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Brufus
02-12-2007, 01:05 AM
Hi!
I recently found this excellent simulator, and of course I bought the '46 right off as it hit the shelves http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif.

But, after been flying for some weeks, I've found that one of the most important things (well, at leas to me http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif) this sim needs is an improved replay editor. I'm into this from the racing simulator world, and they are quite good on this issue. E.g., not being able to rewind is a major flaw, at least in my opinion http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif.

Is there gonna be any progress with this, maybe in future releases/patches?

Thanks,

TopGunBkk
02-12-2007, 01:07 AM
same with EA SPorts has a replay option
what do u expect from communist russians
hahahahahah

Akronnick
02-12-2007, 04:28 AM
There aren't any more major Patches or Future releases planned for The Il-2 Forgotten Battles Series, The 1946 add-on is the last of the line. It has not been determined if 4.08 will be the final patch, but it is likely that if there are further revisions, they will be of the minor/bugfix variety. There is a small chance that there may be a few (less than five certainly) new planes as well as perhaps two more Maps yet to be added, but any new features are highly unlikely.

Mysticpuma2003
02-12-2007, 04:51 AM
Rewind has been on here since the game was originally released (or lack of rewind).

The best that you can do is record everything, and then play the track back.

When you get to the bit you like, hit the record button again, and this will create a new track file, which will be the edited version you have just made.

You can go a bit further with this, by recording everything, then playing back the track.

When you find the piece you like press pause (usually P on Keyboard).

Now Press record.

Move the camera around until you get the angle you like, and press P again to un-pause. Now keep pausing and changing the camera angles until you have 'filmed' all the footage you want. When the game is Paused you can also 'fast-forward' to the next point of interest without affecting the track recording process.

Then stop recording.

Playback the 'new' track you have just created and you will see that the Pause hasn't been recorded, but the camera angle changes have.

The track plays back with all the edits you have just made, and is far more entertaining than the standard recording.

Hope that helps.

BTW, when you have created the edited track, download FRAPS, and you can record it as an .avi file to your Computers Hard Drive.

Cheers, Neil.

Brufus
02-12-2007, 05:09 AM
Sure it will get me going, thanks http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif!
Although not as simple as I'm used to, but I think I can live with that http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif!

Bearcat99
02-12-2007, 06:52 AM
tgb.... I see you have been a baaaad boy in several places... it's a good thing Ivan already nailed you. http://forums.ubi.com/images/smilies/51.gif

Brufus.... keep in mind that the track record function of this sim doesnt record the graphics,.. it records the inputs.. then it plays that back on the sim... thats why you have to capture the video first before you can play it back outside the sim.

stathem
02-12-2007, 07:30 AM
Originally posted by Mysticpuma2003:
Rewind has been on here since the game was originally released (or lack of rewind).

The best that you can do is record everything, and then play the track back.

When you get to the bit you like, hit the record button again, and this will create a new track file, which will be the edited version you have just made.

You can go a bit further with this, by recording everything, then playing back the track.

When you find the piece you like press pause (usually P on Keyboard).

Now Press record.

Move the camera around until you get the angle you like, and press P again to un-pause. Now keep pausing and changing the camera angles until you have 'filmed' all the footage you want. When the game is Paused you can also 'fast-forward' to the next point of interest without affecting the track recording process.

Then stop recording.

Playback the 'new' track you have just created and you will see that the Pause hasn't been recorded, but the camera angle changes have.

The track plays back with all the edits you have just made, and is far more entertaining than the standard recording.

Hope that helps.

BTW, when you have created the edited track, download FRAPS, and you can record it as an .avi file to your Computers Hard Drive.

Cheers, Neil.

Forgive me if I'm asking something obvious since I haven't tried this yet (but have to soon)

How does one move the original track forwards whilst the 'new' track is paused to capture 'later' action in the original track?

Is that possible?