View Full Version : Items For mapping (skins, scripts, elements)

10-01-2009, 08:13 AM
First of all, <span class="ev_code_RED">please only reply to add new elements.</span>

<span class="ev_code_BLACK">So this 24 enemies configured to be:
-But when you hit one of theme, all wakes up and want to kill you.</span>

It can be use:
- To Fastly put enemies.
- To create city (change skin to civilian).
- To change fastly an radicaly, the way of play.
- To render clear your map in editor (only 2 sensors)

Enemie appears and disapears with "circle sensors", and become Dangerous if you hit one of theme, when you are in the "Square sensor".
So both sensors have to be same size.

You just have to add a music when they are wake up, and delete: "waypoint" and "Charaters" you don't need.

To use this element, follow the second part
of Tutorial "using selection" at this page:
Tutorial using selection (http://www.cojmodding.com/?id=tutorials)

Good mapping to all.

In V3 update (2/10/09):
V3-1: 24 enemies (all in the picture)
V3-2: 21 witout patroller
V3-3: 12 without group of 4 enemies
V3-3: 8 tow of each (no group of 4)

<span class="ev_code_RED">********************************</span>

Download V3 (http://www.megaupload.com/?d=Y8DPIURP)



<span class="ev_code_RED">One more time, please only reply to add new elements. For all of us</span>
(Use private message to thanks or signal a bug)

-edit; I ate in FPS when enemies Don't know who you are, and what you want, but want to kill you with no reason. http://forums.ubi.com/images/smilies/shady.gif

<span class="ev_code_GREEN">-Edit 2;</span> All bug fix but "Group of 4" and "enemies with crate" have Guns in their hands.
Never delete warning "weapon (0.0.0)" or "copy weapon" A delete weapon result to one of your character lost his gun.

01-24-2010, 10:34 PM
Here is a selection of a corpse hanging by the neck. The corpse is a ragdoll and will swing and rotate freely at the end of the rope. Single and dual versions.

download here (http://www.megaupload.com/?d=R8MINV8T)


01-27-2010, 12:27 PM
Thanks for the selections, vodka-kyo and baarssen.

The following selection I created is a gallows. It's a simple one without a corpse or a physicsline.

click for picture (http://www.bilder-hochladen.net/files/cvnl-x-jpg.html)

There is a moveable lever, which turns the planks under the rope. You can pull him as often as you want.

click to download (http://www.fileuploadx.de/654462)

Sorry for that - I checked the gallows and saw that the stairs didn't work - I'll make an update. But you can also do it by yourself if you need it now --> just place a barrier.msh on the map an scale it so that it fits to the stairs. Then check bRamp in parameters.
You also have to disappear mine_shift001 on mapstart.
But I'll make an update when I have some time.

02-16-2010, 04:40 AM
This is a selection with bhv_GiveHand for both Ray and Thomas. See .txt file inside for more details.

http://rapidshare.com/files/37...el_GiveHand.zip.html (http://rapidshare.com/files/371997129/sel_GiveHand.zip.html)


03-27-2010, 10:28 AM
Here are a few selections from my latest map Skeleton Canyon. A rope bridge, an explodable wagon with manned gatling in back, and a weapon shop complete with every weapon in game (2 of each pistol). to destroy the wagon shoot the tnt barrels in the back. They can be found here http://www.megaupload.com/?d=DOVOVP7D

enjoy Schizm

04-23-2010, 09:01 AM
I've re-uploaded the file because is has been deleted. Now you have 3 mirrors.
Report via PM if any mirror won't work.

04-26-2010, 03:48 PM
Hi, I wanted to share some of the selections I created and used in my map Hired Gun (http://www.cojmodding.com/?id=maps&map=514).

http://www.lukaszbogaj.com/cojbb/selectionpack01.jpg (http://www.lukaszbogaj.com/cojbb/selectionpack01.rar)

The selection pack contains:

- destructible crates with TNT that has to be placed on them;
- secret chest that displays the hint text when secret is collected;
- watch towers (different kinds);
- barrels stack to take cover behind.

You can download it here (http://www.lukaszbogaj.com/cojbb/selectionpack01.rar). Feel free to use it or see how the scripts and actions were put together.

04-26-2010, 11:47 PM
wow cool - I will use some in my next map =) thx

04-29-2010, 10:57 AM
Hi, I wanted to share some of the selections I created and used in my map Gunsmoke in Zancara City. You have to visit Zancara (http://www.zancara.dk) once in a while to see if there is some new selection there.

Feel free to use them in your own maps or to see how I did it and then put together your own selection.

Best Regards

08-17-2010, 01:30 PM
Hi, here is selections which I used for my maps Lost Town and The Veteran such as destroyable buildings and enemies with knives (axes):

http://uploading.com/files/636...tron_Selections.rar/ (http://uploading.com/files/636c6b6m/Gazitron_Selections.rar/)


Also here is my map The Veteran source:

http://uploading.com/files/fee...eamer_prequel01.rar/ (http://uploading.com/files/fee61182/steamer_prequel01.rar/)


And Lost Town map source:



01-31-2011, 01:56 PM
I added a new lamp that you can use and drop down
http://img21.imageshack.us/img21/161/selections.jpg (http://img21.imageshack.us/i/selections.jpg/)

but it is better to use it in a night map.
Don't use this lamp in multiplayer maps, it is exclusively for sp maps.

+ a night map script: (you'll need to edit the script to match all mapnames), open it with notepad ++ and put the good "mapnames" instead of Yourmapname:

http://img84.imageshack.us/img84/2996/nightscriptresult.jpg (http://img84.imageshack.us/i/nightscriptresult.jpg/)

There is a megaupload link to both selections and script+ image:

To get the night script working, just erase your "mapname"weather.scr.

02-02-2011, 11:24 AM
great! thanks! But can you please publish your flame thrower? It will be great to check!


02-02-2011, 01:20 PM
It is not finished but it can kill ennemies lol.
Also it is better to use the flame thrower in night to see flames.

Also you will need to put the two !!!sequence.fx!!! files in your map to set a good flame thrower effect and to remove permanent lights.

There's the link:


Hope you enjoy, it gave me hard work to do it and figure out how to fix great problems.

http://img831.imageshack.us/img831/3500/flamesinaction.jpg (http://img831.imageshack.us/i/flamesinaction.jpg/)

02-02-2011, 01:58 PM
lol ahahaha so nice screenshot! Really looks very amazing. Good effects!. Just in case I want to ask you - did you try to create a bow which shoots with burning arrows? I mean when you hit enemy with this bow enemy will burn out. Or do you have some ideas?


02-02-2011, 06:21 PM
ok thx - I will try now =)

02-03-2011, 10:13 AM
Can you attach or parent the fire emitter to the arrow?

02-03-2011, 02:13 PM
yes you can, but what will you do with this arrow? If you will take it as inventory it will not make any sense....

07-18-2011, 05:37 PM
Great selection!
I will use it in my map.

10-07-2013, 08:53 PM
This is all the selections i've created for coj2

http://forums.ubi.com/showthread.php/799589-I-share-all-my-selections-i-ve-created-for-coj2- (http://forums.ubi.com/showthread.php/799589-I-share-all-my-selections-i-ve-created-for-coj2-)!!