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View Full Version : Conqs all guard.... nerf please



Sweaty_Sock
04-19-2019, 04:02 AM
Can you please bring the allguard guaranteed punish down a notch, it is very easy to do, has many escape options if you pulled early and he also has a second allguard on his zone that is almost instant, along with fast lights, heavy heavies, a bash on any dodge and fast recovery times...

Leave it as it is but 30 damage from what is essentially an on read parry is now out of step with the game, maybe make it work for that on light block. But 30 off heavy is something of the past.

FlyinBeef
04-19-2019, 10:53 PM
His all guard is ok, all all guards should be strong, because they will be useless without good punishes. But I agree that Conq need nerf of his option select, it is too strong.

Baltazar135
04-19-2019, 11:38 PM
Conq too strong...while DLC Chas running out wild.
The only 2 things this game needs are the follow:
-ban every dlc cha and leave only the classic
-give players dmg if they walk backwards in a 1vs1

ArchDukeInstinct
04-20-2019, 06:28 AM
Can you please bring the allguard guaranteed punish down a notch, it is very easy to do, has many escape options if you pulled early and he also has a second allguard on his zone that is almost instant

No, getting flail uppercuts is not easy at all. It requires predicting an opponent's attack with zero telegraphing beforehand and going into all block around the same time as the opponent's attack begins. Not even sure if you can really call it a read because most reads are based on a preceding action (400ms delayed light chain, slow unblockable that can be canceled into a guard break, dodge into bash/gb mixup).


along with fast lights

Not sure what game you are playing but Conqueror's lights are not fast. In fact the side opener lights are 600ms and are pretty much parry bait. They even share half of the parry window as his heavy attacks.


heavy heavies

Weird flex but ok.


a bash on any dodge and fast recovery times..

Can anyone guess what Conquerors will do more of if full block was to get nerfed? Be careful what you wish for.


Leave it as it is but 30 damage from what is essentially an on read parry is now out of step with the game, maybe make it work for that on light block. But 30 off heavy is something of the past.

Why? If most characters feign the heavy into a guard break they'll probably do 30 damage or more to him. Why shouldn't a risky, predictive defensive move that takes 400ms to activate not do at least 30 damage? If anything it needs to go back to a 300ms activation time.

MessirePhilippe
04-20-2019, 11:09 AM
no, getting flail uppercuts is not easy at all. It requires predicting an opponent's attack with zero telegraphing beforehand and going into all block around the same time as the opponent's attack begins. Not even sure if you can really call it a read because most reads are based on a preceding action (400ms delayed light chain, slow unblockable that can be canceled into a guard break, dodge into bash/gb mixup).



Not sure what game you are playing but conqueror's lights are not fast. In fact the side opener lights are 600ms and are pretty much parry bait. They even share half of the parry window as his heavy attacks.



Weird flex but ok.



Can anyone guess what conquerors will do more of if full block was to get nerfed? Be careful what you wish for.



Why? If most characters feign the heavy into a guard break they'll probably do 30 damage or more to him. Why shouldn't a risky, predictive defensive move that takes 400ms to activate not do at least 30 damage? If anything it needs to go back to a 300ms activation time.

rah !

EvoX.
04-20-2019, 08:36 PM
Conqueror's recoveries outside of his bash are one of the worst in the entire roster. Try whiffing a light with him and see how long the GB vulnerability is.