2007, 07:01 AM
Good theory i think ur probably right I noticed the same thing in the demo. http://forums.ubi.com/images/smilies/25.gif,but I wonder how you start ths different combos maybe it depends on the angle they attack u from or maybe press another straight after u press the counter one.Anyone have a better idea?

Lizard000
10-01-2007, 07:12 AM
I better start posting my theories soon http://forums.ubi.com/images/smilies/blink.gif
This is about the fifth time someone posted a theory/explanation/other which I already knew/thought of. http://forums.ubi.com/images/smilies/shady.gif

P.S. off topic = SloppyCracker has been banned with the hammer of... ban http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

P.S.S. http://forums.ubi.com/images/smilies/bigtears.gif

ScytheOfGrim
10-01-2007, 07:41 AM
yeah, sure thing Lizard. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

we all know you though of it first... http://forums.ubi.com/images/smilies/shady.gifhttp://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

jonavoly
10-01-2007, 07:57 AM
I think you have the right idea however, I have been looking very carefully at the upper right corner to see what buttons patrice pushes in combination with the attacks, In most cases, the 'counters' are just button pushes, and then a slice when they have let their gaurd down, also, you must use the feet button to dodge an attack to give you a different type of attack.
eg.
gaurd attacks you, you counter and run him through,
eg 2.
Gaurd attacks you, you dodge in the direction to end up behind him, you perform counter, and stick the knife in his shoulder,

these are not guesses, I looked at the buttons he pushes to do the combos... To kick someones knee in you must press:

attack, feet, feet, feet...
or
attack, feet...

I haven't figured that one out yet, but if you take a close look at the buttons while you watch the videos fight parts...

ScytheOfGrim
10-01-2007, 08:00 AM
hmm... well, i still could be right!

you never know!!! http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

haha, but that makes sense too... i guess (once again http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif) we'll have to wait and see...

the_assassin_07
10-01-2007, 11:22 AM
Cool theory Scythe, didn't understand it fully lol but yeah nice idea!

mefninja
10-02-2007, 01:11 AM
damn i hope the game i like that.. would be dope..

Link-Dragon-Sla
10-08-2007, 12:05 AM
dude this combat KICKS a$$ but the thing where the guards w8 for u..... nope SKIP that.......u know what......THIS S*** PWNS ALL OTHER GAMES!!!! hay how do i get the figuers on here???? LOL
can i get some help there?

Link-Dragon-Sla
10-08-2007, 12:06 AM
http://forums.ubi.com/images/smilies/784.gif THERE WE GO

m.warren
10-08-2007, 08:01 PM
This games combat system will probobly be the best system yet. I mean come on, who wants to press the "r" button all the time?!?! I bet its more challenging and funner than halo3, but back on topic http://forums.ubi.com/images/smilies/353.gif This combat system beats anyother! http://forums.ubi.com/images/smilies/784.gif

zgubilici
10-08-2007, 11:50 PM
Link-Dragon-Sla, once again, read this. (http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/8091095045?r=9291034695#9291034695)

Marick098
10-09-2007, 12:06 AM
I agree the way you have to either press y x b or a in order to do different blocks or counters is genious

FishEatingJoe
10-12-2007, 06:30 PM
I have massive problems with the combat. Which is sad because I like the rest of the game so much. Everything looks clumsy and forced. Like a 4th grade school play or something.

Stiler
10-12-2007, 08:51 PM
Originally posted by seasamstraat:
the only thing i dont like about the combat system is that the guards are just waiting until you finished killing an other guard and they are just looking at you http://forums.ubi.com/images/smilies/shady.gif
but the moves looks cool.

This is generally what you would WANT to do.

You have to remember, with weapons like swords and such if you surround someone and have everyone attack at once, a blow could easily glance/be blocked and be sent rearing right toward your friend killing/wounding him instead of your target. I'm not saying you never had people gang others, but in general many people would go one at a time instead for various reasons as such.

SpyderNynja
10-12-2007, 09:43 PM
i think up until now, there never was a "fighting" system, sure, there were some fun ones but they were never actually "sword" fights. like Patrice had mentioned in a video at PAX, sword fights are about swords hitting each other, not about repeated slashes and canned injury animations. I always had that as an idea for sword combat, where your health is actually how long you are able to block for and when it has run out, you must use perfect timing or one slash with make it past your defenses. to me, that is the essence of sword combat in a game and is so in assassins. and maybe the blows to the chest are just slashes, "just a flesh wound" perhaps http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif nothing that can permanently stop Altair http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

RetiredHatch
10-12-2007, 09:46 PM
http://forums.ubi.com/images/smilies/agreepost.gif absolutely agree with you

Also, he could be wearing some chest armor like bullet proof vests for cops http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

max3838
10-12-2007, 10:41 PM
Just to clear this up for you guys, lol ... swords weigh 30 - 80 pounds more or less, and wielding those kinds of things is VERY hard, I can't imagine my self lifting more then 40 pounds in one hand and swinging with it, let alone hitting something. Sure, there were lighter swords, but they obviously don't get past the heavy armors that the knights wore and such.


Also, the ability to take lots of shots to the chest like you guys mentioned is only available when you retrieve your special belt buckle thing, which acts like armor for his chest/stomach. Otherwise, couple hits and your dead, considering they aren't to the head.

RetiredHatch
10-12-2007, 10:43 PM
I don't doubt you but where'd you hear about the belt? I've never heard about it http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

max3838
10-12-2007, 10:46 PM
IGN insider has it's perks.

RetiredHatch
10-12-2007, 10:49 PM
Oh I'm jealous

Stiler
10-13-2007, 10:04 AM
Originally posted by swiftslasher7:
i think up until now, there never was a "fighting" system, sure, there were some fun ones but they were never actually "sword" fights. like Patrice had mentioned in a video at PAX, sword fights are about swords hitting each other, not about repeated slashes and canned injury animations. I always had that as an idea for sword combat, where your health is actually how long you are able to block for and when it has run out, you must use perfect timing or one slash with make it past your defenses. to me, that is the essence of sword combat in a game and is so in assassins. and maybe the blows to the chest are just slashes, "just a flesh wound" perhaps http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif nothing that can permanently stop Altair http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Actually, you would want NOT to hit your sword against their's. The idea of sword fights being based around people swinging purposly at someone else's swords is more for "show" and such done in movies and theatre. If you did parry with you r sword you would generally want to parry on the width of the blade, not the edge.

Parrying two swords agains the edge like you see in movies and things is a very easy and stupid way to break and damage your sword quite quickly, leading to fractures and chips and eventual breakage. Once a sword edge is damaged it can never be as good as it was before that point.

Stiler
10-13-2007, 10:07 AM
Originally posted by max3838:
Just to clear this up for you guys, lol ... swords weigh 30 - 80 pounds more or less, and wielding those kinds of things is VERY hard, I can't imagine my self lifting more then 40 pounds in one hand and swinging with it, let alone hitting something. Sure, there were lighter swords, but they obviously don't get past the heavy armors that the knights wore and such.


Also, the ability to take lots of shots to the chest like you guys mentioned is only available when you retrieve your special belt buckle thing, which acts like armor for his chest/stomach. Otherwise, couple hits and your dead, considering they aren't to the head.

This is SOOOOOOO far from the truth, I don't know where you heard that.

Swords weighed NO where near that much. Most swords just weighed 1-3 pounds, with some of the bigger ones being 5-8lbs tops. (IE claymore, etc).

To get through things like plate armour, there were specific swords, like the Estoc, or most people would have used things like a mace, pick, axe, etc which could damage them in various ways.

When using swords though your main way to best someone in plate armour was to aim for weak points, where the plate wasn't covering or thin. Like the groin, the arm pits, neck, etc. This is where grappling (A generally over-looked part of plate armoured combat with swords) and other things could play a vital role.

SpyderNynja
10-13-2007, 10:11 AM
Originally posted by Stiler:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by swiftslasher7:
i think up until now, there never was a "fighting" system, sure, there were some fun ones but they were never actually "sword" fights. like Patrice had mentioned in a video at PAX, sword fights are about swords hitting each other, not about repeated slashes and canned injury animations. I always had that as an idea for sword combat, where your health is actually how long you are able to block for and when it has run out, you must use perfect timing or one slash with make it past your defenses. to me, that is the essence of sword combat in a game and is so in assassins. and maybe the blows to the chest are just slashes, "just a flesh wound" perhaps http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif nothing that can permanently stop Altair http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Actually, you would want NOT to hit your sword against their's. The idea of sword fights being based around people swinging purposly at someone else's swords is more for "show" and such done in movies and theatre. If you did parry with you r sword you would generally want to parry on the width of the blade, not the edge.

Parrying two swords agains the edge like you see in movies and things is a very easy and stupid way to break and damage your sword quite quickly, leading to fractures and chips and eventual breakage. Once a sword edge is damaged it can never be as good as it was before that point. </div></BLOCKQUOTE>

yeah, i didn't mean having them purposefully done but defensively, just like you said http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

gorilla325
01-29-2008, 12:26 PM
mm...i don't know if AC had the best combat. i'd only tried the game for one hour. i could not grasp the combat during this one hour at all... i need more time to really know the combat in AC...

i know there're very few games that really emphasised on the real melee/weapon combat expereience. the ones i know of are bushido blade series for PS(weapon fighting), severance blade of darkness for PC(weapon fighting), and Oni for PC (melee fighting). that's it. others are more arcady, like God of War series, conan, beuwolfe, ninja gaiden...etc. prince of persia warrior within was awesome, but it's a bit arcady as well... somebody mentioned mount&blade, it's not bad, however, the combat in mount of blade was too RPGish, still felt a bit limited in some way. but that could be just me though... knights of the temple had ok combats, if the camera could be improved, it's not such a bad game...

for the future, i am hoping elveon will be decent in combat department...

the_assassin_07
01-31-2008, 10:01 AM
People keep bashing this games combat system.Their is no game that even comes close to the sword fighting in this game.Its realistic,unlike games were you do about twenty moves on the same person until they die.In film,s and stuff you don,t see a hundred combos carried out on one person,instead you see counters and parry,s just like this game.Name a game with a better combat system than Assassins creed.
Lol like every other game on the face of the Earth. Haha no really the combat system isn't that bad but are you being serious? Best combat ever? It's far too repetitive to be a good combat system. All it is is block, counter, block, counter. Sure you might say just mix up the moves a little but why would you when the only reliable move that won't let you down is actually counter.

Solid_Altair
02-24-2008, 02:55 PM
AC's combat has the best aesthetics and good complexity level. I just think some special moves r too slow and it's kinda ugly when the guards don't attack u while ur massacring his buddy so slowly. But I recognize this to be more like a tecnical limitation. I don't find it so bad. Another thing is the counter. It's too easy, cause u don't get hurt if u delay it (except with the Hidden Blade), only if ur input is too early. Aside from that, it's brilliant!

webswinger93
02-24-2008, 05:39 PM
The combat is way to easy and repetetive. That goes for the missions too.
I get the feeling that this game wasn't made to be a game but a prologue so that we would have some basic knowledge for the next game.

ScytheOfGrim
02-25-2008, 04:17 AM
I get the feeling that this game wasn't made to be a game but a prologue so that we would have some basic knowledge for the next game.

A sort of test, so to say.
Like what Insomniac did with Resistance.
It was all a way to get used to the system.

Although in Ubi's case it's probably more of an audience thing, rather than system.